Race to 1500, Again [Round 28]

For completed/abandoned Mish Mash Games.
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Post Post #2857 (isolation #1000) » Wed Oct 28, 2020 10:15 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (70) = 70
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Post Post #2858 (isolation #1001) » Wed Oct 28, 2020 10:18 pm

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Spoiler:
Image
Well for me, sorry I can't help anyone else
Jumble: -44
*Mist: -259
dsjstr: -299
*vincentw: -443
Sirius9121: -444

JACKPOT: 750
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Post Post #2861 (isolation #1002) » Wed Oct 28, 2020 11:22 pm

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Original Roll String: 1d116
1 116-Sided Dice: (40) = 40
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Post Post #2862 (isolation #1003) » Wed Oct 28, 2020 11:24 pm

Post by dsjstr »

Mist: 141
vincentw: -43
dsjstr: -49
Jumble: -294
Sirius9121: -444

Jackpot: 750
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Post Post #2865 (isolation #1004) » Thu Oct 29, 2020 4:16 am

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Original Roll String: 1d116
1 116-Sided Dice: (32) = 32
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Post Post #2866 (isolation #1005) » Thu Oct 29, 2020 4:18 am

Post by dsjstr »

Mist: 141
vincentw: -43
Jumble: -294
dsjstr: -599
Sirius9121: -644

Jackpot: 500

pls gimme merge all =;-
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Post Post #2869 (isolation #1006) » Thu Oct 29, 2020 6:00 am

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Original Roll String: 1d116
1 116-Sided Dice: (99) = 99
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Post Post #2870 (isolation #1007) » Thu Oct 29, 2020 6:01 am

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Mist: 41
vincentw: -43
Jumble: -294
dsjstr: -499
Sirius9121: -644

Jackpot: 500
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Post Post #2877 (isolation #1008) » Thu Oct 29, 2020 3:31 pm

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Original Roll String: 1d116
1 116-Sided Dice: (34) = 34
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Post Post #2878 (isolation #1009) » Thu Oct 29, 2020 3:33 pm

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Mist: -260
vincentw: -260
Jumble: -260
Sirius9121: -260
dsjstr: -315

Jackpot: 445
Spoiler: The Chart
1: +400
2: Create your own space
3: Pick 3 players, then roll 3d116. From left to right, assign one die to each player.
4: Roll 4d116. If your score is divisible by 4, choose which 2 dice to do, in any order. If not, do the first and then the second.
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
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Post Post #2881 (isolation #1010) » Thu Oct 29, 2020 4:14 pm

Post by dsjstr »

I'll get a 99 for everyone to get out of this nightmare

Original Roll String: 1d116
1 116-Sided Dice: (44) = 44
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Post Post #2882 (isolation #1011) » Thu Oct 29, 2020 4:15 pm

Post by dsjstr »

I'll take a zero

Mist: -260
Jumble: -260
Sirius9121: -260
dsjstr: -315
vincentw: -470

Jackpot: 445
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Post Post #2889 (isolation #1012) » Thu Oct 29, 2020 6:33 pm

Post by dsjstr »

That was 6 rolls in a row where no one gained points and the one before that was a merge

Original Roll String: 1d116
1 116-Sided Dice: (95) = 95
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Post Post #2890 (isolation #1013) » Thu Oct 29, 2020 6:34 pm

Post by dsjstr »

okay 7

Sirius9121: -260
Mist: -330
Jumble: -360
dsjstr: -460
vincentw: -660

Jackpot: 500
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Post Post #2895 (isolation #1014) » Thu Oct 29, 2020 11:43 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (40) = 40
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Post Post #2896 (isolation #1015) » Thu Oct 29, 2020 11:44 pm

Post by dsjstr »

Sirius9121: -110
Mist: -330
dsjstr: -335
Jumble: -360
vincentw: -410

Jackpot: 500
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Post Post #2901 (isolation #1016) » Fri Oct 30, 2020 4:43 pm

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Original Roll String: 1d116
1 116-Sided Dice: (113) = 113
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Post Post #2902 (isolation #1017) » Fri Oct 30, 2020 4:44 pm

Post by dsjstr »

Sirius9121: -347
dsjstr: -347
Jumble: -347
vincentw: -347
Mist: -347

Jackpot: 500
Spoiler: The Chart
1: +400
2: Create your own space
3: Pick 3 players, then roll 3d116. From left to right, assign one die to each player.
4: Roll 4d116. If your score is divisible by 4, choose which 2 dice to do, in any order. If not, do the first and then the second.
5: Create your own space
6:
It's your Birthday!
Everyone currently playing gives you 25 points!
7: If your score is between -777 and 777, multiply it by -1. Otherwise, roll again. If you got here as a result of that roll, +777.
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
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Post Post #2905 (isolation #1018) » Fri Oct 30, 2020 5:00 pm

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Original Roll String: 1d116
1 116-Sided Dice: (2) = 2
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Post Post #2906 (isolation #1019) » Fri Oct 30, 2020 5:01 pm

Post by dsjstr »

Jumble: 0
dsjstr: -67
Sirius9121: -347
vincentw: -347
Mist: -347

Jackpot: 500
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Post Post #2909 (isolation #1020) » Fri Oct 30, 2020 5:43 pm

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Original Roll String: 1d116
1 116-Sided Dice: (10) = 10
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Post Post #2910 (isolation #1021) » Fri Oct 30, 2020 5:44 pm

Post by dsjstr »

Jumble: 0
dsjstr: -17
vincentw: -222
Sirius9121: -347
Mist: -347

Jackpot: 500
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Post Post #2913 (isolation #1022) » Fri Oct 30, 2020 6:16 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (42) = 42
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Post Post #2914 (isolation #1023) » Fri Oct 30, 2020 6:17 pm

Post by dsjstr »

dsjstr: 500
Jumble: 10
vincentw: -222
Sirius9121: -347
Mist: -347

Jackpot: 500
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Post Post #2919 (isolation #1024) » Fri Oct 30, 2020 7:04 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (59) = 59
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Post Post #2920 (isolation #1025) » Fri Oct 30, 2020 7:18 pm

Post by dsjstr »

sorry I was playing among us

Sirius9121: 750
dsjstr: 555
Jumble: 10
vincentw: 0
Mist: -347

Jackpot: 500
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Post Post #2925 (isolation #1026) » Fri Oct 30, 2020 10:33 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (96) = 96
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Post Post #2926 (isolation #1027) » Fri Oct 30, 2020 10:34 pm

Post by dsjstr »

Sirius9121: 800
dsjstr: 655
Jumble: 10
vincentw: -55
Mist: -347

Jackpot: 600
Spoiler: The Chart
1: +400
2: Create your own space
3: Pick 3 players, then roll 3d116. From left to right, assign one die to each player.
4: Roll 4d116. If your score is divisible by 4, choose which 2 dice to do, in any order. If not, do the first and then the second.
5: Create your own space
6:
It's your Birthday!
Everyone currently playing gives you 25 points!
7: If your score is between -777 and 777, multiply it by -1. Otherwise, roll again. If you got here as a result of that roll, +777.
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
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Post Post #2930 (isolation #1028) » Fri Oct 30, 2020 10:40 pm

Post by dsjstr »

wait wasn't I the 43? so I get +50
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Post Post #2934 (isolation #1029) » Sat Oct 31, 2020 12:23 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (75) = 75
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Post Post #2935 (isolation #1030) » Sat Oct 31, 2020 12:23 am

Post by dsjstr »

dsjstr: 735
Sirius9121: 600
vincentw: 225
Jumble: 0
Mist: -347

Jackpot: 400
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Post Post #2949 (isolation #1031) » Sat Oct 31, 2020 7:38 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (40) = 40
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Post Post #2950 (isolation #1032) » Sat Oct 31, 2020 7:38 pm

Post by dsjstr »

vincent: 0
dsjstr: 0
Jumble: 0
Mist: 0
Sirius: 0

Jackpot: 400
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Post Post #2953 (isolation #1033) » Sat Oct 31, 2020 9:17 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (22) = 22
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Post Post #2954 (isolation #1034) » Sat Oct 31, 2020 9:17 pm

Post by dsjstr »

The worst timing for everything

*dsjstr: 0
Jumble: 0
Mist: 0
Sirius: 0
vincentw: -55

Jackpot: 400
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Post Post #2957 (isolation #1035) » Sat Oct 31, 2020 9:45 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (67) = 67
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Post Post #2958 (isolation #1036) » Sat Oct 31, 2020 9:45 pm

Post by dsjstr »

*dsjstr: 100
Jumble: 0
Mist: 0
Sirius: 25
vincentw: -55

Jackpot: 500
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Post Post #2961 (isolation #1037) » Sat Oct 31, 2020 11:05 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (115) = 115
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Post Post #2962 (isolation #1038) » Sat Oct 31, 2020 11:05 pm

Post by dsjstr »

dsjstr: 100
Jumble: 0
Mist: 0
Sirius: -225
vincentw: -55

Jackpot: 500
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Post Post #2966 (isolation #1039) » Sun Nov 01, 2020 1:27 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (48) = 48
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Post Post #2967 (isolation #1040) » Sun Nov 01, 2020 1:28 am

Post by dsjstr »

you're welcome

dsjstr: 0
Jumble: 0
Mist: 0
Sirius: 0
vincentw: 0

Jackpot: 500
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Post Post #2974 (isolation #1041) » Sun Nov 01, 2020 4:24 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (2) = 2
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Post Post #2975 (isolation #1042) » Sun Nov 01, 2020 4:24 pm

Post by dsjstr »

vincentw: 300
dsjstr: 100
Jumble: 0
*Sirius: 0
Mist: -40

Jackpot: 600
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Post Post #2978 (isolation #1043) » Sun Nov 01, 2020 6:16 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (16) = 16
Spoiler: The Chart
1: +400
2: Create your own space
3: Pick 3 players, then roll 3d116. From left to right, assign one die to each player.
4: Roll 4d116. If your score is divisible by 4, choose which 2 dice to do, in any order. If not, do the first and then the second.
5: Create your own space
6:
It's your Birthday!
Everyone currently playing gives you 25 points!
7: If your score is between -777 and 777, multiply it by -1. Otherwise, roll again. If you got here as a result of that roll, +777.
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
[/quote]
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Post Post #2979 (isolation #1044) » Sun Nov 01, 2020 6:16 pm

Post by dsjstr »

Original Roll String: 5d300
5 300-Sided Dice: (236, 89, 82, 142, 142) = 691
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Post Post #2980 (isolation #1045) » Sun Nov 01, 2020 6:17 pm

Post by dsjstr »

dsjstr: 929
vincentw: 300
Jumble: 0
*Sirius: 0
Mist: -45

Jackpot: 600
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Post Post #2985 (isolation #1046) » Sun Nov 01, 2020 9:29 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (30) = 30
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Post Post #2986 (isolation #1047) » Sun Nov 01, 2020 9:30 pm

Post by dsjstr »

dsjstr: 215
vincentw: 215
Jumble: -400
*Sirius: -370
Mist: -445

Jackpot: 600
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Post Post #2989 (isolation #1048) » Mon Nov 02, 2020 2:44 am

Post by dsjstr »

and a few minutes ago I just remembered that I'm a year older

Original Roll String: 1d116
1 116-Sided Dice: (99) = 99
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Post Post #2990 (isolation #1049) » Mon Nov 02, 2020 2:45 am

Post by dsjstr »

vincentw: 465
Sirius: 30
dsjstr: -125
Jumble: -400
Mist: -445

Jackpot: 600
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Post Post #2993 (isolation #1050) » Mon Nov 02, 2020 3:29 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (71) = 71
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Post Post #2994 (isolation #1051) » Mon Nov 02, 2020 3:30 am

Post by dsjstr »

vincentw: 425
dsjstr: 125
Sirius: 30
Jumble: -400
Mist: -445

Jackpot: 600
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Post Post #2997 (isolation #1052) » Mon Nov 02, 2020 10:50 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (66) = 66

Almost up to 3000 posts
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Post Post #2998 (isolation #1053) » Mon Nov 02, 2020 10:51 pm

Post by dsjstr »

*vincentw: 425
dsjstr: 200
Sirius: 30
Jumble: -400
Mist: -445

Jackpot: 600
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Post Post #3002 (isolation #1054) » Tue Nov 03, 2020 8:13 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (103) = 103
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Post Post #3003 (isolation #1055) » Tue Nov 03, 2020 8:14 pm

Post by dsjstr »

*vincentw: 425
dsjstr: 195
Sirius: 30
Jumble: -400
Mist: -385

Jackpot: 600
Spoiler: The Chart
1: +400
2: Create your own space
3: Pick 3 players, then roll 3d116. From left to right, assign one die to each player.
4: Roll 4d116. If your score is divisible by 4, choose which 2 dice to do, in any order. If not, do the first and then the second.
5: Create your own space
6:
It's your Birthday!
Everyone currently playing gives you 25 points!
7: If your score is between -777 and 777, multiply it by -1. Otherwise, roll again. If you got here as a result of that roll, +777.
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
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Post Post #3006 (isolation #1056) » Tue Nov 03, 2020 10:14 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (53) = 53
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Post Post #3007 (isolation #1057) » Tue Nov 03, 2020 10:16 pm

Post by dsjstr »

*vincentw: 425
Sirius: 310
dsjstr: -5
Mist: -385
Jumble: -400

Jackpot: 400
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Post Post #3014 (isolation #1058) » Wed Nov 04, 2020 11:36 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (106) = 106
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Post Post #3015 (isolation #1059) » Wed Nov 04, 2020 11:36 am

Post by dsjstr »

Mist: 495
vincentw: 425
Sirius: 310
*dsjstr: -105
Jumble: -400

Jackpot: 400
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Post Post #3021 (isolation #1060) » Wed Nov 04, 2020 9:33 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (26) = 26
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Post Post #3022 (isolation #1061) » Wed Nov 04, 2020 9:34 pm

Post by dsjstr »

vincentw: 838
Mist: 620
Sirius: 310
dsjstr: -105
Jumble: -400

Jackpot: 400
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Post Post #3027 (isolation #1062) » Thu Nov 05, 2020 5:28 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (66) = 66
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Post Post #3028 (isolation #1063) » Thu Nov 05, 2020 5:30 pm

Post by dsjstr »

vincentw: 898
Sirius: 520
dsjstr: 440
Mist: 320
Jumble: -190

Jackpot: 400
Spoiler: The Chart
1: +400
2: Create your own space
3: Pick 3 players, then roll 3d116. From left to right, assign one die to each player.
4: Roll 4d116. If your score is divisible by 4, choose which 2 dice to do, in any order. If not, do the first and then the second.
5: Create your own space
6:
It's your Birthday!
Everyone currently playing gives you 25 points!
7: If your score is between -777 and 777, multiply it by -1. Otherwise, roll again. If you got here as a result of that roll, +777.
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
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Post Post #3031 (isolation #1064) » Thu Nov 05, 2020 7:40 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (104) = 104
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Post Post #3032 (isolation #1065) » Thu Nov 05, 2020 7:41 pm

Post by dsjstr »

vincentw: 898
dsjstr: 775
Mist: 523
Sirius: 520
Jumble: -190

Jackpot: 400
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Post Post #3035 (isolation #1066) » Fri Nov 06, 2020 6:30 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (83) = 83
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Post Post #3036 (isolation #1067) » Fri Nov 06, 2020 6:31 am

Post by dsjstr »

vincentw: 898
dsjstr: 795
Sirius: 520
Mist: 453
Jumble: -190

Jackpot: 400
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Post Post #3039 (isolation #1068) » Fri Nov 06, 2020 8:43 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (104) = 104
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Post Post #3040 (isolation #1069) » Fri Nov 06, 2020 8:45 am

Post by dsjstr »

dsjstr: 1,045
vincentw: 898
Mist: 553
Sirius: 520
Jumble: -190

Jackpot: 750
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Post Post #3049 (isolation #1070) » Sun Nov 08, 2020 10:49 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (80) = 80
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Post Post #3050 (isolation #1071) » Sun Nov 08, 2020 10:50 pm

Post by dsjstr »

dsjstr: 0
vincentw: 0
✔Mist: 0
Sirius: 0
Jumble: 0

Jackpot: 750
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Post Post #3063 (isolation #1072) » Mon Nov 09, 2020 4:00 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (46) = 46
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Post Post #3064 (isolation #1073) » Mon Nov 09, 2020 4:01 am

Post by dsjstr »

✔Mist: 380
Sirius: -289
dsjstr: -375
*vincentw: -400
Jumble: -400

Jackpot: 750
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Post Post #3077 (isolation #1074) » Tue Nov 10, 2020 1:19 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (89) = 89
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Post Post #3078 (isolation #1075) » Tue Nov 10, 2020 1:20 am

Post by dsjstr »

Sirius: -67
dsjstr: -212
*vincentw: -217
Jumble: -217
✔Mist: -717

Jackpot: 695
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Post Post #3087 (isolation #1076) » Tue Nov 10, 2020 3:27 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (49) = 49
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Post Post #3088 (isolation #1077) » Tue Nov 10, 2020 3:27 am

Post by dsjstr »

Sirius: 163
*Vince: -197
Jumble: -217
dsjstr: -272
✔Mist: -717

Jackpot: 695
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Post Post #3091 (isolation #1078) » Tue Nov 10, 2020 8:55 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (106) = 106
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Post Post #3092 (isolation #1079) » Tue Nov 10, 2020 8:57 am

Post by dsjstr »

Sirius: 163
*Vince: -72
dsjstr: -197
Jumble: -217
✔Mist: -717

Jackpot: 695
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Post Post #3097 (isolation #1080) » Wed Nov 11, 2020 12:34 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (12) = 12
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Post Post #3098 (isolation #1081) » Wed Nov 11, 2020 12:35 am

Post by dsjstr »

Sirius: -237
*Vince: -402
dsjstr: -597
Jumble: -617
✔Mist: -1,062

Jackpot: 695
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Post Post #3104 (isolation #1082) » Thu Nov 12, 2020 1:05 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (5) = 5


It would be ironic if I get a steal :3
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Post Post #3105 (isolation #1083) » Thu Nov 12, 2020 1:08 pm

Post by dsjstr »

Rule 10: Steal 300

✔Mist: 300
Vince: 28
Sirius: -237
dsjstr: -472
Jumble: -617

Jackpot: 1,195
Spoiler: The Chart
1: +400
2: Create your own space
3: Pick 3 players, then roll 3d116. From left to right, assign one die to each player.
4: Roll 4d116. If your score is divisible by 4, choose which 2 dice to do, in any order. If not, do the first and then the second.
5: Create your own space
6:
It's your Birthday!
Everyone currently playing gives you 25 points!
7: If your score is between -777 and 777, multiply it by -1. Otherwise, roll again. If you got here as a result of that roll, +777.
8: Swap balances with the one that has the balance closest to you
9: Create your own space
10: Steal 300
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
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Post Post #3108 (isolation #1084) » Thu Nov 12, 2020 3:18 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (88) = 88
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Post Post #3109 (isolation #1085) » Thu Nov 12, 2020 3:21 pm

Post by dsjstr »

Mist:
Original Roll String: 1d100
1 100-Sided Dice: (85) = 85

Vince:
Original Roll String: 1d100
1 100-Sided Dice: (42) = 42

Sirius:
Original Roll String: 1d100
1 100-Sided Dice: (7) = 7

dsjstr:
Original Roll String: 1d100
1 100-Sided Dice: (63) = 63

Jumble
Original Roll String: 1d100
1 100-Sided Dice: (27) = 27
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Post Post #3110 (isolation #1086) » Thu Nov 12, 2020 3:27 pm

Post by dsjstr »

Jumble: -136
Sirius: -152
✔Mist: -188
dsjstr: -193
Vince: -199

Jackpot: 1,195
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Post Post #3131 (isolation #1087) » Sat Nov 14, 2020 5:01 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (14) = 14
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Post Post #3132 (isolation #1088) » Sat Nov 14, 2020 5:02 am

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (30) = 30
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Post Post #3133 (isolation #1089) » Sat Nov 14, 2020 5:03 am

Post by dsjstr »

Vince: 1,209
Sirius: 1,139
✔Mist: 827
Jumble: 824
dsjstr: 767

Jackpot: 1,140
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Post Post #3136 (isolation #1090) » Sat Nov 14, 2020 4:02 pm

Post by dsjstr »

Original Roll String: 1d116
1 116-Sided Dice: (61) = 61
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Post Post #3139 (isolation #1091) » Sat Nov 14, 2020 4:03 pm

Post by dsjstr »

Sirius: 1,240
✔Mist: 928
Jumble: 925
dsjstr: 828
Vince: 806
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Post Post #3165 (isolation #1092) » Sun Nov 15, 2020 6:03 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (22) = 22
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Post Post #3166 (isolation #1093) » Sun Nov 15, 2020 6:05 am

Post by dsjstr »

I took the 64. Was I supposed to take the 64?

dsjstr: 174
Vince: 0
Sirius: -10

Jackpot: 750
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Post Post #3169 (isolation #1094) » Sun Nov 15, 2020 11:27 am

Post by dsjstr »

Sirius we need you

Original Roll String: 1d117
1 117-Sided Dice: (26) = 26
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Post Post #3170 (isolation #1095) » Sun Nov 15, 2020 11:27 am

Post by dsjstr »

dsjstr: 285
Sirius: -10
Vince: -30

Jackpot: 750
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Post Post #3175 (isolation #1096) » Mon Nov 16, 2020 3:01 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (74) = 74
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Post Post #3176 (isolation #1097) » Mon Nov 16, 2020 3:02 am

Post by dsjstr »

dsjstr: 585
Mist7676: 100
*Sirius: -10
Vince: -30

Jackpot: 850
Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: This space has 8 charges. If there's no charge, lose 88% of the jackpot and reset charges to 8. Otherwise, gain (9 - number of charges) × 10% of the jackpot and decrease the charge by 1.
9: Create your own space
10: Swap balances with the person with the smallest balance that is higher than yours. If they have the highest balance, +64
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
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Post Post #3181 (isolation #1098) » Mon Nov 16, 2020 5:53 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (4) = 4
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Post Post #3182 (isolation #1099) » Mon Nov 16, 2020 5:53 am

Post by dsjstr »

dsjstr: 895
Mist7676: 310
*Sirius: 258
Vince: 180

Jackpot: 950
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Post Post #3185 (isolation #1100) » Mon Nov 16, 2020 7:20 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (52) = 52
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Post Post #3186 (isolation #1101) » Mon Nov 16, 2020 7:20 am

Post by dsjstr »

dsjstr: 940
Mist7676: 310
Vince: 280
*Sirius: 258

Jackpot: 950
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Post Post #3189 (isolation #1102) » Mon Nov 16, 2020 1:26 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (86) = 86
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Post Post #3190 (isolation #1103) » Mon Nov 16, 2020 1:27 pm

Post by dsjstr »

dsjstr: 885
Mist7676: 345
*Sirius: 288
Vince: 310

Jackpot: 850
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Post Post #3195 (isolation #1104) » Mon Nov 16, 2020 4:12 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (29) = 29


jackpot
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Post Post #3196 (isolation #1105) » Mon Nov 16, 2020 4:12 pm

Post by dsjstr »

that almost backfired

dsjstr: 855
Mist7676: 525
*Vince: 310
*Sirius: 288

Jackpot: 850
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Post Post #3209 (isolation #1106) » Tue Nov 17, 2020 6:41 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (88) = 88
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Post Post #3210 (isolation #1107) » Tue Nov 17, 2020 6:42 am

Post by dsjstr »

Vince: 1,030
Mist7676: 800
*Sirius: 688
dsjstr: 5

Jackpot: 500
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Post Post #3214 (isolation #1108) » Tue Nov 17, 2020 12:09 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (64) = 64
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Post Post #3215 (isolation #1109) » Tue Nov 17, 2020 12:10 pm

Post by dsjstr »

Vince: 1,020
Mist7676: 800
*Sirius: 688
dsjstr: 105

Jackpot: 600
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Post Post #3222 (isolation #1110) » Wed Nov 18, 2020 12:21 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (6) = 6
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Post Post #3223 (isolation #1111) » Wed Nov 18, 2020 12:22 am

Post by dsjstr »

Mist7676: 800
Vince: 720
*Sirius: 648
dsjstr: 60

Jackpot: 500
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Post Post #3226 (isolation #1112) » Wed Nov 18, 2020 7:13 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (47) = 47
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Post Post #3227 (isolation #1113) » Wed Nov 18, 2020 7:13 am

Post by dsjstr »

Mist7676: 800
Vince: 660
*Sirius: 648
dsjstr: 150

Jackpot: 500
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Post Post #3240 (isolation #1114) » Thu Nov 19, 2020 5:44 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (7) = 7
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Post Post #3241 (isolation #1115) » Thu Nov 19, 2020 5:44 am

Post by dsjstr »

Mist7676: 1040
Sirius: 893
dsjstr: 593
Vince: 230

Jackpot: 500
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Post Post #3244 (isolation #1116) » Thu Nov 19, 2020 10:59 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (104) = 104
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Post Post #3245 (isolation #1117) » Thu Nov 19, 2020 11:00 am

Post by dsjstr »

Sirius: 893
Mist7676: 840
dsjstr: 663
Vince: 430

Jackpot: 500
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Post Post #3250 (isolation #1118) » Thu Nov 19, 2020 9:29 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (3) = 3
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Post Post #3251 (isolation #1119) » Thu Nov 19, 2020 9:30 pm

Post by dsjstr »

dsjstr: 100
Sirius: 0
Mist7676: 90
Vince: 0

Jackpot: 600
Spoiler: The Chart
1: +400
2: Create your own space
3: +33 or ROLL AGAIN: +300 if it gives a score higher than 33, -300 if it's lower, or +0 if it's not a score space. Apply on top of the space you landed.
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: This space has 8 charges. If there's no charge, lose 88% of the jackpot and reset charges to 8. Otherwise, gain (9 - number of charges) × 10% of the jackpot and decrease the charge by 1.
9: Create your own space
10: Swap balances with the person with the smallest balance that is higher than yours. If they have the highest balance, +64
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
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Post Post #3264 (isolation #1120) » Fri Nov 20, 2020 2:52 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (72) = 72
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Post Post #3265 (isolation #1121) » Fri Nov 20, 2020 2:52 am

Post by dsjstr »

Vince: 400
✔Sirius: 381
dsjstr: 200
Mist7676: 90

Jackpot: 600
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Post Post #3276 (isolation #1122) » Fri Nov 20, 2020 5:01 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (104) = 104
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Post Post #3277 (isolation #1123) » Fri Nov 20, 2020 5:01 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (56) = 56
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Post Post #3278 (isolation #1124) » Fri Nov 20, 2020 5:02 pm

Post by dsjstr »

✔Sirius: 291
dsjstr: 151
Mist7676: 90
Vince: -500

Jackpot: 500
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Post Post #3327 (isolation #1125) » Sun Nov 22, 2020 7:27 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (23) = 23
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Post Post #3328 (isolation #1126) » Sun Nov 22, 2020 7:29 am

Post by dsjstr »

✔@Sirius: 736
Vince: -25
Mist: -266
dsjstr: -650

Jackpot: 450
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Post Post #3331 (isolation #1127) » Sun Nov 22, 2020 6:39 pm

Post by dsjstr »

Thanks!

Original Roll String: 1d117
1 117-Sided Dice: (22) = 22
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Post Post #3332 (isolation #1128) » Sun Nov 22, 2020 6:40 pm

Post by dsjstr »

✔@Sirius: 836
dsjstr: 400
Vince: 300
Mist: 300

Jackpot: 450
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Post Post #3339 (isolation #1129) » Sun Nov 22, 2020 9:04 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (27) = 27
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Post Post #3340 (isolation #1130) » Sun Nov 22, 2020 9:05 pm

Post by dsjstr »

✔@Sirius: 444
dsjstr: 444
Mist: 444
$Vince: 444

Jackpot: 450
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Post Post #3347 (isolation #1131) » Sun Nov 22, 2020 10:35 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (66) = 66
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Post Post #3348 (isolation #1132) » Sun Nov 22, 2020 10:37 pm

Post by dsjstr »

✔@$Sirius: 424
Vince: 424
dsjstr: 424
Mist: 424

Jackpot: 450
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Post Post #3359 (isolation #1133) » Mon Nov 23, 2020 8:45 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (58) = 58
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Post Post #3360 (isolation #1134) » Mon Nov 23, 2020 8:47 am

Post by dsjstr »

dsjstr: 424
Mist: 424
Vince: 404
✔✔@$Sirius: -25

Jackpot: 450
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Post Post #3373 (isolation #1135) » Tue Nov 24, 2020 1:20 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (108) = 108
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Post Post #3374 (isolation #1136) » Tue Nov 24, 2020 1:21 am

Post by dsjstr »

++Vince: 499
dsjstr: 474
Mist: 424
✔✔@$*Sirius: -318

Jackpot: 450
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Post Post #3398 (isolation #1137) » Tue Nov 24, 2020 12:22 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (77) = 77
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Post Post #3399 (isolation #1138) » Tue Nov 24, 2020 12:22 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (41) = 41
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Post Post #3400 (isolation #1139) » Tue Nov 24, 2020 12:23 pm

Post by dsjstr »

dsjstr: 1,190
✔✔@$Sirius: -24
++Vince: 559
Mist: 288

Jackpot: 450
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Post Post #3408 (isolation #1140) » Tue Nov 24, 2020 4:56 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (25) = 25
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Post Post #3409 (isolation #1141) » Tue Nov 24, 2020 5:00 pm

Post by dsjstr »

Is Lover a neutral symbol?
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Post Post #3411 (isolation #1142) » Tue Nov 24, 2020 7:09 pm

Post by dsjstr »

Mist: 739
++Vince: 739
*dsjstr: 549
✔✔@$Sirius: -24

Jackpot: 450
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Post Post #3414 (isolation #1143) » Tue Nov 24, 2020 7:59 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (52) = 52
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Post Post #3415 (isolation #1144) » Tue Nov 24, 2020 7:59 pm

Post by dsjstr »

Mist: 739
++Vince: 739
*dsjstr: 649
✔✔@$Sirius: 19

Jackpot: 450
Please don't hurt m
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Post Post #3427 (isolation #1145) » Thu Nov 26, 2020 7:03 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (38) = 38
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Post Post #3428 (isolation #1146) » Thu Nov 26, 2020 7:03 pm

Post by dsjstr »

dsjstr: 584
✔✔@$Sirius: 834
Mist: 280
++Vince: 260

Jackpot: 700
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Post Post #3432 (isolation #1147) » Thu Nov 26, 2020 7:07 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (99) = 99
Spoiler: The Chart
1: +400
2: Create your own space
3: +33 or ROLL AGAIN: +300 if it gives a score higher than 33, -300 if it's lower, or +0 if it's not a score space. Apply on top of the space you landed.
4: Add up the digits in everyone's scores, then gain that many points ×4.
5: Give 5% of your score to every other player. Give another 5% to the lowest-scoring player (excluding yourself).
6: Look at the time your roll was posted in your local time zone (using 12-Hr time (NOT 24)). If AM, add the value of the time divided by 2 (XX:XX AM becomes +XXXX/2). If PM, subtract the value of the time divided by 2 (XX:XX PM becomes -XXXX/2).
7: Create your own space
8: This space has 8 charges. If there's no charge, lose 88% of the jackpot and reset charges to 8. Otherwise, gain (9 - number of charges) × 10% of the jackpot and decrease the charge by 1.
9: Gain a Token ($). When you have this token, gain 9 points every time you roll. Tokens stack, so land there twice and that's +18 every roll. However, if any other person lands here, you lose all your Tokens and 200 points per Token lost. That person gets one Token.
10: Swap balances with the person with the smallest balance that is higher than yours. If they have the highest balance, +64
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
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Post Post #3433 (isolation #1148) » Thu Nov 26, 2020 7:08 pm

Post by dsjstr »

dsjstr: 514
Mist: 280
++Vince: 260
✔✔@$Sirius: -330

Jackpot: 700
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Post Post #3438 (isolation #1149) » Thu Nov 26, 2020 7:15 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (72) = 72
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Post Post #3439 (isolation #1150) » Thu Nov 26, 2020 7:17 pm

Post by dsjstr »

:twisted: Enjoy that new symbol
✔✔@$^Sirius: 750
dsjstr: 584
Mist: 280
++Vince: 190

Jackpot: 700
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Post Post #3452 (isolation #1151) » Thu Nov 26, 2020 8:51 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (5) = 5
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Post Post #3455 (isolation #1152) » Thu Nov 26, 2020 9:05 pm

Post by dsjstr »

✔✔@$^Sirius: 8
Mist: 0
++Vince: 0
dsjstr: -5

Jackpot: 500
Spoiler: The Chart
1: +400
2: Create your own space
3: +33 or ROLL AGAIN: +300 if it gives a score higher than 33, -300 if it's lower, or +0 if it's not a score space. Apply on top of the space you landed.
4: Add up the digits in everyone's scores, then gain that many points ×4.
5: Give 5% of your score to every other player. Give another 5% to the lowest-scoring player (excluding yourself).
6: Look at the time your roll was posted in your local time zone (using 12-Hr time (NOT 24)). If AM, add the value of the time divided by 2 (XX:XX AM becomes +XXXX/2). If PM, subtract the value of the time divided by 2 (XX:XX PM becomes -XXXX/2).
7: Create your own space
8: This space has 8 charges. If there's no charge, lose 88% of the jackpot and reset charges to 8. Otherwise, gain (9 - number of charges) × 10% of the jackpot and decrease the charge by 1.
9: Gain a Token ($). When you have this token, gain 9 points every time you roll. Tokens stack, so land there twice and that's +18 every roll. However, if any other person lands here, you lose all your Tokens and 200 points per Token lost. That person gets one Token.
10: Swap balances with the person with the smallest balance that is higher than yours. If they have the highest balance, +64
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
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Post Post #3464 (isolation #1153) » Thu Nov 26, 2020 10:31 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (58) = 58
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Post Post #3465 (isolation #1154) » Thu Nov 26, 2020 10:32 pm

Post by dsjstr »

Mist: 0
dsjstr: -60
++Vince: -203
✔✔@$^Sirius: -1376

Jackpot: 445
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Post Post #3478 (isolation #1155) » Fri Nov 27, 2020 6:22 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (86) = 86
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Post Post #3479 (isolation #1156) » Fri Nov 27, 2020 6:23 am

Post by dsjstr »

++Vince: 191
Mist: 0
dsjstr: -260
✔✔@$^Sirius: -1307

Jackpot: 335
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Post Post #3482 (isolation #1157) » Fri Nov 27, 2020 12:58 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (86) = 86
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Post Post #3483 (isolation #1158) » Fri Nov 27, 2020 12:59 pm

Post by dsjstr »

++Vince: -444
Mist: -444
dsjstr: -444
✔✔@$^Sirius: -444

Jackpot: 335
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Post Post #3486 (isolation #1159) » Fri Nov 27, 2020 2:18 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (95) = 95
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Post Post #3487 (isolation #1160) » Fri Nov 27, 2020 2:19 pm

Post by dsjstr »

dsjstr: -144
++Vince: -444
Mist: -444
✔✔@$^Sirius: -396

Jackpot: 335
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Post Post #3490 (isolation #1161) » Fri Nov 27, 2020 3:03 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (110) = 110
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Post Post #3491 (isolation #1162) » Fri Nov 27, 2020 3:03 pm

Post by dsjstr »

@dsjstr: -144
++Vince: -444
Mist: -444
✔✔@$^Sirius: -286

Jackpot: 335
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Post Post #3494 (isolation #1163) » Fri Nov 27, 2020 3:33 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (61) = 61
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Post Post #3495 (isolation #1164) » Fri Nov 27, 2020 3:34 pm

Post by dsjstr »

@dsjstr: 191
++Vince: -444
Mist: -444
✔✔@$^Sirius: 442

Jackpot: 335
Please don't hurt me - G
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Post Post #3500 (isolation #1165) » Fri Nov 27, 2020 5:53 pm

Post by dsjstr »

[dice1d117[/dice]
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Post Post #3539 (isolation #1166) » Sun Nov 29, 2020 9:17 am

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (20) = 20
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Post Post #3540 (isolation #1167) » Sun Nov 29, 2020 9:19 am

Post by dsjstr »

Spoiler: The Chart
1: +400
2:
PROTECT

3: +33 or ROLL AGAIN: +300 if it gives a score higher than 33, -300 if it's lower, or +0 if it's not a score space. Apply on top of the space you landed.
4: Add up the digits in everyone's scores, then gain that many points ×4.
5: Give 5% of your score to every other player. Give another 5% to the lowest-scoring player (excluding yourself).
6: Look at the time your roll was posted in your local time zone (using 12-Hr time (NOT 24)). If AM, add the value of the time divided by 2 (XX:XX AM becomes +XXXX/2). If PM, subtract the value of the time divided by 2 (XX:XX PM becomes -XXXX/2).
7: Create your own space
8: This space has 6 charges. If there's no charge, lose 88% of the jackpot and reset charges to 8. Otherwise, gain (9 - number of charges) × 10% of the jackpot and decrease the charge by 1.
9: Gain a Token ($). When you have this token, gain 9 points every time you roll. Tokens stack, so land there twice and that's +18 every roll. However, if any other person lands here, you lose all your Tokens and 200 points per Token lost. That person gets one Token.
10: Swap balances with the person with the smallest balance that is higher than yours. If they have the highest balance, +64
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
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Post Post #3568 (isolation #1168) » Tue Dec 01, 2020 8:15 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (100) = 100
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Post Post #3569 (isolation #1169) » Tue Dec 01, 2020 8:17 pm

Post by dsjstr »

✔✔✔@$^Sirius: 901
Mist: 434
♥Vince: 403
dsjstr: 399

Jackpot: 590
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Post Post #3580 (isolation #1170) » Tue Dec 01, 2020 9:39 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (87) = 87
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Post Post #3581 (isolation #1171) » Tue Dec 01, 2020 9:40 pm

Post by dsjstr »

Good luck to the both of us who ever is next
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Post Post #3584 (isolation #1172) » Tue Dec 01, 2020 9:52 pm

Post by dsjstr »

Original Roll String: 1d117
1 117-Sided Dice: (62) = 62
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Post Post #3585 (isolation #1173) » Tue Dec 01, 2020 9:53 pm

Post by dsjstr »

♥Vince: 1022
✔✔✔@$^*Sirius: 809
Mist: 634
dsjstr: 410

Jackpot: 590
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Post Post #4387 (isolation #1174) » Thu Dec 31, 2020 11:55 am

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (44) = 44
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Post Post #4388 (isolation #1175) » Thu Dec 31, 2020 11:56 am

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (81) = 81

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #4389 (isolation #1176) » Thu Dec 31, 2020 11:56 am

Post by dsjstr »

*Vince: 553
Gamma: 256
Mist: 255
♥!Sirius: 123
Jumble: 71
***dsjstr: 0

Jackpot: 500
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Post Post #4419 (isolation #1177) » Sun Jan 03, 2021 8:47 pm

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (7) = 7
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Post Post #4420 (isolation #1178) » Sun Jan 03, 2021 8:48 pm

Post by dsjstr »

dsjstr: 836
♥!Sirius: 178
♥Gamma: 170
♥Vince: 170
Mist: 100
Jumble: 0

Jackpot: 500
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Post Post #4423 (isolation #1179) » Sun Jan 03, 2021 8:52 pm

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (7) = 7
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Post Post #4424 (isolation #1180) » Sun Jan 03, 2021 8:53 pm

Post by dsjstr »

*dsjstr: 836
♥!Sirius: 300
♥Gamma: 300
♥Vince: 300
Mist: 100
Jumble: 0

Jackpot: 500
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Post Post #4438 (isolation #1181) » Mon Jan 04, 2021 5:20 pm

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (20) = 20
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Post Post #4439 (isolation #1182) » Mon Jan 04, 2021 5:51 pm

Post by dsjstr »

HOT POTATO
: Who ever is holding on to the hot potato when a new page gets created gets -50
Spoiler: The Chart
1: +400
2: If you are in the negatives, go to 'score of second place', otherwise 'go to third place'.
3: Create your own space
4: Gain a
HOT POTATO
but
every time someone rolls a perfect square number (n × n or n2; where n is any integer) the
HOT POTATO
gets passed on to them. There can only be 1
HOT POTATO
per round.
5: Fiiiiiiive golden rings. +5.
6. In your local time, if it is currently AM, +(XX:XX)/2, if it is currently PM, -(XX:XX)/2. In 12-Hour time.
7: Create your own space
8: +250 if you're in last place, +120 otherwise.
9. Steal a symbol from anyone in the game. If they have a protect, then you can remove their protect but not steal anything. If no one has a symbol, buy one as normal.
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116:
Rebirth Day
- Roll a d100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (!)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is
+150
and ROLL AGAIN (1x), a 5 is
+323
, a 6 is two Protects, and a 7 is
JACKPOT!!!
. If you go over 7,
UNLUCKY
.
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Location: Nunya

Post Post #4447 (isolation #1183) » Tue Jan 05, 2021 4:27 pm

Post by dsjstr »

Original Roll String: 1d20
1 20-Sided Dice: (2) = 2
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Posts: 1860
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Post Post #4449 (isolation #1184) » Tue Jan 05, 2021 4:29 pm

Post by dsjstr »

My protect saved me from the reset

dsjstr: 633
♥!Sirius: 0
♥Gamma: 0
♥Vince: 0
✔ Mist: 0
Jumble: 0

Jackpot: 300
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dsjstr
dsjstr
Mafia Scum
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4460 (isolation #1185) » Tue Jan 05, 2021 7:35 pm

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (75) = 75
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dsjstr
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Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4461 (isolation #1186) » Tue Jan 05, 2021 7:36 pm

Post by dsjstr »

♥Vince: 542
♥!Sirius: 496
♥Gamma: 473
dsjstr: 373
✔Mist: 0
Jumble: 0

Jackpot: 1250
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dsjstr
dsjstr
Mafia Scum
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4464 (isolation #1187) » Tue Jan 05, 2021 8:26 pm

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (113) = 113
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dsjstr
dsjstr
Mafia Scum
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4465 (isolation #1188) » Tue Jan 05, 2021 8:27 pm

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (104) = 104
♥Vince: 537
dsjstr: 496
♥!Sirius: 491
♥Gamma: 468
✔Mist: 0
Jumble: 0

Jackpot: 1250
User avatar
dsjstr
dsjstr
Mafia Scum
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4466 (isolation #1189) » Tue Jan 05, 2021 8:27 pm

Post by dsjstr »

dsjstr: 596
♥Vince: 537
♥!Sirius: 491
♥Gamma: 468
✔Mist: 0
Jumble: 0

Jackpot: 1350
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dsjstr
dsjstr
Mafia Scum
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4469 (isolation #1190) » Tue Jan 05, 2021 8:40 pm

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (51) = 51
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dsjstr
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Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4470 (isolation #1191) » Tue Jan 05, 2021 8:41 pm

Post by dsjstr »

dsjstr: 876
♥Vince: 37
✔Mist: 0
Jumble: 0
♥!Sirius: -9
♥Gamma: -32

Jackpot: 1350
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dsjstr
dsjstr
Mafia Scum
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4473 (isolation #1192) » Tue Jan 05, 2021 9:44 pm

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (56) = 56
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dsjstr
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dsjstr
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Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4474 (isolation #1193) » Tue Jan 05, 2021 9:45 pm

Post by dsjstr »

dsjstr: 1,156
♥Vince: 137
✔Mist: 0
Jumble: 0
♥!Sirius: 91
♥Gamma: -68

Jackpot: 1450
User avatar
dsjstr
dsjstr
Mafia Scum
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4485 (isolation #1194) » Wed Jan 06, 2021 9:12 am

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (106) = 106
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dsjstr
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Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4486 (isolation #1195) » Wed Jan 06, 2021 9:15 am

Post by dsjstr »

Maybe there should be clarification for the rule because it could be interpreted that you go to third place (one less than second place) or that you take the third place score but jackpot so ehhh

dsjstr: 400
✔Mist: 100
♥Vince: 100
♥!Sirius: 100
♥Gamma: 100
Jumble: 0

Jackpot: 1850
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dsjstr
dsjstr
Mafia Scum
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4493 (isolation #1196) » Wed Jan 06, 2021 9:06 pm

Post by dsjstr »

Original Roll String: 1d120
1 120-Sided Dice: (7) = 7
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dsjstr
dsjstr
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4494 (isolation #1197) » Wed Jan 06, 2021 9:07 pm

Post by dsjstr »

♥Vince: 750
♥!Sirius: 750
♥Gamma: 750
✔Mist: 250
dsjstr: 140
Jumble: 0

Jackpot: 1850
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dsjstr
dsjstr
Mafia Scum
User avatar
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4511 (isolation #1198) » Thu Jan 14, 2021 9:39 pm

Post by dsjstr »

Original Roll String: 1d121
1 121-Sided Dice: (30) = 30
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dsjstr
dsjstr
Mafia Scum
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dsjstr
Mafia Scum
Mafia Scum
Posts: 1860
Joined: November 23, 2019
Location: Nunya

Post Post #4512 (isolation #1199) » Thu Jan 14, 2021 9:39 pm

Post by dsjstr »

Original Roll String: 5d300
5 300-Sided Dice: (74, 17, 97, 166, 64) = 418

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