Political Conspiracy- Game Over
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Norinel Not Voting (3)
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Political Conspiracy- Game Over
Game 1: Game over
(Someone)
PBuG
rite
Kerplunk
Aftran/Esse
Conspiracy is a game of my own invention that's part of my quest to find a game that captures the Mafia feel with fewer players. It's caught on to some extent at a low-traffic IRC server I frequent, but it's a little bit rules-light, and seems to require a certain mood of general silliness in order to work well. One variant I've come up with and would like to test is called Political Conspiracy. Does this look interesting enough to people to be worth a play? Any suggestions on things I could tweak or fix or whatever?Last edited by Norinel on Mon Sep 29, 2003 11:58 pm, edited 10 times in total.-
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Norinel Not Voting (3)
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Theoretically, anywhere between two and the number of players minus two, so there are at least two conspirators and two innocents. I personally will go with about a 50/50 split for the first game, but I can tweak that if necessary.Kerplunk wrote:- With PC how many innocents are there if there is a conspiracy?
The same time it ends when there is a conspiracy- the end of the discussion segment after the final voting segment. There are the same number of voting segments (One minus the number of innocents if there is a conspiracy, which is public knowledge) whether or not there's a conspiracy.- And when does the game end when there is no conspiracy?
I might post an example game or two later.-
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Norinel Not Voting (3)
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Well, if we want to play, we still need at least one more person (The minimum's four.), but here's a pair of sample games that might clear things up:
Say the players are A, B, C, D, and E. With 5 players, there'll be a potential conspiracy of 3, leaving 2 innocents. This means that there'll be one innocent.
In the first game, there's no conspiracy. Some discussion ensues. In the voting segment, A and B vote for D, D and E vote for B, and C votes for A. The mod randomly chooses D to be disappeared, and announces that D has vanished. (Not that there was a tie to resolve or anything) More discussion ensues, ending the main phase. In the decisive phase, A and B choose no (They don't think there's a conspiracy, probably because of their voting success), and everyone else chooses yes. A and B win, and it's almost a perfect win because it's just the two of them.
In the second game, there is a conspiracy, consisting of A, D, and E. Some discussion ensues. The conspirators vote for B, and B and C vote for A. The votes by the innocents are ignored, so B disappears and the conspirators focus on C for the next discussion segment. He's sufficiently confused, so chooses no when the decisive phase happen. The conspirators win.-
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Norinel Not Voting (3)
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Norinel Not Voting (3)
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Norinel Not Voting (3)
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Norinel Not Voting (3)
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Someone, did you get the rules? It looks like the link is working now, it's just slow.
Distributing roles now. For the record, to deal with motive identification stuff, the pm will say "You are an innnocent." or "You are a conspirator. The other conspirators are x and y and the innocents are x and y."-
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Norinel Not Voting (3)
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Norinel Not Voting (3)
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Norinel Not Voting (3)
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Norinel Not Voting (3)
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Maybe you've been talking, but I haven't seen you talking.
Deadline, 72 hours.Note that we'll move to the decisive phase when the deadline hits. I'm prodding all the players now.
Sorry I didn't do this earlier, but I'd like to see this game at least finish without everyone just sort of disappearing.-
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Norinel Not Voting (3)
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Norinel Not Voting (3)
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Okay, here are the promised thoughts:
A rather uninteresting vote count:
1 Someone (Esse)
1 PBuG (rite)
1 rite (PBuG)
The next game (If there is one) needs to have deadlines for everything. Hopefully, if everyone knows how long the game will last, they'll try to stay available and keep up activity or something. (I'd guess that the reasoning of the innocents was along the lines of "If there were a conspiracy, they'd actually be interested in the game.") It'd also reduce replacements becoming an issue. (If something does happen that'd require quitting, I'd just ask that player to presubmit decisions and voting)
Antrax pointed out to me privately that the innocents could work together to figure out if there's a conspiracy by agreeing to all vote for someone at random. Of course, the innocents aren't supposed to work together because convincing other innocents there is a conspiracy is a good thing. The way I'd encourage that would be score.
Suppose a scale of 0 to 1 points for a game, where 0 is a total loss, <.5 is losing, 1 is a perfect win, >.5 is winning, and .5 is a tie. If there is a conspiracy, it'd probably be just 0 for whichever side loses and 1 for whichever side wins. If there isn't, the eliminated innocents probably get nothing (Or perhaps the same score as those who choose incorrectly), survivors who vote correctly get .5 + .5 * (the number of other innocents who chose incorrectly/the number of other innocents), and survivors who vote incorrectly get .5 * (the number of other innocents who chose incorrectly/the number of other innocents).
In case that confuses you, here's a post facto scoreboard for the last game:
Someone: 0 (Eliminated)
PBuG: 0 (.5 * (0/3))
rite: .666 (.5 + .5 * (1/3))
Kerplunk: .666 (.5 + .5 * (1/3))
Aftran/Esse: .666 (.5 + .5 * (1/3))
Would anyone be interested in trying a game with stricter deadlines?
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