Lynch the Wolves (Game Over)


User avatar
mastina
mastina
She/Her
False Prophet
User avatar
User avatar
mastina
She/Her
False Prophet
False Prophet
Posts: 16670
Joined: October 7, 2016
Pronoun: She/Her
Location: Between Snohomish and Monroe, WA
Contact:

Post Post #6350 (ISO) » Tue Sep 04, 2018 10:40 am

Post by mastina »

MathBlade
,
Werewolf
Vanilla
, was
Lynched Day Six
.

His full role PM was as follows:
MathBlade, Werewolf Vanilla(Lynch Mob)
Lynch The Wolves

MathBlade
's Role PM
MathBlade, Werewolf Vanilla(Lynch Mob)Welcome to Lynch the Wolves,
MathBlade
.

You are a
Werewolf
Vanilla
.
  • DAY POWERS:
    • You may vote and use your voice.
  • PASSIVE POWERS:
    • Thirst for Vengeance:
      You are a member of The Lynch Mob. Please refer to the mechanics therein.
  • FACTIONAL ABILITIES:
    • Knowledge:
      Your partners are
      ArcAngel9
      Toranaga
      (
      Werewolf
      1-shot
      Devourer
      ),
      CheekyTeeky
      zMuffinMan
      (
      Werewolf
      Se
      er
      ), and
      RadiantCowbells
      Titus
      (
      Werewolf
      Detective
      ). The details of their role PMs may be found in your private topic here.
    • Communication:
      You may talk in this private topic at any time.
      • During the night, target a player.
      • Should your action succeed, you will attempt to kill the targeted player.
      • Your kill flavor is 'torn to shreds'.
      • You must specify who is performing the nightkill.
      • You may both action and kill.
    • Safeclaim:
      Your safeclaim,
      Human Villager
      , can be found at the bottom of your role PM. It is also listed in the OP of your wolfchat, as well as being found in the OP of the gamethread.
    • Fakeclaim:
      On demand, you may request a fakeclaim for any role should you be dissatisfied with your mod-provided safeclaim. Be warned I cannot guarantee safety of fakeclaims generated this way.
  • WIN CONDITION:
    You win if nothing can stop
    the
    Werewolves
    from having majority.
Please confirm your role via PM.

Good luck, and have fun!

Game thread is here.
.
Spoiler: Safeclaim (VT(Lynch Mob))
Lynch The Wolves

MathBlade
's Role PM
MathBlade, Human Villager(Lynch Mob)Welcome to Lynch the Wolves,
MathBlade
.

You are a
Human Villager
.
  • DAY POWERS:
    • You may vote and use your voice.
  • PASSIVE POWERS:
  • Thirst for Vengeance:
    You are a member of The Lynch Mob. Please refer to the mechanics therein.
  • WIN CONDITION:
    You win if all
    Werewolves
    are dead, and at least one
    human
    member of
    the
    Town
    is left alive.[/list]
  • Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    Ankamius
    ,
    Human Villager
    , and
    Gamma Emerald
    ,
    Human Villager
    (Lynch Mob)
    ,
    survived and won
    ;
    Luna Nova
    ,
    Almost50
    ,
    TheGoldenParadox
    ,
    projectmatt
    ,
    Theta Alpine
    ,
    HeWhoSwims
    ,
    Creature
    ,
    hebichan
    , and
    Vecna
    (Human Villager),
    posthumously win
    !

    Nosferatu
    ,
    Mafia Naytheist
    ,
    survived and won
    ;
    Lady Angel
    posthumously wins
    !

    glowball
    ,
    Vampire
    ,
    survived and won
    !

    Town
    ,
    Mafia
    , and
    Vampire
    all Win!


    Lynch the Wolves
    has now concluded;
    all players
    (/reviewers/spectators/moderators)
    may now talk freely.


    Postgame content (game topics, roles, night actions, etc.) to follow.
    User avatar
    mastina
    mastina
    She/Her
    False Prophet
    User avatar
    User avatar
    mastina
    She/Her
    False Prophet
    False Prophet
    Posts: 16670
    Joined: October 7, 2016
    Pronoun: She/Her
    Location: Between Snohomish and Monroe, WA
    Contact:

    Post Post #6351 (ISO) » Tue Sep 04, 2018 10:43 am

    Post by mastina »

    Role PMs
    :

    Luna Nova, Human Neighborizer
    Lynch The Wolves

    Luna Nova
    's Role PM
    Luna Nova, Human NeighborizerWelcome to Lynch the Wolves,
    Luna Nova
    .

    You are a .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Friendly Chat:
        During the night, you may target a player. Should your action succeed, they will be added to your private topic.
    • PASSIVE POWERS:
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    HeWhoSwims, Angel
    Lynch The Wolves

    HeWhoSwims
    's Role PM
    HeWhoSwims, AngelWelcome to Lynch the Wolves,
    HeWhoSwims
    .

    You are the .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Divine Intervention:
        During the night, you may target a player. Should your action succeed, if your target is targeted for death during the night, you will stop this from happening. You cannot use both Divine Intervention and Divine Purpose on the same night.
      • Divine Purpose (1-shot):
        During the night, you may opt to self-protect. You cannot use both Divine Purpose and Divine Intervention on the same night. You may only use this once in the game.
    • PASSIVE POWERS:
      • Agent of the Divine:
        Though you are a member of
        the
        Town
        , you are not
        human
        . Thus, if you are the last
        human town
        -aligned player alive, the
        human town
        faction which you are classified as being a part of cannot win.
      • Anonymity:
        If for some reason you wished to claim to be a VT, you have access to the formatting of a VT PM; it is listed at the bottom of your role PM. It is also listed in the OP of the gamethread.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Human Villager (VT) Role PM Formatting
    Lynch The Wolves

    HeWhoSwim
    's Role PM
    HeWhoSwims, Human VillagerWelcome to Lynch the Wolves,
    HeWhoSwims
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    Almost50, Human Jailkeeper
    Lynch The Wolves

    Almost50
    's Role PM
    Almost50, Human JailkeeperWelcome to Lynch the Wolves,
    Almost50
    .

    You are a .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Lock 'em up:
        During the night, you may target a player. Should your action succeed, any and all actions they take during that night will fail. Additionally, if your target is targeted for death during the night, you will stop this from happening.
      • Detain for questioning (2-shot):
        You may opt to "upgrade" your jailkeep action to detain the target beyond the end of the night phase. This has the following effects:
        • At daystart, there will be a
          Public Announcement
          : "*Target* is In Jail today. They may still post, but may not vote."
        • Target loses access to any PTs they would normally have access to for the duration of the day phase; they regain access at the end of the day phase. Members of any such PTs are informed, "*Target* is in Jail, and has lost access to this PT for the duration of this day phase. They will regain access to this PT once the current day phase ends."
        • Target loses their vote for the current day phase, but may still post.
        • Target is added to the Jail Cell PT for the duration of the day phase (and may post within). They will lose access to your Jail PT topic at the end of the day phase.
        You may only use this upgrade twice in the game.
        This upgrade will fail to take effect if at the start of the day phase there are nine or fewer players left alive.
    • PASSIVE POWERS:
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    Theta Alpine, Human Villager (VT)
    Lynch The Wolves

    Theta Alpine
    's Role PM
    Theta Alpine, Human VillagerWelcome to Lynch the Wolves,
    Theta Alpine
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    Definition/Ankamius, Human Villager (VT)
    Lynch The Wolves

    Definition
    's Role PM
    Definition/Ankamius, Human VillagerWelcome to Lynch the Wolves,
    Definition
    Ankamius
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    TheGoldenParadox, Human Villager (VT)
    Lynch The Wolves

    TheGoldenParadox
    's Role PM
    TheGoldenParadox, Human VillagerWelcome to Lynch the Wolves,
    TheGoldenParadox
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    Archwing/Nosferatu, Mafia Naytheist
    Lynch The Wolves

    Archwing
    's Role PM
    Archwing/Nosferatu, Mafia NaytheistWelcome to Lynch the Wolves,
    Archwing
    Nosferatu
    .

    You are a
    Mafia Naytheist
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • PASSIVE POWERS:
      • I Refuse To Believe:
        You cannot be affected by anything supernatural, and actions you take cannot be affected by the supernatural.
    • FACTIONAL ABILITIES:
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      Mafiate
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim
    Lynch The Wolves

    Archwing
    's (FAKE) Role PM
    SAFECLAIM: Archwing/Nosferatu, Human NaytheistWelcome to Lynch the Wolves,
    Archwing
    Nosferatu
    .

    You are a
    Human Naytheist
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • PASSIVE POWERS:
      • I Refuse To Believe:
        You cannot be affected by anything supernatural, and actions you take cannot be affected by the supernatural.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim (VT)
    Lynch The Wolves

    Archwing
    's Role PM
    Archwing/Nosferatu, Human VillagerWelcome to Lynch the Wolves,
    Archwing
    Nosferatu
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    ArcAngel9/Toranaga, Werewolf One-shot Devourer
    Lynch The Wolves

    ArcAngel9
    's Role PM
    ArcAngel9/Toranaga, Werewolf One-shot DevourerWelcome to Lynch the Wolves,
    ArcAngel9
    Toranaga
    .

    You are a .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Consumption (1-shot):
        During the night, if you are selected to do the nightkill, you may opt to devour the target. Should your nightkill succeed, your nightkill's role and alignment will not be revealed to the thread. You will privately be informed of what their role was. You may only use this once in the game. Though listed as an active, this ability is classified as a
        factional
        .
    • FACTIONAL ABILITIES:
      • Knowledge:
        Your partners are
        CheekyTeeky
        zMuffinMan
        (
        Werewolf
        Se
        er
        ),
        RadiantCowbells
        Titus
        (
        Werewolf
        Detective
        ), and
        MathBlade
        (
        Werewolf
        Vanilla
        ). The details of their role PMs may be found in your private topic here.
      • Communication:
        You may talk in this private topic at any time.
        • During the night, target a player.
        • Should your action succeed, you will attempt to kill the targeted player.
        • Your kill flavor is 'torn to shreds'.
        • You must specify who is performing the nightkill.
        • You may both action and kill.
      • Safeclaim:
        Your safeclaim,
        Human Villager
        , can be found at the bottom of your role PM. It is also listed in the OP of your wolfchat, as well as being found in the OP of the gamethread.

        Though it is not recommended you claim this, should you desire to claim the devour as yours, you have a safeclaim,
        The Devourer
        , which can be found at the bottom of your role PM.
        This safeclaim is also posted in your private topic.
      • Fakeclaim:
        On demand, you may request a fakeclaim for any role should you be dissatisfied with your mod-provided safeclaim. Be warned I cannot guarantee safety of fakeclaims generated this way.
    • WIN CONDITION:
      You win if nothing can stop
      the
      Werewolves
      from having majority.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim (VT)
    Lynch The Wolves

    ArcAngel9
    's Role PM
    ArcAngel9/Toranaga, Human VillagerWelcome to Lynch the Wolves,
    ArcAngel9
    Toranaga
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim2 (Devourer)
    Lynch The Wolves

    ArcAngel9
    's (FAKE) Role PM
    SAFECLAIM: ArcAngel9/Toranaga, The DevourerWelcome to Lynch the Wolves,
    ArcAngel9
    Toranaga
    .

    You are
    The Devourer
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Consumption (1-shot):
        During the night, target a player. Should your action succeed, you will nightkill the player. Their role and alignment will not be revealed to the thread. You will privately be informed of what their role was. You may only use this once in the game. Though listed as an active, this ability is classified as a
        factional
        .
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      Devourer
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    Creature, Human Villager (VT)
    Lynch The Wolves

    Creature
    's Role PM
    Creature, Human VillagerWelcome to Lynch the Wolves,
    Creature
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    CheekyTeeky/zMuffinMan, Werewolf Seer
    Lynch The Wolves

    CheekyTeeky
    's Role PM
    CheekyTeeky/zMuffinMan, Werewolf SeerWelcome to Lynch the Wolves,
    CheekyTeeky
    zMuffinMan
    .

    You are a
    Werewolf
    Se
    er
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Divination:
        During the night, you may target a player. Should your action succeed, you will receive both your target's alignment and role.
    • FACTIONAL ABILITIES:
      • Knowledge:
        Your partners are
        ArcAngel9
        Toranaga
        (
        Werewolf
        1-shot
        Devourer
        ),
        RadiantCowbells
        Titus
        (
        Werewolf
        Detective
        ),and
        MathBlade
        (
        Werewolf
        Vanilla
        ). The details of their role PMs may be found in your private topic here.
      • Communication:
        You may talk in this private topic at any time.
        • During the night, target a player.
        • Should your action succeed, you will attempt to kill the targeted player.
        • Your kill flavor is 'torn to shreds'.
        • You must specify who is performing the nightkill.
        • You may both action and kill.
      • Safeclaim:
        Your safeclaim,
        Human
        Se
        er
        , can be found at the bottom of your role PM.
        This safeclaim is also posted in your private topic.
      • Fakeclaim:
        On demand, you may request a fakeclaim for any role should you be dissatisfied with your mod-provided safeclaim. Be warned I cannot guarantee safety of fakeclaims generated this way.
    • WIN CONDITION:
      You win if nothing can stop
      the
      Werewolves
      from having majority.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim
    Lynch The Wolves

    CheekyTeeky
    's (FAKE) Role PM
    SAFECLAIM: CheekyTeeky/zMuffinMan, Human SeerWelcome to Lynch the Wolves,
    CheekyTeeky
    zMuffinMan
    .

    You are a
    Human
    Se
    er
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Divination:
        During the night, you may target a player. Should your action succeed, you will receive both your target's alignment and role.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    RadiantCowbells/Titus, Werewolf Detective
    Lynch The Wolves

    RadiantCowbells
    's Role PM
    RadiantCowbells/Titus, Werewolf DetectiveWelcome to Lynch the Wolves,
    RadiantCowbells
    Titus
    .

    You are a
    Werewolf
    Detective
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Tailing the Target:
        During the night, you may target a player. Should your action succeed, you will be informed of every player your target visited, but not what action(s) they performed. If you do not see them visit, you will be told, "you did not see your target visit anyone".
    • FACTIONAL ABILITIES:
      • Knowledge:
        Your partners are
        ArcAngel9
        Toranaga
        (
        Werewolf
        1-shot
        Devourer
        ),
        CheekyTeeky
        zMuffinMan
        (
        Werewolf
        Se
        er
        ),and
        MathBlade
        (
        Werewolf
        Vanilla
        ). The details of their role PMs may be found in your private topic here.
      • Communication:
        You may talk in this private topic at any time.
        • During the night, target a player.
        • Should your action succeed, you will attempt to kill the targeted player.
        • Your kill flavor is 'torn to shreds'.
        • You must specify who is performing the nightkill.
        • You may both action and kill.
      • Safeclaim:
        Your safeclaim,
        Human
        Detective
        , can be found at the bottom of your role PM.
        This safeclaim is also posted in your private topic.
      • Fakeclaim:
        On demand, you may request a fakeclaim for any role should you be dissatisfied with your mod-provided safeclaim. Be warned I cannot guarantee safety of fakeclaims generated this way.
    • WIN CONDITION:
      You win if nothing can stop
      the
      Werewolves
      from having majority.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim
    Lynch The Wolves

    RadiantCowbells
    's (FAKE) Role PM
    SAFECLAIM: RadiantCowbells/Titus, Human DetectiveWelcome to Lynch the Wolves,
    RadiantCowbells
    Titus
    .

    You are a
    Human
    Detective
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Tailing the Target:
        During the night, you may target a player. Should your action succeed, you will be informed of every player your target visited, but not what action(s) they performed. If you do not see them visit, you will be told, "you did not see your target visit anyone".
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    Vecna, Human Villager (VT)
    Lynch The Wolves

    Vecna
    's Role PM
    Vecna, Human VillagerWelcome to Lynch the Wolves,
    Vecna
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    MathBlade, Werewolf Vanilla(Lynch Mob)
    Lynch The Wolves

    MathBlade
    's Role PM
    MathBlade, Werewolf Vanilla(Lynch Mob)Welcome to Lynch the Wolves,
    MathBlade
    .

    You are a
    Werewolf
    Vanilla
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • PASSIVE POWERS:
      • Thirst for Vengeance:
        You are a member of The Lynch Mob. Please refer to the mechanics therein.
    • FACTIONAL ABILITIES:
      • Knowledge:
        Your partners are
        ArcAngel9
        Toranaga
        (
        Werewolf
        1-shot
        Devourer
        ),
        CheekyTeeky
        zMuffinMan
        (
        Werewolf
        Se
        er
        ), and
        RadiantCowbells
        Titus
        (
        Werewolf
        Detective
        ). The details of their role PMs may be found in your private topic here.
      • Communication:
        You may talk in this private topic at any time.
        • During the night, target a player.
        • Should your action succeed, you will attempt to kill the targeted player.
        • Your kill flavor is 'torn to shreds'.
        • You must specify who is performing the nightkill.
        • You may both action and kill.
      • Safeclaim:
        Your safeclaim,
        Human Villager
        , can be found at the bottom of your role PM. It is also listed in the OP of your wolfchat, as well as being found in the OP of the gamethread.
      • Fakeclaim:
        On demand, you may request a fakeclaim for any role should you be dissatisfied with your mod-provided safeclaim. Be warned I cannot guarantee safety of fakeclaims generated this way.
    • WIN CONDITION:
      You win if nothing can stop
      the
      Werewolves
      from having majority.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim (VT(Lynch Mob))
    Lynch The Wolves

    MathBlade
    's Role PM
    MathBlade, Human Villager(Lynch Mob)Welcome to Lynch the Wolves,
    MathBlade
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • PASSIVE POWERS:
    • Thirst for Vengeance:
      You are a member of The Lynch Mob. Please refer to the mechanics therein.
  • WIN CONDITION:
    You win if all
    Werewolves
    are dead, and at least one
    human
    member of
    the
    Town
    is left alive.[/list]
  • Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    Aronis/Gamma Emerald, Human Villager (VT(Lynch Mob))
    Lynch The Wolves

    Aronis
    's Role PM
    Aronis/Gamma Emerald, Human Villager(Lynch Mob)Welcome to Lynch the Wolves,
    Aronis
    Gamma Emerald.

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • PASSIVE POWERS:
      • Thirst for Vengeance:
        You are a member of The Lynch Mob. Please refer to the mechanics therein.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    hebichan, Human Wiretapper
    Lynch The Wolves

    hebichan
    's Role PM
    hebichan, Human WiretapperWelcome to Lynch the Wolves,
    hebichan
    .

    You are a
    Human Wiretapper
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Phone tap (PT Cop):
        During the night, you may target a player. Should your action succeed, you will be told if they have access to a private topic.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    Keychain/Oath, Vampire
    Lynch The Wolves

    Keychain
    's Role PM
    Keychain/Oath, VampireWelcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Vampire
    .
    • DAY POWERS:
      • You may vote and use your voice.
      ACTIVATED NIGHT POWERS:
      • Drain:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Drain and Lifeblood on the same night, unless otherwise specified.
      • Lifeblood:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Lifeblood and Drain in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Powerful blood:
        If you successfully drain a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the drain, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully drain a player, they will be informed: "You are feeling lethargic."
      • Resurrection (Conditional One-shot Revive):
        If you have successfully drained at least once in the game, then the first night you are to die during the night, you will instead revive. You are informed when you have been revived. The individual(s) responsible for your would-be demise will witness this revival and receive a full copy of your role PM, along with confirmation that they have witnessed the revive.
    • FACTIONAL ABILITIES:
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      Vampire
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim (Thief)
    Lynch The Wolves

    Keychain
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human ThiefWelcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Thief
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Steal:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Steal and Utilize on the same night, unless otherwise specified.
      • Utilize:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Utilize and Steal in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Acquisition:
        If you successfully steal from a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the steal, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully steal from a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim2 (Hooker)
    Lynch The Wolves

    Keychain
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human HookerWelcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Hooker
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Distraction:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives roleblocked for the night, when applicable.
    • PASSIVE POWERS:
      • Whenever you successfully roleblock a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim3 (VT)
    Lynch The Wolves

    Keychain
    's Role PM
    Keychain/Oath, Human VillagerWelcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    northsidegal/projectmatt, Human Villager (VT)
    Lynch The Wolves

    northsidegal
    's Role PM
    northsidegal/projectmatt, Human VillagerWelcome to Lynch the Wolves,
    northsidegal
    projectmatt
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.


    Yuurei/NicoRobin/Vaxkiller/Brian Skies/Lady Angel, Mafia Modified Traitor(Lynch Mob)
    Lynch The Wolves

    Vaxkiller
    's Role PM
    Yuurei/NicoRobin/Vaxkiller/Brian Skies/Lady Angel, Mafia Modified Traitor(Lynch Mob)Welcome to Lynch the Wolves,
    Yuurei
    NicoRobin
    Vaxkiller
    Brian Skies
    Lady Angel
    .

    You are a .
    • DAY POWERS:
      • You may vote and use your voice.
    • PASSIVE POWERS:
      • Sleeper Agent:
        The mafia are entirely unaware of your existence. As such, you have neither access to the mafia PT nor the ability to make the mafia factional nightkill.
      • Inheritance:
        If you are the last mafia-aligned player alive, you will become a Mafia Goon: you will gain access to the mafia PT and gain the factional nightkill ability.
      • Thirst for Vengeance:
        You are a member of The Lynch Mob. Please refer to the mechanics therein.
    • FACTIONAL ABILITIES:
      • Knowledge:
        Your partners are
        Archwing
        Nosferatu
        (
        Mafia Naytheist
        ). The details of their role PMs may be found in your private topic here.
      • Communication:
        You may talk in this private topic at any time. (Note however you start the game lacking access.)

        • During the night, target a player.
        • Should your action succeed, you will attempt to kill the targeted player.
        • Your kill flavor is 'shot'.
        • You must specify who is performing the nightkill.
        • You may both action and kill.
        Note you begin the game lacking access to this ability.
      • Safeclaim:
        Your safeclaim,
        Human Villager
        , can be found at the bottom of your role PM.
        This safeclaim is also posted in your private topic. It is also listed in the OP of your mafia thread, as well as being found in the OP of the gamethread.
      • Fakeclaim:
        On demand, you may request a fakeclaim for any role should you be dissatisfied with your mod-provided safeclaim. Be warned I cannot guarantee safety of fakeclaims generated this way.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      Mafiate
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    .
    Spoiler: Safeclaim (VT(Lynch Mob))
    Lynch The Wolves

    Vaxkiller
    's Role PM
    Yuurei/NicoRobin/Vaxkiller/Brian Skies/Lady Angel, Human Villager(Lynch Mob)Welcome to Lynch the Wolves,
    Yuurei
    NicoRobin
    Vaxkiller
    Brian Skies
    Lady Angel
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • PASSIVE POWERS:
      • Thirst for Vengeance:
        You are a member of The Lynch Mob. Please refer to the mechanics therein.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    User avatar
    glowball
    glowball
    Mafia Scum
    User avatar
    User avatar
    glowball
    Mafia Scum
    Mafia Scum
    Posts: 3740
    Joined: December 3, 2010
    Location: That Space Between Heaven & Hell

    Post Post #6352 (ISO) » Tue Sep 04, 2018 10:44 am

    Post by glowball »

    So I WAS alone the whole time

    Well thanks for securing the mutual win guys
    Ankamius
    Ankamius
    Survivor
    Ankamius
    Survivor
    Survivor
    Posts: 21802
    Joined: May 9, 2011
    Location: Target Locked. Initiating Combat.

    Post Post #6353 (ISO) » Tue Sep 04, 2018 10:48 am

    Post by Ankamius »

    I got you glowball

    Just needed some coaxing, but we got you there
    Ankamius
    Ankamius
    Survivor
    Ankamius
    Survivor
    Survivor
    Posts: 21802
    Joined: May 9, 2011
    Location: Target Locked. Initiating Combat.

    Post Post #6354 (ISO) » Tue Sep 04, 2018 10:51 am

    Post by Ankamius »

    I'm glad I lived long enough to not be a complete embarrassment to town this game

    Now I can say I was only mostly an embarrassment
    User avatar
    MathBlade
    MathBlade
    He/Him
    Technical Support
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    Post Post #6355 (ISO) » Tue Sep 04, 2018 10:51 am

    Post by MathBlade »

    Gg town

    You guys like won this way before and I couldn’t concede

    I did my best here but I think a couple things screwed us
    Some were my mistakes but mainly I think setup/RC messed it up

    I apologize for RC’s toxicity I had no clue what he was up to during like 99% of that
    I would have probably done it similar as town too
    ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
    GTKAS -- MathBlade
    Ankamius
    Ankamius
    Survivor
    Ankamius
    Survivor
    Survivor
    Posts: 21802
    Joined: May 9, 2011
    Location: Target Locked. Initiating Combat.

    Post Post #6356 (ISO) » Tue Sep 04, 2018 10:52 am

    Post by Ankamius »

    Tbh

    If you had a more active team, you probably would've had a good shot at winning
    User avatar
    MathBlade
    MathBlade
    He/Him
    Technical Support
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    Post Post #6357 (ISO) » Tue Sep 04, 2018 10:53 am

    Post by MathBlade »

    My games go much better when there is no toxicity and I would never condone RC being toxic like that or claiming day cop or a lot of things he did.
    ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
    GTKAS -- MathBlade
    User avatar
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    MathBlade
    He/Him
    Technical Support
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    Post Post #6358 (ISO) » Tue Sep 04, 2018 10:57 am

    Post by MathBlade »

    Quite honestly mainly everyone was town and not having a roleblocked against an unkillable vig kinda sucks :/

    That means the only way to do anything about Nos was lynch him.

    Plus being penalized for finding two PRs at the start.

    Like tbh this setup was brutal and I appreciate Cheeky and Tor for sticking it out. To Titus who replaced in thank you
    ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
    GTKAS -- MathBlade
    User avatar
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    Post Post #6359 (ISO) » Tue Sep 04, 2018 10:57 am

    Post by MathBlade »

    And AA9 thanks for trying <3
    ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
    GTKAS -- MathBlade
    User avatar
    MathBlade
    MathBlade
    He/Him
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    Post Post #6360 (ISO) » Tue Sep 04, 2018 10:58 am

    Post by MathBlade »

    And Mastina much as I feel the setup was unbalanced <3

    Thank you for modding it.
    ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
    GTKAS -- MathBlade
    User avatar
    mastina
    mastina
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    mastina
    She/Her
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    Pronoun: She/Her
    Location: Between Snohomish and Monroe, WA
    Contact:

    Post Post #6361 (ISO) » Tue Sep 04, 2018 10:59 am

    Post by mastina »

    Game's Night Actions
    :

    Night One Night Actions
    :

    Almost50
    Jailkeeps
    Aronis
    (Result: Aronis is protected; no possible Lynch Mob effect)
    hebichan
    Wiretaps
    HeWhoSwims
    (Result: "does NOT have a PT")
    HeWhoSwims
    Protects
    hebichan
    (Result: hebichan is protected)
    Keychain
    Drains
    Aronis
    (Result: gets nothing; does nothing TONIGHT, but Aronis will be removed from Lynch Mob N2 temporarily)

    Nosferatu
    shoots
    TheGoldenParadox
    (TheGoldenParadox is set to die)

    CheekyTeeky
    Seers
    Vecna
    (Result: Human Villager)
    RadiantCowbells
    Tracks
    Ankamius
    (Result: Target did not visit)
    ArcAngel9
    Nightkills
    Almost50
    (Almost50 is set to die)

    The Lynch Mob
    Recruits
    Creature


    TheGoldenParadox dies (via shot)
    Almost50 dies (via torn to shreds)
    Spoiler: Result PMs
    Night One Actions, Summarized
    CheekyTeeky
    Seered
    Vecna
    ; result: target is
    Human Villager
    .
    RadiantCowbells
    Tracked
    Ankamius
    ; result: target did not visit.
    ArcAngel9
    Nightkilled
    Almost50
    .

    Each of your four end-of-night role PMs can be found below.

    Day Two Starts Now.
    ArcAngel9
    Night One, DevelopmentsYou do the best to rip your intended target,
    Almost50
    , to shreds.
    HUMAN VILLAGER SAFECLAIM RESULTS:
    Night One, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Two begins now.
    Day Two begins now.

    CheekyTeeky
    Night One, DevelopmentsYou do your best to attempt divination on your intended target,
    Vecna
    .
    Your target is a
    Human Villager
    .
    Day Two begins now.

    RadiantCowbells
    Night One, DevelopmentsYou do your best to tail your intended target,
    Ankamius
    .
    You did not see your target visit anyone.
    Day Two begins now.

    MathBlade
    Night One, DevelopmentsInstead of thirsting for death, you decide to expand membership by recruiting
    Creature
    .
    Day Two begins now.




    Night One Actions, Summarized
    Nosferatu
    Nightkilled
    TheGoldenParadox
    .

    Each of your end-of-night role PMs can be found below.

    Day Two Starts Now.
    Nosferatu
    Night One, DevelopmentsYou do what you can to riddle your intended target,
    TheGoldenParadox
    , full of holes.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night One, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Two begins now.
    Day Two begins now.




    Night One Actions
    Recruit: Creature - 2 (MathBlade, Yuurei)


    Instead of thirsting for death, you decide to expand membership by recruiting
    Creature
    .

    Day Two Starts Now.



    You can continue talking in here if you'd like.



    Almost50
    Night One, DevelopmentsYou attempt to lock up your intended target,
    Aronis
    , for the night.

    You have been attacked by a werewolf, and unfortunately, no force exists to save your life.

    Y
    o
    u
    h
    a
    v
    e
    d
    i
    e
    d
    .
    Day Two begins now.


    TheGoldenParadox
    Night One, DevelopmentsBefore you know what has hit you, your life is over. Only after you have already died do you realize you ate lead.

    Y
    o
    u
    h
    a
    v
    e
    d
    i
    e
    d
    .
    Day Two begins now.




    HeWhoSwims
    Night One, DevelopmentsYou do everything in your power to protect your intended target,
    hebichan
    , from harm.
    Day Two begins now.


    Theta Alpine
    Night One, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Two begins now.


    Ankamius
    Night One, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Two begins now.


    Nosferatu
    Night One, DevelopmentsYou do what you can to riddle your intended target,
    TheGoldenParadox
    , full of holes.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night One, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Two begins now.
    Day Two begins now.


    ArcAngel9
    Night One, DevelopmentsYou do the best to rip your intended target,
    Almost50
    , to shreds.
    HUMAN VILLAGER SAFECLAIM RESULTS:
    Night One, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Two begins now.
    Day Two begins now.


    Creature
    Night One, DevelopmentsYou have always felt a thirst for vengeance within you, however, overnight, others who feel the same way have reached out to you...
    ...
    You have become a member of the Lynch Mob
    .
    Please refer to the mechanics of the lynch mob listed in the PT.
    Day Two begins now.


    CheekyTeeky
    Night One, DevelopmentsYou do your best to attempt divination on your intended target,
    Vecna
    .
    Your target is a
    Human Villager
    .
    Day Two begins now.


    RadiantCowbells
    Night One, DevelopmentsYou do your best to tail your intended target,
    Ankamius
    .
    You did not see your target visit anyone.
    Day Two begins now.


    Vecna
    Night One, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Two begins now.


    MathBlade
    Night One, DevelopmentsInstead of thirsting for death, you decide to expand membership by recruiting
    Creature
    .
    Day Two begins now.


    Aronis
    Night One, DevelopmentsInstead of thirsting for death, you decide to expand membership by recruiting
    Creature
    .

    You feel lethargic.
    Day Two begins now.


    hebichan
    Night One, DevelopmentsYou do your best to listen in on your intended target,
    HeWhoSwims
    .
    Your target currently
    does NOT have a PT
    .
    Day Two begins now.


    Keychain
    Night One, DevelopmentsYou intended to drain your target,
    Aronis
    .
    Unfortunately,
    you did not receive any abilities
    .
    Day Two begins now.


    northsidegal
    Night One, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Two begins now.


    Yuurei
    Night One, DevelopmentsInstead of thirsting for death, you decide to expand membership by recruiting
    Creature
    .
    Day Two begins now.

    There's a start-of-N2 message, but it's not in the mod PT because it was Jingle who sent it if I recall correctly, but if you want to see the formatting, it's identical to the N4 message below.
    Night Two Night Actions
    :

    hebichan
    Wiretaps
    Vecna
    (Result: Target "does NOT have a PT")
    HeWhoSwims
    Protects
    hebichan
    (hebichan is protected)

    Nosferatu
    shoots
    Theta Alpine
    (Theta Alpine is set to die)

    The Lynch Mob
    Night-Lynches
    Theta Alpine
    (Theta Alpine is set to die)

    zMuffinMan
    Seers
    Gamma Emerald
    (Result: Human Villager)
    Titus
    Tracks
    Nosferatu
    (Result: Target visited Theta Alpine)
    ArcAngel9
    Nightkills
    hebichan
    (hebichan is set to be targeted for the nightkill)


    Theta Alpine dies, via shot.
    Theta Alpine dies, via lynched.
    Spoiler: Result PMs
    Night Two Actions, Summarized
    zMuffinMan
    Seered
    Gamma Emerald
    ; result: target is
    Human Villager
    .
    Titus
    Tracked
    Nosferatu
    ; result: target visited Theta Alpine.
    ArcAngel9
    Nightkilled
    hebichan
    .

    Each of your four end-of-night role PMs can be found below.

    Day Three Starts Now.
    ArcAngel9
    Night Two, DevelopmentsYou do the best to rip your intended target,
    hebichan
    , to shreds.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night Two, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Three begins now.
    Day Three begins now.
    zMuffinMan
    Night Two, DevelopmentsYou do your best to attempt divination on your intended target,
    Gamma Emerald
    .
    Your target is a
    Human Villager
    .
    Day Three begins now.
    Titus
    Night Two, DevelopmentsYou do your best to tail your intended target,
    Nosferatu
    .
    You saw your target visit
    Theta Alpine
    .
    Day Three begins now.
    MathBlade
    Night Two, DevelopmentsYou cry for the blood of
    Theta Alpine
    , stringing them up as judge, jury, and executioner.
    Day Three begins now.



    Night Two Actions, Summarized
    Nosferatu
    Nightkilled
    Theta Alpine
    .

    Each of your four end-of-night role PMs can be found below.

    Day Three Starts Now.
    Nosferatu
    Night Two, DevelopmentsYou do what you can to riddle your intended target,
    Theta Alpine
    , full of holes.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night Two, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Three begins now.
    Day Three begins now.



    Night Two Actions/Developments
    Lynch: Theta Alpine - 3 (Brian Skies, Creature, MathBlade)


    You cry for the blood of
    Theta Alpine
    , stringing them up as judge, jury, and executioner.

    Gamma Emerald
    has recovered, and rejoins the Lynch Mob; he has regained access to this PT.

    Day Three Starts Now.



    Theta Alpine
    Night Two, DevelopmentsSuddenly, you see some figures approaching. Before you know it, they have you surrounded. They drag you to the town square, stringing the rope of the gallows around you--no amount of protesting quells their thirst for your blood, and while you go out kicking and screaming, they ultimately succeed in claiming your life.

    Before you know what has hit you, your life is over. Only after you have already died do you realize you ate lead.

    Y
    o
    u
    h
    a
    v
    e
    d
    i
    e
    d
    .
    .
    Day Three begins now.




    HeWhoSwims
    Night Two, DevelopmentsYou do everything in your power to protect your intended target,
    hebichan
    , from harm.
    Day Three begins now.


    Ankamius
    Night Two, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Three begins now.


    Nosferatu
    Night Two, DevelopmentsYou do what you can to riddle your intended target,
    Theta Alpine
    , full of holes.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night Two, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Three begins now.
    Day Three begins now.


    ArcAngel9
    Night Two, DevelopmentsYou do the best to rip your intended target,
    hebichan
    , to shreds.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night Two, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Three begins now.
    Day Three begins now.


    Creature
    Night Two, DevelopmentsYou cry for the blood of
    Theta Alpine
    , stringing them up as judge, jury, and executioner.
    Day Three begins now.


    zMuffinMan
    Night Two, DevelopmentsYou do your best to attempt divination on your intended target,
    Gamma Emerald
    .
    Your target is a
    Human Villager
    .
    Day Three begins now.


    Titus
    Night Two, DevelopmentsYou do your best to tail your intended target,
    Nosferatu
    .
    You saw your target visit
    Theta Alpine
    .
    Day Three begins now.


    Vecna
    Night Two, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Three begins now.


    MathBlade
    Night Two, DevelopmentsYou cry for the blood of
    Theta Alpine
    , stringing them up as judge, jury, and executioner.
    Day Three begins now.


    Gamma Emerald
    Night Two, DevelopmentsAfter resting the night, you are once again in shape.
    You have regained access to The Lynch Mob.
    Day Three begins now.


    hebichan
    Night Two, DevelopmentsYou do your best to listen in on your intended target,
    HeWhoSwims
    .
    Your target currently
    does NOT have a PT
    .
    Day Three begins now.


    Oath
    Night Two, DevelopmentsYou decide to take no action this night phase.
    Day Three begins now.


    Brian Skies
    Night Two, DevelopmentsYou cry for the blood of
    Theta Alpine
    , stringing them up as judge, jury, and executioner.
    Day Three begins now.

    Night Three Night Actions
    :

    hebichan
    Wiretaps
    Titus
    (Result: Target "Has a PT")

    Nosferatu
    shoots
    Creature
    (Creature is set to die)
    Oath
    Drains
    Gamma Emerald
    (Result: gets nothing; does nothing TONIGHT, but Gamma Emerald will be removed from Lynch Mob N4 temporarily)

    The Lynch Mob
    Night-Lynches
    Oath.

    zMuffinMan
    Seers
    hebichan
    (Result: Human Wiretapper)
    Titus
    Tracks
    Toranaga
    (Result: Target visited HeWhoSwims)
    Toranaga
    Nightkills
    HeWhoSwims
    (HeWhoSwims is set to be targeted for the nightkill)

    HeWhoSwims dies.
    Creature dies.
    Oath revives, Lynch Mob receives revival scene.
    Spoiler: Result PMs
    Flavor"What the hell,
    Toranaga
    ? You were supposed to convince
    HeWhoSwims
    to leave, not murder him!

    "Relax, I did convince him to leave! In a certain way."

    "Not permanently!"

    "I assure you, he's quite fine. All I did was leave his mortal form unusable, so he wouldn't get in our way."

    "What."

    "Just...see for yourself when we gather, and you'll understand."

    Night Three Actions, Summarized
    zMuffinMan
    Seered
    hebichan
    ; result: target is
    Human Wiretapper (PT Cop)
    .
    Titus
    Tracked
    Toranaga
    ; result: target visited HeWhoSwims.
    Toranaga
    Nightkilled
    HeWhoSwims.

    Each of your four end-of-night role PMs can be found below.

    Day Four Starts Now.
    Toranaga
    Night Three, DevelopmentsYou do the best to rip your intended target,
    HeWhoSwims
    , to shreds.
    HUMAN VILLAGER SAFECLAIM RESULTS:
    Night Three, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Four begins now.
    Day Four begins now.
    zMuffinMan
    Night Three, DevelopmentsYou do your best to attempt divination on your intended target,
    hebichan
    .
    Your target is a
    Human
    Wiretapper (PT Cop)
    .
    Day Four begins now.
    Titus
    Night Three, DevelopmentsYou do your best to tail your intended target,
    Toranaga
    .
    You saw your target visit
    HeWhoSwims
    .
    Day Four begins now.
    MathBlade
    Night Three, DevelopmentsYou cry for the blood of
    Oath
    , stringing them up as judge, jury, and executioner.

    Your plan to kill
    Oath
    seems to be going along as intended...

    ...But then, you witness something strange.

    Oath
    was most decisively dead. You are sure of this.

    And yet, right before your eyes...you see them spring back to life.

    Slowly, the pieces sink in, and you realize their true nature......

    Oath is a
    Vampire
    .
    Their role PM is as follows:
    Lynch The Wolves

    Keychain/Oath
    's Role PM
    Keychain/Oath, Vampire
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Vampire
    .
    • DAY POWERS:
      • You may vote and use your voice.
      ACTIVATED NIGHT POWERS:
      • Drain:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Drain and Lifeblood on the same night, unless otherwise specified.
      • Lifeblood:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Lifeblood and Drain in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Powerful blood:
        If you successfully drain a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the drain, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully drain a player, they will be informed: "You are feeling lethargic."
      • Resurrection (Conditional One-shot Revive):
        If you have successfully drained at least once in the game, then the first time you are to die during the night, you will instead revive. You are informed when you have been revived. The individual(s) responsible for your would-be demise will witness this revival and receive a full copy of your role PM, along with confirmation that they have witnessed the revive.
    • FACTIONAL ABILITIES:
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      Vampire
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    (spoiler=Safeclaim (Thief))
    Lynch The Wolves

    Keychain/Oath
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human Thief
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Thief
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Steal:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Steal and Utilize on the same night, unless otherwise specified.
      • Utilize:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Utilize and Steal in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Acquisition:
        If you successfully steal from a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the steal, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully steal from a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    ([spoiler=Safeclaim2 (Hooker))
    Lynch The Wolves

    Keychain/Oath
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human Hooker
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Hooker
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Distraction:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives roleblocked for the night, when applicable.
    • PASSIVE POWERS:
      • Whenever you successfully roleblock a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    (spoiler=Safeclaim3 (VT))
    Lynch The Wolves

    Keychain/Oath
    's Role PM
    Keychain/Oath, Human Villager
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    I am confirming:
    You just witnessed this revival
    .
    Day Four begins now.



    Night Three Actions, Summarized
    Nosferatu
    Nightkilled
    Creature
    .

    Each of your end-of-night role PMs can be found below.

    Day Four Starts Now.
    Nosferatu
    Night Three, DevelopmentsYou do what you can to riddle your intended target,
    Creature
    , full of holes.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night Three, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Four begins now.
    Day Four begins now.



    Night Three Actions/Developments
    Lynch: Oath - 3 (Gamma Emerald, MathBlade, Creature)


    You cry for the blood of
    Oath
    , stringing them up as judge, jury, and executioner.

    Your plan to kill
    Oath
    seems to be going along as intended...

    ...But then, you witness something strange.

    Oath
    was most decisively dead. You are sure of this.

    And yet, right before your eyes...you see them spring back to life.

    Slowly, the pieces sink in, and you realize their true nature......

    Oath is a
    Vampire
    .
    Their role PM is as follows:
    Lynch The Wolves

    Keychain/Oath
    's Role PM
    Keychain/Oath, Vampire
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Vampire
    .
    • DAY POWERS:
      • You may vote and use your voice.
      ACTIVATED NIGHT POWERS:
      • Drain:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Drain and Lifeblood on the same night, unless otherwise specified.
      • Lifeblood:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Lifeblood and Drain in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Powerful blood:
        If you successfully drain a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the drain, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully drain a player, they will be informed: "You are feeling lethargic."
      • Resurrection (Conditional One-shot Revive):
        If you have successfully drained at least once in the game, then the first time you are to die during the night, you will instead revive. You are informed when you have been revived. The individual(s) responsible for your would-be demise will witness this revival and receive a full copy of your role PM, along with confirmation that they have witnessed the revive.
    • FACTIONAL ABILITIES:
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      Vampire
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    (spoiler=Safeclaim (Thief))
    Lynch The Wolves

    Keychain/Oath
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human Thief
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Thief
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Steal:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Steal and Utilize on the same night, unless otherwise specified.
      • Utilize:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Utilize and Steal in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Acquisition:
        If you successfully steal from a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the steal, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully steal from a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    (spoiler=Safeclaim2 (Hooker))
    Lynch The Wolves

    Keychain/Oath
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human Hooker
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Hooker
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Distraction:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives roleblocked for the night, when applicable.
    • PASSIVE POWERS:
      • Whenever you successfully roleblock a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    (spoiler=Safeclaim3 (VT))
    Lynch The Wolves

    Keychain/Oath
    's Role PM
    Keychain/Oath, Human Villager
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    I am confirming:
    You just witnessed this revival
    .

    Day Four Starts Now.



    HeWhoSwims
    Night Three, DevelopmentsYou decide to take no action this night phase.

    You have been attacked by a werewolf, and unfortunately, no force (other than your own which you failed to use) exists to save your life.

    Y
    o
    u
    h
    a
    v
    e
    d
    i
    e
    d
    .
    Day Four begins now.



    Creature
    Night Three, DevelopmentsYou cry for the blood of
    Oath
    , stringing them up as judge, jury, and executioner.

    Your plan to kill
    Oath
    seems to be going along as intended...

    ...But then, you witness something strange.

    Oath
    was most decisively dead. You are sure of this.

    And yet, right before your eyes...you see them spring back to life.

    Slowly, the pieces sink in, and you realize their true nature......

    Oath is a
    Vampire
    .
    Their role PM is as follows:
    Lynch The Wolves

    Keychain/Oath
    's Role PM
    Keychain/Oath, Vampire
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Vampire
    .
    • DAY POWERS:
      • You may vote and use your voice.
      ACTIVATED NIGHT POWERS:
      • Drain:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Drain and Lifeblood on the same night, unless otherwise specified.
      • Lifeblood:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Lifeblood and Drain in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Powerful blood:
        If you successfully drain a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the drain, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully drain a player, they will be informed: "You are feeling lethargic."
      • Resurrection (Conditional One-shot Revive):
        If you have successfully drained at least once in the game, then the first time you are to die during the night, you will instead revive. You are informed when you have been revived. The individual(s) responsible for your would-be demise will witness this revival and receive a full copy of your role PM, along with confirmation that they have witnessed the revive.
    • FACTIONAL ABILITIES:
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      Vampire
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    (spoiler=Safeclaim (Thief))
    Lynch The Wolves

    Keychain/Oath
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human Thief
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Thief
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Steal:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Steal and Utilize on the same night, unless otherwise specified.
      • Utilize:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Utilize and Steal in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Acquisition:
        If you successfully steal from a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the steal, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully steal from a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    (spoiler=Safeclaim2 (Hooker))
    Lynch The Wolves

    Keychain/Oath
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human Hooker
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Hooker
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Distraction:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives roleblocked for the night, when applicable.
    • PASSIVE POWERS:
      • Whenever you successfully roleblock a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    (spoiler=Safeclaim3 (VT))
    Lynch The Wolves

    Keychain/Oath
    's Role PM
    Keychain/Oath, Human Villager
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    I am confirming:
    You just witnessed this revival
    .

    Before you know what has hit you, your life is over. Only after you have already died do you realize you ate lead.

    Y
    o
    u
    h
    a
    v
    e
    d
    i
    e
    d
    .
    Day Four begins now.



    Ankamius
    Night Three, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Four begins now.


    Nosferatu
    Night Three, DevelopmentsYou do what you can to riddle your intended target,
    Creature
    , full of holes.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night Three, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Four begins now.
    Day Four begins now.


    Toranaga
    Night Three, DevelopmentsYou do the best to rip your intended target,
    HeWhoSwims
    , to shreds.
    HUMAN VILLAGER SAFECLAIM RESULTS:
    Night Three, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Four begins now.
    Day Four begins now.


    zMuffinMan
    Night Three, DevelopmentsYou do your best to attempt divination on your intended target,
    hebichan
    .
    Your target is a
    Human
    Wiretapper (PT Cop)
    .
    Day Four begins now.


    Titus
    Night Three, DevelopmentsYou do your best to tail your intended target,
    Toranaga
    .
    You saw your target visit
    HeWhoSwims
    .
    Day Four begins now.


    Vecna
    Night Three, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Four begins now.


    MathBlade
    Night Three, DevelopmentsYou cry for the blood of
    Oath
    , stringing them up as judge, jury, and executioner.

    Your plan to kill
    Oath
    seems to be going along as intended...

    ...But then, you witness something strange.

    Oath
    was most decisively dead. You are sure of this.

    And yet, right before your eyes...you see them spring back to life.

    Slowly, the pieces sink in, and you realize their true nature......

    Oath is a
    Vampire
    .
    Their role PM is as follows:
    Lynch The Wolves

    Keychain/Oath
    's Role PM
    Keychain/Oath, Vampire
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Vampire
    .
    • DAY POWERS:
      • You may vote and use your voice.
      ACTIVATED NIGHT POWERS:
      • Drain:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Drain and Lifeblood on the same night, unless otherwise specified.
      • Lifeblood:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Lifeblood and Drain in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Powerful blood:
        If you successfully drain a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the drain, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully drain a player, they will be informed: "You are feeling lethargic."
      • Resurrection (Conditional One-shot Revive):
        If you have successfully drained at least once in the game, then the first time you are to die during the night, you will instead revive. You are informed when you have been revived. The individual(s) responsible for your would-be demise will witness this revival and receive a full copy of your role PM, along with confirmation that they have witnessed the revive.
    • FACTIONAL ABILITIES:
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      Vampire
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    (spoiler=Safeclaim (Thief))
    Lynch The Wolves

    Keychain/Oath
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human Thief
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Thief
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Steal:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Steal and Utilize on the same night, unless otherwise specified.
      • Utilize:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Utilize and Steal in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Acquisition:
        If you successfully steal from a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the steal, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully steal from a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    (spoiler=Safeclaim2 (Hooker))
    Lynch The Wolves

    Keychain/Oath
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human Hooker
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Hooker
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Distraction:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives roleblocked for the night, when applicable.
    • PASSIVE POWERS:
      • Whenever you successfully roleblock a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    (spoiler=Safeclaim3 (VT))
    Lynch The Wolves

    Keychain/Oath
    's Role PM
    Keychain/Oath, Human Villager
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    I am confirming:
    You just witnessed this revival
    .
    Day Four begins now.


    Gamma Emerald
    Night Three, DevelopmentsYou cry for the blood of
    Oath
    , stringing them up as judge, jury, and executioner.

    Your plan to kill
    Oath
    seems to be going along as intended...

    ...But then, you witness something strange.

    Oath
    was most decisively dead. You are sure of this.

    And yet, right before your eyes...you see them spring back to life.

    Slowly, the pieces sink in, and you realize their true nature......

    Oath is a
    Vampire
    .
    Their role PM is as follows:
    Lynch The Wolves

    Keychain/Oath
    's Role PM
    Keychain/Oath, Vampire
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Vampire
    .
    • DAY POWERS:
      • You may vote and use your voice.
      ACTIVATED NIGHT POWERS:
      • Drain:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Drain and Lifeblood on the same night, unless otherwise specified.
      • Lifeblood:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Lifeblood and Drain in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Powerful blood:
        If you successfully drain a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the drain, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully drain a player, they will be informed: "You are feeling lethargic."
      • Resurrection (Conditional One-shot Revive):
        If you have successfully drained at least once in the game, then the first time you are to die during the night, you will instead revive. You are informed when you have been revived. The individual(s) responsible for your would-be demise will witness this revival and receive a full copy of your role PM, along with confirmation that they have witnessed the revive.
    • FACTIONAL ABILITIES:
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      Vampire
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    (spoiler=Safeclaim (Thief))
    Lynch The Wolves

    Keychain/Oath
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human Thief
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Thief
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Steal:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives, passives, and factional abilities roleblocked for the night, when applicable.

        If passive/factional communication cannot be blocked by virtue of it being used during the night you drain (e.g. access to a PT on the night you drain can't be removed in the middle of the night phase), then it is instead blocked the following night.

        You may not use both Steal and Utilize on the same night, unless otherwise specified.
      • Utilize:
        If you have an ability copied, you may use it. If you have multiple abilities copied, you may use all of them unless otherwise specified. However, you cannot use both Utilize and Steal in the same night phase, unless otherwise specified.
    • PASSIVE POWERS:
      • Acquisition:
        If you successfully steal from a player, you will receive a 1-shot duplicate of
        all
        night-activated abilities they possess. The abilities you inherit by this method can only be used the night following the steal, e.g. an ability copied N1 can only be used N2.
      • Whenever you successfully steal from a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    (spoiler=Safeclaim2 (Hooker))
    Lynch The Wolves

    Keychain/Oath
    's (FAKE) Role PM
    SAFECLAIM: Keychain/Oath, Human Hooker
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human
    Hooker
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • ACTIVATED NIGHT POWERS:
      • Distraction:
        During the night, you may target a player. Should your action succeed, that player will have
        all
        actives roleblocked for the night, when applicable.
    • PASSIVE POWERS:
      • Whenever you successfully roleblock a player, they will be informed: "You are feeling lethargic."
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    (spoiler=Safeclaim3 (VT))
    Lynch The Wolves

    Keychain/Oath
    's Role PM
    Keychain/Oath, Human Villager
    Welcome to Lynch the Wolves,
    Keychain
    Oath
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.(/spoiler)
    I am confirming:
    You just witnessed this revival
    .

    You feel lethargic.
    Day Four begins now.


    hebichan
    Night Three, DevelopmentsYou do your best to listen in on your intended target,
    Titus
    .

    Your target currently
    has a PT
    .
    Day Four begins now.


    Oath
    Night Three, DevelopmentsYou intended to drain your target,
    Gamma Emerald
    .
    Unfortunately,
    you did not receive any abilities
    .

    Something's not right.
    At some point in the night, you black out. As if on autopilot, acting on the instinct to survive.
    And then, the dawning realization sets in.
    Someone killed you--you don't know who, or how, but they successfully ended your life, thus necessitating you to unwittingly reveal your true nature to them.
    Your revive has been used up.
    Day Four begins now.
    Spoiler: Loss of Access PM
    Day Four, DevelopmentsYou aren't feeling so great.
    As a result, you have lost access to any and all private topics you have access to for the duration of this night phase. You will regain access to them at the end of the night phase.
    Night Four begins now.

    Night Four Night Actions
    :

    Nosferatu
    shoots
    Titus
    (Titus is set to die)
    glowball
    Drains
    Ankamius
    (Result: gets nothing; Ankamius informed of lethargy)

    zMuffinMan
    Seers
    Ankamius
    (Result: Human Villager)
    Titus
    Tracks
    Ankamius
    (Result: Target did not visit)
    Toranaga
    Devours
    Vecna
    (Vecna is set to be targeted for the nightkill)

    Titus dies.
    Vecna dies, and is devoured.
    Spoiler: Result PMs
    Night Four Actions, Summarized
    zMuffinMan
    Seered
    Ankamius
    ; result: target is
    Human Villager
    .
    Titus
    Tracked
    Ankamius
    ; result: :dead: [...] :dead:
    Toranaga
    Devoured
    Vecna
    ; Human Villager.

    Each of your end-of-night role PMs can be found below.

    Day Five Starts Now.
    Toranaga
    Night Four, DevelopmentsYou do what you can to envelop your intended victim,
    Vecna
    , within your clutch.
    You devoured a
    Human Villager
    .
    Their role was as follows:
    Lynch The Wolves

    Vecna
    's Role PM
    Vecna, Human Villager
    Welcome to Lynch the Wolves,
    Vecna
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    HUMAN VILLAGER SAFECLAIM RESULTS:
    Night Four, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Five begins now.
    Day Five begins now.
    zMuffinMan
    Night Four, DevelopmentsYou do your best to attempt divination on your intended target,
    Ankamius
    .
    Your target is a
    Human Villager
    .
    Day Five begins now.
    MathBlade
    Night Four, DevelopmentsRestricted from acting as you'd prefer, you opt to wait the night out peacefully.
    Day Five begins now.



    Night Four Actions, Summarized
    Nosferatu
    Nightkilled
    Titus
    .

    Each of your end-of-night role PMs can be found below.

    Day Five Starts Now.
    Nosferatu
    Night Four, DevelopmentsYou do what you can to riddle your intended target,
    Titus
    , full of holes.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night Four, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Five begins now.
    Day Five begins now.



    Night Four Actions/DevelopmentsThe Lynch Mob, fervor weakened, dissipates into the night, harmlessly.

    Gamma Emerald
    has recovered, and rejoins the Lynch Mob; he has regained access to this PT.

    Day Five Starts Now.



    Titus
    Night Four, DevelopmentsYou do your best to tail your intended target,
    Ankamius
    .
    You did not see your target visit anyone.

    Before you know what has hit you, your life is over. Only after you have already died do you realize you ate lead.

    Y
    o
    u
    h
    a
    v
    e
    d
    i
    e
    d
    .
    Day Five begins now.


    Vecna
    Night Four, DevelopmentsBefore you know it, your life is ended in a moment, as you simply cease to exist, snubbed out without a further trace.

    Y
    o
    u
    h
    a
    v
    e
    d
    i
    e
    d
    .
    .
    Day Five begins now.



    Ankamius
    Night Four, DevelopmentsYou feel lethargic.
    Day Five begins now.


    Nosferatu
    Night Four, DevelopmentsYou do what you can to riddle your intended target,
    Titus
    , full of holes.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night Four, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Five begins now.
    Day Five begins now.


    Toranaga
    Night Four, DevelopmentsYou do what you can to envelop your intended victim,
    Vecna
    , within your clutch.
    You devoured a
    Human Villager
    .
    Their role was as follows:
    Lynch The Wolves

    Vecna
    's Role PM
    Vecna, Human Villager
    Welcome to Lynch the Wolves,
    Vecna
    .

    You are a
    Human Villager
    .
    • DAY POWERS:
      • You may vote and use your voice.
    • WIN CONDITION:
      You win if all
      Werewolves
      are dead, and at least one
      human
      member of
      the
      Town
      is left alive.
    Please confirm your role via PM.

    Good luck, and have fun!

    Game thread is here.
    HUMAN VILLAGER SAFECLAIM RESULTS:
    Night Four, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Five begins now.
    Day Five begins now.


    zMuffinMan
    Night Four, DevelopmentsYou do your best to attempt divination on your intended target,
    Ankamius
    .
    Your target is a
    Human Villager
    .
    Day Five begins now.


    MathBlade
    Night Four, DevelopmentsRestricted from acting as you'd prefer, you opt to wait the night out peacefully.
    Day Five begins now.


    Gamma Emerald
    Night Four, DevelopmentsAfter resting the night, you are once again in shape.
    You have regained access to The Lynch Mob.
    Day Five begins now.


    glowball
    Night Four, DevelopmentsYou intended to drain your target,
    Ankamius
    .
    Unfortunately,
    you did not receive any abilities
    .
    Day Five begins now.

    Night Five Night Actions
    :

    Nosferatu
    shoots
    zMuffinMan
    (zMuffinMan is set to die)
    glowball
    Drains
    MathBlade
    (Result: gets nothing; MathBlade informed of lethargy and will lose Lynch Mob access tomorrow night)

    MathBlade
    Nightkills
    Nosferatu
    (Fails; is roleblocked by glowball)

    zMuffinMan dies.
    Spoiler: Result PMs
    Night Five Actions, Summarized
    zMuffinMan
    did not act.
    MathBlade
    Nightkilled
    Nosferatu
    .

    Each of your end-of-night role PMs can be found below.

    Day Six Starts Now.
    MathBlade
    Night Five, DevelopmentsYou do the best to rip your intended target,
    Nosferatu
    , to shreds.

    You feel lethargic.
    HUMAN VILLAGER(LYNCH MOB) SAFECLAIM RESULTS:
    Night Five, DevelopmentsFor once, for your various reasons, you decide not to take any action this night.

    You feel lethargic.
    Day Six begins now.
    Day Six begins now.



    Night Five Actions, Summarized
    Nosferatu
    Nightkilled
    zMuffinMan
    .

    Each of your end-of-night role PMs can be found below.

    Day Six Starts Now.
    Nosferatu
    Night Five, DevelopmentsYou do what you can to riddle your intended target,
    zMuffinMan
    , full of holes.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night Five, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Six begins now.
    Day Six begins now.



    Night Five ActionsFor once, for your various reasons, you decide not to take any action this night.

    Day Six Starts Now.



    zMuffinMan
    Night Five, DevelopmentsBefore you know what has hit you, your life is over. Only after you have already died do you realize you ate lead.

    Y
    o
    u
    h
    a
    v
    e
    d
    i
    e
    d
    .
    Day Six begins now.



    Ankamius
    Night Five, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Six begins now.


    Nosferatu
    Night Five, DevelopmentsYou do what you can to riddle your intended target,
    zMuffinMan
    , full of holes.
    HUMAN VILLAGER/NAYTHEIST SAFECLAIM RESULTS:
    Night Five, DevelopmentsTo your knowledge, nothing of importance happens.
    Day Six begins now.
    Day Six begins now.


    MathBlade
    Night Five, DevelopmentsYou do the best to rip your intended target,
    Nosferatu
    , to shreds.

    You feel lethargic.
    HUMAN VILLAGER(LYNCH MOB) SAFECLAIM RESULTS:
    Night Five, DevelopmentsFor once, for your various reasons, you decide not to take any action this night.

    You feel lethargic.
    Day Six begins now.
    Day Six begins now.


    Gamma Emerald
    Night Five, DevelopmentsFor once, for your various reasons, you decide not to take any action this night.
    Day Six begins now.


    glowball
    Night Five, DevelopmentsYou intended to drain your target,
    MathBlade
    .
    Unfortunately,
    you did not receive any abilities
    .
    Day Six begins now.
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    Almost50
    Almost50
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    Post Post #6362 (ISO) » Tue Sep 04, 2018 11:00 am

    Post by Almost50 »

    GGA. Too bad this "win" doesn't affect my personal stats as I didn't actually get the time to play the game, and thud didn't contribute to the win. Hell, I would have found a way to brag about how I was the N1 kill if I actually aimed for that, but like .. this time I didn't and I didn't try to bait it but I somehow still got there. :lol:

    @Math: Your play was AWESOME. I mean, I had you as a STRONG TR, and for most of D1 I was thinking I may JK you. :lol: Good play is good play even when it makes me look like a fool when the truth is unfolded and you your true alignment is known. :thumbs up:

    Modded 2 Opens & 2 Large Themed games successfully.
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    Post Post #6363 (ISO) » Tue Sep 04, 2018 11:05 am

    Post by mastina »

    User avatar
    MathBlade
    MathBlade
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    Technical Support
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    Post Post #6364 (ISO) » Tue Sep 04, 2018 11:05 am

    Post by MathBlade »

    Thanks but I made some mechanics mistakes here and a few mechanics mistakes late game I feel

    I think killing you even though I saw you were PR doomed us between that and mislynching the neighborizer.

    Kinda ended up giving town a cop for doing our jobs :P
    ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
    GTKAS -- MathBlade
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    Location: Target Locked. Initiating Combat.

    Post Post #6365 (ISO) » Tue Sep 04, 2018 11:08 am

    Post by Ankamius »

    Feel free to release

    My response to hebi flipping town is probably worth sharing
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    Post Post #6366 (ISO) » Tue Sep 04, 2018 11:14 am

    Post by MathBlade »

    I am not sure I want to release the PT although for all indications I probably should. I wanna talk it over with Titus and Cheeky and Tor.

    Will go with whatever they are cool with. Just daaaamn.
    ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
    GTKAS -- MathBlade
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    Post Post #6367 (ISO) » Tue Sep 04, 2018 11:19 am

    Post by mastina »

    Alright, front page is now up-to-date!
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    Post Post #6368 (ISO) » Tue Sep 04, 2018 11:29 am

    Post by Creature »

    The heck was this game.
    Sigh
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    Post Post #6369 (ISO) » Tue Sep 04, 2018 11:34 am

    Post by MathBlade »

    I posted some comments in the spoilered PT in case scum don’t want to release.

    Vote whatever majority does on scum PT release
    ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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    Post Post #6370 (ISO) » Tue Sep 04, 2018 11:35 am

    Post by MathBlade »

    Oh lol it is released XD
    ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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    Post Post #6371 (ISO) » Tue Sep 04, 2018 11:39 am

    Post by mastina »

    In post 6355, MathBlade wrote:Some were my mistakes but mainly I think setup/RC messed it up
    Why do you think the setup messed it up?

    For instance.

    You kept saying the game had follow the cop, that the PT Cop was a threat.

    Why was it a threat?


    Because the false guilties were removed, thus, all future guilties would be real?

    What you fail to think about is that is an incredibly scum-biased viewpoint;
    the town doesn't know all future guilties are real
    .

    zMuffinMan could have claimed he had a commune/mysticism/some seer flavored PT; this would be a simple alteration to his existing claim and would fit completely and entirely in the setup.
    Titus could have claimed she had a Detective's Notes PT; this would be a simple alteration to her existing claim and would fit completely and entirely within the setup.
    Toranaga if opting to go with the Devourer safeclaim as he did could have claimed he had a Devourer PT, which given the mafia PT would be a perfect fit for existing within the setup.
    You, as a member of the lynch mob, were already given a cover story and could thus not be guiltied.

    Then there's how the vampire removing PT access can lead to a false innocent.
    Then there's how traitor speculation can and did happen, calling results into question.
    Then there's how the PT Cop made sense as a scum role flavor-wise and this did contribute to the hebichan lynch.
    Then there's how the vampire could have permanently become a false guilty, by successfully draining EITHER the jailkeeper OR the neighborizer. (While the vampire's target for the jailkeeper PT would lose access after the day, the vampire would retain access indefinitely). So the vampire had the potential to become a false guilty, a potential you didn't know of but I as the moderator was quite aware of.
    Then there's how the jailkeeper, neighborizer, lynch mob, and mafia were all false guilties.
    The neighborizer recruiting creates another false guilty on top of that.
    The lynch mob recruiting creates another false guilty on top of
    that
    .
    Plus, if the neighborizer/lynch mob recruits scum, then said scum now has plausible deniability for why they have a PT. Keep in mind, with one scum starting with a PT and two PT methods,
    three scum could have become immune to the PT Cop N1
    . If you had THREE scum immune to the PT cop on N1, how would that, in any way, even remotely, allow for a follow-the-cop?
    This isn't even remotely a complete list of the reasons there wasn't follow-the-cop in play, but it gives you an idea of why it wasn't there.

    Because of the mafia naytheist with a mafia traitor?
    The mafia traitor did not, I repeat, did NOT make the naytheist a mason to flip.
    Given this setup was explicitly, "Red Herring: The Setup", I can and would include a backup to a nonexistent role; I can and would duplicate kill flavors. You raised this argument to lynch Nosferatu, and while the town laughed at you for it, you were not wrong to have argued it because I can, have, and WOULD pull a stunt like that.

    Furthermore, while you couldn't kill the mafia naytheist, true enough, this was counterbalanced by the mafia naytheist holding the power to royally fuck the town over--his kill could puncture through doctor protection, and he almost killed hebichan at least two if not three times; any of those times would have meant no guilty on Titus and if earlier, no innocent on Vecna.

    The mafia naytheist was, as Jingle so aptly described it: a "NK-Immune Miller Vig". The town could, very reasonably, conclude he was a serial killer from that, and lynch him due to the role screaming SK. (Which was the design intention.) The town could, very reasonably, conclude that MAFIA are enemies, because of how they're...y'know. MAFIATES.

    For that matter, the mafia could--and to a limited extent, DID--think themselves to be those things, serial killer/anti-town, unable to win with the town, and trying to play as if one, making deliberately anti-town shots.

    In other words, the mafia naytheist was designed so that PLAY would determine its utility, beit positive or negative. How the naytheist perceived themselves, and how the town perceived the naytheist. Nosferatu ended up correctly perceiving himself to be town; the town ended up correctly perceiving him to be town. But there was a HIGH potential for them to not do so--do you honestly think that ten towns out of ten towns view Nosferatu as town? Do you honestly think a hundred players out of a hundred players receiving Nosferatu's role assume they are town?

    I mean the numbers might not be an exactly split 50/50 distribution, but they sure aren't 100% in that viewpoint, or even remotely close. I'd estimate that it'd be around 60% or so for them to come to the correct conclusion, if they know moderator meta; if they don't, the odds plummet down to 40%.
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    Post Post #6372 (ISO) » Tue Sep 04, 2018 11:41 am

    Post by mastina »

    In post 6365, Ankamius wrote:Feel free to release
    Done!
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    Post Post #6373 (ISO) » Tue Sep 04, 2018 11:42 am

    Post by Creature »

    So basically we had three somewhat-powered survivors this game.
    Sigh
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    Post Post #6374 (ISO) » Tue Sep 04, 2018 11:44 am

    Post by MathBlade »

    Yeah I just done fucked up due to lack of creativity

    I just there is something I wanna say but I want time to write it first and write it well

    More looking back the only thing that was really bad was the NK immune vig
    ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
    GTKAS -- MathBlade
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