Race to 1500, Again [Round 28]

For completed/abandoned Mish Mash Games.
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Post Post #2551 (isolation #200) » Sat Oct 17, 2020 5:07 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d114
1 114-Sided Dice: (36) = 36
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Post Post #2552 (isolation #201) » Sat Oct 17, 2020 5:09 am

Post by NotAJumbleOfNumbers »

+Sirius9121: 481
♥dsjstr: 260
✔♥NotAJumbleOfNumbers: 115
vincentw: 60
*Jake The Wolfie: 0

Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Double your number and minus 300. The jackpot is now 400.
6: Roulette - Role 3d7; No matches -100, any pair +100, three of a kind +500, three 7's +777
7: Create your own space
8: Flip your score (i.e. 123 => 321); if it exceeds +/- 1000, stay at +/- 1000
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
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Post Post #2620 (isolation #202) » Mon Oct 19, 2020 3:09 am

Post by NotAJumbleOfNumbers »

you gonna make a space?
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Post Post #2623 (isolation #203) » Mon Oct 19, 2020 3:27 am

Post by NotAJumbleOfNumbers »

Space added, now start us off
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Post Post #2628 (isolation #204) » Mon Oct 19, 2020 4:02 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d115
1 115-Sided Dice: (54) = 54
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Post Post #2629 (isolation #205) » Mon Oct 19, 2020 4:03 am

Post by NotAJumbleOfNumbers »

Sirius9121: 300
dsjstr: 60
Jumble: -60

Jackpot: 500

Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
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Post Post #2636 (isolation #206) » Mon Oct 19, 2020 6:07 am

Post by NotAJumbleOfNumbers »

that's the wrong dice size, roll again
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Post Post #2647 (isolation #207) » Mon Oct 19, 2020 3:10 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d115
1 115-Sided Dice: (74) = 74
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Post Post #2648 (isolation #208) » Mon Oct 19, 2020 3:10 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 5d300
5 300-Sided Dice: (140, 56, 8, 253, 197) = 654
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Post Post #2649 (isolation #209) » Mon Oct 19, 2020 3:11 pm

Post by NotAJumbleOfNumbers »

Sirius9121: 300
vincentw: 120
Jumble: 821
♥+dsjstr: -120

Jackpot: 600
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Post Post #2679 (isolation #210) » Wed Oct 21, 2020 5:24 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d115
1 115-Sided Dice: (2) = 2
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Post Post #2680 (isolation #211) » Wed Oct 21, 2020 5:24 am

Post by NotAJumbleOfNumbers »

vincentw: 510
♥+dsjstr: 351
*Sirius9121: 575
Jumble: -19

Jackpot: 650
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Post Post #2687 (isolation #212) » Wed Oct 21, 2020 5:27 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d115
1 115-Sided Dice: (85) = 85
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Post Post #2688 (isolation #213) » Wed Oct 21, 2020 5:27 pm

Post by NotAJumbleOfNumbers »

♥+dsjstr: 658
*Sirius9121: 632
*vincentw: 340
Jumble: 0

Jackpot: 900
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Post Post #2703 (isolation #214) » Thu Oct 22, 2020 7:59 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d115
1 115-Sided Dice: (91) = 91
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Post Post #2704 (isolation #215) » Thu Oct 22, 2020 7:59 am

Post by NotAJumbleOfNumbers »

*Sirius9121: 927
♥+dsjstr: 626
*vincentw: 70
Jumble: 130

Jackpot: 700
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Post Post #2740 (isolation #216) » Fri Oct 23, 2020 5:09 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d116
1 116-Sided Dice: (74) = 74
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Post Post #2741 (isolation #217) » Fri Oct 23, 2020 5:10 pm

Post by NotAJumbleOfNumbers »

Jumble: 500
vincentw: 100
Sirius9121: -100

Jackpot: 500
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Post Post #2746 (isolation #218) » Fri Oct 23, 2020 6:04 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d116
1 116-Sided Dice: (34) = 34
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Post Post #2747 (isolation #219) » Fri Oct 23, 2020 6:05 pm

Post by NotAJumbleOfNumbers »

Jumble: 133
vincentw: 133
dsjstr: 133
Sirius9121: 133

Jackpot: 500
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Post Post #2768 (isolation #220) » Sat Oct 24, 2020 3:03 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d116
1 116-Sided Dice: (42) = 42
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Post Post #2769 (isolation #221) » Sat Oct 24, 2020 3:04 am

Post by NotAJumbleOfNumbers »

Sirius9121: 661
dsjstr: 288
Jumble: 58
vincentw: -442

Jackpot: 500
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Post Post #2883 (isolation #222) » Thu Oct 29, 2020 4:19 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d116
1 116-Sided Dice: (48) = 48
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Post Post #2884 (isolation #223) » Thu Oct 29, 2020 4:19 pm

Post by NotAJumbleOfNumbers »

H

Mist: -260
Jumble: -360
Sirius9121: -260
dsjstr: -315
vincentw: -470

Jackpot: 345
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Post Post #2903 (isolation #224) » Fri Oct 30, 2020 4:51 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d116
1 116-Sided Dice: (69) = 69
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Post Post #2904 (isolation #225) » Fri Oct 30, 2020 4:51 pm

Post by NotAJumbleOfNumbers »

Sirius9121: -347
dsjstr: -347
Jumble: 0
vincentw: -347
Mist: -347

Jackpot: 500
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Post Post #2911 (isolation #226) » Fri Oct 30, 2020 5:45 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d116
1 116-Sided Dice: (39) = 39
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Post Post #2912 (isolation #227) » Fri Oct 30, 2020 5:46 pm

Post by NotAJumbleOfNumbers »

Jumble: 10
dsjstr: -17
vincentw: -222
Sirius9121: -347
Mist: -347

Jackpot: 500
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Post Post #2940 (isolation #228) » Sat Oct 31, 2020 7:17 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d116
1 116-Sided Dice: (1) = 1
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Post Post #2941 (isolation #229) » Sat Oct 31, 2020 7:18 am

Post by NotAJumbleOfNumbers »

dsjstr: 735
Sirius9121: 600
vincentw: 175
Jumble: 1
Mist: -550

Jackpot: 400
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Post Post #4081 (isolation #230) » Tue Dec 22, 2020 2:59 am

Post by NotAJumbleOfNumbers »

Game 20 Special -
Two Rolls
. After rolling the dice, you may roll the dice again and add the dice together as your result.
However, if this results in a space above 119, you lose 200 points instead.
You may take a second roll on rerolls as well.
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Post Post #4083 (isolation #231) » Tue Dec 22, 2020 3:07 am

Post by NotAJumbleOfNumbers »

The winner rolls the start of the next game, but if they don't show up in 12 hours someone else can start.
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Post Post #4088 (isolation #232) » Tue Dec 22, 2020 3:18 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (25) = 25
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Post Post #4089 (isolation #233) » Tue Dec 22, 2020 3:19 am

Post by NotAJumbleOfNumbers »

Jumble
Original Roll String: 1d100
1 100-Sided Dice: (77) = 77

Vince
Original Roll String: 1d100
1 100-Sided Dice: (59) = 59

Sirius
Original Roll String: 1d100
1 100-Sided Dice: (84) = 84
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Post Post #4090 (isolation #234) » Tue Dec 22, 2020 3:21 am

Post by NotAJumbleOfNumbers »

Jumble: 11
Vince: 118
Sirius: 170

Jackpot: 500
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Post Post #4094 (isolation #235) » Tue Dec 22, 2020 3:23 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (13) = 13
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Post Post #4095 (isolation #236) » Tue Dec 22, 2020 3:24 am

Post by NotAJumbleOfNumbers »

7: +266 if in second (or tied for it), -50 if you aren't.
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Post Post #4100 (isolation #237) » Tue Dec 22, 2020 3:28 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (82) = 82
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Post Post #4101 (isolation #238) » Tue Dec 22, 2020 3:30 am

Post by NotAJumbleOfNumbers »

Sirius: 431
Vince: 218
Jumble: 500

Jackpot: 500

Spoiler: The Chart
1: +400
2: +100 for every symbol you have. If you have none, gain a burn.
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: +266 if in second (or tied for it), -50 if you aren't.
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (!)
Last edited by NotAJumbleOfNumbers on Tue Dec 22, 2020 3:41 am, edited 1 time in total.
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Post Post #4107 (isolation #239) » Tue Dec 22, 2020 3:35 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (39) = 39
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Post Post #4108 (isolation #240) » Tue Dec 22, 2020 3:35 am

Post by NotAJumbleOfNumbers »

haha no
Original Roll String: 1d119
1 119-Sided Dice: (21) = 21
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Post Post #4109 (isolation #241) » Tue Dec 22, 2020 3:36 am

Post by NotAJumbleOfNumbers »

Jumble: 430
Sirius: 231
Vince: 318

Jackpot: 600
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Post Post #4115 (isolation #242) » Tue Dec 22, 2020 3:40 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (9) = 9
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Post Post #4118 (isolation #243) » Tue Dec 22, 2020 3:41 am

Post by NotAJumbleOfNumbers »

2: +100 for every symbol you have. If you have none, gain a burn.
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Post Post #4123 (isolation #244) » Tue Dec 22, 2020 3:46 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (11) = 11
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Post Post #4124 (isolation #245) » Tue Dec 22, 2020 3:47 am

Post by NotAJumbleOfNumbers »

i don't feel like making another rule

Original Roll String: 1d119
1 119-Sided Dice: (78) = 78
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Post Post #4125 (isolation #246) » Tue Dec 22, 2020 3:47 am

Post by NotAJumbleOfNumbers »

Vince: 750
Jumble: 1
Sirius: -100

Jackpot: 500
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Post Post #4131 (isolation #247) » Tue Dec 22, 2020 3:55 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (76) = 76
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Post Post #4132 (isolation #248) » Tue Dec 22, 2020 3:55 am

Post by NotAJumbleOfNumbers »

Vince: 550
Sirius: 50
*Jumble: 1

Jackpot: 500
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Post Post #4136 (isolation #249) » Tue Dec 22, 2020 3:57 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (25) = 25
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Post Post #4137 (isolation #250) » Tue Dec 22, 2020 3:57 am

Post by NotAJumbleOfNumbers »

go again
Original Roll String: 1d119
1 119-Sided Dice: (69) = 69
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Post Post #4138 (isolation #251) » Tue Dec 22, 2020 3:58 am

Post by NotAJumbleOfNumbers »

Original Roll String: 3d119
3 119-Sided Dice: (37, 96, 52) = 185
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Post Post #4139 (isolation #252) » Tue Dec 22, 2020 3:59 am

Post by NotAJumbleOfNumbers »

Re-rolling all three

Original Roll String: 3d119
3 119-Sided Dice: (23, 51, 94) = 168
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Post Post #4140 (isolation #253) » Tue Dec 22, 2020 4:01 am

Post by NotAJumbleOfNumbers »

115 -> Vince, 62 -> Sirius, 81 -> Vince

Rolling for 115
Original Roll String: 3d20
3 20-Sided Dice: (11, 5, 19) = 35
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Post Post #4141 (isolation #254) » Tue Dec 22, 2020 4:03 am

Post by NotAJumbleOfNumbers »

Vince: 50
Sirius: -45
*Jumble: 1

Jackpot: 500
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Post Post #4145 (isolation #255) » Tue Dec 22, 2020 4:05 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (23) = 23
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Post Post #4146 (isolation #256) » Tue Dec 22, 2020 4:06 am

Post by NotAJumbleOfNumbers »

Go Again(tm)

Original Roll String: 1d119
1 119-Sided Dice: (69) = 69
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Post Post #4147 (isolation #257) » Tue Dec 22, 2020 4:07 am

Post by NotAJumbleOfNumbers »

fantastic, a null roll

Vince: 80
*Jumble: 1
Sirius: -45

Jackpot: 500
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Post Post #4150 (isolation #258) » Tue Dec 22, 2020 4:10 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (75) = 75
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Post Post #4151 (isolation #259) » Tue Dec 22, 2020 4:11 am

Post by NotAJumbleOfNumbers »

Vince: 80
Jumble: 1 (next roll affects me)
Sirius: 55

Jackpot: 500

Spoiler: The Chart
1: +400
2: +100 for every symbol you have. If you have none, gain a burn.
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: +266 if in second (or tied for it), -50 if you aren't.
8: Create your own space
9. +20 for every factor in your score.
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (!)
Last edited by NotAJumbleOfNumbers on Tue Dec 22, 2020 4:21 am, edited 1 time in total.
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Post Post #4156 (isolation #260) » Tue Dec 22, 2020 4:15 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (84) = 84
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Post Post #4157 (isolation #261) » Tue Dec 22, 2020 4:15 am

Post by NotAJumbleOfNumbers »

Vince: 750
Jumble: 850
Sirius: 145

Jackpot: 600
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Post Post #4160 (isolation #262) » Tue Dec 22, 2020 4:20 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (7) = 7
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Post Post #4161 (isolation #263) » Tue Dec 22, 2020 4:20 am

Post by NotAJumbleOfNumbers »

Oop
Original Roll String: 1d119
1 119-Sided Dice: (51) = 51
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Post Post #4162 (isolation #264) » Tue Dec 22, 2020 4:21 am

Post by NotAJumbleOfNumbers »

Vince: 750
Jumble: 780
Sirius: 145

Jackpot: 600
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Post Post #4170 (isolation #265) » Tue Dec 22, 2020 4:58 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (110) = 110
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Post Post #4171 (isolation #266) » Tue Dec 22, 2020 4:59 am

Post by NotAJumbleOfNumbers »

Jumble: 905
Vince: 520
Sirius: 425

Jackpot: 600
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Post Post #4174 (isolation #267) » Tue Dec 22, 2020 5:15 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (54) = 54
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Post Post #4175 (isolation #268) » Tue Dec 22, 2020 5:15 am

Post by NotAJumbleOfNumbers »

NO
Original Roll String: 1d119
1 119-Sided Dice: (75) = 75
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Post Post #4176 (isolation #269) » Tue Dec 22, 2020 5:16 am

Post by NotAJumbleOfNumbers »

Jumble: 952
Sirius: 513
Vince: 346

Jackpot: 600
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Post Post #4179 (isolation #270) » Tue Dec 22, 2020 6:17 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (70) = 70
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Post Post #4180 (isolation #271) » Tue Dec 22, 2020 6:17 am

Post by NotAJumbleOfNumbers »

Go Again(tm)
Original Roll String: 1d119
1 119-Sided Dice: (11) = 11
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Post Post #4181 (isolation #272) » Tue Dec 22, 2020 6:17 am

Post by NotAJumbleOfNumbers »

Jumble: 552
Vince: 643
Sirius: 513

Jackpot: 600
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Post Post #4187 (isolation #273) » Tue Dec 22, 2020 5:28 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (60) = 60
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Post Post #4188 (isolation #274) » Tue Dec 22, 2020 5:28 pm

Post by NotAJumbleOfNumbers »

Jumble: 663
Sirius: 513
Vince: 443
Mist: 335

Jackpot: 600
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Post Post #4191 (isolation #275) » Tue Dec 22, 2020 5:39 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (89) = 89
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Post Post #4192 (isolation #276) » Tue Dec 22, 2020 5:39 pm

Post by NotAJumbleOfNumbers »

Jumble: 683
Sirius: 513
Vince: 443
Mist: 335

Jackpot: 600
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Post Post #4196 (isolation #277) » Tue Dec 22, 2020 6:21 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (18) = 18
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Post Post #4197 (isolation #278) » Tue Dec 22, 2020 6:21 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (14) = 14
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Post Post #4198 (isolation #279) » Tue Dec 22, 2020 6:21 pm

Post by NotAJumbleOfNumbers »

Jumble: 708
Sirius: 513
Vince: 373
Mist: 335

Jackpot: 600
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Post Post #4201 (isolation #280) » Tue Dec 22, 2020 7:39 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (10) = 10
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Post Post #4202 (isolation #281) » Tue Dec 22, 2020 7:39 pm

Post by NotAJumbleOfNumbers »

again! again!
Original Roll String: 1d119
1 119-Sided Dice: (75) = 75
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Post Post #4203 (isolation #282) » Tue Dec 22, 2020 7:41 pm

Post by NotAJumbleOfNumbers »

Steal @ Sirius

Jumble: 808
Sirius: 413
Vince: 378
Mist: 335

Jackpot: 600
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Post Post #4206 (isolation #283) » Tue Dec 22, 2020 8:12 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (90) = 90
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Post Post #4207 (isolation #284) » Tue Dec 22, 2020 8:13 pm

Post by NotAJumbleOfNumbers »

roll again
Original Roll String: 1d119
1 119-Sided Dice: (117) = 117
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Post Post #4208 (isolation #285) » Tue Dec 22, 2020 8:13 pm

Post by NotAJumbleOfNumbers »

Jumble: 1048
Sirius: 653
Vince: 598
Mist: 575

Jackpot: 600
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Post Post #4211 (isolation #286) » Tue Dec 22, 2020 8:18 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (101) = 101
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Post Post #4212 (isolation #287) » Tue Dec 22, 2020 8:19 pm

Post by NotAJumbleOfNumbers »

Jumble: 1148
Sirius: 803
Vince: 698
Mist: 675

Jackpot: 600
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Post Post #4216 (isolation #288) » Tue Dec 22, 2020 8:21 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d119
1 119-Sided Dice: (6) = 6
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Post Post #4218 (isolation #289) » Tue Dec 22, 2020 8:34 pm

Post by NotAJumbleOfNumbers »

...

Jumble:
1648!

Sirius: 1403
Vince: 698
Mist: 675

Jackpot: 500

120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is
+150
and ROLL AGAIN (1x), a 5 is
+323
, a 6 is two Protects, and a 7 is
JACKPOT!!!
. If you go over 7,
UNLUCKY
.
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Post Post #4219 (isolation #290) » Tue Dec 22, 2020 8:37 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (41) = 41
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Post Post #4220 (isolation #291) » Tue Dec 22, 2020 8:38 pm

Post by NotAJumbleOfNumbers »

x2

Original Roll String: 1d120
1 120-Sided Dice: (51) = 51
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Post Post #4221 (isolation #292) » Tue Dec 22, 2020 8:38 pm

Post by NotAJumbleOfNumbers »

Jumble: -80

Jackpot: 500

ah that's more like it
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Post Post #4225 (isolation #293) » Tue Dec 22, 2020 8:43 pm

Post by NotAJumbleOfNumbers »

You used d119 instead of 120
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Post Post #4228 (isolation #294) » Tue Dec 22, 2020 8:55 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (87) = 87
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Post Post #4229 (isolation #295) » Tue Dec 22, 2020 8:56 pm

Post by NotAJumbleOfNumbers »

Vince: 200
Jumble: 220

Jackpot: 500
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Post Post #4253 (isolation #296) » Wed Dec 23, 2020 5:29 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (71) = 71
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Post Post #4254 (isolation #297) » Wed Dec 23, 2020 5:29 am

Post by NotAJumbleOfNumbers »

Vince: 702
♥*Sirius: 332
Mist: 135
Jumble: -476

Jackpot: 500
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Post Post #4257 (isolation #298) » Wed Dec 23, 2020 8:18 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (91) = 91
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Post Post #4258 (isolation #299) » Wed Dec 23, 2020 8:19 am

Post by NotAJumbleOfNumbers »

Vince: 702
♥*Sirius: 332
Mist: 135
Jumble: -651

Jackpot: 500
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Posts: 691
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Post Post #4261 (isolation #300) » Wed Dec 23, 2020 12:50 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (64) = 64
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Post Post #4262 (isolation #301) » Wed Dec 23, 2020 12:50 pm

Post by NotAJumbleOfNumbers »

Vince: 702
♥*Sirius: 332
Mist: 235
Jumble: -351

Jackpot: 600
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Post Post #4265 (isolation #302) » Wed Dec 23, 2020 5:48 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (72) = 72
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Post Post #4266 (isolation #303) » Wed Dec 23, 2020 5:49 pm

Post by NotAJumbleOfNumbers »

Vince: 702
♥!*Sirius: 332
Mist: 235
Jumble: -240

Jackpot: 600
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Post Post #4269 (isolation #304) » Wed Dec 23, 2020 6:15 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (42) = 42
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Post Post #4270 (isolation #305) » Wed Dec 23, 2020 6:16 pm

Post by NotAJumbleOfNumbers »

Vince: 702
♥!Sirius: 332
Mist: 635
Jumble: -240

Jackpot: 600
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Post Post #4275 (isolation #306) » Thu Dec 24, 2020 4:41 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (99) = 99
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Post Post #4276 (isolation #307) » Thu Dec 24, 2020 4:42 am

Post by NotAJumbleOfNumbers »

Vince: 802
Mist: 735
♥!Sirius: 457
Jumble: 90

Jackpot: 600

Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6. In your local time, if it is currently AM, +(XX:XX)/2, if it is currently PM, -(XX:XX)/2. In 12-Hour time.
7: Create your own space
8: Create your own space
9. Steal a symbol from anyone in the game. If they have a protect, then you can remove their protect but not steal anything. If no one has a symbol, buy one as normal.
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (!)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is
+150
and ROLL AGAIN (1x), a 5 is
+323
, a 6 is two Protects, and a 7 is
JACKPOT!!!
. If you go over 7,
UNLUCKY
.
Last edited by NotAJumbleOfNumbers on Thu Dec 24, 2020 1:16 pm, edited 2 times in total.
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Post Post #4281 (isolation #308) » Thu Dec 24, 2020 5:51 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (22) = 22
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Post Post #4282 (isolation #309) » Thu Dec 24, 2020 5:52 am

Post by NotAJumbleOfNumbers »

Original Roll String: 4d20
4 20-Sided Dice: (12, 6, 2, 5) = 25
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Post Post #4283 (isolation #310) » Thu Dec 24, 2020 5:52 am

Post by NotAJumbleOfNumbers »

Most pointless roll ever...

Vince: 0
Mist: 0
♥!Sirius: 0
Jumble: 0

Jackpot: 600
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Post Post #4290 (isolation #311) » Thu Dec 24, 2020 10:28 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (109) = 109
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Post Post #4291 (isolation #312) » Thu Dec 24, 2020 10:29 am

Post by NotAJumbleOfNumbers »

Vince: 300
Mist: 290
♥!Sirius: 0
Jumble: 150

Jackpot: 600
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Post Post #4294 (isolation #313) » Thu Dec 24, 2020 1:10 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (20) = 20
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Post Post #4295 (isolation #314) » Thu Dec 24, 2020 1:10 pm

Post by NotAJumbleOfNumbers »

For crying out loud...

Vince: 300
Mist: 235
♥!Sirius: 0
Jumble: -350

Jackpot: 545
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Post Post #4298 (isolation #315) » Thu Dec 24, 2020 1:17 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (57) = 57
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Post Post #4299 (isolation #316) » Thu Dec 24, 2020 1:17 pm

Post by NotAJumbleOfNumbers »

Vince: 300
Mist: 235
♥!Sirius: 0
Jumble: -450

Jackpot: 545
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Post Post #4310 (isolation #317) » Thu Dec 24, 2020 7:06 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (2) = 2
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Post Post #4311 (isolation #318) » Thu Dec 24, 2020 7:07 pm

Post by NotAJumbleOfNumbers »

WHY

Vince: 120
♥!Sirius: 119
Mist: 114
Jumble: -387
Gamma: 41

Jackpot: 545
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Post Post #4325 (isolation #319) » Fri Dec 25, 2020 1:58 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (93) = 93
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Post Post #4326 (isolation #320) » Fri Dec 25, 2020 1:59 pm

Post by NotAJumbleOfNumbers »

♥!Sirius: 219
Mist: 159
Gamma: 41
Vince: -10
Jumble: 113

Jackpot: 545
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Post Post #4350 (isolation #321) » Sun Dec 27, 2020 5:08 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (116) = 116
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Post Post #4351 (isolation #322) » Sun Dec 27, 2020 5:08 am

Post by NotAJumbleOfNumbers »

A

Mist: -356
Jumble: -856
Gamma: -356
♥!Sirius: -356
Vince: -466

Jackpot: 795

Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6. In your local time, if it is currently AM, +(XX:XX)/2, if it is currently PM, -(XX:XX)/2. In 12-Hour time.
7: Create your own space
8: +250 if you're in last place, +120 otherwise.
9. Steal a symbol from anyone in the game. If they have a protect, then you can remove their protect but not steal anything. If no one has a symbol, buy one as normal.
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (!)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is
+150
and ROLL AGAIN (1x), a 5 is
+323
, a 6 is two Protects, and a 7 is
JACKPOT!!!
. If you go over 7,
UNLUCKY
.
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Post Post #4354 (isolation #323) » Sun Dec 27, 2020 5:56 am

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (58) = 58
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Post Post #4355 (isolation #324) » Sun Dec 27, 2020 5:56 am

Post by NotAJumbleOfNumbers »

Mist: -356
Gamma: -356
♥!Sirius: -356
Vince: -566
Jumble: -161

Jackpot: 500
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Post Post #4365 (isolation #325) » Sun Dec 27, 2020 7:03 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 1d120
1 120-Sided Dice: (59) = 59
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Post Post #4366 (isolation #326) » Sun Dec 27, 2020 7:03 pm

Post by NotAJumbleOfNumbers »

Vince: 866
Mist: 144
Gamma: -356
♥!Sirius: -356
Jumble: 300

Jackpot: 500
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Post Post #4433 (isolation #327) » Mon Jan 04, 2021 7:49 am

Post by NotAJumbleOfNumbers »

In post 4432, Sirius9121 wrote:Does my Rulemaker bonus apply to the Lover?
No.
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Post Post #4448 (isolation #328) » Tue Jan 05, 2021 4:28 pm

Post by NotAJumbleOfNumbers »

someone forgot dsjstr's protect and he still should be at 836
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Post Post #4501 (isolation #329) » Thu Jan 07, 2021 3:08 am

Post by NotAJumbleOfNumbers »

I'd say the person who rolled the win gets to make 121. In this case it would be Sirius.
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Post Post #4502 (isolation #330) » Thu Jan 07, 2021 3:11 am

Post by NotAJumbleOfNumbers »

actually, I don't really feel like that's a good plan. I guess you three can all work out a rule together?

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