Formula De Melbourne Finished (Cheery Dog wins)

For completed/abandoned Mish Mash Games.
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Formula De Melbourne Finished (Cheery Dog wins)

Post Post #0 (isolation #0) » Wed Sep 20, 2017 1:05 am

Post by inspiratieloos »

Image
The weather is: Sunny
The track is:
Dry


PositionDriverTeamRolls
1Cheery DogYellow40
2inspiratieloosRed41
3TwoInAMillionBlueDNF (46)
4RealeoBlueDNF
5MautheGreenDNF
6randomidgetWhiteDNF



Realeo
Retired 5L5
Compound: Hard
Tyres: 2/6
Breaks: 2/4
Gearbox: 0/4
Bodywork: 2
Engine: 1/2
Suspension: 0/2

TwoInAMillion
4th 6L5
Compound: Soft 1L
Tyres: 3/7
Breaks: 0/4
Gearbox: 1/3
Bodywork: 2/2
Engine: 2
Suspension: 2
Pit: 0/2

inspiratieloos
2nd place
Compound: Soft 1L
Tyres: 8/8
Breaks: 2
Gearbox: 1/3
Bodywork: 2/2
Engine: 3/3
Suspension: 2
Pit: 0/2

Mauthe
Retired 7C29
Compound: Soft 1L
Tyres: 7/7
Brakes: 0/3
Gearbox: 2/3
Bodywork: 2
Engine: 2/3
Suspension: 2

Cheery Dog
1st place
Compound: Soft 1L
Tyres: 2/8
Brakes: 2/3
Gearbox: 1/2
Bodywork: 3
Engine: 2
Suspension: 2

randomidget
Crashed 6L7 +1 lap
Compound: Soft 2L
Tyres: 0/8
Breaks: 0/3
Gearbox: 0/3
Bodywork: 2
Engine: 2
Suspension: 2
Last edited by inspiratieloos on Sun Jan 14, 2018 11:13 pm, edited 212 times in total.
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Post Post #1 (isolation #1) » Wed Sep 20, 2017 6:41 am

Post by inspiratieloos »

Rules:
The complete rules are here

Spoiler: Rules overview
There are detailed rules with examples in the above document, but here is a quick reference:
First person over the finish line after 3 laps wins.

Turn order is based on the current positions of the cars, the person in first place rolls first etc. During your turn you select a gear, either one higher or one or more lower then the gear you were in at the start of your turn, based on your gear you roll a die, the higher the gear the larger the die you roll.

You must move a number of spaces equal to the number you rolled, on straights you're not allowed to zig-zag except to avoid cars or obstacles (basically you have to follow the shortest safe path possible) and in corners you're only allowed to move according to the arrows painted on the board, if a move is partially on a straight and partially in a corner they're treated separately. Every corner has a certain number of stops you must make, not stopping enough times will either cause damage to the car if you miss one stop or crash out of the race is you miss more than one. When necessary you can use breaks to move less than the number of spaces you rolled at the cost of damage.

You start 20 wear points in total on the car +2 more in the pits you can use for repairs during the race, you can divide these points as you see fit (at least 1 in each category, max 14 tyres, max 7 on any other part) at the start of the race or use the standard point spread:
Tyres: 6
Breaks: 3
Gearbox: 3
Bodywork: 3
Engine: 3
Suspension: 2

Different actions may cause you to take damage to different categories:
Overshooting:
When missing a mandatory stop in a corner you take 1 point of tyre damage for every space you overshoot, if you miss two mandatory stops in a corner you crash out of the race entirely. Note: when overshooting you're not allowed to change lanes and if you enter the next corner it does not count as one of your mandatory stops in that corner.

Breaking: You may move less spaces than you rolled, spending a break point for every space you move less to a maximum of three.

Blocking: If you move into the back of another car and cannot change lanes you lose break and tyre points equal to the amount of squares you still have to move, you first lose up to three break points and then up to three tyre points, if you don't have enough break or tyre points or you have 7 or more spaces left to move you crash out of the race. Note: You can use a break action before blocking effectively using up to 6 break points.

Gearing down: You may shift down one gear per turn without any damage, if you shift down 2 gears you take 1 gearbox damage, 3 gears, 1 gearbox and 1 break, 4 gears 1 gearbox, 1 break and 1 engine, you cannot shift down 5 gears.

Collisions: If you end your turn next or behind another car you may cause a collision, both players roll a d20 and on a 1 you take 1 bodywork damage.

Engine: If someone rolls a 20 in 5th gear or a 30 in 6th after you've moved every player currently in 5th or 6th gear rolls a d20 and takes a point of engine damage on a 1-4.

Road handling: If you move over a hazard space you roll a d20 and lose a point of suspension on a 1-4.

Different types of damage affect the car differently.
Tyres: If you run out of tyre points exactly you spin out, restarting your car on the next turn in 1st gear and resetting your tyre points to 1. If you lose more tyre points than that you crash out of the race.
Brakes: If your run out of break points you can't break or use any other action that uses break points.
Gearbox: If you run out of gearbox points you cannot shift down more than 1 gear per turn.
Bodywork: If you run out of bodywork points you crash out of the race, every time you take a point of bodywork damage the tile you're on becomes hazardous for the rest of the game.
Engine: If you run out of engine points you must make one more move in 4th gear and then crash out of the race, unless you're in the penultimate (2nd to last) corner or further on the final lap, then you're allowed to try to complete the race, but have to shift down every turn. Every time you take a point of engine damage the tile you're on becomes hazardous for the rest of the game.
Suspension: If you run out of suspension points you crash out of the race.

Pit stop: You can go into the pit lane at the end of a lap. You move there as normal, though you can't take damage. If you reach your own pit stall you go in for your pit stop, you get all your tyre points back immediately and can then choose to repair up to two damage to other parts of the car. If you only change tyres roll a d20, on a 10 or less you immediately move that number of spaces divided by 2 in 4th gear, if you roll 11 or higher or if you repaired other parts of the car you stay in the its and start next turn in any gear up to 4th.

Slipstreaming: If you're in 4th gear or higher and end exactly behind a car that is also in 4th gear or higher and you're in the same or higher gear than them you may slipstream and move 3 more spaces, if you enter a corner through slipstreaming you lose 1 break point. You may not slipstream after breaking, though you may break after slipstreaming.

Qualifying:
To determine starting positions every player does a qualifying round. You start alone on the middle of the start/finish line (every player gets their own thread) and try to complete a lap in the least rolls possible, you do not take damage during qualifying and if you crash out you still start the race, just in last place. You're not allowed to break and any tyre damage you would have taken is counted against your score. The person with the lowest score gets first place on the starting grid etc.

Weather and tyre compounds:
At the start of qualifying and the start of the race a die is rolled for the weather conditions, the weather can be sunny, rainy or changeable causing the track to be dry or wet. On a dry track the rules are as described, on a wet track the road is more slippery causing problems with movement and affecting damage rolls.

At the start of qualifying and of the race and during pit stops you choose a tyre compound to race on, hard, soft or rain.
Hard: On a dry track this tyre compound does nothing special, on a wet track you must add +3 to your roll on any mandatory corner stop.
Soft: On a dry track you may choose to add +1 to your roll after every roll during your first lap, on a wet track you cannot use this bonus and you must add +3 to your roll on any mandatory corner stop. In addition in both dry and wet conditions you take double tyre damage/penalties on your first two laps with this compound and 3x on your third lap.
Rain: On a dry track you take double tyre damage/penalties on your first two laps with this compound and 3x on your third lap, on a wet track you take normal damage and you only have to add +1 to your roll on mandatory corner stops.


Spoiler: forum game specific changes
Qualifying:
Every player gets their own thread in Frogstar for qualifying and they do their qualifying at the same time, scores are number of rolls+amount of tyre damage, there is no score for time taken and the tiebreaker is who finishes qualifying first. Instead of a straight 10 point penalty for mistakes there is a 1 point penalty for a mistake plus one more for every point the mod estimates you would gain through the mistake.

Try to describe the moves you make clear enough that someone can follow along with what you're doing and post a map at the end of the route you took, for tiebreaker purposes the moment you post the map counts as the end of your qualifying run. A base image of the map will be provided, you can download it and use a program like paint to mark every position you stopped.

People can /in for a race until every player has rolled for their start of the race itself, but if you /in after the start of qualifying you do not qualify and start the race at the back of the grid.

The dice used in the game are as follows:
Gear 1: 1d2
Gear 2: 1d3+1
Gear 3: 1d5+3
Gear 4: 1d6+6
Gear 5: 1d10+10
Gear 6: 1d10+20

Players score points for the overall standings as follows:
1st: 15 points
2nd: 12 points
3rd: 10 points
4th: 8 points
5th: 6 points
6th: 5 points
7th: 4 points
8th: 3 points
9th: 2 points
10th: 1 point

Teams score points equal to the combined points of the players for that team, any car not in the race scores 5 points for the team.

Every other rule should be as described in the given ruleset, though changes may be made if problems come up.
Last edited by inspiratieloos on Wed Sep 27, 2017 6:48 am, edited 1 time in total.
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Post Post #3 (isolation #2) » Wed Sep 20, 2017 7:01 am

Post by inspiratieloos »

You can wait until after qualifying to submit your configuration, but before you know the weather for the race.
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Post Post #5 (isolation #3) » Wed Sep 20, 2017 9:04 am

Post by inspiratieloos »

Just take into account the odds of it raining when making your setup.

Might as well roll for qualifying weather now:
1-5 rain, 6-12 changeable, 13-20 dry
Original Roll String: 1d20
1 20-Sided Dice: (13) = 13
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Post Post #6 (isolation #4) » Wed Sep 20, 2017 9:06 am

Post by inspiratieloos »

Qualifying weather will be sunny/dry.
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Post Post #9 (isolation #5) » Fri Sep 22, 2017 4:41 am

Post by inspiratieloos »

Qualifying threads are up.
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Post Post #12 (isolation #6) » Fri Sep 22, 2017 1:12 pm

Post by inspiratieloos »

Jup, you can also switch compound for the race itself if you want.
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Post Post #14 (isolation #7) » Fri Sep 22, 2017 11:01 pm

Post by inspiratieloos »

Me on the end of the last corner, "okay I can play it safe or slightly risky, the risky line only overshoots on a 12 and will save a roll unless I roll exactly 12-11"

*Rolls 12-11*

17+2
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Post Post #16 (isolation #8) » Sat Sep 23, 2017 12:26 am

Post by inspiratieloos »

Nice. No mistakes either as far as I can tell.
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Post Post #18 (isolation #9) » Sat Sep 23, 2017 6:00 am

Post by inspiratieloos »

I think her last roll was a 20 when she needed 13, the number 16 is not actually in the position her car would be.
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Post Post #22 (isolation #10) » Sat Sep 23, 2017 6:26 am

Post by inspiratieloos »

Yes.
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Post Post #30 (isolation #11) » Sat Sep 23, 2017 10:41 pm

Post by inspiratieloos »

Noted one mistake for Cheery Dog, but it was a move that could have been made legally.

Prodded randomidget.
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Post Post #33 (isolation #12) » Sun Sep 24, 2017 3:47 am

Post by inspiratieloos »

I think you meant to play on the hard tyres? (the hards are the same as the base game, the softs are faster but with more tyre damage)

2 mistakes, one of which gave 1 point advantage. The overshoot would have counted for two if on softs, but I think it's pretty clear you meant to use hards.

Grid order:
Mauthe: 16
inspiratieloos: 19 (17+2)
Cheery Dog: 20 (18+2)
TwoInAMillion: 22 (18+4)
Realeo: 23 (18+0+5)
randomidget: 27 (23+1+3)

Rolling for race weather:
Original Roll String: 1d20
1 20-Sided Dice: (7) = 7


Mauthe, Cheery, random, would you prefer keeping your current colour or condensing everyone in three teams?
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Post Post #34 (isolation #13) » Sun Sep 24, 2017 3:48 am

Post by inspiratieloos »

Weather is changeable, the track starts dry.

Anyone can still choose to change their tyre compound given these conditions.
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Post Post #35 (isolation #14) » Sun Sep 24, 2017 4:21 am

Post by inspiratieloos »

Rolling for starts:
Mauthe/inspire/CD/TiaM/Realeo/random
Original Roll String: 6d20
6 20-Sided Dice: (5, 9, 12, 8, 16, 20) = 70
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Post Post #36 (isolation #15) » Sun Sep 24, 2017 4:22 am

Post by inspiratieloos »

Everyone has a normal start.
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Post Post #37 (isolation #16) » Sun Sep 24, 2017 4:32 am

Post by inspiratieloos »

Image
Turn 1 order:
Mauthe
inspiratieloos
Cheery Dog
TwoInAMillion
Realeo
randomidget

Mauthe can start.

Everyone, please confirm what tyre you'll be using before your first roll.
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Post Post #41 (isolation #17) » Sun Sep 24, 2017 6:00 am

Post by inspiratieloos »

Hard tyres

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #42 (isolation #18) » Sun Sep 24, 2017 6:00 am

Post by inspiratieloos »

2 straight
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Post Post #46 (isolation #19) » Sun Sep 24, 2017 6:12 am

Post by inspiratieloos »

Depends on what Cheery and random want.
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Post Post #51 (isolation #20) » Sun Sep 24, 2017 6:20 am

Post by inspiratieloos »

Yeah, it's a forum game, just accept it's going to take months to complete.
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Post Post #66 (isolation #21) » Sun Sep 24, 2017 8:44 pm

Post by inspiratieloos »

1st lap +1, 2nd lap no bonus, 3rd lap extra penalties.
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Post Post #68 (isolation #22) » Mon Sep 25, 2017 12:11 am

Post by inspiratieloos »

In post 68, Realeo wrote:
Roll in advance: Gear 2
Going straight?
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Post Post #73 (isolation #23) » Mon Sep 25, 2017 9:06 am

Post by inspiratieloos »

Turn 2
Image
Turn order:
Mauthe
inspiratieloos
Cheery Dog
TwoInAMillion
randomidget
Realeo
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Post Post #77 (isolation #24) » Mon Sep 25, 2017 12:13 pm

Post by inspiratieloos »

Not necessarily, having an even number of points means you'd spin out in a place you'd otherwise have 1 point left.

2nd gear
Original Roll String: 1d3+1
1 3-Sided Dice: (2)+1 = 3
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Post Post #78 (isolation #25) » Mon Sep 25, 2017 12:15 pm

Post by inspiratieloos »

4 straight
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Post Post #87 (isolation #26) » Mon Sep 25, 2017 9:12 pm

Post by inspiratieloos »

In post 83, Realeo wrote:Eh, we haven't decide on team or no team
No one seemed to particularly care, so we'll keep it as is.
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Post Post #92 (isolation #27) » Wed Sep 27, 2017 6:38 am

Post by inspiratieloos »

Uhm, where are you going? Are you using your soft tyre bonus? And I don't think you could cause a collision even if you wanted to, let alone with TiaM and Realeo at the same time.
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Post Post #93 (isolation #28) » Wed Sep 27, 2017 6:39 am

Post by inspiratieloos »

In post 68, Realeo wrote:
Roll in advance: Gear 2
Original Roll String: 1d3+1
1 3-Sided Dice: (1)+1 = 2
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Post Post #94 (isolation #29) » Wed Sep 27, 2017 6:43 am

Post by inspiratieloos »

Track updated with provisional move for random (moving straight using +1).
Turn 3:
Image
Turn order:
Mauthe
inspiratieloos
Cheery Dog
TwoInAMillion
randomidget
Realeo
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Post Post #98 (isolation #30) » Wed Sep 27, 2017 11:21 am

Post by inspiratieloos »

3rd gear
Original Roll String: 1d5+3
1 5-Sided Dice: (3)+3 = 6
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Post Post #99 (isolation #31) » Wed Sep 27, 2017 11:28 am

Post by inspiratieloos »

2 straight, left, 3 straight 1/1
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Post Post #121 (isolation #32) » Thu Sep 28, 2017 7:20 am

Post by inspiratieloos »

That's 7C31. (or 1C0)

The first tile on a corner is [number][lcr]1, one tile before the centre of first corner is the 31st tile from the centre of the start of the 7th corner.
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Post Post #123 (isolation #33) » Thu Sep 28, 2017 11:41 am

Post by inspiratieloos »

I'll be V/LA Friday to Sunday.
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Post Post #134 (isolation #34) » Thu Sep 28, 2017 7:25 pm

Post by inspiratieloos »

4th gear
Original Roll String: 1d6+6
1 6-Sided Dice: (6)+6 = 12
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Post Post #135 (isolation #35) » Thu Sep 28, 2017 7:30 pm

Post by inspiratieloos »

left, 2 right, 9 straight, no slipstream, end up behind CD.

Collision inspire/CD
Original Roll String: 2d20
2 20-Sided Dice: (3, 9) = 12
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Post Post #159 (isolation #36) » Sun Oct 01, 2017 5:17 am

Post by inspiratieloos »

3rd gear
Original Roll String: 1d5+3
1 5-Sided Dice: (1)+3 = 4
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Post Post #160 (isolation #37) » Sun Oct 01, 2017 5:18 am

Post by inspiratieloos »

2 left, 3 straight 1/2

Collision:
inspire/CD
Original Roll String: 2d20
2 20-Sided Dice: (16, 10) = 26


Rolling for TiaM
Original Roll String: 1d5+3
1 5-Sided Dice: (4)+3 = 7
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Post Post #161 (isolation #38) » Sun Oct 01, 2017 5:19 am

Post by inspiratieloos »

TiaM's pre-submitted move would cause a crash, he'll have to revise it.
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Post Post #193 (isolation #39) » Mon Oct 02, 2017 1:54 am

Post by inspiratieloos »

3rd gear
Original Roll String: 1d5+3
1 5-Sided Dice: (1)+3 = 4
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Post Post #194 (isolation #40) » Mon Oct 02, 2017 1:56 am

Post by inspiratieloos »

3 straight, 2 right, 1 straight, 1 left 2/2

Collisions
inspire/TiaM/inspire/CD
Original Roll String: 4d20
4 20-Sided Dice: (1, 13, 20, 1) = 35
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Post Post #195 (isolation #41) » Mon Oct 02, 2017 1:59 am

Post by inspiratieloos »

In post 176, Mauthe wrote: *it's possible I've misunderstood what is considered the inside of the curve at this point, so if so feel free to edit this post with the correct order, inspir
In this case Realeo has the track position, since the tiles aren't actually equal, otherwise tiebreakers would be gear making Realeo go first and then inside line making Realeo go first.
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Post Post #209 (isolation #42) » Mon Oct 02, 2017 11:13 am

Post by inspiratieloos »

You need to be in 4th or higher to slipstream.

OP should be up to date with everyone's position, CD is on 2C7.

Correction: apparently something went wrong with updating the OP, CD is on 2L15.
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Post Post #211 (isolation #43) » Mon Oct 02, 2017 11:20 am

Post by inspiratieloos »

That'll put you next to CD (making you roll for collision). Given that you may have made that move based on the wrong info I gave in the last post, can you confirm that's what you want to do?
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Post Post #216 (isolation #44) » Mon Oct 02, 2017 11:45 am

Post by inspiratieloos »

Moving 7 or 8?
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Post Post #227 (isolation #45) » Mon Oct 02, 2017 8:23 pm

Post by inspiratieloos »

4th gear
Original Roll String: 1d6+6
1 6-Sided Dice: (5)+6 = 11
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Post Post #228 (isolation #46) » Mon Oct 02, 2017 8:27 pm

Post by inspiratieloos »

1 straight, left, right, 8 straight, right, no slipstream.
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Post Post #229 (isolation #47) » Mon Oct 02, 2017 8:28 pm

Post by inspiratieloos »

Collision
inspire/Realeo
Original Roll String: 2d20
2 20-Sided Dice: (2, 20) = 22
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Post Post #232 (isolation #48) » Mon Oct 02, 2017 8:41 pm

Post by inspiratieloos »

Road handling:
Original Roll String: 1d20
1 20-Sided Dice: (17) = 17
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Post Post #233 (isolation #49) » Mon Oct 02, 2017 8:47 pm

Post by inspiratieloos »

Turn 8
Image
Turn Order:
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Realeo
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Cheery Dog (higher gear)
TwoInAMillion
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Post Post #234 (isolation #50) » Mon Oct 02, 2017 8:52 pm

Post by inspiratieloos »

In post 222, Realeo wrote:It's just currently, she is one die roll ahead. If she rolled 13 or more, she just extended into two rolls.

Overtaking player who is one die roll ahead is easy. I mean, I'm second place now *cough*. Two die roll ahead requires a miracle.

Maybe a rain?
The next three corners are all really luck based whether you just make them or just miss them and have to slow down/take damage, plus you're on hard tyres, that's basically saying "I bet I can stay within 1 roll of the soft runners and overtake them when they pit"

Of course if it starts raining the hard tyres will get to the pit relatively unscathed while the soft tyres will be trying to murder their driver.
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Post Post #240 (isolation #51) » Tue Oct 03, 2017 2:04 am

Post by inspiratieloos »

4th gear
Original Roll String: 1d6+6
1 6-Sided Dice: (6)+6 = 12


What's the worst that could happen?
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Post Post #241 (isolation #52) » Tue Oct 03, 2017 2:06 am

Post by inspiratieloos »

2 left, 5 straight, right, straight, overshoot 1

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Realeo/inspire
Original Roll String: 2d20
2 20-Sided Dice: (13, 17) = 30
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Post Post #246 (isolation #53) » Tue Oct 03, 2017 3:21 am

Post by inspiratieloos »

Collision
CD/TiaM
Original Roll String: 2d20
2 20-Sided Dice: (3, 2) = 5
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Post Post #253 (isolation #54) » Tue Oct 03, 2017 6:23 am

Post by inspiratieloos »

5th gear
Original Roll String: 1d10+10
1 10-Sided Dice: (3)+10 = 13
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Post Post #254 (isolation #55) » Tue Oct 03, 2017 6:25 am

Post by inspiratieloos »

15 straight, 1 right, 3 straight 1/1
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Post Post #255 (isolation #56) » Tue Oct 03, 2017 6:27 am

Post by inspiratieloos »

In post 247, Randomnamechange wrote:
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (2)+6 = 8
+ 1 for soft
Ftr, you can choose whether to add the soft tyre bonus after you see what you rolled.
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Post Post #276 (isolation #57) » Tue Oct 03, 2017 8:41 pm

Post by inspiratieloos »

Turn 10:
Image
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inspiratieloos
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TwoInAMillion
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randomidget
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Post Post #279 (isolation #58) » Wed Oct 04, 2017 2:19 am

Post by inspiratieloos »

5th gear
Original Roll String: 1d10+10
1 10-Sided Dice: (4)+10 = 14
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Post Post #280 (isolation #59) » Wed Oct 04, 2017 2:22 am

Post by inspiratieloos »

1 left, 18 straight
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Post Post #289 (isolation #60) » Wed Oct 04, 2017 9:23 pm

Post by inspiratieloos »

In post 283, Cheery Dog wrote:two left and twenty-one straight
Collision:
inspire/CD
Original Roll String: 2d20
2 20-Sided Dice: (9, 7) = 16
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Post Post #293 (isolation #61) » Thu Oct 05, 2017 4:37 am

Post by inspiratieloos »

Turn 11:
Image
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Post Post #299 (isolation #62) » Thu Oct 05, 2017 8:37 pm

Post by inspiratieloos »

5th gear
Original Roll String: 1d10+10
1 10-Sided Dice: (6)+10 = 16
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Post Post #300 (isolation #63) » Thu Oct 05, 2017 8:40 pm

Post by inspiratieloos »

16 straight, 1 right, 1 stright

I think that's a collision by about a millimetre?
CD/inspire
Original Roll String: 2d20
2 20-Sided Dice: (5, 17) = 22
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Post Post #303 (isolation #64) » Fri Oct 06, 2017 2:15 am

Post by inspiratieloos »

And I just realised I screwed up my last move.
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Post Post #308 (isolation #65) » Fri Oct 06, 2017 10:17 am

Post by inspiratieloos »

You could have just rolled 4th gear though?

Turn 12
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Post Post #310 (isolation #66) » Fri Oct 06, 2017 10:29 am

Post by inspiratieloos »

I don't think you could have overshot, max roll on 4th gear is 12 and the longest possible route through that corner from your position was 13.
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Post Post #313 (isolation #67) » Sat Oct 07, 2017 10:59 pm

Post by inspiratieloos »

4th gear
Original Roll String: 1d6+6
1 6-Sided Dice: (1)+6 = 7


Lets see if the RNG is forgiving.
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Post Post #314 (isolation #68) » Sat Oct 07, 2017 11:01 pm

Post by inspiratieloos »

Nope.

Straight, 2 left, 7 straight, right. 1/3
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Post Post #320 (isolation #69) » Sun Oct 08, 2017 6:40 am

Post by inspiratieloos »

In post 319, TwoInAMillion wrote:don't forget shanghai qualifying.
It's generally useful to announce those kind of things like, a week in advance.
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Post Post #327 (isolation #70) » Mon Oct 09, 2017 10:10 am

Post by inspiratieloos »

Turn 13
Image
Turn Order:
Mauthe
inspiratieloos
Cheery Dog
TwoInAMillion
Realeo
randomidget
Rolling for randomidget's restart:
Original Roll String: 1d20
1 20-Sided Dice: (1) = 1
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Post Post #328 (isolation #71) » Mon Oct 09, 2017 10:11 am

Post by inspiratieloos »

What'd you do to make the RNG hate you so much?

randomidget stalls and skips his turn, starts the turn after that in 1st gear.
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Post Post #333 (isolation #72) » Mon Oct 09, 2017 8:42 pm

Post by inspiratieloos »

In post 331, Mauthe wrote:That's close enough to perfect!
Straight, left two, straight five, right two (using that +1 soft tire bonus one last time).
Next turn is the pits.
You can't change directions after overshooting, so your last move to the right is illegal.
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Post Post #334 (isolation #73) » Mon Oct 09, 2017 8:44 pm

Post by inspiratieloos »

3rd gear
Original Roll String: 1d5+3
1 5-Sided Dice: (3)+3 = 6
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Post Post #335 (isolation #74) » Mon Oct 09, 2017 8:45 pm

Post by inspiratieloos »

Right, 4 straight, left, 2/3
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Post Post #340 (isolation #75) » Tue Oct 10, 2017 4:54 am

Post by inspiratieloos »

Jup, I noticed you could make the move legally after I posted.

Though it's an important rule to keep in mind, if you had rolled 11+ you would have unavoidably missed the pitlane.
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Post Post #353 (isolation #76) » Tue Oct 10, 2017 9:19 pm

Post by inspiratieloos »

Weather is temporarily sunny, track remains dry.
randomidget stalled, so skips his turn and rolls in 1st gear next turn.

Turn 14:
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Post Post #355 (isolation #77) » Wed Oct 11, 2017 12:03 am

Post by inspiratieloos »

Yeah, only engine and body damage cause hazard spots, shifting 2 down gives gearbox and break damage.
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Post Post #358 (isolation #78) » Wed Oct 11, 2017 7:29 am

Post by inspiratieloos »

You roll immediately.
Quickstop:
Original Roll String: 1d20
1 20-Sided Dice: (9) = 9
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Post Post #359 (isolation #79) » Wed Oct 11, 2017 7:30 am

Post by inspiratieloos »

Quickstop fails.

*prays to RNG*
4th gear
Original Roll String: 1d6+6
1 6-Sided Dice: (3)+6 = 9
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Post Post #360 (isolation #80) » Wed Oct 11, 2017 7:32 am

Post by inspiratieloos »

Left, 9 straight, overshoot 4
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Post Post #361 (isolation #81) » Wed Oct 11, 2017 7:35 am

Post by inspiratieloos »

That... Could have been worse.
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Post Post #363 (isolation #82) » Wed Oct 11, 2017 8:26 am

Post by inspiratieloos »

Wanted a shot at overtaking you. :)

/technically in the lead
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Post Post #364 (isolation #83) » Wed Oct 11, 2017 8:28 am

Post by inspiratieloos »

Also, no risk of Cheery continuing to play bumper cars.
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Post Post #371 (isolation #84) » Thu Oct 12, 2017 1:25 am

Post by inspiratieloos »

In post 365, Cheery Dog wrote:I can use fourth gear well though.
But you're probably right if you were assuming I wouldn't.
Third gear
Original Roll String: 1d5+3 (STATIC)
1 5-Sided Dice: (3)+3 = 6
You could've, but it'd be even more suicidal than my 4th gear.
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Post Post #374 (isolation #85) » Thu Oct 12, 2017 9:39 am

Post by inspiratieloos »

You have to roll in 1st gear since you spun out.
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Post Post #377 (isolation #86) » Thu Oct 12, 2017 9:47 am

Post by inspiratieloos »

Turn 15:
Image
Turn Order:
inspiratieloos
Mauthe (may roll any gear from 1st to 4th)
Cheery Dog
TwoInAMillion
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Post Post #378 (isolation #87) » Thu Oct 12, 2017 9:49 am

Post by inspiratieloos »

5th gear
Original Roll String: 1d10+10
1 10-Sided Dice: (9)+10 = 19
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Post Post #379 (isolation #88) » Thu Oct 12, 2017 9:53 am

Post by inspiratieloos »

18 straight, 1 right 1/1
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Post Post #380 (isolation #89) » Thu Oct 12, 2017 10:07 am

Post by inspiratieloos »

All according to plan :D
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Post Post #388 (isolation #90) » Thu Oct 12, 2017 8:04 pm

Post by inspiratieloos »

You can't go 2 left because 7C9 is straight/right only.

I think you can only avoid either overshooting or hitting the hazard, not both.
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Post Post #396 (isolation #91) » Sun Oct 15, 2017 4:38 am

Post by inspiratieloos »

In post 394, Realeo wrote:I think Formula D is so easy to get burnover, we need to slow down and not start new race every lap.
We'll see how it goes and maybe only do two at the same time if it's problematic.
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Post Post #399 (isolation #92) » Sun Oct 15, 2017 6:15 am

Post by inspiratieloos »

Turn 16:
Image

Turn Order:
inspiratieloos 5th
Mauthe 4th
Cheery Dog 4th
TwoInAMillion 4th
Realeo 3rd
randomidget 2nd
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Post Post #400 (isolation #93) » Sun Oct 15, 2017 6:15 am

Post by inspiratieloos »

5th gear
Original Roll String: 1d10+10
1 10-Sided Dice: (7)+10 = 17
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Post Post #401 (isolation #94) » Sun Oct 15, 2017 6:15 am

Post by inspiratieloos »

Original Roll String: 1d10+10
1 10-Sided Dice: (1)+10 = 11
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Post Post #402 (isolation #95) » Sun Oct 15, 2017 6:16 am

Post by inspiratieloos »

Left, 11 straight
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Post Post #410 (isolation #96) » Sun Oct 15, 2017 9:09 am

Post by inspiratieloos »

It didn't make a difference in this case, but you roll engine damage after you move and you're immune to engine damage in the pitlane.

Rolling for weather:
Original Roll String: 1d20
1 20-Sided Dice: (8) = 8
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Post Post #411 (isolation #97) » Sun Oct 15, 2017 9:09 am

Post by inspiratieloos »

Weather changes to permanently sunny, no further weather rolls will be made.
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Post Post #420 (isolation #98) » Mon Oct 16, 2017 2:18 am

Post by inspiratieloos »

Sure you don't want to use your soft tyre bonus?
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Post Post #422 (isolation #99) » Mon Oct 16, 2017 3:15 am

Post by inspiratieloos »

Turn 17:
Image
Turn Order:
inspiratieloos 5th
Mauthe 3rd
Cheery Dog 4th
TwoInAMillion any 1st to 4th
Realeo 2nd
randomidget 3rd
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Post Post #423 (isolation #100) » Mon Oct 16, 2017 3:16 am

Post by inspiratieloos »

3rd gear (-1 gearbox)
Original Roll String: 1d5+3
1 5-Sided Dice: (5)+3 = 8
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Post Post #424 (isolation #101) » Mon Oct 16, 2017 3:16 am

Post by inspiratieloos »

5 straight
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Post Post #427 (isolation #102) » Mon Oct 16, 2017 6:09 am

Post by inspiratieloos »

In post 425, Mauthe wrote:Hey inspiratieloos? Last turn you lost an engine point, right? Does that mean there should be a road hazard where you were?
Also 4th gear:
Original Roll String: 1d6+6 (STATIC)
1 6-Sided Dice: (1)+6 = 7
If I'm reading the rules correctly road hazards are only created where someone loses their last engine point and where they end their inertia move.
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Post Post #430 (isolation #103) » Mon Oct 16, 2017 9:41 am

Post by inspiratieloos »

Ah, I was looking in the section on engine damage, which only mentions placing a hazard when the engine blows completely.

Corrected it in the master file, unfortunately retroactively editing the turn pictures is a bit annoying due to them being .pngs.

So Cheery Dog be aware that 1L16 is hazardous.
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Post Post #433 (isolation #104) » Mon Oct 16, 2017 11:12 am

Post by inspiratieloos »

That would put you on the same square I'm on.
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Post Post #442 (isolation #105) » Tue Oct 17, 2017 9:41 pm

Post by inspiratieloos »

Turn 18
Image
Turn Order:
inspiratieloos 3rd
Cheery Dog 5th
Mauthe 4th
TwoInAMillion 4th
Realeo 2nd
randomidget 4th
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Post Post #443 (isolation #106) » Tue Oct 17, 2017 9:41 pm

Post by inspiratieloos »

3rd gear
Original Roll String: 1d5+3
1 5-Sided Dice: (2)+3 = 5
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Post Post #444 (isolation #107) » Tue Oct 17, 2017 9:43 pm

Post by inspiratieloos »

3 straight, 2 right, 3 straight

Road handling:
Original Roll String: 1d20
1 20-Sided Dice: (1) = 1
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Post Post #457 (isolation #108) » Wed Oct 18, 2017 8:27 am

Post by inspiratieloos »

You could have also reached it by going left, 16 straight.
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Post Post #462 (isolation #109) » Sun Oct 22, 2017 2:00 am

Post by inspiratieloos »

Turn 19:
Image
Turn Order:
Cheery Dog 4th
inspiratieloos 3rd
Mauthe 3rd
TwoInAMillion 5th
Realeo 3rd
randomidget 5th
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Post Post #465 (isolation #110) » Sun Oct 22, 2017 2:14 am

Post by inspiratieloos »

You were in a higher gear.
Track position>gear>inside line.

4th
Original Roll String: 1d6+6
1 6-Sided Dice: (5)+6 = 11
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Post Post #466 (isolation #111) » Sun Oct 22, 2017 2:17 am

Post by inspiratieloos »

2 left, 1 right, 8 straight.
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Post Post #471 (isolation #112) » Sun Oct 22, 2017 8:40 am

Post by inspiratieloos »

Collision
Mauthe/TiaM
Original Roll String: 2d10
2 10-Sided Dice: (6, 4) = 10
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Post Post #474 (isolation #113) » Sun Oct 22, 2017 9:34 am

Post by inspiratieloos »

CD is already in the next corner.
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Post Post #477 (isolation #114) » Sun Oct 22, 2017 9:40 am

Post by inspiratieloos »

I try to keep everyone's position up to date in the OP. Though of course I'm not always on.
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Post Post #485 (isolation #115) » Mon Oct 23, 2017 9:02 pm

Post by inspiratieloos »

Turn 20
Image
Turn order:
Cheery Dog 5th
inspiratieloos 3rd
TwoInAMillion 3rd
Mauthe 3rd
Realeo 4th
randomidget 3rd
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Post Post #486 (isolation #116) » Mon Oct 23, 2017 9:02 pm

Post by inspiratieloos »

3rd
Original Roll String: 1d5+3
1 5-Sided Dice: (2)+3 = 5
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Post Post #487 (isolation #117) » Mon Oct 23, 2017 9:04 pm

Post by inspiratieloos »

Left, 6 straight, right 1/1
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Post Post #498 (isolation #118) » Fri Oct 27, 2017 9:30 pm

Post by inspiratieloos »

Turn 21
Image
Turn Order:
Cheery Dog 5th
inspiratieloos 3rd
TwoInAMillion 4th
Mauthe 4th
Realeo 4th
randomidget 3rd
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Post Post #499 (isolation #119) » Fri Oct 27, 2017 9:31 pm

Post by inspiratieloos »

4th
Original Roll String: 1d6+6
1 6-Sided Dice: (5)+6 = 11
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Post Post #500 (isolation #120) » Fri Oct 27, 2017 9:33 pm

Post by inspiratieloos »

Right, left, 8 straight.
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Post Post #509 (isolation #121) » Tue Oct 31, 2017 6:38 am

Post by inspiratieloos »

Turn 22:
Image
Turn Order:
Cheery Dog 5th
inspiratieloos 4th
Mauthe 3rd
TwoInAMillion 2nd
Realeo 4th
randomidget 3rd
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Post Post #513 (isolation #122) » Wed Nov 01, 2017 11:01 pm

Post by inspiratieloos »

Still needed to roll road handling for random's last move:
Original Roll String: 1d20
1 20-Sided Dice: (16) = 16


4th gear
Original Roll String: 1d6+6
1 6-Sided Dice: (3)+6 = 9
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Post Post #514 (isolation #123) » Wed Nov 01, 2017 11:03 pm

Post by inspiratieloos »

1 right, 9 straight 1/1
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Post Post #523 (isolation #124) » Sat Nov 04, 2017 9:26 am

Post by inspiratieloos »

3/3

For future reference it's in the OP next to your current gear and position.
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Post Post #528 (isolation #125) » Sun Nov 05, 2017 5:33 am

Post by inspiratieloos »

Turn 23:
Image
Turn Order:
Cheery Dog 4th
inspiratieloos 4th
Mauthe 4th
TwoInAMillion 3rd
Realeo 3rd
randomidget 4th
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Post Post #529 (isolation #126) » Sun Nov 05, 2017 5:34 am

Post by inspiratieloos »

5th
Original Roll String: 1d10+10
1 10-Sided Dice: (7)+10 = 17
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Post Post #530 (isolation #127) » Sun Nov 05, 2017 5:43 am

Post by inspiratieloos »

1 left 17 straight 1/1
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Post Post #539 (isolation #128) » Tue Nov 07, 2017 5:45 am

Post by inspiratieloos »

You can't use the soft tyre bonus after crossing the start/finish line.
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Post Post #541 (isolation #129) » Tue Nov 07, 2017 7:39 am

Post by inspiratieloos »

Turn 24:
Image
Turn Order:
Cheery Dog 4th
inspiratieloos 5th
Mauthe 4th
TwoInAMillion 4th
Realeo 3rd
randomidget 4th
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Post Post #544 (isolation #130) » Wed Nov 08, 2017 12:32 am

Post by inspiratieloos »

5th

Original Roll String: 1d10+10
1 10-Sided Dice: (9)+10 = 19
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Post Post #545 (isolation #131) » Wed Nov 08, 2017 12:35 am

Post by inspiratieloos »

RNG be praised.

18 straight 1/1
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Post Post #554 (isolation #132) » Thu Nov 09, 2017 9:43 am

Post by inspiratieloos »

Turn 25:
Image
Turn Order:
Cheery Dog 3rd
inspiratieloos 5th
Mauthe 5th
TwoInAMillion 3rd
Realeo 3rd
randomidget 3rd
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Post Post #558 (isolation #133) » Thu Nov 09, 2017 11:10 pm

Post by inspiratieloos »

4th
Original Roll String: 1d6+6
1 6-Sided Dice: (4)+6 = 10
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Post Post #559 (isolation #134) » Thu Nov 09, 2017 11:10 pm

Post by inspiratieloos »

2 straight, right, 2 left, 3 straight 1/3
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Post Post #562 (isolation #135) » Fri Nov 10, 2017 3:10 am

Post by inspiratieloos »

That would cause you to go through my car (7L1)
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Post Post #564 (isolation #136) » Fri Nov 10, 2017 3:23 am

Post by inspiratieloos »

Engine:
Mauthe
Original Roll String: 1d20
1 20-Sided Dice: (8) = 8

Collision:
inspire/Mauthe
Original Roll String: 2d20
2 20-Sided Dice: (2, 14) = 16
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Post Post #565 (isolation #137) » Fri Nov 10, 2017 3:24 am

Post by inspiratieloos »

Mauthe takes 1 engine, 2 break and 3 tyre damage in total. 6L9 becomes hazardous.
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Post Post #567 (isolation #138) » Fri Nov 10, 2017 4:21 am

Post by inspiratieloos »

Eh, it was probably the better move, I probably would have done the same for that corner if I wasn't already at 3 tyre.

Could be worse, you could have rolled a 1 for the collision.
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Post Post #575 (isolation #139) » Sat Nov 11, 2017 7:29 am

Post by inspiratieloos »

Turn 26:
Image
Turn Order:
Cheery Dog 3rd
inspiratieloos 4th
Mauthe 6th
TwoInAMillion 4th
Realeo 4th
randomidget 4th
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Post Post #579 (isolation #140) » Sat Nov 11, 2017 12:32 pm

Post by inspiratieloos »

3rd
Original Roll String: 1d5+3
1 5-Sided Dice: (4)+3 = 7
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Post Post #580 (isolation #141) » Sat Nov 11, 2017 12:33 pm

Post by inspiratieloos »

4 straight, 2 right, 1 straight 2/3
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Post Post #585 (isolation #142) » Sat Nov 11, 2017 11:11 pm

Post by inspiratieloos »

In post 582, Mauthe wrote:5 straight, 2 right
Collision roll inspir/mauthe:
Original Roll String: 2d20 (STATIC)
2 20-Sided Dice: (8, 10) = 18
Please try not to crash me out of this race too :P

Also, 1 gearbox and 1 break damage for 6th to 3rd shift
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Post Post #590 (isolation #143) » Sun Nov 12, 2017 4:25 am

Post by inspiratieloos »

You do realise you're in a 2 stop corner, right?
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Post Post #591 (isolation #144) » Sun Nov 12, 2017 4:33 am

Post by inspiratieloos »

Turn 27:
Image
Turn Order:
Cheery Dog 4th
inspiratieloos 3rd
Mauthe 3rd
TwoInAMillion 4th
Realeo 5th
randomidget 4th
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Post Post #595 (isolation #145) » Sun Nov 12, 2017 10:03 pm

Post by inspiratieloos »

4th
Original Roll String: 1d6+6
1 6-Sided Dice: (4)+6 = 10
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Post Post #596 (isolation #146) » Sun Nov 12, 2017 10:09 pm

Post by inspiratieloos »

8 straight, overshoot 2.

Try and crash me now Mauthe, I dare you.
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Post Post #605 (isolation #147) » Mon Nov 13, 2017 10:13 pm

Post by inspiratieloos »

Realeo take an engine damage and 5L4 is now hazardous.
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Post Post #608 (isolation #148) » Tue Nov 14, 2017 5:33 am

Post by inspiratieloos »

Turn 28
Image
Turn Order:
Cheery Dog 4th
inspiratieloos 4th
Mauthe 2nd
TwoInAMillion 5th
Realeo 5th
randomidget 2nd
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Post Post #609 (isolation #149) » Tue Nov 14, 2017 5:35 am

Post by inspiratieloos »

In post 606, Randomnamechange wrote:downshift 2
Original Roll String: 1d3+1 (STATIC)
1 3-Sided Dice: (1)+1 = 2
Do keep in mind that that was your last gearbox point, so you won't be able to overshift for the rest of the race.
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Post Post #612 (isolation #150) » Tue Nov 14, 2017 10:53 pm

Post by inspiratieloos »

5th
Original Roll String: 1d10+10
1 10-Sided Dice: (1)+10 = 11
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Post Post #613 (isolation #151) » Tue Nov 14, 2017 10:54 pm

Post by inspiratieloos »

Pit for Softs
Repair bodywork and engine
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Post Post #619 (isolation #152) » Wed Nov 15, 2017 8:18 am

Post by inspiratieloos »

You can't change lanes after overshooting, though in this case 8 straight, 1 right, 1 straight gets you to the same position legally.

Edit: Ftr you're at 1/7 tyre points now so any further overshoot will cause you to crash.
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Post Post #621 (isolation #153) » Wed Nov 15, 2017 8:48 am

Post by inspiratieloos »

Sure.
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Post Post #625 (isolation #154) » Fri Nov 17, 2017 8:50 am

Post by inspiratieloos »

You didn't submit a move.
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Post Post #627 (isolation #155) » Fri Nov 17, 2017 10:16 am

Post by inspiratieloos »

Turn 29:
Image
Turn Order:
Cheery Dog 5th
inspiratieloos Pit
Mauthe 3rd
TwoInAMillion 4th
Realeo 5th
randomidget 3rd
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Post Post #630 (isolation #156) » Fri Nov 17, 2017 1:24 pm

Post by inspiratieloos »

4th
Original Roll String: 1d6+6
1 6-Sided Dice: (2)+6 = 8
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Post Post #631 (isolation #157) » Fri Nov 17, 2017 1:35 pm

Post by inspiratieloos »

Exit pit, 4 straight, exit pitlane far, 3 straight, 2 left, 1 straight 1/1
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Post Post #640 (isolation #158) » Sat Nov 18, 2017 4:39 am

Post by inspiratieloos »

Turn 30:
Image
Turn Order:
Cheery Dog 4th
inspiratieloos 4th
Mauthe 4th
TwoInAMillion 3rd
Realeo 3rd
randomidget 4th
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Post Post #641 (isolation #159) » Sat Nov 18, 2017 4:42 am

Post by inspiratieloos »

In post 639, Randomnamechange wrote:right 1, forwards 7
Do keep in mind you're at 0 gearbox so you can't downshift more than 1 gear.
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Post Post #644 (isolation #160) » Sat Nov 18, 2017 10:45 pm

Post by inspiratieloos »

5th
Original Roll String: 1d10+10
1 10-Sided Dice: (8)+10 = 18
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Post Post #646 (isolation #161) » Sat Nov 18, 2017 10:48 pm

Post by inspiratieloos »

*sigh*

9 straight, 2 right
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Post Post #648 (isolation #162) » Sun Nov 19, 2017 1:35 am

Post by inspiratieloos »

If I had rolled a 13-15 this could have become a really interesting finish.
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Post Post #656 (isolation #163) » Tue Nov 21, 2017 12:51 pm

Post by inspiratieloos »

Left, 3 straight, 3 break?
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Post Post #657 (isolation #164) » Tue Nov 21, 2017 1:24 pm

Post by inspiratieloos »

Turn 31 (assuming rando makes the only move he can to survive):
Image
Turn Order:
Cheery Dog 2nd
inspiratieloos 5th
Mauthe Pit
TwoInAMillion 2nd
Realeo 3rd
randomidget 3rd
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Post Post #660 (isolation #165) » Tue Nov 21, 2017 10:17 pm

Post by inspiratieloos »

3rd
Original Roll String: 1d5+3
1 5-Sided Dice: (1)+3 = 4
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Post Post #661 (isolation #166) » Tue Nov 21, 2017 10:19 pm

Post by inspiratieloos »

2 left, 4 straight 1/2
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Post Post #663 (isolation #167) » Sun Nov 26, 2017 1:45 am

Post by inspiratieloos »

So... Mauthe hasn't picked up her prod and doesn't appear to have been online the past week.

I can move for her this turn since the move is pretty obvious and look for a replacement if she's still not here next turn, if everyone is okay with that?
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Post Post #665 (isolation #168) » Sun Nov 26, 2017 9:52 am

Post by inspiratieloos »

Mauthe 4th gear
Original Roll String: 1d6+6
1 6-Sided Dice: (3)+6 = 9
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Post Post #666 (isolation #169) » Sun Nov 26, 2017 9:54 am

Post by inspiratieloos »

Mauthe: Leave pit, 6 straight, exit near, 1 left.
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Post Post #671 (isolation #170) » Sun Nov 26, 2017 10:50 pm

Post by inspiratieloos »

In post 670, Realeo wrote:@inspir: Shouldn't I at the first step of the corner, or the yellow space halts me?

4 straight, please.
The yellow space doesn't halt you, but you rolled 4 last turn and you needed 5 to get into the corner.
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Post Post #675 (isolation #171) » Mon Nov 27, 2017 2:43 am

Post by inspiratieloos »

Turn 31:
Image
Turn Order:
Cheery Dog 3rd
inspiratieloos 3rd
Mauthe 4th
TwoInAMillion 3rd
Realeo 3rd
randomidget 4th

Edit: Fixed, CD was erroneously marked as in 2nd gear.
Last edited by inspiratieloos on Wed Nov 29, 2017 2:03 am, edited 1 time in total.
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Post Post #677 (isolation #172) » Mon Nov 27, 2017 4:34 am

Post by inspiratieloos »

I'm probably going to look for a replacement if she's not back in a few days and start the next race when we have one.
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Post Post #680 (isolation #173) » Mon Nov 27, 2017 11:22 pm

Post by inspiratieloos »

3rd
Original Roll String: 1d5+3
1 5-Sided Dice: (1)+3 = 4
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Post Post #681 (isolation #174) » Mon Nov 27, 2017 11:31 pm

Post by inspiratieloos »

3 straight, 2 right, 1 left, 2 straight.

Looks like we might have ourselves a race after all.

Going to look for a replacement for Mauthe if she's not back by Thursday.
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Post Post #683 (isolation #175) » Tue Nov 28, 2017 11:17 pm

Post by inspiratieloos »

In post 682, Cheery Dog wrote:Yeah because you fooled me into not knowing what gear I was in.

But I decided to not care because having a race is more interesting
How did I fool you?
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Post Post #685 (isolation #176) » Wed Nov 29, 2017 2:04 am

Post by inspiratieloos »

Well crap, I thought I fixed that.

I was wondering why you rolled in 3rd when 4th was obviously better.

I think you should re-roll in 4th, since this was completely my fault.

Edit: I know why it happened, I forgot to update your position in the OP and I use that to get what gears people are in for the turn order post, so I copied 2nd gear, then noticed I hadn't updated your stats, fixed it in the OP and I thought I had also fixed it in the turn order. So it had nothing to do with Mauthe.
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Post Post #688 (isolation #177) » Thu Nov 30, 2017 1:58 am

Post by inspiratieloos »

Looking for a replacement for Mauthe now.
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Post Post #689 (isolation #178) » Tue Dec 05, 2017 7:16 am

Post by inspiratieloos »

Probably going to just remove Mauthe's car if I don't have a replacement tomorrow.
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Post Post #690 (isolation #179) » Wed Dec 06, 2017 2:58 am

Post by inspiratieloos »

Mauthe retires, TwoInAMillion's turn.
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Post Post #694 (isolation #180) » Wed Dec 06, 2017 8:09 am

Post by inspiratieloos »

That's the red pit, you're blue. Using the +1 bonus would put you at pit10.

Edit: Also you've already used your 2 repair points last lap, so you might as well use a quickstop when you enter the pit next turn.
Last edited by inspiratieloos on Wed Dec 06, 2017 8:11 am, edited 1 time in total.
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Post Post #700 (isolation #181) » Thu Dec 07, 2017 6:30 am

Post by inspiratieloos »

Turn 32:
Image
Turn order:
Cheery Dog 4th
inspiratieloos 3rd
Mauthe

TwoInAMillion 4th
Realeo 3rd
randomidget 4th
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Post Post #703 (isolation #182) » Sat Dec 09, 2017 8:49 am

Post by inspiratieloos »

Since randomidget has been lapped he skips his next turn and then moves to 2nd in the turn order.

So... 1/12 chance of gaining a turn, large chance of overshooting if I don't... why not?
4th
Original Roll String: 1d6+6
1 6-Sided Dice: (5)+6 = 11
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Post Post #704 (isolation #183) » Sat Dec 09, 2017 8:51 am

Post by inspiratieloos »

Left, 2 right, 8 straight.
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Post Post #708 (isolation #184) » Sat Dec 09, 2017 10:45 am

Post by inspiratieloos »

I've got you at 7R28, is that correct?
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Post Post #710 (isolation #185) » Sat Dec 09, 2017 11:27 am

Post by inspiratieloos »

That would take 5 moves and you can't use the soft tyre bonus on a quickpit.
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Post Post #714 (isolation #186) » Sat Dec 09, 2017 11:31 pm

Post by inspiratieloos »

Turn 33:
Image
Turn order:
Cheery Dog 5th
randomidget 4th

inspiratieloos 4th
TwoInAMillion 4th
Mauthe

Realeo 3rd
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Post Post #719 (isolation #187) » Sun Dec 10, 2017 7:55 am

Post by inspiratieloos »

4th
Original Roll String: 1d6+6
1 6-Sided Dice: (1)+6 = 7
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Post Post #720 (isolation #188) » Sun Dec 10, 2017 7:56 am

Post by inspiratieloos »

2 left, 6 straight 1/1

Well, at least my stunt last turn didn't end up costing anything.
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Post Post #723 (isolation #189) » Sun Dec 10, 2017 8:45 am

Post by inspiratieloos »

You only have 1 break point.
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Post Post #726 (isolation #190) » Sun Dec 10, 2017 8:54 am

Post by inspiratieloos »

You're going to have to use your original roll, though you can change the route you're taking.
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Post Post #728 (isolation #191) » Sun Dec 10, 2017 9:11 am

Post by inspiratieloos »

You rolled a 12.
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Post Post #730 (isolation #192) » Sun Dec 10, 2017 9:22 am

Post by inspiratieloos »

But you rolled in 5th, you can't roll a die and then decide you'd rather roll a different one after seeing the result.
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Post Post #732 (isolation #193) » Wed Dec 13, 2017 6:18 am

Post by inspiratieloos »

You could go to 1R9 with 1 break and 1 overshoot?
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Post Post #736 (isolation #194) » Wed Dec 13, 2017 11:09 pm

Post by inspiratieloos »

Turn 34:
Image
Cheery Dog 5th
randomidget 5th

inspiratieloos 4th
TwoInAMillion 5th
Mauthe

Realeo 4th
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Post Post #741 (isolation #195) » Thu Dec 14, 2017 5:55 am

Post by inspiratieloos »

Pretty sure you'd be out whatever you rolled going 6th gear without gearbox points.

randomidget crashes due to overshooting.

5th
Original Roll String: 1d10+10
1 10-Sided Dice: (7)+10 = 17
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Post Post #742 (isolation #196) » Thu Dec 14, 2017 5:59 am

Post by inspiratieloos »

Right, left, 12 straight 1/1
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Post Post #747 (isolation #197) » Sun Dec 17, 2017 5:01 am

Post by inspiratieloos »

Turn 35:
Image
Turn Order:
Cheery Dog 5th
inspiratieloos 5th
TwoInAMillion 5th
Realeo 4th
Mauthe

randomidget
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Post Post #750 (isolation #198) » Mon Dec 18, 2017 1:15 am

Post by inspiratieloos »

6th
Original Roll String: 1d10+20
1 10-Sided Dice: (7)+20 = 27
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Post Post #751 (isolation #199) » Mon Dec 18, 2017 1:16 am

Post by inspiratieloos »

23 straight, 1 right 1/1

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