For completed/abandoned Mish Mash Games.
Mizzytastic
Mizzytastic they/them
Mafia Scum
Mizzytastic they/them
Mafia Scum Mafia Scum
Posts: 1442 Joined: April 26, 2016
Pronoun: they/them
Location: Stonehenge
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Post #0 (isolation #0 ) » Sun Oct 11, 2020 1:55 am
Post
by Mizzytastic » Sun Oct 11, 2020 1:55 am
Cosmic Encounter
A game of galactic diplomacy and domination
Cosmic Enounter is a game of strategy and deal making on a galactic scale. Unique Alien races with potent powers battle it out to be the first to 5 foreign colonies. You will make alliances, negotiate deals, fight over planets, use mysterious artifact (cards). But there is a catch, the universe is a fickle place and you don't control your destiny - who you encounter each turn will be random.
I will be running the base game as it's what I have a physical copy of. Please be aware that the game can flow very smoothly when no one interferes but players do have chances to interfere throughout their opponents turns. A previous game ran on the site went for about 3 months so be prepared for that sort of commitment.
Players
Replacements/Next Haschel Cedricson
Silverclaw
Aliens is the Shadow who removes others' ships
is the Warpish who adds ships in warp to total
is the Chosen who takes new encounter card
is the Miser who gets second hand
is the Parasite who joins alliance at will
Spoiler: Full Alien Abilities
Shadow Removes others' ships
You have the power to Execute.
You your power to send one enemy ship from any colony to the warp whenever a destiny card other than your colour is drawn. You must choose a ship of the player the destiny card corresponds to, but if it is wild you can choose any player, not only the one the offense chooses.
Use this power as any player, when the destiny card is revealed in the destiny phase.
Warpish Adds ships in warp to total
You have the power of Necromancy.
You your power to add 1 to your sides strength for each ship in the warp.
Use this power as a main player, after you reveal an attack card during the reveal phase.
Chosen Takes new encounter card
You have the power of Divine Intervention.
You this power to draw three cards from the cosmic deck. You may choose an encounter card from the 3 and discard the rest. You may replaces your encounter card with the chosen one, discarding the previous one. If both the new and the old encounter cards are attack cards you may choose to add them together or replace the old card.
Use this power as a main player, after revealing encounter cards in the reveal phase.
Miser Gets second hand
Game Start
: You are dealt 2 8-card hands. Choose one to be your hand and one to be your hoard.
You have the power to Hoard.
You this power to use a card from your hoard instead of your hand any time you would play a card.
Other players cannot look at or draw from your hoard. If there are no encounter cards left in your hoard, you may reveal it, discard it, and draw a new 8 card hoard.
Parasite Joins alliance at will
You have the power to Infest.
Unless another effect prevents alliances, you this power to ally with another player whether they invite you or not.
Use this power as not a main player, during the alliance phase.
Combat Target
:
Offense's forces
:
Defense's forces
:
Offense's card
:
Defense's card
:
Spoiler: Destiny deck discard
Yellow
Yellow
Purple
Yellow
Purple
Blue
Wild
Red
Least Ships in Warp
Green
Red
Green
Most Cards in hand[/area]
Spoiler: Public Flare cards + locations
In
's hand:
Fido Flare If you are not the Fido
, force your opponent to take the top card of the discard pile and add it to their hand, then draw a card from the cosmic deck.
Use this card as a main player, before encounter cards are chosen in the planning phase.
If you are the Fido
, you may collect all the encounter cards discarded from the encounter and use your power for each of them one by one.
Use this card as any player, after encounter cards are discarded in the resolution phase.
Warpish Flare If you are not the Warpish
, add 1 to your sides total for each ship you have in the warp.
Use this card as a main player, after you reveal encounter cards in the reveal phase.
If you are the Warpish
, force your opponent to subtract 1 from their sides strength for each ship they have in the warp.
Use this card as a main player, after you reveal encounter cards in the reveal phase.
In the discard pile:
Tripler Flare If you are not the Tripler
, you may divide your opponents attack card by 3, rounding up, before other modifers are applied.
Use ths card as a main player, after your opponent reveals an attack card of 15 or greater in the reveal phase.
If you are the Tripler
, you triple attack cards of 13 or less.
Use this card as a main player, when you reveal an attack card in the reveal phase.
Reincarnator Flare If you are not the Reincarnator
, you may give this card to any player other than the Reincarnator who has lost an encounter or failed to make a deal. They immediately discard their Alien card and draw a new one that is allowed in the current setup and with no game setup effects.
Use ths card as any player, after a player other than the Reincarnator fails to make a deal or loses an encounter, in the resolution phase.
If you are the Reincarnator
, you do not need to reincarnate.
Use this card as a main player after failing to make a deal, or a main player or ally after losing an encounter, in the resolution phase.
Encounter 1 | T-Bone
Encounter 2 | xofelf
Encounter 3 | the worst
Encounter 4 | the worst
Encounter 5 | Allomancer
Encounter 6 | Allomancer
Encounter 7 | Farren
Encounter 8 | Farren
Last edited by Mizzytastic on Mon Nov 23, 2020 6:15 am, edited 56 times in total.
Mizzytastic
Mizzytastic they/them
Mafia Scum
Mizzytastic they/them
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Posts: 1442 Joined: April 26, 2016
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Location: Stonehenge
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Post #1 (isolation #1 ) » Sun Oct 11, 2020 1:56 am
Post
by Mizzytastic » Sun Oct 11, 2020 1:56 am
Rules blatantly ripped off inspired by Korina's from various Mafia and Mish Mash games. I like his formatting and have no shame.
Follow the spirit of the rules, not just the letter, and I reserve the right to change them at any time.
CONTENT RULES Follow the site rules .
Keep it civil
#8000FF
is my colour. Don't use it.
Don't edit your posts. If you have to make it clear what changes were made.
Don't directly quote mod communications, real or faked. You can't use my pm with your hand to prove you have it for sake of a negotiation.
Post in a style that is easy to read (no cryptography, bbcode abuse, size under 75, etc).
You can talk about this game elsewhere but if you are dealing, either officially (a Negotiation) or unofficially do it in the main thread.
Play to your win condition everyone, that's where the fun of the game is.
DEADLINES, ACTIVITY and V/LA Players will have 48 hours to respond to a game phase on their turn. When players take an action 24 hours will be added to give other players chance to respond. I will reduce this to 24/24 if people feel the game is going too slow
If you miss a deadline on your turn you will be prodded and have 24 hours before I start looking for a replacement.
If you miss a deadline on an opponents turn it will be read as passing with no interference.
An official Negotiation will have 24 hours to be resolved before it counts as being unsuccessful.
You can go V/LA in thread of via PM. The clock will be 72/24 while you are V/LA.
If you are going to be V/LA for game actions feel free to PM me clear instructions as to what actions you wish to take.
If you are going to be V/LA for an extended period of time or have no internet access, please ask for a replacement via PM instead.
GAME ACTIONS Normally I'd list how to do game actions here but there are a lot of different ones, so I don't think it's worth it. Just bold
what you want to do and I'll look at more structured ways of communicating if that doesn't work.
If I think it counts, it counts. If you wanna play around with edge cases don't be disappointed if I read it the wrong way.
If I've missed something or need me to respond to something feel free to
ask me bolded
in thread or via pm.
Last edited by Mizzytastic on Sun Oct 11, 2020 2:12 am, edited 1 time in total.
Mizzytastic
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Mizzytastic they/them
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Post #2 (isolation #2 ) » Sun Oct 11, 2020 1:56 am
Post
by Mizzytastic » Sun Oct 11, 2020 1:56 am
Rulebook and useful videos You may find the following resources useful. In particular what I post here will mostly be my version of the quick reference at the back of the offical rules, along with breakdown of the decks.
Rulebook
How to play video
Longer playthrough video (50 mins but I found it good fun)
Previous game thread on this site
Set up Each player begins with 5 planets with 4 of their ships on them, and no foreign colonies.
Each player is dealt two flare cards, and the two alien cards corresponding to the two flare cards. Each player will chose an alien and the other will be discarded. Aliens are colour coded (, , ) to indicate difficulty.
The flare cards are then shuffled into the cosmic deck, plus extra flare cards at random to bring it up to 10 flare cards if there are fewer than 5 players. Each player is dealt a hand of 8 cards from the cosmic deck.
First player is chosen at random.
Game Flow Start Turn
: The current player becomes the offense
. If they have no encounter cards (attack, negotiate or morph) in their hand they may discard their hand and draw a new hand of 8.
Regroup
: The offense may retrieve one ship from the warp.
Destiny
: The offense draws a card from the destiny deck, determining who they will have an encounter with. That player becomes the defense
. The offense
and defense
are the main players
.
Launch
: The offense chooses a planet in the target system determined by the destiny card and launches between 1 and 4 ships at it from their planets.
Alliance
: First the offense and then the defense may request allies. You may request only specific players and both sides may request the same player. Once both main players have made offers the others may choose if they accept any offers. You can make unofficial deals to organise an alliance. An ally places between 1 and 4 ships helping their side.
Planning
: The offense and defense both choose an encounter card from their hand and play it face down. If at any point the defense needs to play an encounter card but doesn't have any they may play any number of cards from their hand and discard the rest, before drawing a new hand of 8 - this is most likely to happen during the Planning phase.
Reveal
: The chosen encounter cards are revealed.
Resolution
: The encounter is resolved as follows:
Attack + Attack
: The strongest side (number of ships+attack card value) wins. The losing side loses all their ships to the warp. If the offense wins, then all offensive ships including allies move into the planet, If the defense wins defensive allies get a reward of 1 card from the cosmic deck or 1 ship returned from the warp for each ship they contributed.
Attack + Negotiate
: The attack card wins. The losing side loses all their ships to the warp. The loser (but not their allies) gets compensation from the winner in the form of one random card from their hand for each ship lost. If the offense wins, then all offensive ships including allies move into the planet, If the defense wins defensive allies get a reward of 1 card from the cosmic deck or 1 ship returned from the warp for each ship they contributed.
Negotiate + Negotiate
: The main players have 24 hours to come to an agreement which can include cards from hand and/or moving ships onto planets they control. Failure to do so causes both sides to loose 3 ships to the warp.
Following resolution surviving allies are returned to their owners planets in any way they wish.
If this was the offense's first encounter, and they still have encounter cards, they may have a second encounter, starting from the Regroup phase, if they won a fight or successfully negotiated a deal.
Game End The game ends the moment any player has 5 foreign colonies. Multiple players can win.
Interference Many cards and alien abilities allow you to interfere in the proceedings. These powers will specify when they can be used and if they are mandatory or not. Many alien powers feature the keyword which are important for determining whether some cards can interfere with them. Aliens that have lost 3 of their home worlds have also lost their powers until they regain some of their home worlds.
If there is ever confusion, specific rules trump general rules and effects are resolved offense -> defense -> other players clockwise from offense.
Types of Card in the Cosmic Deck ENCOUNTER CARDS
Attack
: Attack cards have a number which is how much strength they contribute. The lowest is 0, the highest is 40 and most are in the 0-20 range.
Negotiate
: An alternative to attacking. Compensation vs an attack, or a chance to negotiate.
Morph
: Copies an opponents encounter card.
OTHER CARDS
Reinforcement
: Can be played after encounter cards are revealed to add strength to one side. Play as a main player or ally only.
Artifact
: A variety of effects with their own timings and player restrictions that allow you to interfere in the game.
Flare
: Powerful effects with the own timings and player restrictions. Each card has two effects, depending on whether or not the flare corresponds to your alien race. A flare returns to your hand after playing it unless otherwise stated. We are using a variant where you can play multiple flares per encounter
, however each individual flare can still only be played once per encounter.
Spoiler: Cosmic Deck
1* Attack 0
1* Attack 1
4* Attack 4
1* Attack 5
7* Attack 6
1* Attack 7
7* Attack 8
1* Attack 9
4* Attack 10
1* Attack 11
2* Attack 12
1* Attack 13
2* Attack 14
1* Attack 15
2* Attack 20
1* Attack 23
1* Attack 30
1* Attack 40
15* Negotiate
1* Morph
2* Reinforcement +2
3* Reinforcement +3
1* Reinforcement +5
2* Card Zap
- Negate a flare or artifact card, and that card is discard. Any player at any time
2* Cosmic Zap
- Stop any alien ing their power, includng your own. That power can't be used again this encounter. Any player at any time
1* Emotion Control
- Treat all encounter cards played as negotiation cards. The main players have 24 hours to come to a deal. Any player after encounter cards are revealed in the reveal phase.
1* Force Field
- Cancel all alliances. Any player after alliances have been agreed in the alliances phase.
1* Ionic Gas
- No compensation or defensive ally rewards are awarded for this encounter. Any player after the winner of an encounter is determined in the resolution phase.
2* Mobius Tubes
- All players return their ships from the warp to any of their colonies. As the offense in the regroup phase.
1* Plague
- Choose a player. That player loses 3 ships to the warp, and must discard one of each type of card from their hand that they can (attack, negotiate, morph, reinforcement, artifact, flare). Any player in the regroup phase.
1* Quash
- Resolve a successful negotiation as if the two players failed to come to a deal. As any player after a successful negotiation in the resolution phase.
10* Flare Cards
- The pairs of flare cards dealt to each player during set-up
Spoiler: Destiny Deck
3*Colour Cards
for each colour - Have an encounter with the player of that colour in their home system. If this is your colour you may either have an encounter with another player in your home system or draw another destiny card.
2*Wild
- Choose a player. Have an encounter with that player in their home system.
3*Special
- Choose the player with (the most cards in hand/most foreign colonies/least ships in the warp), breaking ties to the left. Have an encounter with that player in their home system.
Point it out if you think I've missed something obvious. If you are ever unsure where something comes from it's from the rulebook.
Last edited by Mizzytastic on Mon Oct 12, 2020 11:41 am, edited 6 times in total.
Mizzytastic
Mizzytastic they/them
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Mizzytastic they/them
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Posts: 1442 Joined: April 26, 2016
Pronoun: they/them
Location: Stonehenge
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Post #3 (isolation #3 ) » Sun Oct 11, 2020 1:59 am
Post
by Mizzytastic » Sun Oct 11, 2020 1:59 am
I have space for 5 players, with 3 players having /pre-ined who I will be waiting for a confirmation on. Please feel free to /in or /replace.
/in and /pre-in confirms choose a colour that hasn't been chosen.
Last edited by Mizzytastic on Sun Oct 11, 2020 8:41 am, edited 3 times in total.
Mizzytastic
Mizzytastic they/them
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Mizzytastic they/them
Mafia Scum Mafia Scum
Posts: 1442 Joined: April 26, 2016
Pronoun: they/them
Location: Stonehenge
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Post #10 (isolation #4 ) » Sun Oct 11, 2020 5:10 am
Post
by Mizzytastic » Sun Oct 11, 2020 5:10 am
I am a strong believer that area tags are underused.
Looks like everyone has signed up. Feel free to /replace to be added to the waiting list. I'll be sorting everything out in a few (2-3) hours because I will be having dinner soon and don't want to get interrupted.
Mizzytastic
Mizzytastic they/them
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Mizzytastic they/them
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Posts: 1442 Joined: April 26, 2016
Pronoun: they/them
Location: Stonehenge
Post
Post #11 (isolation #5 ) » Sun Oct 11, 2020 8:25 am
Post
by Mizzytastic » Sun Oct 11, 2020 8:25 am
Alien cards, and the corresponding flares are going out now.
5/5 Aliens have been chosen.
Mizzytastic
Mizzytastic they/them
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Mizzytastic they/them
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Posts: 1442 Joined: April 26, 2016
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Location: Stonehenge
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Post #12 (isolation #6 ) » Sun Oct 11, 2020 11:50 am
Post
by Mizzytastic » Sun Oct 11, 2020 11:50 am
I am currently sorting out formatting for the game state. This game has a decent chunk of data to show. When that is done...
I am sending out your starting hands SOON™
And to determine the starting player...
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (4) = 4
Last edited by Mizzytastic on Sun Oct 11, 2020 12:08 pm, edited 1 time in total.
Mizzytastic
Mizzytastic they/them
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Mizzytastic they/them
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Posts: 1442 Joined: April 26, 2016
Pronoun: they/them
Location: Stonehenge
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Post #16 (isolation #7 ) » Sun Oct 11, 2020 12:08 pm
Post
by Mizzytastic » Sun Oct 11, 2020 12:08 pm
Please go check out the first post to see there is anyway I can improve the way I'm laying out game state.
Also, everyones Alien is now confirmed
Aliens is the Shadow who removes others' ships
is the Warpish who adds ships in warp to total
is the Chosen who takes new encounter card
is the Miser who gets second hand
is the Parasite who joins alliance at will
Spoiler: Full Alien Abilities
Shadow Removes others' ships
You have the power to Execute.
You your power to send one enemy ship from any colony to the warp whenever a destiny card other than your colour is drawn. You must choose a ship of the player the destiny card corresponds to, but if it is wild you can choose any player, not only the one the offense chooses.
Use this power as any player, when the destiny card is revealed in the destiny phase.
Warpish Adds ships in warp to total
You have the power of Necromancy.
You your power to add 1 to your sides strength for each ship in the warp.
Use this power as a main player, after you reveal an attack card during the reveal phase.
Chosen Takes new encounter card
You have the power of Divine Intervention.
You this power to draw three cards from the cosmic deck. You may choose an encounter card from the 3 and discard the rest. You may replaces your encounter card with the chosen one, discarding the previous one. If both the new and the old encounter cards are attack cards you may choose to add them together or replace the old card.
Use this power as a main player, after revealing encounter cards in the reveal phase.
Miser Gets second hand
Game Start
: You are dealt 2 8-card hands. Choose one to be your hand and one to be your hoard.
You have the power to Hoard.
You this power to use a card from your hoard instead of your hand any time you would play a card.
Other players cannot look at or draw from your hoard. If there are no encounter cards left in your hoard, you may reveal it, discard it, and draw a new 8 card hoard.
Parasite Joins alliance at will
You have the power to Infest.
Unless another effect prevents alliances, you this power to ally with another player whether they invite you or not.
Use this power as not a main player, during the alliance phase.
Starting hands are going out now. I hope to be able to start this off tomorrow.
Also, if someone has a card in hand that may be relevant at that time would you prefer for me to pm to get confirmation if you are using it or just wait for everyone to pass?
Mizzytastic
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Posts: 1442 Joined: April 26, 2016
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Location: Stonehenge
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Post #21 (isolation #8 ) » Sun Oct 11, 2020 12:19 pm
Post
by Mizzytastic » Sun Oct 11, 2020 12:19 pm
In post 18 , Farren wrote: How many "pass" checks would we be looking at per encounter?
It'd realistically have to be everyone to avoid giving away hand data. I think directly contacting people probably makes more sense. I just wanted to make sure people didn't mind a decent amount of pm spam
Mizzytastic
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Posts: 1442 Joined: April 26, 2016
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Location: Stonehenge
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Post #24 (isolation #9 ) » Sun Oct 11, 2020 12:27 pm
Post
by Mizzytastic » Sun Oct 11, 2020 12:27 pm
Farren has given me a list of auto-uses on some cards in his hand. I find this a wonderful idea and will make sure to try and implement it for anyone who wants
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Post #28 (isolation #10 ) » Sun Oct 11, 2020 12:33 pm
Post
by Mizzytastic » Sun Oct 11, 2020 12:33 pm
If you have any cards where you can't imagine not using them on the appropriate trigger you could tell me just to do it automatically when the trigger happens.
Mizzytastic
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Posts: 1442 Joined: April 26, 2016
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Post #33 (isolation #11 ) » Sun Oct 11, 2020 12:47 pm
Post
by Mizzytastic » Sun Oct 11, 2020 12:47 pm
I have realised that I missed a card when writing out the deck and randomising. To avoid the stress of a redeal this card has been shuffled into the remaining cards in the cosmic deck.
Yeah, sorry about that, lots of hand typing long lists today.
Once I've sorted that I'm pretty sure I'm ready to start... starting to realise what I've gotten myself in for
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Post #34 (isolation #12 ) » Sun Oct 11, 2020 1:00 pm
Post
by Mizzytastic » Sun Oct 11, 2020 1:00 pm
Right, I'm gonna start the game off tomorrow. I've suddenly realised just how tired I am and am going to take that mistake as a hint to stop for now. See you all tomorrow
Mizzytastic
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Mizzytastic they/them
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Posts: 1442 Joined: April 26, 2016
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Location: Stonehenge
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Post #38 (isolation #13 ) » Sun Oct 11, 2020 11:39 pm
Post
by Mizzytastic » Sun Oct 11, 2020 11:39 pm
Game Begins | Encounter 1 | T-Bone
Here is the initial game state...
Aliens is the Shadow who removes others' ships
is the Warpish who adds ships in warp to total
is the Chosen who takes new encounter card
is the Miser who gets second hand
is the Parasite who joins alliance at will
Spoiler: Full Alien Abilities
Shadow Removes others' ships
You have the power to Execute.
You your power to send one enemy ship from any colony to the warp whenever a destiny card other than your colour is drawn. You must choose a ship of the player the destiny card corresponds to, but if it is wild you can choose any player, not only the one the offense chooses.
Use this power as any player, when the destiny card is revealed in the destiny phase.
Warpish Adds ships in warp to total
You have the power of Necromancy.
You your power to add 1 to your sides strength for each ship in the warp.
Use this power as a main player, after you reveal an attack card during the reveal phase.
Chosen Takes new encounter card
You have the power of Divine Intervention.
You this power to draw three cards from the cosmic deck. You may choose an encounter card from the 3 and discard the rest. You may replaces your encounter card with the chosen one, discarding the previous one. If both the new and the old encounter cards are attack cards you may choose to add them together or replace the old card.
Use this power as a main player, after revealing encounter cards in the reveal phase.
Miser Gets second hand
Game Start
: You are dealt 2 8-card hands. Choose one to be your hand and one to be your hoard.
You have the power to Hoard.
You this power to use a card from your hoard instead of your hand any time you would play a card.
Other players cannot look at or draw from your hoard. If there are no encounter cards left in your hoard, you may reveal it, discard it, and draw a new 8 card hoard.
Parasite Joins alliance at will
You have the power to Infest.
Unless another effect prevents alliances, you this power to ally with another player whether they invite you or not.
Use this power as not a main player, during the alliance phase.
Combat Nothing right now
Mizzytastic
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Post #39 (isolation #14 ) » Sun Oct 11, 2020 11:40 pm
Post
by Mizzytastic » Sun Oct 11, 2020 11:40 pm
T-Bone becomes the
offense
.
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Post #40 (isolation #15 ) » Sun Oct 11, 2020 11:41 pm
Post
by Mizzytastic » Sun Oct 11, 2020 11:41 pm
T-Bone would be able to return one ship from the warp to any of his colonies.
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Post #42 (isolation #16 ) » Mon Oct 12, 2020 4:35 am
Post
by Mizzytastic » Mon Oct 12, 2020 4:35 am
I'm waiting on a response.
If I pause that's what's happening. I think it's easier then working out how far I can go and jump back to someone's interference without having to backtrack other decisions
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Post #44 (isolation #17 ) » Mon Oct 12, 2020 10:11 am
Post
by Mizzytastic » Mon Oct 12, 2020 10:11 am
And onto the destiny phase...
You have drawn
. Been as you cannot have an encounter with anyone in your home system you have to discard it and draw another
You have drawn
again! Been as you cannot have an encounter with anyone in your home system you have to discard it and draw another
You have drawn
. Have an encounter with
in his home system.
@
: The Shadow's ability has been triggered twice. Choose two
ships to go to the warp
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Posts: 1442 Joined: April 26, 2016
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Post #47 (isolation #18 ) » Mon Oct 12, 2020 10:22 am
Post
by Mizzytastic » Mon Oct 12, 2020 10:22 am
It is, or at least maybe attack
@
I'm gonna need which planet you are attacking, and how many ships from which planets you are sending
Mizzytastic
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Posts: 1442 Joined: April 26, 2016
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Post #50 (isolation #19 ) » Mon Oct 12, 2020 10:27 am
Post
by Mizzytastic » Mon Oct 12, 2020 10:27 am
Here, if I need a response in pm I'll say it in pm
Mizzytastic
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Location: Stonehenge
Post
Post #53 (isolation #20 ) » Mon Oct 12, 2020 10:29 am
Post
by Mizzytastic » Mon Oct 12, 2020 10:29 am
That's 3 ships going at which planet?
Got it
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Post
Post #54 (isolation #21 ) » Mon Oct 12, 2020 10:32 am
Post
by Mizzytastic » Mon Oct 12, 2020 10:32 am
And with that we are onto Alliances
First
, then
, make any requests then people can accept or refuse
@
: Doing parasite things?
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Post
Post #66 (isolation #22 ) » Mon Oct 12, 2020 12:07 pm
Post
by Mizzytastic » Mon Oct 12, 2020 12:07 pm
is using a Cosmic Zap on the Parasite's power, preventing the alliance.
Cosmic Zap Stop any alien using their power, includng your own. That power can't be used again this encounter.
Use this card as any player at any time
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Post
Post #68 (isolation #23 ) » Mon Oct 12, 2020 12:10 pm
Post
by Mizzytastic » Mon Oct 12, 2020 12:10 pm
We are onto the planning phase.
Combat Target
:
Attacking forces
: 3 ships
Defending forces
: 4 ships
and
, please submit your encounter cards to me via pm
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Post
Post #71 (isolation #24 ) » Mon Oct 12, 2020 12:14 pm
Post
by Mizzytastic » Mon Oct 12, 2020 12:14 pm
To be clear, the Cosmic Zap came from the Miser's Hoard
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Post
Post #75 (isolation #25 ) » Mon Oct 12, 2020 12:29 pm
Post
by Mizzytastic » Mon Oct 12, 2020 12:29 pm
After planning comes the reveal
Combat Target
:
Attacking forces
: 3 ships
Defending forces
: 4 ships
Offense's card
: Attack 20
Defense's card
: Attack 8
is currently winning 23 to 12.
Last edited by Mizzytastic on Mon Oct 12, 2020 12:31 pm, edited 1 time in total.
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Post
Post #78 (isolation #26 ) » Mon Oct 12, 2020 12:33 pm
Post
by Mizzytastic » Mon Oct 12, 2020 12:33 pm
I totally didn't get the numbers wrong or anything. Ignore that edit... *wipes brow*
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Post
Post #79 (isolation #27 ) » Mon Oct 12, 2020 2:04 pm
Post
by Mizzytastic » Mon Oct 12, 2020 2:04 pm
wins, moving his ships onto the planet, and
ships to the warp. The first foreign colony is here!
Having a successful encounter,
may choose to have a second, starting from regroup.
with that I'm starting to get tired, I'll start the second encounter, update game state, and send people updated hands when I wake up tomorrow, 1-2 days per encounter feels like a good pace and doable if everyone else around at a similar time most days
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Post
Post #83 (isolation #28 ) » Tue Oct 13, 2020 1:02 am
Post
by Mizzytastic » Tue Oct 13, 2020 1:02 am
T-Bone has declined a second encounter so...
Aliens is the Shadow who removes others' ships
is the Warpish who adds ships in warp to total
is the Chosen who takes new encounter card
is the Miser who gets second hand
is the Parasite who joins alliance at will
Spoiler: Full Alien Abilities
Shadow Removes others' ships
You have the power to Execute.
You your power to send one enemy ship from any colony to the warp whenever a destiny card other than your colour is drawn. You must choose a ship of the player the destiny card corresponds to, but if it is wild you can choose any player, not only the one the offense chooses.
Use this power as any player, when the destiny card is revealed in the destiny phase.
Warpish Adds ships in warp to total
You have the power of Necromancy.
You your power to add 1 to your sides strength for each ship in the warp.
Use this power as a main player, after you reveal an attack card during the reveal phase.
Chosen Takes new encounter card
You have the power of Divine Intervention.
You this power to draw three cards from the cosmic deck. You may choose an encounter card from the 3 and discard the rest. You may replaces your encounter card with the chosen one, discarding the previous one. If both the new and the old encounter cards are attack cards you may choose to add them together or replace the old card.
Use this power as a main player, after revealing encounter cards in the reveal phase.
Miser Gets second hand
Game Start
: You are dealt 2 8-card hands. Choose one to be your hand and one to be your hoard.
You have the power to Hoard.
You this power to use a card from your hoard instead of your hand any time you would play a card.
Other players cannot look at or draw from your hoard. If there are no encounter cards left in your hoard, you may reveal it, discard it, and draw a new 8 card hoard.
Parasite Joins alliance at will
You have the power to Infest.
Unless another effect prevents alliances, you this power to ally with another player whether they invite you or not.
Use this power as not a main player, during the alliance phase.
Combat Target
:
Offense's forces
:
Defense's forces
:
Offense's card
:
Defense's card
:
Last edited by Mizzytastic on Tue Oct 13, 2020 10:07 am, edited 1 time in total.
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Post
Post #84 (isolation #29 ) » Tue Oct 13, 2020 1:03 am
Post
by Mizzytastic » Tue Oct 13, 2020 1:03 am
At the start of the turn
xofelf
is now the offense
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Post #85 (isolation #30 ) » Tue Oct 13, 2020 1:04 am
Post
by Mizzytastic » Tue Oct 13, 2020 1:04 am
could return a ship from the warp if they had any there.
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Post
Post #86 (isolation #31 ) » Tue Oct 13, 2020 1:11 am
Post
by Mizzytastic » Tue Oct 13, 2020 1:11 am
And onto the destiny phase
has drawn a
card, and is having an encounter with
Blame random.org...
@
: Pick a
ship to
execute
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Post
Post #88 (isolation #32 ) » Tue Oct 13, 2020 3:28 am
Post
by Mizzytastic » Tue Oct 13, 2020 3:28 am
Well, no one is drawing your colour for the next however many encounters so there is that
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Post
Post #91 (isolation #33 ) » Tue Oct 13, 2020 10:09 am
Post
by Mizzytastic » Tue Oct 13, 2020 10:09 am
@
: How many ships (up to 4), from which planets, to which planet in
system?
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Post
Post #95 (isolation #34 ) » Wed Oct 14, 2020 12:40 am
Post
by Mizzytastic » Wed Oct 14, 2020 12:40 am
And onto the alliances phase
First
, then
, you can ask for alliances.
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Post
Post #97 (isolation #35 ) » Wed Oct 14, 2020 12:59 am
Post
by Mizzytastic » Wed Oct 14, 2020 12:59 am
To be clear although
has asked everyone,
can still ask any of the other players as well
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Post
Post #99 (isolation #36 ) » Thu Oct 15, 2020 2:46 am
Post
by Mizzytastic » Thu Oct 15, 2020 2:46 am
Sounds like all of you can ally with either of them. Let's go!
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Post
Post #103 (isolation #37 ) » Fri Oct 16, 2020 2:07 am
Post
by Mizzytastic » Fri Oct 16, 2020 2:07 am
Combat Target
:
Offense's forces
: 4 Ships (MAIN)
, 2 Ships, 2 Ships, 3Ships
Defense's forces
: 2 Ships
Offense's card
:
Defense's card
Could
and
please submit privately which encounter cards they would like to play.
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Post
Post #104 (isolation #38 ) » Fri Oct 16, 2020 6:08 am
Post
by Mizzytastic » Fri Oct 16, 2020 6:08 am
Combat Target
:
Offense's forces
: 4 Ships (MAIN)
, 2 Ships, 2 Ships, 3Ships
Defense's forces
: 2 Ships
Offense's card
: Attack 20
(from hoard)
Defense's card
: Attack 10
Currently
is winning 22 to 21.
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Post
Post #115 (isolation #39 ) » Fri Oct 16, 2020 10:04 am
Post
by Mizzytastic » Fri Oct 16, 2020 10:04 am
All players with an option to something right now have either told me what they intend to do or have given me a signal to wait for, sorry for any delays
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Post
Post #119 (isolation #40 ) » Fri Oct 16, 2020 10:12 am
Post
by Mizzytastic » Fri Oct 16, 2020 10:12 am
and allies are currently winning 24 to 22.
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Post
Post #123 (isolation #41 ) » Fri Oct 16, 2020 10:21 am
Post
by Mizzytastic » Fri Oct 16, 2020 10:21 am
plays a
+5 Reinforcement
from his hand wins the encounter 26 to 24
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Post
Post #125 (isolation #42 ) » Fri Oct 16, 2020 10:23 am
Post
by Mizzytastic » Fri Oct 16, 2020 10:23 am
All the attacking ships are sent to the warp. As
did not have a successful encounter we will move onto
after I send out updated hands and do the game state and stuff...
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Post
Post #127 (isolation #43 ) » Fri Oct 16, 2020 10:36 am
Post
by Mizzytastic » Fri Oct 16, 2020 10:36 am
Aliens is the Shadow who removes others' ships
is the Warpish who adds ships in warp to total
is the Chosen who takes new encounter card
is the Miser who gets second hand
is the Parasite who joins alliance at will
Spoiler: Full Alien Abilities
Shadow Removes others' ships
You have the power to Execute.
You your power to send one enemy ship from any colony to the warp whenever a destiny card other than your colour is drawn. You must choose a ship of the player the destiny card corresponds to, but if it is wild you can choose any player, not only the one the offense chooses.
Use this power as any player, when the destiny card is revealed in the destiny phase.
Warpish Adds ships in warp to total
You have the power of Necromancy.
You your power to add 1 to your sides strength for each ship in the warp.
Use this power as a main player, after you reveal an attack card during the reveal phase.
Chosen Takes new encounter card
You have the power of Divine Intervention.
You this power to draw three cards from the cosmic deck. You may choose an encounter card from the 3 and discard the rest. You may replaces your encounter card with the chosen one, discarding the previous one. If both the new and the old encounter cards are attack cards you may choose to add them together or replace the old card.
Use this power as a main player, after revealing encounter cards in the reveal phase.
Miser Gets second hand
Game Start
: You are dealt 2 8-card hands. Choose one to be your hand and one to be your hoard.
You have the power to Hoard.
You this power to use a card from your hoard instead of your hand any time you would play a card.
Other players cannot look at or draw from your hoard. If there are no encounter cards left in your hoard, you may reveal it, discard it, and draw a new 8 card hoard.
Parasite Joins alliance at will
You have the power to Infest.
Unless another effect prevents alliances, you this power to ally with another player whether they invite you or not.
Use this power as not a main player, during the alliance phase.
Combat Target
:
Offense's forces
:
Defense's forces
:
Offense's card
:
Defense's card
:
Spoiler: Destiny deck discard
Yellow
Yellow
Purple
Yellow
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Post
Post #128 (isolation #44 ) » Fri Oct 16, 2020 10:37 am
Post
by Mizzytastic » Fri Oct 16, 2020 10:37 am
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Post
Post #129 (isolation #45 ) » Fri Oct 16, 2020 10:38 am
Post
by Mizzytastic » Fri Oct 16, 2020 10:38 am
may return a ship from the warp.
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Post
Post #131 (isolation #46 ) » Sun Oct 18, 2020 9:47 am
Post
by Mizzytastic » Sun Oct 18, 2020 9:47 am
is using the Mobius Tubes.
Mobius Tubes All players return their ships from the warp to any of their colonies.
Use this card as the offense in the regroup phase.
Everyone, I need you to tell me how you are returning your ships to your colonies.
Farren, following your auto-instructions you'd end up with each of your planets with 4 ships again.
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Post
Post #134 (isolation #47 ) » Sun Oct 18, 2020 9:52 am
Post
by Mizzytastic » Sun Oct 18, 2020 9:52 am
is placing his ships so there are 5 ships on each of his 4 planets.
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Post
Post #136 (isolation #48 ) » Sun Oct 18, 2020 9:55 am
Post
by Mizzytastic » Sun Oct 18, 2020 9:55 am
is returning ships so each of their planets have 4 ships.
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Post
Post #140 (isolation #49 ) » Sun Oct 18, 2020 11:33 am
Post
by Mizzytastic » Sun Oct 18, 2020 11:33 am
is using Plague on
Plague Choose a player. That player loses 3 ships to the warp, and must discard one of each type of card from their hand that they can (attack, negotiate, morph, reinforcement, artifact, flare).
Use this card as any player in the regroup phase.
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Post
Post #142 (isolation #50 ) » Sun Oct 18, 2020 12:26 pm
Post
by Mizzytastic » Sun Oct 18, 2020 12:26 pm
Card Zaps the Plague from his hoard.
Card Zap Negate a flare or artifact card, and that card is discarded.
Use this card as any player at any time
Last edited by Mizzytastic on Sun Oct 18, 2020 12:57 pm, edited 1 time in total.
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Post
Post #143 (isolation #51 ) » Sun Oct 18, 2020 12:28 pm
Post
by Mizzytastic » Sun Oct 18, 2020 12:28 pm
After an eventful regroup phase, it's onto destiny.
has drawn a
card. He may encounter
on
or draw another card.
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Post
Post #149 (isolation #52 ) » Tue Oct 20, 2020 5:04 am
Post
by Mizzytastic » Tue Oct 20, 2020 5:04 am
So, any decisions on whether you are keeping that encounter or drawing another?
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Post
Post #151 (isolation #53 ) » Tue Oct 20, 2020 11:57 am
Post
by Mizzytastic » Tue Oct 20, 2020 11:57 am
the worst
draws a
Blue
encounter card.
Could you please choose a
ship to send to the warp with your power. You will then have an encounter with
in their home system.
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Post
Post #153 (isolation #54 ) » Tue Oct 20, 2020 12:16 pm
Post
by Mizzytastic » Tue Oct 20, 2020 12:16 pm
Well you conveniently covered the launch phase for me as well so... onto alliances.
First
, then
, you may offer an alliance to any of the other players. They can then choose between any alliances that were offered.
@
: Parasiting your way onto an alliance, or gonna wait and see what is out there?
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Post
Post #164 (isolation #55 ) » Tue Oct 20, 2020 2:06 pm
Post
by Mizzytastic » Tue Oct 20, 2020 2:06 pm
And now for planning. Main players, please send me your encounter cards
Combat Target
:
Offense's forces
: 4
Purple
ships, 3
Green
ships, 2
Yellow
ships and 4
Red
ships
Defense's forces
:
Offense's card
:
Defense's card
:
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Post
Post #165 (isolation #56 ) » Tue Oct 20, 2020 2:11 pm
Post
by Mizzytastic » Tue Oct 20, 2020 2:11 pm
(I am also going to bed soon, depending on insomnia, so I can't promise further updates until later)
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Post
Post #166 (isolation #57 ) » Tue Oct 20, 2020 8:25 pm
Post
by Mizzytastic » Tue Oct 20, 2020 8:25 pm
The Warpish
their power.
Combat Target
:
Offense's forces
: 4
Purple
ships, 3
Green
ships, 2
Yellow
ships and 4
Red
ships
Defense's forces
: 3
Blue
ships + 1 ship in the warp
Offense's card
: Attack 10
Defense's card
: Attack 15
and allies are currently winning 23 to 19.
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Post
Post #167 (isolation #58 ) » Tue Oct 20, 2020 8:27 pm
Post
by Mizzytastic » Tue Oct 20, 2020 8:27 pm
the offensive alliance all move onto
, sending 3
ships to the warp.
As
's first encounter was successful, he may choose to have another.
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Post
Post #169 (isolation #59 ) » Tue Oct 20, 2020 9:21 pm
Post
by Mizzytastic » Tue Oct 20, 2020 9:21 pm
Aliens is the Shadow who removes others' ships
is the Warpish who adds ships in warp to total
is the Chosen who takes new encounter card
is the Miser who gets second hand
is the Parasite who joins alliance at will
Spoiler: Full Alien Abilities
Shadow Removes others' ships
You have the power to Execute.
You your power to send one enemy ship from any colony to the warp whenever a destiny card other than your colour is drawn. You must choose a ship of the player the destiny card corresponds to, but if it is wild you can choose any player, not only the one the offense chooses.
Use this power as any player, when the destiny card is revealed in the destiny phase.
Warpish Adds ships in warp to total
You have the power of Necromancy.
You your power to add 1 to your sides strength for each ship in the warp.
Use this power as a main player, after you reveal an attack card during the reveal phase.
Chosen Takes new encounter card
You have the power of Divine Intervention.
You this power to draw three cards from the cosmic deck. You may choose an encounter card from the 3 and discard the rest. You may replaces your encounter card with the chosen one, discarding the previous one. If both the new and the old encounter cards are attack cards you may choose to add them together or replace the old card.
Use this power as a main player, after revealing encounter cards in the reveal phase.
Miser Gets second hand
Game Start
: You are dealt 2 8-card hands. Choose one to be your hand and one to be your hoard.
You have the power to Hoard.
You this power to use a card from your hoard instead of your hand any time you would play a card.
Other players cannot look at or draw from your hoard. If there are no encounter cards left in your hoard, you may reveal it, discard it, and draw a new 8 card hoard.
Parasite Joins alliance at will
You have the power to Infest.
Unless another effect prevents alliances, you this power to ally with another player whether they invite you or not.
Use this power as not a main player, during the alliance phase.
Combat Target
:
Offense's forces
:
Defense's forces
:
Offense's card
:
Defense's card
:
Spoiler: Destiny deck discard
Yellow
Yellow
Purple
Yellow
Purple
Blue
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Post
Post #170 (isolation #60 ) » Tue Oct 20, 2020 9:30 pm
Post
by Mizzytastic » Tue Oct 20, 2020 9:30 pm
the worst
has another regroup phase.
He doesn't have any ships in the warp so...
has drawn a
Wild
destiny card. He may choose any player to have an encounter with in their home system. He may also choose any player's ship (not necessarily the same player) to send to the warp.
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