[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 9244550 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null Mafia Scum Classic Arcade (AND THE WINNER IS...) - Mafiascum.net
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Post #64 (isolation #6) » Tue May 30, 2017 11:16 am
Postby implosion »
In post 62, JerryArr wrote:It stops getting faster after awhile, it seems.
Yeah. After a while the game turns into how long you can go before making a mistake, where time spent making tetrises is more valuable than time spent generically surviving. It's still slow enough that it's possible to maintain a decent rhythm and avoid mistakes. You seem to be better than me at the whole actually getting tetrises part :p
I'd try to top that but it seems top 8 get to the playoffs so laziness will win again.
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Post #73 (isolation #7) » Tue May 30, 2017 4:59 pm
Postby implosion »
I think points for places is ideal. Anything else runs the risk of someone completely blowing everyone out of the water in a game, which isn't inherently bad, but has the problem that it would cause differences in other places to be of minimal importance.
For instance if scores for some game were 1000, 2000, 3000, and 50000, and you divide by the high-scorer's score, the three smaller scores become effectively the same (i.e., "almost nothing") even though they are significantly different.
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Post #77 (isolation #9) » Tue May 30, 2017 5:07 pm
Postby implosion »
That works if everyone participates every week, but at that point it's basically just the same as "score one point for every person you beat, highest score wins"?
Otherwise you get an advantage for not participating.
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Post #245 (isolation #17) » Fri Jun 16, 2017 9:49 pm
Postby implosion »
Spoiler: Another slight improvement.
This version of snake actually has a decently significant depth of strategy. Every extra frame that it takes you to get to a bit of food costs you 2 points (it always gives you at least 1). So you're incentivized to, after eating food but before you can process where the next food is, turn in the direction that minimizes the expected time to the next food.
The more interesting strategy happens when the snake gets really long; it often becomes impossible to reach a piece of food before its value drops to 1, and so the incentive becomes to make the snake be as nice as possible (i.e., as unrestricted, letting you move as freely as possible) when you get to it.
There's also of course a big element of reflexes and a big element of consistency in timing, especially for hairpin turns.
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Post #389 (isolation #27) » Wed Jul 12, 2017 4:30 pm
Postby implosion »
Spoiler: more than 9k
Apparently if i try to take a screenshot without defocusing the game it goes back to the main menu so it's fading out but you can still see the score pretty clearly, lmk if it's not acceptable, will do the other song *eventually*
Last edited by implosion on Wed Jul 12, 2017 4:32 pm, edited 1 time in total.
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Post #481 (isolation #30) » Sun Jul 23, 2017 7:50 am
Postby implosion »
shrug, i'll just post my currently-4th-place run.
please make fun of my kong username because it'll make me feel better about abandoning it in the cold dark trenches long ago
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Post #512 (isolation #32) » Tue Aug 08, 2017 5:11 pm
Postby implosion »
gg.
This was much fun - the amount of fun varied from week to week a lot though with the games. I enjoyed tetris and snake a lot for instance, but in weeks with games i found boring i generally just made like a half hour or an hour of attempts and submitted what I got (i.e. bejewled, qwop). I liked how the scoring system worked out but it ultimately rewards activity so would have been better with more people more active, of course.
It might be interesting to have a large pool of games and have people vote on them for some amount of time, and have the actual games chosen reflect the votes with the higher-voted games coming in later and later weeks and the most-voted game being the finale.