also i think my favorite part about this is how much drealfucker wanted to kill the milkshake slot
?????????????? lol
also i think my favorite part about this is how much drealfucker wanted to kill the milkshake slot
titus was in this gameIn post 7040, gigabyteTroubadour wrote:i think it's this tbhIn post 7039, Quipla wrote:just a playerbase thing that needs to be accepted these days?
this table just happened to have a lot of shitposters and some of those shitposters were friends
i'd like to think my hyperposting afterwards (where i went from a middling poster to literally the top poster within like 1 gameday) wasn't destructive though in the same way :///
also gonna answer the survey now
I can't think of anything you can do about this. You can shorten D1 in various ways, but it was the rate of posting, not the length of day, that hurt (and nearly made me replace out - v glad I didn't). And there's just no way to stop people posting that I can see.In post 7039, Quipla wrote:Another big issue I found with the game was Day 1 generating over 90 pages, which I feel like directly led to replacements (Magna) and indirectly led to a couple other replacements by trapping some players in permanent catch-up mode. I'm not sure how to mechanically solve something like this, or if there's even anything that can be done about it, but it really does make the game almost unreadable for players replacing in (and makes it harder to find replacements in general). After the first couple of Days and once more information was in the game, it became a lot more readable and people were spamming less, but I'd really like to hear about what other mods have done to combat this issue.
Has anyone tried bankable deadlines? It feels like making deadlines short, ie; one week but you can bank any unused time to carry over to the next Day might encourage town to make accelerated decisions early in the game to build up more deadline time for future days, but it might be one of those things that works better in theory than in practice. D1 in this game still achieved a lynch in 4 and a half RL days, so this might not actually solve anything. Night start is the only other mechanic I can think of to accelerate the start of the game and get to phases where confirmed info exists sooner, but I'm not really a fan of Night starts tbh.
Any other ideas or is this just a playerbase thing that needs to be accepted these days?