For completed/abandoned Mish Mash Games.
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Post #8 (isolation #0 ) » Tue Oct 10, 2017 12:13 am
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by inspiratieloos » Tue Oct 10, 2017 12:13 am
Did a reverse image search and found this one on a French site.
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Post #10 (isolation #1 ) » Tue Oct 10, 2017 6:58 am
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by inspiratieloos » Tue Oct 10, 2017 6:58 am
Did some practice runs and got 22, 25+2 and 24.
@Tiam, I'm not seeing any Shanghai qualifying threads.
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Post #13 (isolation #2 ) » Wed Oct 11, 2017 8:29 am
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by inspiratieloos » Wed Oct 11, 2017 8:29 am
24+0
Pretty sure that was as well as I could do with the rolls I had.
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Post #14 (isolation #3 ) » Wed Oct 11, 2017 8:32 am
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by inspiratieloos » Wed Oct 11, 2017 8:32 am
Btw, CD I think your route checks out.
I think there might be a mistake on Tiam's but he hasn't posted a map yet.
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Post #19 (isolation #4 ) » Wed Oct 11, 2017 9:36 pm
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by inspiratieloos » Wed Oct 11, 2017 9:36 pm
In post 15 , TwoInAMillion wrote: I messed up my qualifying so I think I will have to be in the back. I had one illegal move that pretty much invalidated all of the other moves. I'm not expecting a doover, so last is fine.
There are specific rules for what the penalties for mistakes are just so you don't have to do this.
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Post #21 (isolation #5 ) » Thu Oct 12, 2017 2:33 am
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by inspiratieloos » Thu Oct 12, 2017 2:33 am
In post 0 , The Steward wrote: Qualifying:
Every player gets their own thread in Frogstar for qualifying and they do their qualifying at the same time, scores are number of rolls+amount of tyre damage, there is no score for time taken and the tiebreaker is who finishes qualifying first.
Instead of a straight 10 point penalty for mistakes there is a 1 point penalty for a mistake plus one more for every point the mod estimates you would gain through the mistake.
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Post #34 (isolation #6 ) » Sun Oct 15, 2017 4:38 am
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by inspiratieloos » Sun Oct 15, 2017 4:38 am
I think TiaM and Realeo still need to post maps?
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Post #36 (isolation #7 ) » Sun Oct 15, 2017 5:53 am
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by inspiratieloos » Sun Oct 15, 2017 5:53 am
And to do that I need to see the map with the route you took.
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Post #38 (isolation #8 ) » Sun Oct 15, 2017 6:11 am
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by inspiratieloos » Sun Oct 15, 2017 6:11 am
You place the car where you wanted to place it so the following moves make sense.
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Post #42 (isolation #9 ) » Sun Oct 15, 2017 11:01 am
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by inspiratieloos » Sun Oct 15, 2017 11:01 am
So... I'm getting something wildly different when following your moves, especially on the straights between 4-5 and 5-6:
23+2+7
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Post #43 (isolation #10 ) » Sun Oct 15, 2017 11:13 am
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by inspiratieloos » Sun Oct 15, 2017 11:13 am
Also checked Mauthe's route, no mistakes, but geez all those potential overshoots.
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Post #49 (isolation #11 ) » Mon Oct 16, 2017 12:07 am
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by inspiratieloos » Mon Oct 16, 2017 12:07 am
One mistake, but with a move you could have made legally. (2nd stop of corner 6, rolled 3, move 3 forward, actually moved 4, but on soft tyres you're allowed to move 4 anyway)
And one move that you did correctly but marked wrong on the map. (2nd and 3rd stop of corner 5, moved 9, 11, but marked on the map as 10,10)
I'd call it 23+0+0
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Post #52 (isolation #12 ) » Mon Oct 16, 2017 3:12 am
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by inspiratieloos » Mon Oct 16, 2017 3:12 am
randomidget has 22+16 and one mistake that I'm not sure how to score.
2nd move in corner 5, rolled 9 moved 8, then on the third move he overshot the corner. Now assuming all other actions taken as they were that mistake saved him 2 rolls for overshooting a tile less on softs, but assuming he'd change his behaviour he might have downshifted more and not overshot at all. But then he'd have ended up in a lower gear on the long straight and probably taken a roll more to get through that.
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Post #53 (isolation #13 ) » Mon Oct 16, 2017 3:57 am
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by inspiratieloos » Mon Oct 16, 2017 3:57 am
I wouldn't really call taking it in 4th gear when you have 5 spaces left a risk, more like guaranteed to go wrong...
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Post #69 (isolation #14 ) » Mon Oct 16, 2017 7:34 pm
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by inspiratieloos » Mon Oct 16, 2017 7:34 pm
Given it's permanent rain, there is zero reason for anyone not to go on rain tyres.
(putting on rain tyres)
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Post #78 (isolation #15 ) » Tue Oct 17, 2017 9:33 pm
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by inspiratieloos » Tue Oct 17, 2017 9:33 pm
1st
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post #79 (isolation #16 ) » Tue Oct 17, 2017 9:33 pm
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by inspiratieloos » Tue Oct 17, 2017 9:33 pm
2 straight
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Post #92 (isolation #17 ) » Wed Oct 18, 2017 8:57 pm
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by inspiratieloos » Wed Oct 18, 2017 8:57 pm
2nd
Original Roll String: 1d3+1
1 3-Sided Dice: (2)+1 = 3
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Post #93 (isolation #18 ) » Wed Oct 18, 2017 9:00 pm
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by inspiratieloos » Wed Oct 18, 2017 9:00 pm
3 straight, 1 right
Mauthe/inspire
Original Roll String: 2d20
2 20-Sided Dice: (16, 13) = 29
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Post #101 (isolation #19 ) » Thu Oct 19, 2017 6:25 am
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by inspiratieloos » Thu Oct 19, 2017 6:25 am
Pretty sure Realeo is ahead of Mauthe, since he has the inside line.
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Post #107 (isolation #20 ) » Thu Oct 19, 2017 8:48 pm
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by inspiratieloos » Thu Oct 19, 2017 8:48 pm
I did roll for Mauthe already, didn't notice I was next to Realeo too.
Realeo/inspire
Original Roll String: 2d20
2 20-Sided Dice: (1, 1) = 2
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Post #109 (isolation #21 ) » Fri Oct 20, 2017 1:54 am
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by inspiratieloos » Fri Oct 20, 2017 1:54 am
Jup.
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Post #113 (isolation #22 ) » Fri Oct 20, 2017 12:11 pm
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by inspiratieloos » Fri Oct 20, 2017 12:11 pm
3rd
Original Roll String: 1d5+3
1 5-Sided Dice: (1)+3 = 4
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Post #114 (isolation #23 ) » Fri Oct 20, 2017 12:13 pm
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by inspiratieloos » Fri Oct 20, 2017 12:13 pm
Well then....
6 straight
Mauthe/inspire/Realeo/inspire
Original Roll String: 4d20
4 20-Sided Dice: (10, 2, 13, 16) = 41
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Post #115 (isolation #24 ) » Fri Oct 20, 2017 12:14 pm
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by inspiratieloos » Fri Oct 20, 2017 12:14 pm
Haven't Verstappened it yet.
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Post #128 (isolation #25 ) » Sat Oct 21, 2017 9:40 pm
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by inspiratieloos » Sat Oct 21, 2017 9:40 pm
3rd
Original Roll String: 1d5+3
1 5-Sided Dice: (2)+3 = 5
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Post #129 (isolation #26 ) » Sat Oct 21, 2017 9:42 pm
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by inspiratieloos » Sat Oct 21, 2017 9:42 pm
1 left, 5 straight 1/3
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Post #142 (isolation #27 ) » Sun Oct 22, 2017 8:51 am
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by inspiratieloos » Sun Oct 22, 2017 8:51 am
Guess we'll have to wait for rando to come back since there are multiple sensible moves to make.
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Post #165 (isolation #28 ) » Tue Oct 24, 2017 10:06 pm
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by inspiratieloos » Tue Oct 24, 2017 10:06 pm
3rd
Original Roll String: 1d5+3
1 5-Sided Dice: (5)+3 = 8
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Post #166 (isolation #29 ) » Tue Oct 24, 2017 10:08 pm
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by inspiratieloos » Tue Oct 24, 2017 10:08 pm
8 straight
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Post #178 (isolation #30 ) » Wed Oct 25, 2017 12:02 pm
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by inspiratieloos » Wed Oct 25, 2017 12:02 pm
It's raining, so Mauthe takes 1 damage.
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Post #179 (isolation #31 ) » Wed Oct 25, 2017 12:10 pm
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by inspiratieloos » Wed Oct 25, 2017 12:10 pm
Also since it's kind of relevant now: If you cause a collision roll and that roll makes the person you collided with lose their last point of bodywork you automatically take 1 body damage regardless of what you rolled.
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Post #182 (isolation #32 ) » Thu Oct 26, 2017 12:57 am
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by inspiratieloos » Thu Oct 26, 2017 12:57 am
Your overview has randomidget on hard tyres.
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Post #192 (isolation #33 ) » Fri Oct 27, 2017 6:03 am
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by inspiratieloos » Fri Oct 27, 2017 6:03 am
3rd
Original Roll String: 1d5+3
1 5-Sided Dice: (5)+3 = 8
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Post #193 (isolation #34 ) » Fri Oct 27, 2017 6:06 am
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by inspiratieloos » Fri Oct 27, 2017 6:06 am
So, is rando on rains or hards? My move kinda depends on where he actually is.
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Post #195 (isolation #35 ) » Fri Oct 27, 2017 11:04 am
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by inspiratieloos » Fri Oct 27, 2017 11:04 am
Wouldn't he be 6 ahead if he's on hards and rolled a 3?
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Post #203 (isolation #36 ) » Fri Oct 27, 2017 9:27 pm
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by inspiratieloos » Fri Oct 27, 2017 9:27 pm
I'll move 2 straight, right, straight, left if it doesn't cause a collision.
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Post #222 (isolation #37 ) » Sun Oct 29, 2017 9:57 pm
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by inspiratieloos » Sun Oct 29, 2017 9:57 pm
Mauthe's damage marker should be 1 square back.
Also missed a bunch of collisions:
rando/Mauthe/TiaM/CD
Original Roll String: 4d20
4 20-Sided Dice: (3, 7, 9, 5) = 24
Tiam-inspire, Tiam-Mauthe (aggravated)
Original Roll String: 2d20
2 20-Sided Dice: (20, 11) = 31
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Post #223 (isolation #38 ) » Sun Oct 29, 2017 10:00 pm
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by inspiratieloos » Sun Oct 29, 2017 10:00 pm
TiaM takes 2 bodywork damage
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Post #224 (isolation #39 ) » Sun Oct 29, 2017 10:02 pm
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by inspiratieloos » Sun Oct 29, 2017 10:02 pm
Also, Dammit Mauthe!
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Post #226 (isolation #40 ) » Mon Oct 30, 2017 2:46 am
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by inspiratieloos » Mon Oct 30, 2017 2:46 am
And given the number of people who decided to only take 2 engine points we might lose more on the first lap.
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Post #230 (isolation #41 ) » Mon Oct 30, 2017 6:14 am
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by inspiratieloos » Mon Oct 30, 2017 6:14 am
You only take the penalty on a required corner stop, not on straights (or corners after you've already made all required stops).
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Post #237 (isolation #42 ) » Mon Oct 30, 2017 11:00 am
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by inspiratieloos » Mon Oct 30, 2017 11:00 am
You marked Mauthe's position wrong (she was 1 square back from where you put the marker) so I'm 5th.
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Post #261 (isolation #43 ) » Tue Oct 31, 2017 6:42 am
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by inspiratieloos » Tue Oct 31, 2017 6:42 am
In post 259 , Cheery Dog wrote: there also needs to be a damage marker where realeo was when insp and mauthe were eliminated as well doesn't there?
And TiaM, literally no path without going over a hazard square.
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Post #306 (isolation #44 ) » Wed Nov 08, 2017 12:02 pm
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by inspiratieloos » Wed Nov 08, 2017 12:02 pm
No, you can use breaks to cancel all your moves if you want.
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Post #366 (isolation #45 ) » Sat Nov 18, 2017 3:49 am
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by inspiratieloos » Sat Nov 18, 2017 3:49 am
+1 applies on any required corner stop, so it doesn't if you already stopped 3 times in this corner but does if you're overshooting.
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