Hunger Games II [GAME OVER]


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Post Post #3575 (ISO) » Fri Dec 16, 2016 3:10 pm

Post by President Snow »

Scum PT is released.
I am adding all PT links to the OP for you all.

Thanks for playing and a thank you to all replacements.
If anyone has problems with setup or modding you can blame me (fire bringer).
UpTooLate was there to tell me when i was being too crazy and did most of the flavor writing for the game, unfortunately or fortunately for her she is moving right now so wasn't able to see the game to the end.
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Post Post #3576 (ISO) » Fri Dec 16, 2016 3:56 pm

Post by Pine »

Oh! Again in reply to the comment about length, we killed the spam posters on purpose. When scum get drowned out, they can't influence or manipulate.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #3577 (ISO) » Fri Dec 16, 2016 4:03 pm

Post by TheRealGin-N-Tonic »

In post 3576, Pine wrote:Oh! Again in reply to the comment about length, we killed the spam posters on purpose. When scum get drowned out, they can't influence or manipulate.

Yee, Pine was our main spokesperson, really after UA's death, the only competing voice felt like it was CKD, I was scared of him this game until the end :p
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Post Post #3578 (ISO) » Fri Dec 16, 2016 4:54 pm

Post by Froot Loop »

Good game scum!

I feel depressed.
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Post Post #3579 (ISO) » Fri Dec 16, 2016 4:57 pm

Post by SirCakez »

Hi Bulba!
I have to agree the scum's exceptional coordination led them to the win here.
Farside's replace out was from IRL stuff iirc
Brian Skies - "
I just wanna say Cakez is an evil mod and this is an evil setup.
"

--------------------
Get to know a Cakez!
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Post Post #3580 (ISO) » Fri Dec 16, 2016 5:26 pm

Post by Pine »

I kind of felt the setup was Townsided, and we just dodged the odds.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #3581 (ISO) » Fri Dec 16, 2016 5:30 pm

Post by Firebringer »

In post 3580, Pine wrote:I kind of felt the setup was Townsided, and we just dodged the odds.
The goal was to give town a bit of an edge, and many of the roles required town to find each other and use them right, for instance the hider and inventor could have been very good for getting town block together to really do a number.

Scum were a bit weaker.
But I don't think it was completely unfair to them.
Especially with the event we gave them.

Originally the manipulators were going to have a 1 town and 1 scum pair, but we felt that some of the events in scum hands was too powerful for them to have. Also we thought that was "predictable" in the sense of town thinking one had to be scum.
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #3582 (ISO) » Fri Dec 16, 2016 5:56 pm

Post by Froot Loop »

I was just thinking about the setup and I think it was fair. I was thinking about that when we were talking about the likelihood of me being a doctor. Two townies could have died without getting lynched/NK'd so that was a pretty big disadvantage.

In general I liked the set up and it did create confusion cos it was quite unusual. Nice :)
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Post Post #3583 (ISO) » Fri Dec 16, 2016 6:03 pm

Post by Bulbazak »

Day chat was a big boon in this case. I'm not sure if the scum team would have been as effective without it.
Bulbazak is so town that everytime someone votes him Mastin coughs blood.
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Post Post #3584 (ISO) » Fri Dec 16, 2016 6:04 pm

Post by Realeo »

In post 3581, Firebringer wrote:
In post 3580, Pine wrote:I kind of felt the setup was Townsided, and we just dodged the odds.
The goal was to give town a bit of an edge, and many of the roles required town to find each other and use them right, for instance the hider and inventor could have been very good for getting town block together to really do a number.

Scum were a bit weaker.
But I don't think it was completely unfair to them.
Especially with the event we gave them.

Originally the manipulators were going to have a 1 town and 1 scum pair, but we felt that some of the events in scum hands was too powerful for them to have. Also we thought that was "predictable" in the sense of town thinking one had to be scum.
I tried "town haa to find each other" in Ircher's Light & Darkness but it did not exactly work.

The 2 town GM was GENIUS!
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #3585 (ISO) » Fri Dec 16, 2016 6:09 pm

Post by Pine »

In post 3583, Bulbazak wrote:Day chat was a big boon in this case. I'm not sure if the scum team would have been as effective without it.
Oh hell yeah, but that's more of a measure of use than utility. Day chat is very much a "your mileage may vary" kind of thing, and we used the absolute ever-loving shite out of it.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #3586 (ISO) » Fri Dec 16, 2016 6:22 pm

Post by EddieFenix »

Between day talk in the thread, and irl talk between Bulb and I, this was a solid scum team for sure. Very proud of the group :)
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Post Post #3587 (ISO) » Fri Dec 16, 2016 6:37 pm

Post by Pine »

Not counting Creature, none of us ever fell under heavy suspicion or accrued more than 2-3 votes.

*high five*
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #3588 (ISO) » Fri Dec 16, 2016 8:17 pm

Post by inspectorscout »

Well played, guys.
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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Post Post #3589 (ISO) » Fri Dec 16, 2016 8:41 pm

Post by inspectorscout »

We basically claimed cop and not hider to avoid a strongman, but eventually scum had they second strongman so lol.
Although, I thought that if a hider got strongmanned, both he and his target died? Which is why I thought froot was scum after we died. I'm glad I wasn't wrong about her initially, though.

Scum played really well, town had some good players but most of us were pretty bad. You deserved it.
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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Post Post #3590 (ISO) » Fri Dec 16, 2016 9:34 pm

Post by Pine »

Honestly, a lot of you had good reads. It was less about pushing mislynches and more about keeping people from forming coalitions we didn't want. There was certainly enough suspicion of BF and I to manage a lynch, especially the last two days. The trick wasn't addressing those suspicions directly, but in getting Town working at cross purposes.

We were crazy paranoid about endgame surprises. That's why we were tactical bussing in LYLO and not scumhammering.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #3591 (ISO) » Fri Dec 16, 2016 10:09 pm

Post by inspectorscout »

Yeah, good reads don't mean shit if you can finesse your way out of it every time.
The only reason I have to be angry is the random lynch. I seriously have no idea how he could have been scum.
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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Post Post #3592 (ISO) » Sat Dec 17, 2016 12:06 am

Post by Realeo »

DO YOU KNOW THEN WHEN I ROLL TOWN, I ALWAYS ROLL VANILLA TOWNIE?

ALL MY COMPLETED GAME IS LIKE THAT.

I CAN ROLL VANILLA COP. I CAN ROLL HIDER. BUT NO--I ALWAYS ROLL VANILLA TOWNIE
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Post Post #3593 (ISO) » Sat Dec 17, 2016 12:23 am

Post by Randomnamechange »

Sorry guys, if I had been more involved I could have done a lot more :(
gg scum, you played really well.
vonflare (21:40)
you suck randomidget
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Post Post #3594 (ISO) » Sat Dec 17, 2016 8:34 am

Post by Bulbazak »

I think if that tracker would have landed anywhere else, we'd have been in trouble.
Bulbazak is so town that everytime someone votes him Mastin coughs blood.
- Nachomamma8, Maniacal Street Mafia

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Post Post #3595 (ISO) » Sat Dec 17, 2016 8:45 am

Post by Pine »

Maybe? Depends who they tracked.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #3596 (ISO) » Sat Dec 17, 2016 10:10 am

Post by Zachstralkita »

I guess you could say we really... underachieved that game
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Post Post #3597 (ISO) » Sat Dec 17, 2016 10:13 am

Post by inspectorscout »

The hydra still exists

Hit me up to underachieve again. Even though our playstyles and principles clash, I really enjoyed playing together with you.
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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Post Post #3598 (ISO) » Sat Dec 17, 2016 11:53 am

Post by Pine »

In post 3596, Zachstralkita wrote:I guess you could say we really... underachieved that game
I heartily endorse this pun.

To your credit, I targeted you in part because I felt you were a threat.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #3599 (ISO) » Sat Dec 17, 2016 6:31 pm

Post by Hermie »

Man.. I feel used...
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