Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12611 (isolation #600) » Thu Mar 15, 2018 2:56 pm

Post by Agent Sparkles »

Definitely super protecting that

Original Roll String: 1d173
1 173-Sided Dice: (165) = 165
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12612 (isolation #601) » Thu Mar 15, 2018 2:58 pm

Post by Agent Sparkles »

Are you serious

Original Roll String: 1d173
1 173-Sided Dice: (44) = 44
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12613 (isolation #602) » Thu Mar 15, 2018 3:04 pm

Post by Agent Sparkles »

Sorry just deciding symbols
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12614 (isolation #603) » Thu Mar 15, 2018 3:08 pm

Post by Agent Sparkles »

Not sure if I can gain two of the same sysmbols

Mallow: 700
♦^>!♣Agent Sparkles: 1277
(Doll) Ircher: 1200
!JerryArr: 0

Jackpot: 1200
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12617 (isolation #604) » Thu Mar 15, 2018 3:11 pm

Post by Agent Sparkles »

This is war

Original Roll String: 1d173
1 173-Sided Dice: (63) = 63
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12618 (isolation #605) » Thu Mar 15, 2018 3:14 pm

Post by Agent Sparkles »

Mallow: 700
♦^!♣Agent Sparkles: 1352
(Doll) %Ircher: 1390
!JerryArr: 0

Jackpot: 1200
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12621 (isolation #606) » Thu Mar 15, 2018 3:16 pm

Post by Agent Sparkles »

Come on.....

Original Roll String: 1d173
1 173-Sided Dice: (70) = 70
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12622 (isolation #607) » Thu Mar 15, 2018 3:19 pm

Post by Agent Sparkles »

Forgot to mention, but I forgot to mention I interpreted 107's "+7 every time you roll" to mean my triple-roll turn netted me +21. Let me know if that's wrong

Original Roll String: 1d173
1 173-Sided Dice: (6) = 6
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12623 (isolation #608) » Thu Mar 15, 2018 3:19 pm

Post by Agent Sparkles »

Cancels out to x1

Original Roll String: 1d173
1 173-Sided Dice: (22) = 22
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12625 (isolation #609) » Thu Mar 15, 2018 3:22 pm

Post by Agent Sparkles »

Oooh, this looks cool

Ircher
Original Roll String: 1d173
1 173-Sided Dice: (78) = 78


Mallow
Original Roll String: 1d173
1 173-Sided Dice: (96) = 96


@Ircher ?
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12628 (isolation #610) » Thu Mar 15, 2018 3:24 pm

Post by Agent Sparkles »

I think in past rounds it's always been stacked based on all multipliers
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12630 (isolation #611) » Thu Mar 15, 2018 3:31 pm

Post by Agent Sparkles »

Taking both rolls. That's two primes to Ircher

Mallow: 700
♦^!!♣Agent Sparkles: 1410
(Doll) %%%%Ircher: 1440
!JerryArr: 0

Jackpot: 1200
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12633 (isolation #612) » Thu Mar 15, 2018 3:34 pm

Post by Agent Sparkles »

gg, was a good face-off
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12634 (isolation #613) » Thu Mar 15, 2018 3:35 pm

Post by Agent Sparkles »

Make sure to include the Lucky Start advantage for me
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12647 (isolation #614) » Fri Mar 16, 2018 4:58 pm

Post by Agent Sparkles »

So here I go, it's my shot
Feet fail me not
This may be the only opportunity that I've got

Original Roll String: 1d173
1 173-Sided Dice: (118) = 118
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12648 (isolation #615) » Fri Mar 16, 2018 5:06 pm

Post by Agent Sparkles »

8 becomes "Wild Card (denoted by /). Roll again but don't take the effect yet. You can activate it after any of the next five rolls."
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12666 (isolation #616) » Fri Mar 16, 2018 5:26 pm

Post by Agent Sparkles »

34 isn't a x2 space?
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12669 (isolation #617) » Fri Mar 16, 2018 5:32 pm

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (65) = 65
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12670 (isolation #618) » Fri Mar 16, 2018 5:33 pm

Post by Agent Sparkles »

No change
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12673 (isolation #619) » Fri Mar 16, 2018 5:40 pm

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (80) = 80
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12674 (isolation #620) » Fri Mar 16, 2018 5:41 pm

Post by Agent Sparkles »

Stealing from mallow

**Agent Sparkles: 700
♣Ircher: -1310
Shrek: 50
JerryArr: 90
Mallow: 70

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12678 (isolation #621) » Fri Mar 16, 2018 5:54 pm

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (123) = 123
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12679 (isolation #622) » Fri Mar 16, 2018 5:55 pm

Post by Agent Sparkles »

*Agent Sparkles: 700
♣Ircher: -1310
Shrek: 50
JerryArr: 90
Mallow: 0

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12682 (isolation #623) » Fri Mar 16, 2018 5:59 pm

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (75) = 75
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12683 (isolation #624) » Fri Mar 16, 2018 5:59 pm

Post by Agent Sparkles »

Original Roll String: 1d7
1 7-Sided Dice: (3) = 3
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12684 (isolation #625) » Fri Mar 16, 2018 6:01 pm

Post by Agent Sparkles »

Agent Sparkles: 700
♣Ircher: -1310
Shrek: 50
JerryArr: 90
+Mallow: 0

Jackpot: 400
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12688 (isolation #626) » Fri Mar 16, 2018 7:47 pm

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (119) = 119
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12689 (isolation #627) » Fri Mar 16, 2018 7:48 pm

Post by Agent Sparkles »

Original Roll String: 1d20
1 20-Sided Dice: (1) = 1
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12690 (isolation #628) » Fri Mar 16, 2018 7:48 pm

Post by Agent Sparkles »

Agent Sparkles: 800
♣Ircher: -1310
Shrek: 50
JerryArr: 540
+Mallow: 0

Jackpot: 400
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12713 (isolation #629) » Sat Mar 17, 2018 5:09 am

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (162) = 162
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12714 (isolation #630) » Sat Mar 17, 2018 5:11 am

Post by Agent Sparkles »

In post 12648, Agent Sparkles wrote:8 becomes "Wild Card (denoted by /). Roll again but don't take the effect yet. You can activate it after any of the next five rolls."
Since this was invalid, make it 4 now
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12717 (isolation #631) » Sat Mar 17, 2018 7:18 am

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (96) = 96
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12718 (isolation #632) » Sat Mar 17, 2018 7:18 am

Post by Agent Sparkles »

zzz
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12721 (isolation #633) » Sun Mar 18, 2018 5:25 am

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (120) = 120
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12722 (isolation #634) » Sun Mar 18, 2018 5:28 am

Post by Agent Sparkles »

Merging with Mallow and then re-resetting :P

Agent Sparkles: 0
%♣Ircher: 200
Shrek: -40
JerryArr: -200
Mallow: 108

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12725 (isolation #635) » Mon Mar 19, 2018 3:29 am

Post by Agent Sparkles »

Boy. You could've taken from the person with 200 points.

Original Roll String: 1d174
1 174-Sided Dice: (87) = 87
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12726 (isolation #636) » Mon Mar 19, 2018 3:30 am

Post by Agent Sparkles »

Agent Sparkles: 300
%♣Ircher: 200
Shrek: -40
JerryArr: -200
Mallow: 208

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12730 (isolation #637) » Mon Mar 19, 2018 8:42 am

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (57) = 57
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12731 (isolation #638) » Mon Mar 19, 2018 8:43 am

Post by Agent Sparkles »

Agent Sparkles: 90
%♣Ircher: 200
Shrek: -40
JerryArr: -200
Mallow: 208

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12734 (isolation #639) » Mon Mar 19, 2018 10:28 am

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (137) = 137
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12735 (isolation #640) » Mon Mar 19, 2018 10:30 am

Post by Agent Sparkles »

Agent Sparkles: 120
%♣Ircher: 200
Shrek: -40
JerryArr: -200
Mallow: 298

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12740 (isolation #641) » Mon Mar 19, 2018 3:09 pm

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (157) = 157
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12741 (isolation #642) » Mon Mar 19, 2018 3:11 pm

Post by Agent Sparkles »

Oh snap

♣Agent Sparkles: 120
%Ircher: 200
Shrek: -40
+JerryArr: -200
Mallow: 431

Jackpot: 731

Sorry Ircher
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12744 (isolation #643) » Mon Mar 19, 2018 3:41 pm

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (55) = 55
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12745 (isolation #644) » Mon Mar 19, 2018 3:42 pm

Post by Agent Sparkles »

♣Agent Sparkles: 70
%Ircher: 200
Shrek: -40
+JerryArr: -200
Mallow: 376

Jackpot: 676
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12755 (isolation #645) » Wed Mar 21, 2018 4:41 pm

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (41) = 41
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12756 (isolation #646) » Wed Mar 21, 2018 4:42 pm

Post by Agent Sparkles »

$♣Agent Sparkles: -130
$%Ircher: 200
$Shrek: -40
$+JerryArr: -516
$Mallow: 879

Jackpot: 300
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12763 (isolation #647) » Fri Mar 23, 2018 6:04 pm

Post by Agent Sparkles »

Original Roll String: 1d174
1 174-Sided Dice: (131) = 131
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #12764 (isolation #648) » Fri Mar 23, 2018 6:06 pm

Post by Agent Sparkles »

$♣Agent Sparkles: 375
$%Ircher: 500
$Shrek: 300
$+JerryArr: 300
$Mallow: 1104

Jackpot: 300
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15812 (isolation #649) » Sun Jul 29, 2018 7:45 am

Post by Agent Sparkles »

I'm winning

Original Roll String: 1d198
1 198-Sided Dice: (73) = 73
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15813 (isolation #650) » Sun Jul 29, 2018 7:45 am

Post by Agent Sparkles »

Original Roll String: 1d198
1 198-Sided Dice: (65) = 65
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15814 (isolation #651) » Sun Jul 29, 2018 7:46 am

Post by Agent Sparkles »

+1 for the +10

Mallow: -820
*♦Jumble: -174
JerryArr: -250
Irrelephant11: -610
Agent Sparkles: 10

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15817 (isolation #652) » Sun Jul 29, 2018 8:07 am

Post by Agent Sparkles »

You're welcome for the deus ex machina Jerry :P

Original Roll String: 1d198
1 198-Sided Dice: (133) = 133
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15818 (isolation #653) » Sun Jul 29, 2018 8:08 am

Post by Agent Sparkles »

...speaking of which...

Mallow: -820
*♦Jumble: -174
JerryArr: 10
Irrelephant11: -610
Agent Sparkles: 510

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15821 (isolation #654) » Sun Jul 29, 2018 8:21 am

Post by Agent Sparkles »

Original Roll String: 1d198
1 198-Sided Dice: (44) = 44
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15822 (isolation #655) » Sun Jul 29, 2018 8:22 am

Post by Agent Sparkles »

Original Roll String: 10d7
10 7-Sided Dice: (2, 3, 5, 2, 4, 1, 3, 4, 7, 7) = 38
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15823 (isolation #656) » Sun Jul 29, 2018 8:23 am

Post by Agent Sparkles »

Original Roll String: 3d4
3 4-Sided Dice: (3, 3, 2) = 8
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15824 (isolation #657) » Sun Jul 29, 2018 8:24 am

Post by Agent Sparkles »

Mallow: -820
*♦Jumble: -174
JerryArr: 110
Irrelephant11: -610
&Agent Sparkles: 310

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15838 (isolation #658) » Sun Jul 29, 2018 12:00 pm

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (44) = 44
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15839 (isolation #659) » Sun Jul 29, 2018 12:00 pm

Post by Agent Sparkles »

JerryArr: 300
Agent Sparkles: -40

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15842 (isolation #660) » Sun Jul 29, 2018 3:00 pm

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (2) = 2
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15843 (isolation #661) » Sun Jul 29, 2018 3:00 pm

Post by Agent Sparkles »

No change
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15846 (isolation #662) » Sun Jul 29, 2018 5:54 pm

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (110) = 110
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15847 (isolation #663) » Sun Jul 29, 2018 5:54 pm

Post by Agent Sparkles »

Original Roll String: 1d7
1 7-Sided Dice: (5) = 5
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15848 (isolation #664) » Sun Jul 29, 2018 5:55 pm

Post by Agent Sparkles »

JerryArr: 300
Agent Sparkles: -140
Jumble: 300

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15855 (isolation #665) » Mon Jul 30, 2018 4:46 am

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (5) = 5
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15856 (isolation #666) » Mon Jul 30, 2018 4:47 am

Post by Agent Sparkles »

Original Roll String: 10d150
10 150-Sided Dice: (147, 4, 53, 57, 79, 1, 128, 141, 38, 119) = 767
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15857 (isolation #667) » Mon Jul 30, 2018 4:47 am

Post by Agent Sparkles »

JerryArr: 300
Agent Sparkles: 992
Jumble: 180
Mallow: 500

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15863 (isolation #668) » Mon Jul 30, 2018 5:21 am

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (81) = 81
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15864 (isolation #669) » Mon Jul 30, 2018 5:24 am

Post by Agent Sparkles »

I'm assuming the critical hit applies here, if not just change it

JerryArr: -210
Agent Sparkles: 0
Jumble: 0
Mallow: 0

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15869 (isolation #670) » Mon Jul 30, 2018 5:52 am

Post by Agent Sparkles »

You and your 500s Mallow

Original Roll String: 1d199
1 199-Sided Dice: (3) = 3
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15871 (isolation #671) » Mon Jul 30, 2018 5:53 am

Post by Agent Sparkles »

JerryArr: 0
Agent Sparkles: 0
Jumble: 0
Mallow: 500

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15874 (isolation #672) » Mon Jul 30, 2018 6:12 am

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (43) = 43
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15875 (isolation #673) » Mon Jul 30, 2018 6:14 am

Post by Agent Sparkles »

*grumble grumble*

JerryArr: 0
Agent Sparkles: -700
*Jumble: 200
^Mallow: 500

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15876 (isolation #674) » Mon Jul 30, 2018 6:15 am

Post by Agent Sparkles »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: RESET then +1
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
UNLUCKY
:(
148:
+350
and gain a
PROTECT

149:
UNLUCKY
:(
150:
GO TO THE SCORE OF LAST PLACE

151: Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
152: Express
153: Accelerant: (Denoted by ">") Gain 3 ">" While you have this symbol, whenever you roll a die (legally), gain points equal to its die roll. After each roll lose 1 ">".
154: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
155: Portable Trick Die: Stackable, represented by "!". After any die roll (not just the initial one), you may spend 250 points and the ! to change the result by +/- 1.
156: Big Wheel - Roll a 1d20. After one "spin" you may choose to stop and claim 25x your result or respin for more points. If you go over 20 in two spins, UNLUCKY . If your first spin, or the combination of two spins, land exactly on 20, +1000 and a chance to do a "bonus spin", which if land on 1 or 3 you get a PROTECT, land on 20 gets an instant win (any other number in the bonus spin is worth nothing).
157: ROLL AGAIN, then ROLL AGAIN (again)
158: Russian Roulette: Roll a single die, the number of sides equal to the number of people currently playing. -1,000 for whoever it lands on.
159: RESET. If you did, roll 10d150. Gain the total.
160: For every 250 points you have, gain a
Critical Hit
.
161: Anti-Protect: The next time you would gain points (either through a reset, a positive space, or trying to steal/merge points) your score does not increase. These are stackable. (Represented by an '&' symbol.)
162:
+300

163: Cursed Doll: Gain a (┛◉Д◉)┛彡┻━┻ if no one has it or steal one if someone has it. When you own the symbol, if anyone rolled a prime number, earn a Critical Hit. If you rolled a composite number (not prime), you can either take +100 or pass the Cursed Doll to another player. To avoid confusion, if this square is landed via a 111 (High Roller), treat this as a + 0.
164: Wicked: A space is wicked when it's orange. If you land on a wicked space, roll a die. The space where the die landed will also become wicked. In addition, you must either choose to take -50 or the Russian Roulette.

165:
GO TO 200
. Then gain a symbol no one else currently has of your choice.
166: +25
167: Bowser Time-Roll 1d6. 1= -500, 2= EVERYONE -500, 3= Lose all your symbols, 4= EVERYONE MERGE, 5=
UNLUCKY
:( , 6=
JACKPOT!!!

168:
-200
but then gain a
#

169: Portable Trick Die (!)
170: Trade one symbol with another player if possible (excluding Lucky Start).
171: LEND 100: Give 100 to another player.
172: Builder-Change a 'Create your own space' into something of your choice. Then activate a space 2-10 that isn't a 'create your own space' that isn't the one you just made
173: Swap Roll-Revert the score and symbols of the last player who rolled to what they had before their turn. You now take the result of their turn.
174:
Equalizer
- Roll a 30d50. Everyone merges with the generated value. (Example at .)
175:
JACKPOT!!!

176: Symbol Shop 2.0-You may purchase up to 1 of each of the following for the listed price; * for -100, ♦ for -30, # for -100, ^ for -150, 3 of > for -150, ! for -200, + for -50 OR buy all for -500
177: Take the last 3 numbers in the post number you rolled the die for and multiply them together (If there is a 0 change it to a '5'). If the number is even add it to your score. If it's odd subtract it from your score.
178: Divide your score by [1d5], then multiply it by [1d3].
179: Convert all your symbols into 2 Accelerants for each symbol.
180:
Anti-Cripple:
As long as you have this roll 1d<current dice size - 100>, add 100, and use the result as your roll. This is lost if you are at or go below 0. This symbol is represented by §. Cripples and Anti-Cripples remove each other.
181: Night Bonus-If it is between 6PM and 6AM in your timezone when your die is rolled, gain
+300
. Otherwise, lose
-300

182: Multiple the digits of your current score and add the total to your score.
183: Roll again, but apply the effects one above and one below in addition to the normal effect, wrapping around if needed. (Application order is -1#, #, +1#)
184: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one.
185: Erase all of your symbols, and all of another player symbols (except club and diamond). Both of you gain a ♥. Any time either of your scores move, the other player's score moves in the same direction, at 50% distance. Only two players can have ♥'s at a time. If either of you gains any symbol, you both lose your hearts.
186: +192, then change this number by (1d100)-50. This cannot cause the number to be higher/lower than +/-500.
187: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

188: The player(s) with the lowest score flip their score to positive. If they already are positive they get +300 instead
189: Mellow Yellow: Gain 2 random yellow symbols.
190:
GO TO X
(where X is 10 times 1d100)
191: Gain a Ø. The next Russian Roulette that is done you are not factored in. After this occurs, lose one Ø. -177 now
192:
EVERYONE UNLUCKY :(

193: Day of the Week Special-Gain or lose depending on Day of the week when die is rolled (Monday
-352
, Tuesday +35, Wednesday MERGE, Thursday
+236
, Friday gain a + and a Ø, Saturday +300, Sunday EVERYONE +2)
194:
-450

195: Gain a ¥ (Faulty Protect). The next time you lose points, roll 1d4. 1 protects as usual, 2 only protects half of the loss, 3 causes a Critical Hit, and 4 causes twice the loss.
196: Gain a ¥and a Ø. Lower Jackpot by 100.
197: Gain a Narrow Guard (/). This protects a negative effect that only affects you.
198: EVERYONE RESET except for you.
199: +99 for every 9 in all players' scores, or +199 if no player has a 9 in their score. Change the Jackpot so the last two digits are 99.
Last edited by mallowgeno on Mon Jul 30, 2018 7:27 am, edited 1 time in total.
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15881 (isolation #675) » Mon Jul 30, 2018 7:03 am

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (97) = 97
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15882 (isolation #676) » Mon Jul 30, 2018 7:03 am

Post by Agent Sparkles »

Almost there

JerryArr: 0
Agent Sparkles: -699
*Jumble: 260
^Mallow: 297

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15891 (isolation #677) » Mon Jul 30, 2018 7:56 am

Post by Agent Sparkles »

Does the Empty Chamber protect against that?

Original Roll String: 1d199
1 199-Sided Dice: (92) = 92
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15892 (isolation #678) » Mon Jul 30, 2018 7:57 am

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (53) = 53
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15893 (isolation #679) » Mon Jul 30, 2018 8:00 am

Post by Agent Sparkles »

It pains me that I can't take the Pretty Lucky there

JerryArr: 0
Agent Sparkles: -399
Jumble: 260
^Mallow: 500

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15903 (isolation #680) » Mon Jul 30, 2018 11:23 am

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (49) = 49
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15904 (isolation #681) » Mon Jul 30, 2018 11:25 am

Post by Agent Sparkles »

JerryArr: 30
Agent Sparkles: 300
Jumble: 260
^Mallow: 500

Jackpot: 400
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15911 (isolation #682) » Mon Jul 30, 2018 4:00 pm

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (45) = 45
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15912 (isolation #683) » Mon Jul 30, 2018 4:01 pm

Post by Agent Sparkles »

JerryArr: 0
Agent Sparkles: 400
Jumble: 460
^^Mallow: 0

Jackpot: 600
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15915 (isolation #684) » Mon Jul 30, 2018 4:43 pm

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (36) = 36
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15916 (isolation #685) » Mon Jul 30, 2018 4:44 pm

Post by Agent Sparkles »

JerryArr: 0
Agent Sparkles: 480
Jumble: 480
^^Mallow: 0

Jackpot: 700
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15919 (isolation #686) » Mon Jul 30, 2018 5:09 pm

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (137) = 137
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15920 (isolation #687) » Mon Jul 30, 2018 5:10 pm

Post by Agent Sparkles »

Original Roll String: 10d150
10 150-Sided Dice: (43, 40, 32, 13, 53, 31, 45, 28, 60, 73) = 418
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15921 (isolation #688) » Mon Jul 30, 2018 5:10 pm

Post by Agent Sparkles »

JerryArr: 0
Agent Sparkles: 733
Jumble: 680
^^Mallow: 0

Jackpot: 700
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15924 (isolation #689) » Mon Jul 30, 2018 5:43 pm

Post by Agent Sparkles »

Original Roll String: 1d199
1 199-Sided Dice: (146) = 146
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15925 (isolation #690) » Mon Jul 30, 2018 5:44 pm

Post by Agent Sparkles »

HERE I COME

JerryArr: 0
Agent Sparkles: 1433
Jumble: 1080
^^Mallow: 0

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15926 (isolation #691) » Mon Jul 30, 2018 5:46 pm

Post by Agent Sparkles »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: RESET then +1
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
UNLUCKY
:(
148:
+350
and gain a
PROTECT

149:
UNLUCKY
:(
150:
GO TO THE SCORE OF LAST PLACE

151: Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
152: Express
153: Accelerant: (Denoted by ">") Gain 3 ">" While you have this symbol, whenever you roll a die (legally), gain points equal to its die roll. After each roll lose 1 ">".
154: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
155: Portable Trick Die: Stackable, represented by "!". After any die roll (not just the initial one), you may spend 250 points and the ! to change the result by +/- 1.
156: Big Wheel - Roll a 1d20. After one "spin" you may choose to stop and claim 25x your result or respin for more points. If you go over 20 in two spins, UNLUCKY . If your first spin, or the combination of two spins, land exactly on 20, +1000 and a chance to do a "bonus spin", which if land on 1 or 3 you get a PROTECT, land on 20 gets an instant win (any other number in the bonus spin is worth nothing).
157: ROLL AGAIN, then ROLL AGAIN (again)
158: Russian Roulette: Roll a single die, the number of sides equal to the number of people currently playing. -1,000 for whoever it lands on.
159: RESET. If you did, roll 10d150. Gain the total.
160: For every 250 points you have, gain a
Critical Hit
.
161: Anti-Protect: The next time you would gain points (either through a reset, a positive space, or trying to steal/merge points) your score does not increase. These are stackable. (Represented by an '&' symbol.)
162:
+300

163: Cursed Doll: Gain a (┛◉Д◉)┛彡┻━┻ if no one has it or steal one if someone has it. When you own the symbol, if anyone rolled a prime number, earn a Critical Hit. If you rolled a composite number (not prime), you can either take +100 or pass the Cursed Doll to another player. To avoid confusion, if this square is landed via a 111 (High Roller), treat this as a + 0.
164: Wicked: A space is wicked when it's orange. If you land on a wicked space, roll a die. The space where the die landed will also become wicked. In addition, you must either choose to take -50 or the Russian Roulette.

165:
GO TO 200
. Then gain a symbol no one else currently has of your choice.
166: +25
167: Bowser Time-Roll 1d6. 1= -500, 2= EVERYONE -500, 3= Lose all your symbols, 4= EVERYONE MERGE, 5=
UNLUCKY
:( , 6=
JACKPOT!!!

168:
-200
but then gain a
#

169: Portable Trick Die (!)
170: Trade one symbol with another player if possible (excluding Lucky Start).
171: LEND 100: Give 100 to another player.
172: Builder-Change a 'Create your own space' into something of your choice. Then activate a space 2-10 that isn't a 'create your own space' that isn't the one you just made
173: Swap Roll-Revert the score and symbols of the last player who rolled to what they had before their turn. You now take the result of their turn.
174:
Equalizer
- Roll a 30d50. Everyone merges with the generated value. (Example at .)
175:
JACKPOT!!!

176: Symbol Shop 2.0-You may purchase up to 1 of each of the following for the listed price; * for -100, ♦ for -30, # for -100, ^ for -150, 3 of > for -150, ! for -200, + for -50 OR buy all for -500
177: Take the last 3 numbers in the post number you rolled the die for and multiply them together (If there is a 0 change it to a '5'). If the number is even add it to your score. If it's odd subtract it from your score.
178: Divide your score by [1d5], then multiply it by [1d3].
179: Convert all your symbols into 2 Accelerants for each symbol.
180:
Anti-Cripple:
As long as you have this roll 1d<current dice size - 100>, add 100, and use the result as your roll. This is lost if you are at or go below 0. This symbol is represented by §. Cripples and Anti-Cripples remove each other.
181: Night Bonus-If it is between 6PM and 6AM in your timezone when your die is rolled, gain
+300
. Otherwise, lose
-300

182: Multiple the digits of your current score and add the total to your score.
183: Roll again, but apply the effects one above and one below in addition to the normal effect, wrapping around if needed. (Application order is -1#, #, +1#)
184: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one.
185: Erase all of your symbols, and all of another player symbols (except club and diamond). Both of you gain a ♥. Any time either of your scores move, the other player's score moves in the same direction, at 50% distance. Only two players can have ♥'s at a time. If either of you gains any symbol, you both lose your hearts.
186: +192, then change this number by (1d100)-50. This cannot cause the number to be higher/lower than +/-500.
187: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

188: The player(s) with the lowest score flip their score to positive. If they already are positive they get +300 instead
189: Mellow Yellow: Gain 2 random yellow symbols.
190:
GO TO X
(where X is 10 times 1d100)
191: Gain a Ø. The next Russian Roulette that is done you are not factored in. After this occurs, lose one Ø.
-177
now
192:
EVERYONE UNLUCKY :(

193: Day of the Week Special-Gain or lose depending on Day of the week when die is rolled (Monday
-352
, Tuesday +35, Wednesday MERGE, Thursday
+236
, Friday gain a + and a Ø, Saturday +300, Sunday EVERYONE +2)
194:
-450

195: Gain a ¥ (Faulty Protect). The next time you lose points, roll 1d4. 1 protects as usual, 2 only protects half of the loss, 3 causes a Critical Hit, and 4 causes twice the loss.
196: Gain a ¥and a Ø. Lower Jackpot by 100.
197: Gain a Narrow Guard (/). This protects a negative effect that only affects you.
198: EVERYONE RESET except for you.
199: +99 for every 9 in all players' scores, or +199 if no player has a 9 in their score. Change the Jackpot so the last two digits are 99.
200: Roll 1d100. If you get a negative space gain a
PROTECT
instead.
Last edited by mallowgeno on Tue Jul 31, 2018 2:37 am, edited 1 time in total.
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15930 (isolation #692) » Mon Jul 30, 2018 6:08 pm

Post by Agent Sparkles »

So close
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15934 (isolation #693) » Tue Jul 31, 2018 4:39 am

Post by Agent Sparkles »

This is gonna be fun
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15938 (isolation #694) » Tue Jul 31, 2018 5:23 am

Post by Agent Sparkles »

Winning rolls are usually swingy

Original Roll String: 1d100
1 100-Sided Dice: (21) = 21
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15939 (isolation #695) » Tue Jul 31, 2018 5:24 am

Post by Agent Sparkles »

Jumble: -500
Sparkles: 500

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15940 (isolation #696) » Tue Jul 31, 2018 5:24 am

Post by Agent Sparkles »

This could be short
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15943 (isolation #697) » Tue Jul 31, 2018 5:37 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (95) = 95
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15944 (isolation #698) » Tue Jul 31, 2018 5:38 am

Post by Agent Sparkles »

Jumble: -103
Sparkles: 497

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15947 (isolation #699) » Tue Jul 31, 2018 5:45 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (94) = 94
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15948 (isolation #700) » Tue Jul 31, 2018 5:46 am

Post by Agent Sparkles »

Jumble: -103
Sparkles: 300
Irrelephant11: 300

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15958 (isolation #701) » Tue Jul 31, 2018 6:21 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (49) = 49
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15959 (isolation #702) » Tue Jul 31, 2018 6:22 am

Post by Agent Sparkles »

Original Roll String: 1d5
1 5-Sided Dice: (1) = 1


Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15960 (isolation #703) » Tue Jul 31, 2018 6:23 am

Post by Agent Sparkles »

Jumble: -3
Sparkles: -180
Irrelephant11: 200

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15987 (isolation #704) » Tue Jul 31, 2018 7:45 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (57) = 57
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15988 (isolation #705) » Tue Jul 31, 2018 7:46 am

Post by Agent Sparkles »

$Jumble: -153
Sparkles: -180
$Irrelephant11: 261
$Mallow: 417
$JerryArr: 400

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15991 (isolation #706) » Tue Jul 31, 2018 7:49 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (45) = 45


Interesting that 66 is still unlucky
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #15992 (isolation #707) » Tue Jul 31, 2018 7:50 am

Post by Agent Sparkles »

$Jumble: -153
Sparkles: -580
Irrelephant11: 261
$Mallow: 417
$JerryArr: 400

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16001 (isolation #708) » Tue Jul 31, 2018 7:57 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (8) = 8
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16002 (isolation #709) » Tue Jul 31, 2018 7:58 am

Post by Agent Sparkles »

IN ADDITION
we shall be playing to 2018, not our usual 1500. Good luck!

1:
JACKPOT!!!

2: -500
3:
JACKPOT!!!

4:
-100

5:
JACKPOT!!!

6:
-250

7: +10
8: -400
9: +335
10:
-77
, You and an opponent of your choice gets a
Critical Hit

11: +280
12:
UNLUCKY
:(
13: Swap the first and last digits of your score.
14: -335
15:
Go to 300

16: LEND 200 (Give 200 to another player)
17: EVERYONE +240
18: Swap your score with the Jackpot if your score is higher than the jackpot
19: +300
20: -400
21: STEAL 200
22: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
23:
JACKPOT!!!

24:
UNLUCKY
:(
25: +100
26: Roll a d20. A 7 is a Unlucky, a 13 is Jackpot, 20 is reset, 3 is a protect, 4 is a critical hit, 9 is the everyone critical hit, and all others are minus 100.
27: +500
28:
-100

29: +400
30: -350
31: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
32:
UNLUCKY
:(
33: +300
34:
UNLUCKY
:(
35:
JACKPOT!!!

36: -400
37:
JACKPOT!!!

38: -335
39: EVERYONE +240
40: 3 damage-EVERYONE -3 and lose all non-red symbols
41:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
42: If you are winning, lose 20% of your score, unless you are in the negatives. Give another player this amount.
43: +335
44: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

45: +150
46:
UNLUCKY
:(
47: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
48: -500
49: +400
50: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

51:
JACKPOT!!!

52:
UNLUCKY
:(
53: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
54: -50
55:
JACKPOT!!!

56: -300
57: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

58:
UNLUCKY
:(
59: RESET then roll 10d150. Gain the total.
60: Low Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in order but ignore any odd number spaces rolled
61:
JACKPOT!!!

62: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
63: EVERYONE +240
64:
UNLUCKY
:(
65:
JACKPOT!!!

66:
UNLUCKY
:(
67:
JACKPOT!!!

68: -5
69:
JACKPOT!!!

70: RESET
71: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

72: EVERYONE -240
73: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

74:
UNLUCKY
:(
75: +160
76: -400
77: +500
78: -90
79:
Equalizer
- Roll a 30d50. Everyone merges with the generated value. (Example at .)
80: Divide your score by [1d5], then multiply it by [1d3].
81: ROLL AGAIN (x3)
82: -400
83:
JACKPOT!!!

84: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

85: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
86: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
87: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
88: Insurance Scam-All players lose their $'s. Then each other player gains 100 points and you lose 75 points for each other player in the game.
89:
JACKPOT!!!

90: -200
91: +300
92: -400
93:
JACKPOT!!!

94: Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
95: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2 PROTECT. The only way to lose it is if someone else lands on this space.
96: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
97:
JACKPOT!!!

98: Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
99: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
100: EVERYONE RESET
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16003 (isolation #710) » Tue Jul 31, 2018 7:59 am

Post by Agent Sparkles »

$Jumble: -153
*Sparkles: -380
Irrelephant11: 300
$Mallow: 317
$^JerryArr: 400

Jackpot: 700
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16006 (isolation #711) » Tue Jul 31, 2018 8:11 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (91) = 91
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16007 (isolation #712) » Tue Jul 31, 2018 8:12 am

Post by Agent Sparkles »

$Jumble: -153
*Sparkles: 120
Irrelephant11: -400
$Mallow: 317
$^JerryArr: 400

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16010 (isolation #713) » Tue Jul 31, 2018 8:18 am

Post by Agent Sparkles »

Wahahahaha

Original Roll String: 1d100
1 100-Sided Dice: (41) = 41
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16011 (isolation #714) » Tue Jul 31, 2018 8:18 am

Post by Agent Sparkles »

$Jumble: -453
Sparkles: 70
Irrelephant11: -700
$Mallow: -300
$^JerryArr: -300

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16014 (isolation #715) » Tue Jul 31, 2018 8:32 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (12) = 12
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16015 (isolation #716) » Tue Jul 31, 2018 8:33 am

Post by Agent Sparkles »

There you go

$Jumble: 0
Sparkles: 0
Irrelephant11: 0
$Mallow: 0
$^JerryArr: 0

Jackpot: 400
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16020 (isolation #717) » Tue Jul 31, 2018 8:46 am

Post by Agent Sparkles »

Original Roll String: 1d200
1 200-Sided Dice: (60) = 60
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16021 (isolation #718) » Tue Jul 31, 2018 8:46 am

Post by Agent Sparkles »

Whoops lol

Original Roll String: 1d100
1 100-Sided Dice: (52) = 52
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16022 (isolation #719) » Tue Jul 31, 2018 8:47 am

Post by Agent Sparkles »

Original Roll String: 4d100
4 100-Sided Dice: (92, 23, 51, 10) = 176
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16023 (isolation #720) » Tue Jul 31, 2018 8:52 am

Post by Agent Sparkles »

Two Exiles, anyone?

&$Jumble: -400
&Sparkles: -490
Irrelephant11: -600
&Mallow: -400
&$^JerryArr: -400

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16027 (isolation #721) » Tue Jul 31, 2018 8:56 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (5) = 5
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16028 (isolation #722) » Tue Jul 31, 2018 8:57 am

Post by Agent Sparkles »

&$Jumble: -400
Sparkles: -490
Irrelephant11: -600
Mallow: -400
&$^JerryArr: -400

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16031 (isolation #723) » Tue Jul 31, 2018 9:04 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (67) = 67
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16032 (isolation #724) » Tue Jul 31, 2018 9:05 am

Post by Agent Sparkles »

&$Jumble: -400
Sparkles: 10
Irrelephant11: -600
Mallow: -400
&$^JerryArr: -735

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16044 (isolation #725) » Tue Jul 31, 2018 10:01 am

Post by Agent Sparkles »

Mallow why did you remove people's symbols?

Original Roll String: 1d100
1 100-Sided Dice: (64) = 64
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16045 (isolation #726) » Tue Jul 31, 2018 10:01 am

Post by Agent Sparkles »

Original Roll String: 4d100
4 100-Sided Dice: (80, 80, 55, 84) = 299
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16046 (isolation #727) » Tue Jul 31, 2018 10:06 am

Post by Agent Sparkles »

14: -335
71: Redemption
1: Jackpot
45: +150

Doubling Jackpot, taking 150, ignoring Redemption, and giving -335 to Mallow.

Jumble: 97
Sparkles: 1157
Irrelephant11: -603
Mallow: 358
&JerryArr: -738
D3f3nd3r: 0

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16051 (isolation #728) » Tue Jul 31, 2018 10:54 am

Post by Agent Sparkles »

IN ADDITION
we shall be playing to 2018, not our usual 1500. Good luck!

1:
JACKPOT!!!

2: -500
3:
JACKPOT!!!

4:
-100

5:
JACKPOT!!!

6:
-250

7: +10
8: -400
9: +335
10:
-77
, You and an opponent of your choice gets a
Critical Hit

11: +280
12:
UNLUCKY
:(
13: Swap the first and last digits of your score.
14: -335
15:
Go to 300

16: LEND 200 (Give 200 to another player)
17: EVERYONE +240
18: Swap your score with the Jackpot if your score is higher than the jackpot
19: +300
20: -400
21: STEAL 200
22: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
23:
JACKPOT!!!

24:
UNLUCKY
:(
25: +100
26: Roll a d20. A 7 is a Unlucky, a 13 is Jackpot, 20 is reset, 3 is a protect, 4 is a critical hit, 9 is the everyone critical hit, and all others are minus 100.
27: +500
28:
-100

29: +400
30: -350
31: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
32:
UNLUCKY
:(
33: +300
34:
UNLUCKY
:(
35:
JACKPOT!!!

36: -400
37:
JACKPOT!!!

38: -335
39: EVERYONE +240
40: 3 damage-EVERYONE -3 and lose all non-red symbols
41:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
42: If you are winning, lose 20% of your score, unless you are in the negatives. Give another player this amount.
43: +335
44: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

45: +150
46:
UNLUCKY
:(
47: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
48: -500
49: +400
50: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

51:
JACKPOT!!!

52:
UNLUCKY
:(
53: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
54: -50
55:
JACKPOT!!!

56: -300
57: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

58:
UNLUCKY
:(
59: RESET then roll 10d150. Gain the total.
60: Low Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in order but ignore any odd number spaces rolled
61:
JACKPOT!!!

62: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
63: EVERYONE +240
64:
UNLUCKY
:(
65:
JACKPOT!!!

66:
UNLUCKY
:(
67:
JACKPOT!!!

68: -5
69:
JACKPOT!!!

70: RESET
71: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

72: EVERYONE -240
73: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

74:
UNLUCKY
:(
75: +160
76: -400
77: +500
78: -90
79:
Equalizer
- Roll a 30d50. Everyone merges with the generated value. (Example at .)
80: Divide your score by [1d5], then multiply it by [1d3].
81: ROLL AGAIN (x3)
82: -400
83:
JACKPOT!!!

84: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

85: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
86: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
87: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
88: Insurance Scam-All players lose their $'s. Then each other player gains 100 points and you lose 75 points for each other player in the game.
89:
JACKPOT!!!

90: -200
91: +300
92: -400
93:
JACKPOT!!!

94: Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
95: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2 PROTECT. The only way to lose it is if someone else lands on this space.
96: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
97:
JACKPOT!!!

98: Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
99: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
100: EVERYONE RESET
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16055 (isolation #729) » Tue Jul 31, 2018 10:55 am

Post by Agent Sparkles »

my roll got ninjad reeeeeee
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16058 (isolation #730) » Tue Jul 31, 2018 10:56 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (82) = 82
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16059 (isolation #731) » Tue Jul 31, 2018 10:57 am

Post by Agent Sparkles »

REEEEEEEEEEEEEE

Jumble: 79
Sparkles: 657
Irrelephant11: -603
Mallow: 358
&JerryArr: -738
D3f3nd3r: -500

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16071 (isolation #732) » Tue Jul 31, 2018 12:12 pm

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (40) = 40
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16072 (isolation #733) » Tue Jul 31, 2018 12:13 pm

Post by Agent Sparkles »

Jumble: 883
Sparkles: 672
Irrelephant11: 342
Mallow: 523
&JerryArr: -26
D3f3nd3r: 497

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16075 (isolation #734) » Tue Jul 31, 2018 2:33 pm

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (68) = 68
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16076 (isolation #735) » Tue Jul 31, 2018 2:34 pm

Post by Agent Sparkles »

IN ADDITION
we shall be playing to 2018, not our usual 1500. Good luck!

1:
JACKPOT!!!

2: -500
3:
JACKPOT!!!

4:
-100

5:
JACKPOT!!!

6:
-250

7: +10
8: -400
9: +335
10:
-77
, You and an opponent of your choice gets a
Critical Hit

11: +280
12:
UNLUCKY
:(
13: Swap the first and last digits of your score.
14: -335
15:
Go to 300

16: LEND 200 (Give 200 to another player)
17: EVERYONE +240
18: Swap your score with the Jackpot if your score is higher than the jackpot
19: +300
20: -400
21: STEAL 200
22: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
23:
JACKPOT!!!

24:
UNLUCKY
:(
25: +100
26: Roll a d20. A 7 is a Unlucky, a 13 is Jackpot, 20 is reset, 3 is a protect, 4 is a critical hit, 9 is the everyone critical hit, and all others are minus 100.
27: +500
28:
-100

29: +400
30: -350
31: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
32:
UNLUCKY
:(
33: +300
34:
UNLUCKY
:(
35:
JACKPOT!!!

36: -400
37:
JACKPOT!!!

38: -335
39: EVERYONE +240
40: 3 damage-EVERYONE -3 and lose all non-red symbols
41:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
42: If you are winning, lose 20% of your score, unless you are in the negatives. Give another player this amount.
43: +335
44: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

45: +150
46:
UNLUCKY
:(
47: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
48: -500
49: +400
50: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

51:
JACKPOT!!!

52:
UNLUCKY
:(
53: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
54: -50
55:
JACKPOT!!!

56: -300
57: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

58:
UNLUCKY
:(
59: RESET then roll 10d150. Gain the total.
60: Low Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in order but ignore any odd number spaces rolled
61:
JACKPOT!!!

62: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
63: EVERYONE +240
64:
UNLUCKY
:(
65:
JACKPOT!!!

66:
UNLUCKY
:(
67:
JACKPOT!!!

68: -5
69:
JACKPOT!!!

70: RESET
71: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

72: EVERYONE -240
73: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

74:
UNLUCKY
:(
75: +160
76: -400
77: +500
78: -90
79:
Equalizer
- Roll a 30d50. Everyone merges with the generated value. (Example at .)
80: Divide your score by [1d5], then multiply it by [1d3].
81: ROLL AGAIN (x3)
82: -400
83:
JACKPOT!!!

84: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

85: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
86: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
87: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
88: Insurance Scam-All players lose their $'s. Then each other player gains 100 points and you lose 75 points for each other player in the game.
89:
JACKPOT!!!

90: -200
91: +300
92: -400
93:
JACKPOT!!!

94: Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
95: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2 PROTECT. The only way to lose it is if someone else lands on this space.
96: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
97:
JACKPOT!!!

98: Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
99: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
100: EVERYONE RESET
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16077 (isolation #736) » Tue Jul 31, 2018 2:34 pm

Post by Agent Sparkles »

Jumble: 883
Sparkles: 172
Irrelephant11: 342
Mallow: 1023
&JerryArr: -26
D3f3nd3r: 497

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16080 (isolation #737) » Tue Jul 31, 2018 2:51 pm

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (98) = 98
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16081 (isolation #738) » Tue Jul 31, 2018 2:52 pm

Post by Agent Sparkles »

Jumble: 1123
Sparkles: 214
Irrelephant11: 582
Mallow: 1263
&JerryArr: 214
D3f3nd3r: 737

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16084 (isolation #739) » Tue Jul 31, 2018 3:38 pm

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (28) = 28
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16085 (isolation #740) » Tue Jul 31, 2018 3:39 pm

Post by Agent Sparkles »

Jumble: 1123
Sparkles: 300
Irrelephant11: 582
Mallow: 1163
&JerryArr: 214
D3f3nd3r: 737

Jackpot: 400
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16106 (isolation #741) » Tue Jul 31, 2018 6:10 pm

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (74) = 74
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16107 (isolation #742) » Tue Jul 31, 2018 6:11 pm

Post by Agent Sparkles »

Jumble: 0
Sparkles: -500
Irrelephant11: 0
Mallow: 400
JerryArr: -350
D3f3nd3r: 0
Animorpherv1: 150
Jackal711: -350
%TK: Super Meh

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16110 (isolation #743) » Tue Jul 31, 2018 7:54 pm

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (44) = 44
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16111 (isolation #744) » Tue Jul 31, 2018 7:55 pm

Post by Agent Sparkles »

How low can I go

Jumble: 0
Sparkles: -1000
Irrelephant11: 0
Mallow: 400
JerryArr: -350
D3f3nd3r: 0
Animorpherv1: 150
Jackal711: -350
TK: -525

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16158 (isolation #745) » Wed Aug 01, 2018 4:53 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (56) = 56
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16159 (isolation #746) » Wed Aug 01, 2018 4:54 am

Post by Agent Sparkles »

Cmon let's set a record

Original Roll String: 4d100
4 100-Sided Dice: (33, 65, 81, 85) = 264
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16161 (isolation #747) » Wed Aug 01, 2018 4:58 am

Post by Agent Sparkles »

...holy crap, no evens

29: +400 (ignore)
75: +160 (giving to Mallow)
59: Reset then roll 10d50
69: Jackpot

Original Roll String: 10d150
10 150-Sided Dice: (14, 103, 129, 142, 111, 25, 54, 143, 45, 1) = 767
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16162 (isolation #748) » Wed Aug 01, 2018 5:00 am

Post by Agent Sparkles »

Who would've thought the Wacked Pack would help so much :P

Jumble: -303
Sparkles: 1511
*Irrelephant11: 1499
Mallow: -930
JerryArr: -710
%D3f3nd3r: -265
Animorpherv1: -600
Jackal711: -710
TK: -985

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16174 (isolation #749) » Wed Aug 01, 2018 6:07 am

Post by Agent Sparkles »

Highest score record?

Also you start the next round
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16181 (isolation #750) » Wed Aug 01, 2018 7:12 am

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (123) = 123
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16182 (isolation #751) » Wed Aug 01, 2018 7:13 am

Post by Agent Sparkles »

x2

Original Roll String: 1d201
1 201-Sided Dice: (173) = 173
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16183 (isolation #752) » Wed Aug 01, 2018 7:15 am

Post by Agent Sparkles »

1x8x2=16

I guess I add double that?

#Jumble: 0
Irrelephant11: 90
Sparkles: 32

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16186 (isolation #753) » Wed Aug 01, 2018 7:37 am

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (28) = 28
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16187 (isolation #754) » Wed Aug 01, 2018 7:38 am

Post by Agent Sparkles »

#Jumble: 0
^Irrelephant11: 90
^Sparkles: 32

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16190 (isolation #755) » Wed Aug 01, 2018 8:06 am

Post by Agent Sparkles »

You activated 123 by accident, 124 is go to the leader's score

Original Roll String: 1d201
1 201-Sided Dice: (32) = 32
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16191 (isolation #756) » Wed Aug 01, 2018 8:07 am

Post by Agent Sparkles »

#Jumble: 0
^Irrelephant11: 90
>>Sparkles: 32

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16192 (isolation #757) » Wed Aug 01, 2018 8:09 am

Post by Agent Sparkles »

Also, should Accelerant have a limit? It gets more powerful every round.
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16195 (isolation #758) » Wed Aug 01, 2018 8:17 am

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (157) = 157
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16196 (isolation #759) » Wed Aug 01, 2018 8:19 am

Post by Agent Sparkles »

Jackpot + 141

#Jumble: 0
^Irrelephant11: 231
>Sparkles: 904

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16199 (isolation #760) » Wed Aug 01, 2018 8:29 am

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (12) = 12
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16200 (isolation #761) » Wed Aug 01, 2018 8:29 am

Post by Agent Sparkles »

#Jumble: 0
^Irrelephant11: 231
+Sparkles: 1023

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16201 (isolation #762) » Wed Aug 01, 2018 8:30 am

Post by Agent Sparkles »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
UNLUCKY
:(
148:
+350
and gain a
PROTECT

149:
UNLUCKY
:(
150:
GO TO THE SCORE OF LAST PLACE

151: Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
152: Express
153: Accelerant: (Denoted by ">") Gain 3 ">" While you have this symbol, whenever you roll a die (legally), gain points equal to its die roll. After each roll lose 1 ">".
154: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
155: Portable Trick Die: Stackable, represented by "!". After any die roll (not just the initial one), you may spend 250 points and the ! to change the result by +/- 1.
156: Big Wheel - Roll a 1d20. After one "spin" you may choose to stop and claim 25x your result or respin for more points. If you go over 20 in two spins, UNLUCKY . If your first spin, or the combination of two spins, land exactly on 20, +1000 and a chance to do a "bonus spin", which if land on 1 or 3 you get a PROTECT, land on 20 gets an instant win (any other number in the bonus spin is worth nothing).
157: ROLL AGAIN, then ROLL AGAIN (again)
158: Russian Roulette: Roll a single die, the number of sides equal to the number of people currently playing. -1,000 for whoever it lands on.
159: RESET. If you did, roll 10d150. Gain the total.
160: For every 250 points you have, gain a
Critical Hit
.
161: Anti-Protect: The next time you would gain points (either through a reset, a positive space, or trying to steal/merge points) your score does not increase. These are stackable. (Represented by an '&' symbol.)
162:
+300

163: Cursed Doll: Gain a (┛◉Д◉)┛彡┻━┻ if no one has it or steal one if someone has it. When you own the symbol, if anyone rolled a prime number, earn a Critical Hit. If you rolled a composite number (not prime), you can either take +100 or pass the Cursed Doll to another player. To avoid confusion, if this square is landed via a 111 (High Roller), treat this as a + 0.
164: Wicked: A space is wicked when it's orange. If you land on a wicked space, roll a die. The space where the die landed will also become wicked. In addition, you must either choose to take -50 or the Russian Roulette.

165:
GO TO 200
. Then gain a symbol no one else currently has of your choice.
166: +25
167: Bowser Time-Roll 1d6. 1= -500, 2= EVERYONE -500, 3= Lose all your symbols, 4= EVERYONE MERGE, 5=
UNLUCKY
:( , 6=
JACKPOT!!!

168:
-200
but then gain a
#

169: Portable Trick Die (!)
170: Trade one symbol with another player if possible (excluding Lucky Start).
171: LEND 100: Give 100 to another player.
172: Builder-Change a 'Create your own space' into something of your choice. Then activate a space 2-10 that isn't a 'create your own space' that isn't the one you just made
173: Swap Roll-Revert the score and symbols of the last player who rolled to what they had before their turn. You now take the result of their turn.
174:
Equalizer
- Roll a 30d50. Everyone merges with the generated value. (Example at .)
175:
JACKPOT!!!

176: Symbol Shop 2.0-You may purchase up to 1 of each of the following for the listed price; * for -100, ♦ for -30, # for -100, ^ for -150, 3 of > for -150, ! for -200, + for -50 OR buy all for -500
177: Take the last 3 numbers in the post number you rolled the die for and multiply them together (If there is a 0 change it to a '5'). If the number is even add it to your score. If it's odd subtract it from your score.
178: Divide your score by [1d5], then multiply it by [1d3].
179: Convert all your symbols into 2 Accelerants for each symbol.
180:
Anti-Cripple:
As long as you have this roll 1d<current dice size - 100>, add 100, and use the result as your roll. This is lost if you are at or go below 0. This symbol is represented by §. Cripples and Anti-Cripples remove each other.
181: Night Bonus-If it is between 6PM and 6AM in your timezone when your die is rolled, gain
+300
. Otherwise, lose
-300

182: Multiple the digits of your current score and add the total to your score.
183: Roll again, but apply the effects one above and one below in addition to the normal effect, wrapping around if needed. (Application order is -1#, #, +1#)
184: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one.
185: Erase all of your symbols, and all of another player symbols (except club and diamond). Both of you gain a ♥. Any time either of your scores move, the other player's score moves in the same direction, at 50% distance. Only two players can have ♥'s at a time. If either of you gains any symbol, you both lose your hearts.
186: +150, then change this number by (1d100)-50. This cannot cause the number to be higher/lower than +/-500.
187: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

188: The player(s) with the lowest score flip their score to positive. If they already are positive they get +300 instead
189: Mellow Yellow: Gain 2 random yellow symbols.
190:
GO TO X
(where X is 10 times 1d100)
191: Gain a Ø. The next Russian Roulette that is done you are not factored in. After this occurs, lose one Ø. -177 now
192:
EVERYONE UNLUCKY :(

193: Day of the Week Special-Gain or lose depending on Day of the week when die is rolled (Monday
-352
, Tuesday +35, Wednesday MERGE, Thursday
+236
, Friday gain a + and a Ø, Saturday +300, Sunday EVERYONE +2)
194:
-450

195: Gain a ¥ (Faulty Protect). The next time you lose points, roll 1d4. 1 protects as usual, 2 only protects half of the loss, 3 causes a Critical Hit, and 4 causes twice the loss.
196: Gain a ¥and a Ø. Lower Jackpot by 100.
197: Gain a Narrow Guard (/). This protects a negative effect that only affects you.
198: EVERYONE RESET except for you
199: +99 for every 9 in all players' scores, or +199 if no player has a 9 in their score. Change the Jackpot so the last two digits are 99.
200: Roll 1d100. If you get a negative space gain a
PROTECT
instead.
201: Gain a ♠️. While you have the ♠️, you can decide every turn whether you want to do a Jack roll (normal), Queen roll (only the first 100 spaces), or a King roll (all other spaces). You can choose at any point during your turn to sell this symbol for 4d10 points. Gaining this symbol does not cause you to lose your ♥.
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16204 (isolation #763) » Wed Aug 01, 2018 8:49 am

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (58) = 58
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16205 (isolation #764) » Wed Aug 01, 2018 8:50 am

Post by Agent Sparkles »

Original Roll String: 1d20
1 20-Sided Dice: (12) = 12
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16206 (isolation #765) » Wed Aug 01, 2018 8:52 am

Post by Agent Sparkles »

I'll take it

#Jumble: 0
^Irrelephant11: 231
+Sparkles: 1248
%Mallowgeno: 0

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16210 (isolation #766) » Wed Aug 01, 2018 8:54 am

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (48) = 48
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16211 (isolation #767) » Wed Aug 01, 2018 8:55 am

Post by Agent Sparkles »

#Jumble: 0
^Irrelephant11: 231
+Sparkles: 1278
%Mallowgeno: 670

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16221 (isolation #768) » Wed Aug 01, 2018 12:27 pm

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (19) = 19
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16222 (isolation #769) » Wed Aug 01, 2018 12:45 pm

Post by Agent Sparkles »

Activate Exile, Jumble and I are protected

Jumble: 10
^Irrelephant11: -300
Sparkles: 1278
%Mallowgeno: -300
JerryArr: -300

Jackpot: 500

Change 6 to "Roll a 1d6. 1 is Unlucky, 2 is Critical Hit, 3 is Faulty Protect, 4 is Super Protect, 5 is
+300
, and 6 is Jackpot.

(Sorry about the wait, got interrupted)
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16226 (isolation #770) » Wed Aug 01, 2018 2:24 pm

Post by Agent Sparkles »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Roll a 1d6. 1 is Unlucky, 2 is Critical Hit, 3 is Faulty Protect, 4 is Super Protect, 5 is +300, and 6 is Jackpot.
7: Create your own space
8: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
9: Stampede! Elephants stomp everyone's score down to half (including negative scores)
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
UNLUCKY
:(
148:
+350
and gain a
PROTECT

149:
UNLUCKY
:(
150:
GO TO THE SCORE OF LAST PLACE

151: Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
152: Express
153: Accelerant: (Denoted by ">") Gain 3 ">" While you have this symbol, whenever you roll a die (legally), gain points equal to its die roll. After each roll lose 1 ">".
154: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
155: Portable Trick Die: Stackable, represented by "!". After any die roll (not just the initial one), you may spend 250 points and the ! to change the result by +/- 1.
156: Big Wheel - Roll a 1d20. After one "spin" you may choose to stop and claim 25x your result or respin for more points. If you go over 20 in two spins, UNLUCKY . If your first spin, or the combination of two spins, land exactly on 20, +1000 and a chance to do a "bonus spin", which if land on 1 or 3 you get a PROTECT, land on 20 gets an instant win (any other number in the bonus spin is worth nothing).
157: ROLL AGAIN, then ROLL AGAIN (again)
158: Russian Roulette: Roll a single die, the number of sides equal to the number of people currently playing. -1,000 for whoever it lands on.
159: RESET. If you did, roll 10d150. Gain the total.
160: For every 250 points you have, gain a
Critical Hit
.
161: Anti-Protect: The next time you would gain points (either through a reset, a positive space, or trying to steal/merge points) your score does not increase. These are stackable. (Represented by an '&' symbol.)
162:
+300

163: Cursed Doll: Gain a (┛◉Д◉)┛彡┻━┻ if no one has it or steal one if someone has it. When you own the symbol, if anyone rolled a prime number, earn a Critical Hit. If you rolled a composite number (not prime), you can either take +100 or pass the Cursed Doll to another player. To avoid confusion, if this square is landed via a 111 (High Roller), treat this as a + 0.
164: Wicked: A space is wicked when it's orange. If you land on a wicked space, roll a die. The space where the die landed will also become wicked. In addition, you must either choose to take -50 or the Russian Roulette.

165:
GO TO 200
. Then gain a symbol no one else currently has of your choice.
166: +25
167: Bowser Time-Roll 1d6. 1= -500, 2= EVERYONE -500, 3= Lose all your symbols, 4= EVERYONE MERGE, 5=
UNLUCKY
:( , 6=
JACKPOT!!!

168:
-200
but then gain a
#

169: Portable Trick Die (!)
170: Trade one symbol with another player if possible (excluding Lucky Start).
171: LEND 100: Give 100 to another player.
172: Builder-Change a 'Create your own space' into something of your choice. Then activate a space 2-10 that isn't a 'create your own space' that isn't the one you just made
173: Swap Roll-Revert the score and symbols of the last player who rolled to what they had before their turn. You now take the result of their turn.
174:
Equalizer
- Roll a 30d50. Everyone merges with the generated value. (Example at .)
175:
JACKPOT!!!

176: Symbol Shop 2.0-You may purchase up to 1 of each of the following for the listed price; * for -100, ♦ for -30, # for -100, ^ for -150, 3 of > for -150, ! for -200, + for -50 OR buy all for -500
177: Take the last 3 numbers in the post number you rolled the die for and multiply them together (If there is a 0 change it to a '5'). If the number is even add it to your score. If it's odd subtract it from your score.
178: Divide your score by [1d5], then multiply it by [1d3].
179: Convert all your symbols into 2 Accelerants for each symbol.
180:
Anti-Cripple:
As long as you have this roll 1d<current dice size - 100>, add 100, and use the result as your roll. This is lost if you are at or go below 0. This symbol is represented by §. Cripples and Anti-Cripples remove each other.
181: Night Bonus-If it is between 6PM and 6AM in your timezone when your die is rolled, gain
+300
. Otherwise, lose
-300

182: Multiple the digits of your current score and add the total to your score.
183: Roll again, but apply the effects one above and one below in addition to the normal effect, wrapping around if needed. (Application order is -1#, #, +1#)
184: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one.
185: Erase all of your symbols, and all of another player symbols (except club and diamond). Both of you gain a ♥. Any time either of your scores move, the other player's score moves in the same direction, at 50% distance. Only two players can have ♥'s at a time. If either of you gains any symbol, you both lose your hearts.
186: +150, then change this number by (1d100)-50. This cannot cause the number to be higher/lower than +/-500.
187: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

188: The player(s) with the lowest score flip their score to positive. If they already are positive they get +300 instead
189: Mellow Yellow: Gain 2 random yellow symbols.
190:
GO TO X
(where X is 10 times 1d100)
191: Gain a Ø. The next Russian Roulette that is done you are not factored in. After this occurs, lose one Ø. -177 now
192:
EVERYONE UNLUCKY :(

193: Day of the Week Special-Gain or lose depending on Day of the week when die is rolled (Monday
-352
, Tuesday +35, Wednesday MERGE, Thursday
+236
, Friday gain a + and a Ø, Saturday +300, Sunday EVERYONE +2)
194:
-450

195: Gain a ¥ (Faulty Protect). The next time you lose points, roll 1d4. 1 protects as usual, 2 only protects half of the loss, 3 causes a Critical Hit, and 4 causes twice the loss.
196: Gain a ¥and a Ø. Lower Jackpot by 100.
197: Gain a Narrow Guard (/). This protects a negative effect that only affects you.
198: EVERYONE RESET except for you
199: +99 for every 9 in all players' scores, or +199 if no player has a 9 in their score. Change the Jackpot so the last two digits are 99.
200: Roll 1d100. If you get a negative space gain a
PROTECT
instead.
201: Gain a ♠️. While you have the ♠️, you can decide every turn whether you want to do a Jack roll (normal), Queen roll (only the first 100 spaces), or a King roll (all other spaces). You can choose at any point during your turn to sell this symbol for 4d10 points. Gaining this symbol does not cause you to lose your ♥.
Last edited by mallowgeno on Wed Aug 01, 2018 5:10 pm, edited 2 times in total.
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16227 (isolation #771) » Wed Aug 01, 2018 2:25 pm

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (142) = 142
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16228 (isolation #772) » Wed Aug 01, 2018 2:25 pm

Post by Agent Sparkles »

Jumble: -30
^Irrelephant11: -300
Sparkles: 1378
%Mallowgeno: -300
JerryArr: -300

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16233 (isolation #773) » Wed Aug 01, 2018 4:09 pm

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (188) = 188
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16234 (isolation #774) » Wed Aug 01, 2018 4:09 pm

Post by Agent Sparkles »

Jumble: -30
^Irrelephant11: -300
!Sparkles: 1378
%Mallowgeno: -300
JerryArr: -115
Ircher: 0

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16237 (isolation #775) » Wed Aug 01, 2018 4:30 pm

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (54) = 54
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16238 (isolation #776) » Wed Aug 01, 2018 4:31 pm

Post by Agent Sparkles »

Jumble: -30
^Irrelephant11: -300
!Sparkles: 1178
%Mallowgeno: -300
JerryArr: 88
Ircher: 0

Jackpot: 300
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16241 (isolation #777) » Wed Aug 01, 2018 5:25 pm

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (33) = 33
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16242 (isolation #778) » Wed Aug 01, 2018 5:27 pm

Post by Agent Sparkles »

Jumble: -30
^Irrelephant11: -300
!Sparkles: 1331
%Mallowgeno: 300
JerryArr: 88
Ircher: 0

Jackpot: 531
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16254 (isolation #779) » Thu Aug 02, 2018 4:45 am

Post by Agent Sparkles »

A super swingy one, but yeah.

Original Roll String: 1d201
1 201-Sided Dice: (136) = 136
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16255 (isolation #780) » Thu Aug 02, 2018 4:47 am

Post by Agent Sparkles »

Jumble: -30
♣Irrelephant11: -300
!Sparkles: 1401
%Mallowgeno: 903
JerryArr: 88
Ircher: 0

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16258 (isolation #781) » Thu Aug 02, 2018 4:52 am

Post by Agent Sparkles »

Come on....

Original Roll String: 1d201
1 201-Sided Dice: (104) = 104
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16259 (isolation #782) » Thu Aug 02, 2018 4:58 am

Post by Agent Sparkles »

Giving everyone an Accelerant :twisted:

>Jumble: -240
>♣Irrelephant11: -300
>!Sparkles: 1401
>%Mallowgeno: 903
>JerryArr: 88
>Ircher: 0

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16262 (isolation #783) » Thu Aug 02, 2018 6:01 am

Post by Agent Sparkles »

Original Roll String: 1d201
1 201-Sided Dice: (52) = 52
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16263 (isolation #784) » Thu Aug 02, 2018 6:02 am

Post by Agent Sparkles »

And that's game.

>Jumble: -240
♣Irrelephant11: 73
!Sparkles: 1524

>%Mallowgeno: 903
>JerryArr: 88
>Ircher: 0

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16264 (isolation #785) » Thu Aug 02, 2018 6:07 am

Post by Agent Sparkles »

202: Item Wheel: Gain 1 of the item currently listed here, then change it to the next one down on the Symbol Glossary. This does not reset at the end of a round. (Currently:
PROTECT
)
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16265 (isolation #786) » Thu Aug 02, 2018 6:10 am

Post by Agent Sparkles »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
UNLUCKY
:(
148:
+350
and gain a
PROTECT

149:
UNLUCKY
:(
150:
GO TO THE SCORE OF LAST PLACE

151: Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
152: Express
153: Accelerant: (Denoted by ">") Gain 3 ">" While you have this symbol, whenever you roll a die (legally), gain points equal to its die roll. After each roll lose 1 ">".
154: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
155: Portable Trick Die: Stackable, represented by "!". After any die roll (not just the initial one), you may spend 250 points and the ! to change the result by +/- 1.
156: Big Wheel - Roll a 1d20. After one "spin" you may choose to stop and claim 25x your result or respin for more points. If you go over 20 in two spins, UNLUCKY . If your first spin, or the combination of two spins, land exactly on 20, +1000 and a chance to do a "bonus spin", which if land on 1 or 3 you get a PROTECT, land on 20 gets an instant win (any other number in the bonus spin is worth nothing).
157: ROLL AGAIN, then ROLL AGAIN (again)
158: Russian Roulette: Roll a single die, the number of sides equal to the number of people currently playing. -1,000 for whoever it lands on.
159: RESET. If you did, roll 10d150. Gain the total.
160: For every 250 points you have, gain a
Critical Hit
.
161: Anti-Protect: The next time you would gain points (either through a reset, a positive space, or trying to steal/merge points) your score does not increase. These are stackable. (Represented by an '&' symbol.)
162:
+300

163: Cursed Doll: Gain a (┛◉Д◉)┛彡┻━┻ if no one has it or steal one if someone has it. When you own the symbol, if anyone rolled a prime number, earn a Critical Hit. If you rolled a composite number (not prime), you can either take +100 or pass the Cursed Doll to another player. To avoid confusion, if this square is landed via a 111 (High Roller), treat this as a + 0.
164: Wicked: A space is wicked when it's orange. If you land on a wicked space, roll a die. The space where the die landed will also become wicked. In addition, you must either choose to take -50 or the Russian Roulette.

165:
GO TO 200
. Then gain a symbol no one else currently has of your choice.
166: +25
167: Bowser Time-Roll 1d6. 1= -500, 2= EVERYONE -500, 3= Lose all your symbols, 4= EVERYONE MERGE, 5=
UNLUCKY
:( , 6=
JACKPOT!!!

168:
-200
but then gain a
#

169: Portable Trick Die (!)
170: Trade one symbol with another player if possible (excluding Lucky Start).
171: LEND 100: Give 100 to another player.
172: Builder-Change a 'Create your own space' into something of your choice. Then activate a space 2-10 that isn't a 'create your own space' that isn't the one you just made
173: Swap Roll-Revert the score and symbols of the last player who rolled to what they had before their turn. You now take the result of their turn.
174:
Equalizer
- Roll a 30d50. Everyone merges with the generated value. (Example at .)
175:
JACKPOT!!!

176: Symbol Shop 2.0-You may purchase up to 1 of each of the following for the listed price; * for -100, ♦ for -30, # for -100, ^ for -150, 3 of > for -150, ! for -200, + for -50 OR buy all for -500
177: Take the last 3 numbers in the post number you rolled the die for and multiply them together (If there is a 0 change it to a '5'). If the number is even add it to your score. If it's odd subtract it from your score.
178: Divide your score by [1d5], then multiply it by [1d3].
179: Convert all your symbols into 2 Accelerants for each symbol.
180:
Anti-Cripple:
As long as you have this roll 1d<current dice size - 100>, add 100, and use the result as your roll. This is lost if you are at or go below 0. This symbol is represented by §. Cripples and Anti-Cripples remove each other.
181: Night Bonus-If it is between 6PM and 6AM in your timezone when your die is rolled, gain
+300
. Otherwise, lose
-300

182: Multiple the digits of your current score and add the total to your score.
183: Roll again, but apply the effects one above and one below in addition to the normal effect, wrapping around if needed. (Application order is -1#, #, +1#)
184: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one.
185: Erase all of your symbols, and all of another player symbols (except club and diamond). Both of you gain a ♥. Any time either of your scores move, the other player's score moves in the same direction, at 50% distance. Only two players can have ♥'s at a time. If either of you gains any symbol, you both lose your hearts.
186: +158, then change this number by (1d100)-50. This cannot cause the number to be higher/lower than +/-500.
187: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

188: The player(s) with the lowest score flip their score to positive. If they already are positive they get +300 instead
189: Mellow Yellow: Gain 2 random yellow symbols.
190:
GO TO X
(where X is 10 times 1d100)
191: Gain a Ø. The next Russian Roulette that is done you are not factored in. After this occurs, lose one Ø. -177 now
192:
EVERYONE UNLUCKY :(

193: Day of the Week Special-Gain or lose depending on Day of the week when die is rolled (Monday
-352
, Tuesday +35, Wednesday MERGE, Thursday
+236
, Friday gain a + and a Ø, Saturday +300, Sunday EVERYONE +2)
194:
-450

195: Gain a ¥ (Faulty Protect). The next time you lose points, roll 1d4. 1 protects as usual, 2 only protects half of the loss, 3 causes a Critical Hit, and 4 causes twice the loss.
196: Gain a ¥and a Ø. Lower Jackpot by 100.
197: Gain a Narrow Guard (/). This protects a negative effect that only affects you.
198: EVERYONE RESET except for you
199: +99 for every 9 in all players' scores, or +199 if no player has a 9 in their score. Change the Jackpot so the last two digits are 99.
200: Roll 1d100. If you get a negative space gain a
PROTECT
instead.
201: Gain a ♠️. While you have the ♠️, you can decide every turn whether you want to do a Jack roll (normal), Queen roll (only the first 100 spaces), or a King roll (all other spaces). You can choose at any point during your turn to sell this symbol for 4d10 points. Gaining this symbol does not cause you to lose your ♥.
202: Item Wheel: Gain 1 of the item currently listed here, then change it to the next one down on the Symbol Glossary. This does not reset at the end of a round. (Currently:
PROTECT
)
Last edited by Agent Sparkles on Thu Aug 02, 2018 6:13 am, edited 1 time in total.
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16266 (isolation #787) » Thu Aug 02, 2018 6:11 am

Post by Agent Sparkles »

Original Roll String: 1d202
1 202-Sided Dice: (61) = 61
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16267 (isolation #788) » Thu Aug 02, 2018 6:13 am

Post by Agent Sparkles »

**Irrelephant11: 500
Sparkles: 150

Original Roll String: 1d100-50
1 100-Sided Dice: (56)-50 = 6
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16268 (isolation #789) » Thu Aug 02, 2018 6:14 am

Post by Agent Sparkles »

186 is now +158
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16272 (isolation #790) » Thu Aug 02, 2018 6:21 am

Post by Agent Sparkles »

Original Roll String: 1d202
1 202-Sided Dice: (188) = 188
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16273 (isolation #791) » Thu Aug 02, 2018 6:23 am

Post by Agent Sparkles »

**Irrelephant11: 600
Sparkles: 650

Jackpot: 500

Remember to use a d202 elephant
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16279 (isolation #792) » Thu Aug 02, 2018 7:05 am

Post by Agent Sparkles »

Original Roll String: 1d202
1 202-Sided Dice: (129) = 129
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16280 (isolation #793) » Thu Aug 02, 2018 7:06 am

Post by Agent Sparkles »

Original Roll String: 5d202
5 202-Sided Dice: (103, 40, 90, 136, 20) = 389
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16281 (isolation #794) » Thu Aug 02, 2018 7:15 am

Post by Agent Sparkles »

Going with this order:

193: Green +236
27: +30
90: +20
182: Multiply the digits of your score then add the total
3: Create your own space

Result:

**Irrelephant11: 740
Sparkles: 382
Mallow: 240

Jackpot: 736

3 becomes
Wicked
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16286 (isolation #795) » Thu Aug 02, 2018 7:49 am

Post by Agent Sparkles »

Ohsnap

Original Roll String: 1d202
1 202-Sided Dice: (57) = 57
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16288 (isolation #796) » Thu Aug 02, 2018 7:51 am

Post by Agent Sparkles »

Wow rip

Taking the -50

Original Roll String: 1d202
1 202-Sided Dice: (54) = 54
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16289 (isolation #797) » Thu Aug 02, 2018 7:52 am

Post by Agent Sparkles »

34 is now wicked

**Irrelephant11: 1480
Sparkles: 332
Mallow: 340

Jackpot: 736
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16305 (isolation #798) » Thu Aug 02, 2018 9:45 am

Post by Agent Sparkles »

That's clever, I never made the connection

Original Roll String: 1d203
1 203-Sided Dice: (203) = 203
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
User avatar
Agent Sparkles
Agent Sparkles
Goon
User avatar
User avatar
Agent Sparkles
Goon
Goon
Posts: 470
Joined: December 24, 2016
Location: Everywhere

Post Post #16306 (isolation #799) » Thu Aug 02, 2018 9:48 am

Post by Agent Sparkles »

Lovering Mallow

Irrelephant11: 400
♥Mallow: 250
♥Sparkles: 0

Jackpot: 300
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant

Return to “Sens-O-Tape Archive”