Race to 1500! (Game 109)
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JerryArr he/himGoonhe/him
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Original Roll String: 1d1171 117-Sided Dice: (22) = 22-
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JerryArr he/himGoonhe/him
- Goon
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- Posts: 418
- Joined: April 3, 2012
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- Location: Round Rock, TX
#Gamma: 275
Jerry: 129
JDGA: -610
^♦*Mallow: 1338
Cheery: 120
#BigYoshiFan: -430
Agent Sparkles: -750
Jack's Pot: 725-
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JerryArr he/himGoonhe/him
- Goon
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- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (50) = 50-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 275
Jerry: -271
JDGA: -1010
♦Mallow: 1445
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150
Jack's Pot: 725-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (65) = 65-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Create Your Own Space
8: Create Your Own Space
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:-200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: 0
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 3 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: -265
Jerry: 405
JDGA: -1010
Mallow: -265
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150
Jack's Pot: 500-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (93) = 93-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 35
Jerry: 505
JDGA: -1010
Mallow: -265
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150
Jack's Pot: 600-
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JerryArr he/himGoonhe/him
- Goon
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- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Surprised face indeed.
Original Roll String: 1d1171 117-Sided Dice: (72) = 72-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 35
Jerry: 565
JDGA: -1010
Mallow: 835
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150
Jack's Pot: 600-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: -45
Jerry: 565
JDGA: -1010
Mallow: 635
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150
Jack's Pot: 600
Original Roll String: 1d1171 117-Sided Dice: (112) = 112-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: -45
Jerry: 510
JDGA: -1010
Mallow: 635
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150
Jack's Pot: 600-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (42) = 42-
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JerryArr he/himGoonhe/him
- Goon
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- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Whee!
Gamma: -45
Jerry: 1110
JDGA: -900
Mallow: 635
Cheery: -280
BigYoshiFan: -605
Agent Sparkles: -725
Jack's Pot: 500-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (42) = 42-
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JerryArr he/himGoonhe/him
- Goon
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- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
7 is now "Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll."-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (71) = 71-
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JerryArr he/himGoonhe/him
- Goon
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- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 0
Jerry: 53
JDGA: -1325
#Mallow: 235
Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125
Jack's Pot: 445-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (19) = 19-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 0
Jerry: 183
*♦♦♦^JDGA: -1591
#Mallow: -145
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125
Jack's Pot: 345-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Create Your Own Space
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:-200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: 0
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 3 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 0
Jerry: 133
*♦♦♦^JDGA: -1170
#Mallow: -145
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125
Jack's Pot: 345-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (34) = 34-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 0
Jerry: -42
♦♦♦^JDGA: -1012
♦^#Mallow: 212
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -975
Jack's Pot: 345-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (93) = 93-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Create Your Own Space
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:-200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: 0
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 3 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Marging with Marlow
Gamma: 0
Jerry: 85
♦♦♦^JDGA: -966
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -975
Jack's Pot: 345-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
99 time
Original Roll String: 1d1171 117-Sided Dice: (35) = 35-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 0
Jerry: 135
♦♦♦^JDGA: -966
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: -152
Agent Sparkles: -975
Jack's Pot: 300-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Hi there, how are you d-- hey, wait...
Original Roll String: 1d1171 117-Sided Dice: (52) = 52-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Score!
Gamma: 0
Jerry: 65
♦♦♦^JDGA: -966
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: -52
Agent Sparkles: -975
Jack's Pot: 300-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (75) = 75-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 29
%Jerry: 65
♦♦♦JDGA: 335
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: 444
Agent Sparkles: -975
Jack's Pot: 300-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Create Your Own Space
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:-200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: 0
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 3 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (31) = 31-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 29
%Jerry: 365
♦♦♦JDGA: 335
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: 779
Agent Sparkles: -875
Jack's Pot: 400-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (91) = 91-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 119
%Jerry: 565
♦♦♦JDGA: 306
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: 979
Agent Sparkles: -875
Jack's Pot: 400-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Create Your Own Space
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:-200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: 0
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 3 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (69) = 69-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: -481
Jerry: 65
♦♦♦JDGA: -402
♦^Mallow: 85
♦Cheery: -1080
BigYoshiFan: 579
Agent Sparkles: -1275
Steve's Pot: 400-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (106) = 106-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gee!
Gamma: 175
Jerry: -135
#♦♦♦JDGA: 49
♦^Mallow: 85
Cheery: 0
♦BigYoshiFan: 936
Agent Sparkles: -1275
Loot-o-Meter: 400-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (107) = 107-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 175
*Jerry: -135
#♦♦♦JDGA: 100
♦^Mallow: 85
Cheery: 0
♦BigYoshiFan: 1093
Agent Sparkles: -1275
Loot-o-Meter: 400-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:-200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: 0
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 3 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.Last edited by JerryArr on Sun May 14, 2017 3:38 pm, edited 1 time in total.-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (54) = 54-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Gamma: 75
Jerry: -135
##♦♦♦JDGA: 238
♦^Mallow: 122
Cheery: 0
♦BigYoshiFan: 1150
Agent Sparkles: -1275
Loot-o-Meter: 300-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (18) = 18-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Woo useless roll
##^JDGA: -60
BigYoshiFan: 425
Gamma: 695
Mallow: -300
Jerry: 000
Jackpot: 500-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (25) = 25-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
##JDGA: 200
BigYoshiFan: 565
*Gamma: 572
Mallow: -300
Jerry: 100
Cheery -100
Jackpot: 500-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (10) = 10-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Doubled!
Original Roll String: 1d1171 117-Sided Dice: (2) = 2-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
D'oh!
*♦#JDGA: 300
BigYoshiFan: 405
Gamma: -150
Mallow: -459
Jerry: -140
Cheery 500
Jackpot: 300-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (23) = 23-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
*♦#JDGA: -154
BigYoshiFan: 423
♦Gamma: 180
Mallow: -159
Jerry: -190
Cheery 500
Jackpot: 500-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Original Roll String: 1d1171 117-Sided Dice: (62) = 62-
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JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
*♦#JDGA: 1275
BigYoshiFan: 700
♦Gamma: 46
Mallow: -1624
Jerry: -390
Cheery: 955
Jackpot: 300-
-
JerryArr he/himGoonhe/him
- Goon
- Goon
- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX