The Mod Is Mafia (Game Over)
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mhsmith0 Balancing Act
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I mean I could compare that to the absolute trash town power we got in my LAST large theme if you want
Tho I’d also note that it’s not as townsided a setup as KH at leastShowhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- RadiantCowbells
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See but that's what made it so greatIn post 3519, MathBlade wrote:
Yeah...I kinda didn’t even want to bus you either :/In post 3508, RadiantCowbells wrote:
I thought that this was the strongest scumteam as a collective that I've ever been in and I don't say that lightly.In post 3505, mastina wrote:Having said that, I think that the scumteam truly did earn their win--they weren't helped by me much at all. In fact, they basically did everything on their own. Everything from the nightkills to their dayplay (which dominated the game I feel), that was all on them. To some extent, this was obviously going to be the case because I reserved the right to a non-random scumteam from the get-go and the selected scumteam was in fact not random (you can thank Ginngie for that because it was her suggestion; I basically went, "Sure, why not?" to it), in that with those players as scum it was going to be very difficult for the scum to ever be in the position to lose.
However, I don't think you can attribute the win to just being who they are in general. They genuinely pulled out what I feel was a pretty strong performance. The town also made many misplays, from not submitting night actions to not reading the mechanics closely (one of the two jailkeepers REALLY should've targeted me earlier) to lynching what is one of my signature town roles (seriously, I am like the only mod who uses Alien as the Roleblocker + Rolestopper variant of a JK so that should've been an obviously-town role and doubling up on town roles is also a specialty of mine) to nightkilling the entire town's investigative power N1.
So while a great deal of blame can be placed on my shitty moderation for the apathy. I don't think you can place EVERYTHING on me, since there were a lot of smart scum plays and quite a few not-so-smart town plays. I also think that in spite of my shitty moderating, that the quality of the game could have ended up being much worse than it did. In spite of the apathy suffered at times, there were moments where I feel players were genuinely enjoying the game as a game. My only regret, really, is that said moments of enjoying the game were in the minority, since the whole premise of this game was for them to be in the majority--
For people to see my mod edits/deletions and go, "LOL" to them. To break out laughing at the mod interference, rather than shutting down because of the possibility of it. I do apologize I couldn't foster that game environment, but that was my intention, so the few moments where it was shown, I was glad to see exist.
The only team that I think could compare was a game a long time ago where myself and Frozen Angel were scum when she was new to the site but our third partner was relatively weak.
Everyone was fantastic, we split town down many narratives to the point that we sacrificed the ability to lead all town down one direction but instead we divided the town entirely and even the people who were close to solving one element of the game weren't even close to the others. I don't think there was a possibility of us losing from long before my lynch simply based off of how lynching anyone gave the others on the team lots of towncred and that's on top of us being largely the most townread players in the game.
because if you got lynched your lack of enthusiasm when push came to shove made it look like you were hoping for the wagon not to go through which clears Stalfos
I think that if MU players played sufficiently under half and half with MS players over a large sample size here that they would not find themselves significantly better at winning games than MS town players.What does that even mean2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- mastina
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I'll manage to get through it somehow. <3In post 3499, MathBlade wrote:I freaking love mastina like a sister and seeing her that bad hurt. Like I didn’t know how to help
For what it's worth, albeit at a reduced rate, I'm still playing games so it's not like I'm leaving the site. I'm just less active than normal until I can actually get my shit together (which this game shows it is clearly not).- RadiantCowbells
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Doing so anonymously, sure.In post 3525, Mulch wrote:But picking the scumteam is like
100000000000000000000000000000000000000000000000X better than any scum ability2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- Mulch
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Mulch Gotta Go Fast
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What does "sufficciently under half and half" meanIn post 3527, RadiantCowbells wrote:I think that if MU players played sufficiently under half and half with MS players over a large sample size here that they would not find themselves significantly better at winning games than MS town players.Amrock#3784- Mulch
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Mastina you were fine this gameIn post 3528, mastina wrote:
I'll manage to get through it somehow. <3In post 3499, MathBlade wrote:I freaking love mastina like a sister and seeing her that bad hurt. Like I didn’t know how to help
For what it's worth, albeit at a reduced rate, I'm still playing games so it's not like I'm leaving the site. I'm just less active than normal until I can actually get my shit together (which this game shows it is clearly not).
Trust me there are mods here that are 100000000000000000000X worse
plus you had the guts to admit it wasn't a scum strategy which I 100% would have done lolAmrock#3784- RadiantCowbells
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I mean that having played with MU players long enough if they started with the majority the game would quickly devolve into policy lynching people based on social hierarchies.In post 3530, Mulch wrote:
What does "sufficciently under half and half" meanIn post 3527, RadiantCowbells wrote:I think that if MU players played sufficiently under half and half with MS players over a large sample size here that they would not find themselves significantly better at winning games than MS town players.2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.- Mulch
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Lol so trueIn post 3532, RadiantCowbells wrote:
I mean that having played with MU players long enough if they started with the majority the game would quickly devolve into policy lynching people based on social hierarchies.In post 3530, Mulch wrote:
What does "sufficciently under half and half" meanIn post 3527, RadiantCowbells wrote:I think that if MU players played sufficiently under half and half with MS players over a large sample size here that they would not find themselves significantly better at winning games than MS town players.
I might sig thisAmrock#3784- mastina
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<3In post 3507, Mulch wrote:Mastina you did fine
I hope you don't quit modding
You inspired me to mod you know on this site and other sites
I don't intend to quit, but I do need to make sure that I make high-quality games and right now the best I could offer is maybe-mediocre. As in, MAYBE a mid-grade game, most likely being below mediocre in that the BEST I could give is a middle-of-the-road modding job and I easily could (and likely would) do much worse than that and be a bad moderator.
I have standards; I don't want to make low-quality games and part of the inherent quality of the game is the quality of the moderation, which I cannot actively provide.
Now.
Whatmightbe viable is for me to CO-mod a game.
If I have a second mod proper, then I can be assured that no matter what happens, the game keeps going with good quality.
But I can't be a solo-moderator right now, and having a backup mod isn't good enough for me. Not when "backup" translates into "essentially takes over the game midway through due to moderator negligence".
I happen to think you might be right, actually. Others might have YMMV for that, but personally, yes. I think this was a stellar scum performance.In post 3508, RadiantCowbells wrote:I thought that this was the strongest scumteam as a collective that I've ever been in and I don't say that lightly.
The only team that I think could compare was a game a long time ago where myself and Frozen Angel were scum when she was new to the site but our third partner was relatively weak.
Everyone was fantastic, we split town down many narratives to the point that we sacrificed the ability to lead all town down one direction but instead we divided the town entirely and even the people who were close to solving one element of the game weren't even close to the others. I don't think there was a possibility of us losing from long before my lynch simply based off of how lynching anyone gave the others on the team lots of towncred and that's on top of us being largely the most townread players in the game.
I almost didn't. The original intention was to use a semi-random, semi-selected scumteam: some players were barred from being scum, some players were barred from being scum together, some players were required to be the same alignment, thus the semi-selected, but I did use random.org to make a scumteam which would have been semi-random.In post 3521, Mulch wrote:I think if you didn't handpick the scumteam then it's balanced but with it it's scumsided
camn and Stalfos were still scum (thus, they were guaranteed to be scum no matter what), but in that team it was Kise and hebichan as the other two scum. Then as I was doing this, Ginngie suggested the non-random team. I ultimately decided between random-scumteam and hand-picked scumteam by who would hold which town PRs in each setup--Radiant Moonlight held the vig in the random-scumteam setup (something I didn't want my scumteam to deal with since I anticipated the game potentially ending before D3 with that), and Not_Mafia held the vig in the selected-scumteam combo, which felt like it would be better.
In that sense, there was some mod bias, but given the premise, I don't think I exceeded anything which was reasonable to anticipate. Of all my decisions this game though, I admit, this is the one that I most questioned, because I'mstillnot sure it was the right thing to do.
The problem mentioned though--In post 3522, Mulch wrote:Honestly this was super fun to watch from afar tbh
It was fun to watch as a spectator, sure enough, from far away.
It was fun enough to watch from the inside, as the mafia who knew how events were playing out.
These were not the target audience of fun when I designed the game.
When I designed the game, the target audience for the fun wasthe town players alive.
So because they by and large didn't enjoy the experience, in that sense, I did not succeed.- Mulch
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Me getting vigged would not have eliminated my ability to kill or vote.In post 3524, mhsmith0 wrote:That’s pretty decently townsided without the mastina ability, probably townsided with it (especially if mastina getting vigged eliminates ability for her to kill)
HOWEVER.
What it WOULD have done, if a vig had thought to kill me.
Was to reveal the EXISTENCE of a vig. As a type of publicly-revealed fruit vend, of sorts, in that it is undeniable with the mod listing herself as being shot in mod text (immune to falsification) that it was an ability which caused her death, and thus, a town player was responsible for it.- MathBlade
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Meh not Smocaine’s fault either.
Had him on my OH SHIT list since he just caught me as scum in another game but that’s because I literally fell apart due to unrelated shit.ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Well that’s only if you don’t give scum team a vigIn post 3536, mastina wrote:
Me getting vigged would not have eliminated my ability to kill or vote.In post 3524, mhsmith0 wrote:That’s pretty decently townsided without the mastina ability, probably townsided with it (especially if mastina getting vigged eliminates ability for her to kill)
HOWEVER.
What it WOULD have done, if a vig had thought to kill me.
Was to reveal the EXISTENCE of a vig. As a type of publicly-revealed fruit vend, of sorts, in that it is undeniable with the mod listing herself as being shot in mod text (immune to falsification) that it was an ability which caused her death, and thus, a town player was responsible for it.
Or lol multiball
Or surprise serial killer
Or...Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- Theta Alpine
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well at least i had camn correct
honestly i am not really sure if i will be playing any other games anytime soon though
town has lost every single one of my games so far and that is getting demoralizingalter of rautherdir
as town won 5 games | lost 6 games | mislimd 3 times | dayvigged once | nightkilled 3 times | vengekilled once | survived 3 times
as scum won 5 games | lost 1 game | eliminated twice | dayvigged once | vigged once | survived once | perfect scum victory once
and if you count large normal 204 then i won that game after replacing out as scum- camn
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You did. But getting the lynch is always where the money isIn post 3539, Theta Alpine wrote:well at least i had camn correct"if you weren't trying to be so unnecessarily mysterious all the time we wouldn't have these misunderstandings" - Yosarian2- mastina
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Btw nobody thought to ask about this as an official question to the moderator. (The only stupid question is the one never asked!)In post 3529, RadiantCowbells wrote:
Doing so anonymously, sure.In post 3525, Mulch wrote:But picking the scumteam is like
100000000000000000000000000000000000000000000000X better than any scum ability
Had a town player thought to do so, I may have trolled as a mafia-member, but I would still be obligated to also give a serious answer as the moderator.
My official moderator answer to "was the scumteam randomized?" or "was the scumteam hand-picked" or the like could have potentially revealed to the town information, because it would have been something akin to the effect of:
""<<< I reserved the right to use any method of scumteam selection, be it hand-picked, randomized, or some hybridization of the two. I thus cannot answer that question further in an official moderator capacity. >>>
It was never asked tho, so. ¯\_(ツ)_/¯- MathBlade
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UhmmmIn post 3539, Theta Alpine wrote:well at least i had camn correct
honestly i am not really sure if i will be playing any other games anytime soon though
town has lost every single one of my games so far and that is getting demoralizing
I have like a 70-80% winrate as scum.
Only times I have lost are when I fucked up or unwinnable.
So yeah don’t give up. Some people like RC could be town teachers.
I am hella good town face to face. 100% vig rate legit. (Titus and the last meet can vouch)
Just forum...uhmmmmmmm my win rate I am lucky if 25% but I play to improve.ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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I mean the game was explicitly 14:4 with a mod-guarantee that the information provided on the front page was guaranteed to be accurate to the best of my ability and thus immune to falsification, so.
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Yeah I know that feeling :/ you were pretty fun to play with when you were around though!Theta Alpine wrote:well at least i had camn correct
honestly i am not really sure if i will be playing any other games anytime soon though
town has lost every single one of my games so far and that is getting demoralizingYou're under no obligation to be the same person you were 5 minutes ago.- mhsmith0
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OR WAS ITIn post 3543, mastina wrote:I mean the game was explicitly 14:4 with a mod-guarantee that the information provided on the front page was guaranteed to be accurate to the best of my ability and thus immune to falsification, so.
Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- Prism
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Mulch missing the point entirely, obsessing over me/RC and drawing overarching conclusions from a sample size of 1. I called that months in advance.
I don't really have much to say about this game, I was miserable throughout, never really wanted to play and put in close to 0 effort beyond coaching Keychain. When I was around, I was only around to complain. I'm sorry for the scumteam for that. They killed it and won it despite me, but they deserved better.- nancy
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What’s the “point” ?In post 3546, Prism wrote:Mulch missing the point entirely, obsessing over me/RC and drawing overarching conclusions from a sample size of 1. I called that months in advance.
I don't really have much to say about this game, I was miserable throughout, never really wanted to play and put in close to 0 effort beyond coaching Keychain. When I was around, I was only around to complain. I'm sorry for the scumteam for that. They killed it and won it despite me, but they deserved better.Amrock#3784- Creature
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You haven't seen Large 203 then.In post 3524, mhsmith0 wrote:14/4
Goons plus a special mastina shot ability
Vs
Vig
Essentially two jailkeepers
Gunsmith
NeapolitanSigh - Creature
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