Race to 1500! (Game 109)
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: 100
Jackpot: 600"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
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- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Pardon?In post 9142, Cheery Dog wrote:I'm also sort of confused with what I'm increasing it by on other scores."The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
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- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Now I get it. You increase the score with where you land.In post 9145, Realeo wrote:
Pardon?In post 9142, Cheery Dog wrote:I'm also sort of confused with what I'm increasing it by on other scores.
If you land at +200, you get +200. If you are in negative but land at RESET, you RESET and keep your Express."The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (32) = 32"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:-200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: +203
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 6 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negativeGo to 300. Everyone in the positive +300. If you are currently at 0, +100 and gain aSUPER PROTECT
119: Gain a+, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:JACKPOT!!!
121:EVERYONE GO TO 420
122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:+250
124:GO TO THE SCORE OF THE LEADER
125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:, then change the last two digits of your score and the Jackpot to '31'.+200
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2PROTECT. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+GO TO 600. Denoted with a~
137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/Pretty Lucky-GO TO 750/. This cannot cause you to win.JACKPOT!!!
142: MERGE with theJACKPOT!!!
143: Switch scores with the player of your choice.
144: Gain aPROTECTbut give the leader aunless you are the leader. ThenSUPER PROTECT+200
145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Thenand gain a Diamond.+200
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:Unlucky
148:and gain a+350PROTECT
149:Unlucky
150.GO TO THE SCORE OF LAST PLACE
151. Express:. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score following the space's effect and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)+100"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: 225
Cheery: 200
TK: -100
Allo: 300
Jackpot: 700[/quote]"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
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- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
This would be the right time for an express
Original Roll String: 1d1511 151-Sided Dice: (142) = 142"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
I am stealing from Allomancer
Realeo: 75
Cheery: -125
TK: -500
Allo: -350
Mallow: -400
Jackpot: 700"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (91) = 91"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -125
Cheery: -125
TK: -500
Allo: -400
Mallow: -370
Jackpot: 500"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (12) = 12"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
^ Realeo: -125
Cheery: -125
TK: -500
Allo: -357
~Mallow: -370
Jackpot: 500"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d511 51-Sided Dice: (47) = 47"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Oh wait, wrong die.
Original Roll String: 1d1511 151-Sided Dice: (68) = 68"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
SUPER PROTECT
Original Roll String: 1d1511 151-Sided Dice: (115) = 115"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
TRICK DIE
Original Roll String: 1d1511 151-Sided Dice: (133) = 133"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
* Realeo: 75
Cheery: -125
TK: -500
Allo: -357
~Mallow: -573
Jackpot: 700"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (43) = 43"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
JACKPOT!
* Realeo: 775
*Cheery: -125
TK: -500
Allo: -357
~Mallow: -573
Jackpot: 700"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Savage
Original Roll String: 1d1511 151-Sided Dice: (24) = 24"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
* Realeo: 933
*Cheery: -125
TK: -500
Allo: -357
~Mallow: -573
DiplomatDC: 0
Jackpot: 733"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (20) = 20"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: 933
*Cheery: -125
TK: -500
Allo: -357
~Mallow: -573
DiplomatDC: 0
Jackpot: 733"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
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Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d151(STATIC) 1 151-Sided Dice: (23) = 23"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (49) = 49"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: 0
*Cheery: -125
TK: -500
Allo: -357
~Mallow: -573
DiplomatDC: 0
Jackpot: 733"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (29) = 29"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
*Realeo: 0
*Cheery: -85
TK: -500
Allo: -357
~Mallow: -573
DiplomatDC: 350
Jackpot: 733"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (1) = 1"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: 0
*Cheery: -85
TK: -500
Allo: -357
~Mallow: -573
DiplomatDC: 350
Jackpot: 733"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (16) = 16"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -203
*Cheery: -85
TK: -500
Allo: -357
~Mallow: -553
DiplomatDC: 350
Jackpot: 733"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (125) = 125"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
TRICK DIE
Original Roll String: 1d1511 151-Sided Dice: (105) = 105"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
1: +400
2: Surge: Multiply your score by 5. If this effect brings your score to exceed 1500, take modulo 1500 of your score instead (you cannot win from this effect).
3: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
4: Leprechaun: Whenever you roll a die, add 1 to the Jackpot. For the rest of the game, the Jackpot does not reset if you land on the Jackpot or Unlucky spaces.
5: Create your own space
6: Create your own space
7: Create your own space
8: Siphon: Remove ALL symbols. Gain: +50 for each Protect, Positive, or Wide Guard symbol, +150 for each Super Protect symbol, -100 for each Cripple or Critical Hit Symbol, +77 for each Diamond Symbol, + (Jackpot amount) for each Lucky Start Symbol. If a Lucky Start Symbol is removed this way, reset the Jackpot.
9: RESET if you're negative, otherwise -100
10: Create your own space
11:-200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: +203
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 6 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negativeGo to 300. Everyone in the positive +300. If you are currently at 0, +100 and gain aSUPER PROTECT
119: Gain a+, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:JACKPOT!!!
121:EVERYONE GO TO 420
122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:+250
124:GO TO THE SCORE OF THE LEADER
125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:, then change the last two digits of your score and the Jackpot to '31'.+200
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2PROTECT. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+GO TO 600. Denoted with a~
137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/Pretty Lucky-GO TO 750/. This cannot cause you to win.JACKPOT!!!
142: MERGE with theJACKPOT!!!
143: Switch scores with the player of your choice.
144: Gain aPROTECTbut give the leader aunless you are the leader. ThenSUPER PROTECT+200
145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Thenand gain a Diamond.+200
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:Unlucky
148:and gain a+350PROTECT
149:Unlucky
150.GO TO THE SCORE OF LAST PLACE
151. Express:. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score following the space's effect and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)+100"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -173
*Cheery: -85
TK: -500
Allo: -357
~Mallow: -553
DiplomatDC: 350
Jackpot: 733"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (151) = 151"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -906
*Cheery: -85
TK: -500
Allo: -357
~Mallow: -523
DiplomatDC: 350
Jackpot: 500"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
MUAHAHAHAHA"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (97) = 97"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -1306
Cheery: -85
TK: -900
Allo: -757
~Mallow: -798
DiplomatDC: -1100
JerryArr: -100
Jackpot:300"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (58) = 58"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -1361
Cheery: -85
TK: -900
Allo: -757
~Mallow: -673
DiplomatDC: -750
JerryArr: -200
Jackpot: 300"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d511 51-Sided Dice: (47) = 47"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -1401
Cheery: -85
TK: -900
Allo: -757
~Mallow: -334
DiplomatDC: -750
JerryArr: -200
Jackpot: 300"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (98) = 98"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -1451
Cheery: -260
TK: -731
Allo: -757
~Mallow: -74
DiplomatDC: -770
JerryArr: 50
Jackpot: 831"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (86) = 86"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d201 20-Sided Dice: (18) = 18"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Have I break Yoshi's record yet?
Realeo: -2284
Cheery: -260
TK: -731
Allo: -757
~Mallow: -264
DiplomatDC: -770
JerryArr: 50
Jackpot: 500"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
I'm confident jackpot is at 500 because I get Unlucky
Original Roll String: 1d1511 151-Sided Dice: (5) = 5"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
1: +400
2: Surge: Multiply your score by 5. If this effect brings your score to exceed 1500, take modulo 1500 of your score instead (you cannot win from this effect).
3: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
4: Leprechaun: Whenever you roll a die, add 1 to the Jackpot. For the rest of the game, the Jackpot does not reset if you land on the Jackpot or Unlucky spaces.
5: Create your own space
6: RESET then+250
7: Create your own space
8: Siphon: Remove ALL symbols. Gain: +50 for each Protect, Positive, or Wide Guard symbol, +150 for each Super Protect symbol, -100 for each Cripple or Critical Hit Symbol, +77 for each Diamond Symbol, + (Jackpot amount) for each Lucky Start Symbol. If a Lucky Start Symbol is removed this way, reset the Jackpot.
9: RESET if you're negative, otherwise -100
10: Create your own space
11:-200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: +203
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 6 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negativeGo to 300. Everyone in the positive +300. If you are currently at 0, +100 and gain aSUPER PROTECT
119: Gain a+, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:JACKPOT!!!
121:EVERYONE GO TO 420
122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:+250
124:GO TO THE SCORE OF THE LEADER
125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:, then change the last two digits of your score and the Jackpot to '31'.+200
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2PROTECT. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+GO TO 600. Denoted with a~
137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/Pretty Lucky-GO TO 750/. This cannot cause you to win.JACKPOT!!!
142: MERGE with theJACKPOT!!!
143: Switch scores with the player of your choice.
144: Gain aPROTECTbut give the leader aunless you are the leader. ThenSUPER PROTECT+200
145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Thenand gain a Diamond.+200
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:Unlucky
148:and gain a+350PROTECT
149:Unlucky
150.GO TO THE SCORE OF LAST PLACE
151. Express:. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score following the space's effect and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)+100"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (3) = 3"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -2219
Cheery: -260
Allo: -757
~Mallow: -239
DiplomatDC: -740
*♦^JerryArr: -230
Jackpot: 500"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (80) = 80"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
I'm officially the player with the worst score ever. Beat this shit.
Realeo: -9212
Cheery: -260
Allo: -757
~Mallow: -239
DiplomatDC: -740
*♦^JerryArr: -153
Jackpot: 500"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (148) = 148"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -9087
Cheery: -260
Allo: -757
~Mallow: -239
DiplomatDC: -740
♦^JerryArr: -146
Jackpot: 500"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
inb4 I rolled a 2
Original Roll String: 1d1511 151-Sided Dice: (78) = 78"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Realeo: -9147
Cheery: -260
Allo: -757
~Mallow: -239
DiplomatDC: -740
♦^JerryArr: 153
Jackpot: 500"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia
Original Roll String: 1d1511 151-Sided Dice: (41) = 41"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I'm mabye a serious player, but I'm capable of joke. Ok?-
-
Realeo Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5238
- Joined: February 11, 2016
- Location: Indonesia