Formula De Shanghai Lap 2(random's turn)

For completed/abandoned Mish Mash Games.
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Post Post #6 (isolation #0) » Mon Oct 09, 2017 12:19 pm

Post by Mauthe »

Is that the best map we have to go with? I'll probably qualify tonight or tomorrow.
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Post Post #9 (isolation #1) » Tue Oct 10, 2017 5:22 am

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Yeah that ones perfect. Thanks!
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Post Post #24 (isolation #2) » Thu Oct 12, 2017 4:55 pm

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Reporting a score of 23+0
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Post Post #27 (isolation #3) » Thu Oct 12, 2017 5:21 pm

Post by Mauthe »

Yeah, I've completed a lap on the Melbourne track.

EDIT: actually two, I guess
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Post Post #29 (isolation #4) » Thu Oct 12, 2017 5:24 pm

Post by Mauthe »

Nope! Since signing up to play this, I've tried a couple times, but never got a chance.
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Post Post #45 (isolation #5) » Sun Oct 15, 2017 1:56 pm

Post by Mauthe »

In post 43, inspiratieloos wrote:Also checked Mauthe's route, no mistakes, but geez all those potential overshoots.
Gotta take risks to succeed, baby!
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Post Post #54 (isolation #6) » Mon Oct 16, 2017 5:55 am

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Best case scenario you overshoot by 2... Ow
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Post Post #57 (isolation #7) » Mon Oct 16, 2017 2:04 pm

Post by Mauthe »

Compound: Hard
Tires: 7
Brakes: 3
Gearbox: 3
Bodywork: 2
Engine: 3
Suspension: 2
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Post Post #64 (isolation #8) » Mon Oct 16, 2017 4:35 pm

Post by Mauthe »

We're waiting on weather too, but that should wait until we get randomidget's config.
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Post Post #73 (isolation #9) » Tue Oct 17, 2017 5:20 am

Post by Mauthe »

Yeah rain tires pls
1st gear of course:
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #74 (isolation #10) » Tue Oct 17, 2017 5:20 am

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Straight 1
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Post Post #86 (isolation #11) » Wed Oct 18, 2017 7:59 am

Post by Mauthe »

2nd gear
Original Roll String: 1d3+1
1 3-Sided Dice: (1)+1 = 2
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Post Post #87 (isolation #12) » Wed Oct 18, 2017 8:00 am

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2 straight. Boo slow start.
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Post Post #111 (isolation #13) » Fri Oct 20, 2017 10:24 am

Post by Mauthe »

3rd
Original Roll String: 1d5+3
1 5-Sided Dice: (1)+3 = 4
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Post Post #112 (isolation #14) » Fri Oct 20, 2017 10:25 am

Post by Mauthe »

5 straight.
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Post Post #130 (isolation #15) » Sat Oct 21, 2017 9:48 pm

Post by Mauthe »

Gross.
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Post Post #134 (isolation #16) » Sun Oct 22, 2017 6:19 am

Post by Mauthe »

In post 132, Realeo wrote:Four straight. The rest is for center lane.

I assume I would move 1 space for rain tire.
Yeah, that'll work out to be a move of 4 straight, 1 left, 4 straight.
And now it's my turn to mess up this corner of doom:
3rd gear
Original Roll String: 1d5+3
1 5-Sided Dice: (3)+3 = 6
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Post Post #135 (isolation #17) » Sun Oct 22, 2017 6:23 am

Post by Mauthe »

5 straight, 1 right, 2 straight
collision realeo/mauthe
Original Roll String: 2d20
2 20-Sided Dice: (10, 3) = 13
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Post Post #138 (isolation #18) » Sun Oct 22, 2017 6:44 am

Post by Mauthe »

that's 3rd gear. here is 4th:
Original Roll String: 1d6+6
1 6-Sided Dice: (1)+6 = 7
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Post Post #141 (isolation #19) » Sun Oct 22, 2017 6:47 am

Post by Mauthe »

@randomidget, you can only go straight until you run into inspiratieloos, in 8 spaces. Since you're also entering the curve, you'll have 2 spaces left to move. You can either brake or go around him somehow. How would you like to proceed?
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Post Post #159 (isolation #20) » Tue Oct 24, 2017 11:34 am

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2nd
Original Roll String: 1d3+1
1 3-Sided Dice: (2)+1 = 3
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Post Post #160 (isolation #21) » Tue Oct 24, 2017 11:35 am

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Straight 4
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Post Post #163 (isolation #22) » Tue Oct 24, 2017 1:15 pm

Post by Mauthe »

Uh, that's only 5. You rolled a six, and also you have to move one extra because of the rain, so you have 2 more to move (unless you want to burn brakes).
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Post Post #169 (isolation #23) » Wed Oct 25, 2017 6:12 am

Post by Mauthe »

This first corner is rough
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Post Post #186 (isolation #24) » Thu Oct 26, 2017 12:40 pm

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I think in the interest of mercy we let him have the rain tires because dear god in heaven there is no way he meant to race in the rain with hard tires, is there?
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Post Post #188 (isolation #25) » Thu Oct 26, 2017 1:55 pm

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There's literally no benefit and a huge penalty to using hard tires though?
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Post Post #199 (isolation #26) » Fri Oct 27, 2017 2:18 pm

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inspir hasn't actually moved yet.
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Post Post #200 (isolation #27) » Fri Oct 27, 2017 2:19 pm

Post by Mauthe »

And also you're after me?
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Post Post #205 (isolation #28) » Sun Oct 29, 2017 2:46 pm

Post by Mauthe »

3rd
Original Roll String: 1d5+3
1 5-Sided Dice: (1)+3 = 4
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Post Post #206 (isolation #29) » Sun Oct 29, 2017 2:48 pm

Post by Mauthe »

straight 5.
collision rolls:
realeo/mauthe/inspir/mauthe
Original Roll String: 4d20
4 20-Sided Dice: (12, 17, 17, 15) = 61
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Post Post #207 (isolation #30) » Sun Oct 29, 2017 2:48 pm

Post by Mauthe »

omfg
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Post Post #208 (isolation #31) » Sun Oct 29, 2017 2:50 pm

Post by Mauthe »

Inspir and me are out. The corner of death claims two lives.
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Post Post #212 (isolation #32) » Sun Oct 29, 2017 3:47 pm

Post by Mauthe »

Yeah. First Realeo takes one, then inspir does, and he's out, and then I do because I caused inspir to be out. Which takes me out too.
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Post Post #238 (isolation #33) » Mon Oct 30, 2017 1:34 pm

Post by Mauthe »

I think that map is very wrong. at least its very different to what I had drawn up for myself when I did my turn.
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Post Post #240 (isolation #34) » Mon Oct 30, 2017 1:50 pm

Post by Mauthe »

Since I'm the one complaining, I can do it. It only takes awhile and I'm in the middle of some things anyways (and it's not like I have turns to take).
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Post Post #241 (isolation #35) » Mon Oct 30, 2017 2:42 pm

Post by Mauthe »

So I replotted everthing from the start of the map, and here's what I've found:
In post #88, Realeo has been placed 1 space further ahead than he should have been, giving him the lead on his next turn when he shouldn't have it yet.
In post #125, TiaM has been placed 1 space further behind than he should have been.
Once we get into the corner, because of the transposed space a number of illegal moves are made so at this point I realize that it's pointless to document it. In particularly, if Realeo had been accurately placed, I would have ended one of my moves in the same square as he was in (although technically, I would have taken my move first? It's all pointless by now because once we accepted the position, that's where we are.
So anyways, I scrapped the 'from the start' move counting, and just went by last shown mapped positions in post #172, hoping that that's relatively accurate to go by:
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Post Post #243 (isolation #36) » Mon Oct 30, 2017 2:47 pm

Post by Mauthe »

The above picture is my version of post #219, basically. I used white for TiaM because the blue blends in too much.
Random is way off. For one, you said he was gonna be pushed forward 4 spaces, but then I guess forgot to do so? But even with that, I don't know how you have his position as being in the outside lane. By the way, this is part of why I didn't like the pushing him all at once because with that plan, you forced him to overshoot a ton.
You have my position wrong, as well, which means so is the damaged square.

All in all, it wasn't as bad as I remember, but there are still 2 big errors. And that's ignoring the others that have accumulated over the turns.
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Post Post #245 (isolation #37) » Mon Oct 30, 2017 3:09 pm

Post by Mauthe »

Yeah, I mean it's not a big deal aside from my own anal-retentiveness. Sorry, I'll try not to sweat stuff like this too much, it's just in my nature to want to be exacting over things, even when it's a game. There's actually a pretty good comic panel that I have saved for situations like this. :P
Image

EDIT: this post in response to #242
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Post Post #281 (isolation #38) » Sun Nov 05, 2017 12:35 pm

Post by Mauthe »

Im cool to start a 3rd race and I was asked about modding it, which i can also do if thats still requested of me

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