Death Note Mafia (Game Over!)


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Post Post #5675 (ISO) » Mon Nov 21, 2016 8:48 am

Post by Wisdom »

In post 5619, KuroiXHF wrote:This was my first large themed here on MafiaScum, and it went much better than I could have expected!
Thanks for the game Kuroi. It was the closest-to-theme-material game I've played and I enjoyed figuring it out a lot.
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Post Post #5676 (ISO) » Mon Nov 21, 2016 8:51 am

Post by Wisdom »

In post 5638, JasonWazza wrote:
In post 23, Nero Cain wrote:
hopefully folks buy into my 2 teams of 3 scum. Even if Wisdom and Synik get lynched they'd still be looking for the last Wisdom scum and the other two my scum.

Holy shit could you have fucked up my day.

Legit, thanks Wisdom and Nero for not outing me like you could have.
i wanted town to lose because they sucked and I had an easy time manipulating them. I would have won too if you hadnt killed Hark. Good job on winning.
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Post Post #5677 (ISO) » Mon Nov 21, 2016 8:52 am

Post by Wisdom »

In post 5642, kraska77 wrote:Btw im surprised scum let ankamius live this long
We didnt know what his role is and there were bigger threats
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Post Post #5678 (ISO) » Mon Nov 21, 2016 8:54 am

Post by KuroiXHF »

In post 5675, Wisdom wrote:
In post 5619, KuroiXHF wrote:This was my first large themed here on MafiaScum, and it went much better than I could have expected!
Thanks for the game Kuroi. It was the closest-to-theme-material game I've played and I enjoyed figuring it out a lot.
I'm really glad that you enjoyed it. You actually kind of inspired me to consider a game like this for obvious reasons.
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Post Post #5679 (ISO) » Mon Nov 21, 2016 9:04 am

Post by Wisdom »

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Post Post #5680 (ISO) » Mon Nov 21, 2016 11:03 am

Post by MariaR »

This game would've been better if town lynched the guilty claim b u t
I bet Maria is scum this game
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Na Maria isn't towny enough to be scum this game~
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Post Post #5681 (ISO) » Mon Nov 21, 2016 5:10 pm

Post by Ankamius »

In post 5642, kraska77 wrote:Btw im surprised scum let ankamius live this long
Why? I did close to nothing after day 2.
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Post Post #5682 (ISO) » Mon Nov 21, 2016 5:32 pm

Post by kraska77 »

Idk u seemed to be one of the few ppl with good reads this game
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Post Post #5683 (ISO) » Mon Nov 21, 2016 7:08 pm

Post by Gamma Emerald »

OK so my role wasn't absolute garbage
I'm still salty I was town bodyguard on a scum role.
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Post Post #5684 (ISO) » Mon Nov 21, 2016 7:26 pm

Post by Gamma Emerald »

Wow the mod topic is full of goodies.
FA asked about whether Rem should know Misa's identity.
If I did I would have been defending AC, not advocating their death.
You misunderstand the power of town to misinterpret scum flavor as town.
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Post Post #5685 (ISO) » Mon Nov 21, 2016 7:29 pm

Post by Gamma Emerald »

LOL
looking at the L role PM inthe mod PT ira should have gotten it (it says "scum-aligned" at one point)
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Post Post #5686 (ISO) » Mon Nov 21, 2016 7:44 pm

Post by Sondam »

Lmao town deserved to lose for not lynching our guilty even after we flipped cop

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Post Post #5687 (ISO) » Mon Nov 21, 2016 7:45 pm

Post by Gamma Emerald »

The mafia DN safeguard looks a bit off. It seems to make mafia DN holders hated.
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Post Post #5688 (ISO) » Mon Nov 21, 2016 8:00 pm

Post by Gamma Emerald »

Well the picture for Sayu is basically just Light_Ganski's avatar.
LOL
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Post Post #5689 (ISO) » Mon Nov 21, 2016 8:06 pm

Post by Gamma Emerald »

I thought kraska died due to claiming but she was eyed.
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Post Post #5690 (ISO) » Mon Nov 21, 2016 8:10 pm

Post by Gamma Emerald »

FA may have thought she took all the good animes but I have an idea.
Bleach Mafia.
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Post Post #5691 (ISO) » Mon Nov 21, 2016 8:11 pm

Post by Gamma Emerald »

OMFG Vecna that flavor is funny
What made you think of slipping on a pineapple?
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Post Post #5692 (ISO) » Mon Nov 21, 2016 8:14 pm

Post by Gamma Emerald »

I think I've had my fun looking through the Mod PT.
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Post Post #5693 (ISO) » Mon Nov 21, 2016 9:51 pm

Post by Vecna »

Where is this mod PT, i still have only found the link to the scum PT
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Post Post #5694 (ISO) » Mon Nov 21, 2016 10:31 pm

Post by JasonWazza »

Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #5695 (ISO) » Tue Nov 22, 2016 8:41 am

Post by Gamma Emerald »

BTW I'm going to post my thoughts on the overall game sometime soon.
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Post Post #5696 (ISO) » Tue Nov 22, 2016 9:07 am

Post by Nero Cain »

In post 5670, JasonWazza wrote:Wait does Nero win?
no. My understanding is that I could win with Wisdoms team but not with you.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #5697 (ISO) » Tue Nov 22, 2016 9:10 am

Post by JasonWazza »

No but technically both our win conditions contain the "you win if everyone dies"

The scenario we ended in was an everyone dies scenario because i die at the end of the game.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #5698 (ISO) » Tue Nov 22, 2016 9:10 am

Post by KuroiXHF »

In post 5696, Nero Cain wrote:
In post 5670, JasonWazza wrote:Wait does Nero win?
no. My understanding is that I could win with Wisdoms team but not with you.
And that was if you survived.
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Post Post #5699 (ISO) » Tue Nov 22, 2016 9:15 am

Post by JasonWazza »

Also even the town win condition is vague to when they win.

"You win when all threats to the town are no more."

Meaning an everyone dies scenario is still a town win scenario (as all threats to the town are still dead if everyone is).
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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