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Post #0 (isolation #0) » Thu Jan 04, 2018 6:00 pm
Postby pablito »
“Aunt Agatha, sole heiress to the third-most popular mid-sized chunk wet small-breed dietary cat food, had recently passed away without any living relatives or last of kin, so now 12 of her closest friends and employees are anxiously awaiting the reading of her will. She will leave her entire fortune to only
one
of these 12, and it will be determined by whose picture is showing at the end of the reading of the will. Kill off your fellow competition, or escape the mansion’s treacherous traps before the other competitors kill you off!”
Post
Post #1 (isolation #1) » Thu Jan 04, 2018 6:20 pm
Postby pablito »
Rules
Objective:
Own the last character(s) alive or have your character successfully open the door for the detective. Compete this by killing off all the other characters, especially when their portrait is showing - or by changing the current portrait and hope that yours shows up next.
Set-up:
Each of the 12 character cards is split amongst all players. The character cards should be kept in secret, as once your characters have all died, you will be removed from the game and all of your trap cards will be discarded and you can no longer move any other characters. Once all the character cards have been dealt, players may privately communicate with other players in the game.
Gameplay:
The character whose portrait is shown is the character who is currently listed as being the heir of the inheritance. This character can only win by being the last character standing or by successfully opening the door for the detective. Portraits only change when that character dies, or
when the portrait is changed by discarding a set of any 5 cards.
if a player opts to not draw a card when eligible (either after successfully landing a character on a trap or after a Detective card has been drawn)
Each turn a player may move any 2 characters either 1 or 2 spaces each. You may move any character, including ones you do not own. Before any character is killed, all characters must be moved off of the center space (the dining room table - 13 dead end drive logo). There are ten main spaces (marble) and each has its own special extension space. Extension spaces can only be reached by its specific marble space. IE: If a character is currently on the fireplace extension space, the only legal move is to first go back to the top center marble space for move 1 - and can then move to the upper left or upper right marble space for move 2.
Multiple players may occupy any of the main room spaces. The trap spaces (and secret passages or other extension spaces) may only be occupied by one player. If you end up on a trap space (statue, stairs, fireplace, chandelier, bookcase), you privately draw a card. If you draw a detective card, you will immediately announce that you have drawn a detective card, and you will move the detective one space closer to the door. Then, you may privately draw another trap card. Once all 5 detective cards have been drawn, the detective will be waiting at the front door. If a character has their portrait showing and successfully opens the front door for the detective (by ending on the front door extension space), that character will win!
If, after all characters have left the dining room table, a character ends on a trap space, the player that moved that character may play a trap card that matches that trap. If a player uses a trap card that matches the trap upon which the character was moved, that character will die by that trap. If a trap card shows 2 different traps (or the wild), it may be used for either trap, but must be discarded upon first use. Trap cards are not required to be played even if a player owns that trap card. You are allowed to bluff and not use any cards. If a character is moved to a trap space and does not die that turn, the character must be moved to another trap space on a new turn before that character can become victim to a trap or before that trap is attempted to be used again.
Turns: 24 hrs
A) Move 1 character one or two spaces. If ending on a trap, take a new trap card. If using a secret passage, move to a corner marble space.
B) Move 1 other character one or two spaces. If ending on a trap, take a new trap card. If using a secret passage, move to a corner marble space.
C) If that player has a trap card that matches a trap that was landed upon during either A or B, then use that card by discarding it and removing the character on that trap. (Only if all 12 players have already been moved once)
D) If the character whose portrait has died this turn, remove it and change to the next portrait. Player may discard 5 trap cards to move the current portrait card to the back of the pile.
(CU - Chauffeur) the Chauffeur, who would use the money to race in the Indianapolis 500.
Pierre:
(CK - Cook) the inept chef, who seeks to finance his own TV show, Cooking for Profit.
Clay:
(TE - Tennis) Agatha's tennis coach, an also-ran tennis star who sees the money as a chance to repay old debts and retire nicely.
Madame Astra:
(FT - Fortune Teller) Agatha's personal fortune-teller, who believes her years of service will finally pay off in getting the money.
Smothers:
(BU - Butler) the butler who served Agatha's family for over thirty years, who seeks to retire in style, cruising the world and having people wait on him for a change.
Charity:
(DR - Doctor) Agatha's personal physician who only makes 'mansion' calls, seeking to use the money to open her own exclusive practice.
Dusty:
(MA - Maid) the conniving and seductive maid, who would use the money to be a glamour model and be dripping in jewelry.
Lulu:
(FR - Friend) Agatha's gossip of a best friend, who seeks to start a supermarket gossip tabloid called Dishing the Dirt.
Beauregard III:
(BF - Boyfriend) Agatha's flirtatious lover, who has made a trade of swindling recently widowed women, Aunt Agatha being his greatest conquest.
Hickory:
(GD - Gardener) the mansion's gardener, who would use the money to fulfill his dream of starting a theme park based on killer plants.
Spritzy:
(HA - Hair Stylist) Agatha's favourite hair stylist, who seeks to finance her own exquisite hair salon to the stars.
Poopsie:
(CA - Cat) Aunt Agatha's beloved but sadistic Persian cat, who will become one of the world's richest pets if she inherits.
Spoiler: Character Pics
CU (Chauffeur)
CK (Cook)
TE (Tennis)
FT (Fortune-Teller)
BU (Butler)
DR (Doctor)
MA (Maid)
FR (Friend)
BF (Boyfriend)
GD (Gardener)
HA (Hair Stylist)
CA (Cat)
Spoiler: Traps
To activate the
Statue
, in the gallery, a player can flip a switch that will send a statue in a full suit of armor crashing down onto the pawn.
In order to activate the
Stairs
, a player can move it up onto the top of the stairs in the hall and flip a switch that will violently toss the pawn back down the stairs and onto the board, resulting in its elimination.
The
Fireplace
is activated in the dining room when a player flips a switch that will send the pawn flying backwards and into the figurative fire, though the box describes it as a Trap Door.
To activate the
Chandelier
, flip a switch in the music room that drops the chandelier onto the pawn, eliminating it from play.
To activate the
Bookcase
, move that pawn up onto the top of the ladder and rest that pawn on top of the bookcase in the library, and flip a switch that will send the pawn flying back onto the board and eliminating it from play.
Last edited by pablito on Sun Jan 07, 2018 4:49 am, edited 3 times in total.
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Post #10 (isolation #4) » Sun Jan 07, 2018 4:16 am
Postby pablito »
Sorry I fell asleep right when I got home. Role PMs going out this minute. One last rule change.
Instead of having to spend 5 cards to change the portrait, what will happen is that portrait changes can occur if a player chooses to not draw a card during that turn when eligible. This may happen after placing a character on a trap, or when you are permitted to take another card after drawing a Detective card.
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Post #11 (isolation #5) » Sun Jan 07, 2018 4:25 am
Postby pablito »
“Aunt Agatha wanted to let you all know that she is proud of you all, and …zzzzzzzzzzz”
Well it appears that the lawyer is boring himself to death reading the will, so now’s your chance to start making your move and advancing yourself to the win. The first player is TwoInAMillion and can now move any 2 characters 1-2 spaces each. Please remember that no player can be killed until all 12 characters have been moved away from the table. Just remember that if the detective arrives and knocks on the door, if the character whose portrait is showing answers and opens the door, that player wins! If not, the winner is determined by whoever is the last character standing.
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Post #12 (isolation #6) » Sun Jan 07, 2018 4:45 am
Postby pablito »
During your turn just post here which two characters you would like to move and to where. If you successfully land a character on a trap, please also denote in your post whether you would like to either change the portrait or draw a card. If you are to draw a card, I will PM you your card. You will then need to decide whether to use the card (if you can), or if you would like to end your turn. You will have 24 hrs for each action point. Failure to act within 24 hrs will lead to a strike and moving onto the next player's turn.
TwoInAMillion is now on the clock. (expired on 2018-01-08 10:45:00)
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Post #14 (isolation #7) » Sun Jan 07, 2018 7:41 am
Postby pablito »
In post 13, TwoInAMillion wrote:I'll move the chef to the statue and the fortune teller to the bookcase.
Starting at the 13 Dead End Drive logo you will move to the marble spaces using 2 moves. It will not be enough movement to get to the actual trap space. Do you still want to make that move then?
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Post #21 (isolation #11) » Mon Jan 08, 2018 4:10 am
Postby pablito »
You must still move a 2nd character when possible - you may choose any of the characters (including Cat, Fortune-Teller or Cook). I'll PM you the card you get from the BF being in the fireplace in the meanwhile.
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Post #25 (isolation #13) » Mon Jan 08, 2018 7:16 am
Postby pablito »
In post 24, mallowgeno wrote:move cat and to stairs and hair stylist to chandelier
I can move the cat to the stairs, but it would take 3 spaces to get the hair stylist to the chandelier (the text map shows distances the best). Would you like the hair stylist to go the upper right marble space?
Also for moving the cat to the stairs, would you prefer to change the portrait or draw a trap card?
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Post #29 (isolation #15) » Tue Jan 09, 2018 6:48 am
Postby pablito »
That is a legal move.
Just a reminder that trap cards can only be played during the turn when the character lands on a trap space. If a character has been on the trap for awhile, you cannot play any trap cards to kill that character. In other words if you want to kill someone, you have to move that character to the trap.
JDGA's turn.
(expired on 2018-01-10 12:49:00)
Graphic map to be updated when I get home. Text map is accurate
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Post #32 (isolation #17) » Tue Jan 09, 2018 1:29 pm
Postby pablito »
In post 31, JDGA wrote:Chef -> Statue -> Draw
Fortune Teller -> Bookcase -> Draw
JDGA has drawn 1 card and will hold it in hand until later.
JDGA has drawn the other card and has picked up a Detective card. This means that the Detective has moved 1/5 steps closer to the front door. If the player whose portrait is showing successfully opens the door for the Detective once they arrive (at 5/5 steps) will win the game! At this point, it just means the Detective is getting closer.
JDGA now has the option of:
A) Drawing an additional card.
B) Changing the current inheritance portrait.
Note: Also please note that all 5 traps are currently occupied. At this point to gain any new trap cards, the other character must be moved off the trap.
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Post #43 (isolation #23) » Thu Jan 11, 2018 11:11 am
Postby pablito »
In post 42, Xalxe wrote:Fortune Teller off bookcase, Tennis Dude onto bookcase, draw card.
Tennis Coach can only go to the lower left marble space with 2 spaces. He would not reach the bookcase. Please advise if this is what you would like to do or if you'd like to change your mind.
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Post #55 (isolation #29) » Tue Jan 16, 2018 10:41 am
Postby pablito »
I doubt we'll get a replacement, so here's the choice I'm going to make:
Rather than modkill the characters from TwoInAMillion, what will happen is that if there's only 1 of 5 players remaining alongside TwoInAMillion, then the alive player automatically wins.
This will make it more interesting if those characters make it to F3 - because still don't know which characters are your enemies.
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Post #83 (isolation #42) » Sat Jan 20, 2018 6:19 am
Postby pablito »
Xalxe uses 1 of 2 moves to place the Chef onto the statue. Xalxe picks up a Detective card! That is the 4th of 5 Detective cards. One more and then the Detective will be outside knocking at the door.
Xalxe must now decide to pick up an extra card or change the portrait.
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Post #121 (isolation #60) » Sat Jan 27, 2018 7:46 am
Postby pablito »
Xalxe has drawn the final Detective card!
Xalxe may draw another card or change the portrait right now. Xalxe must also move another character.
With 5 detective cards drawn, this means that the Detective is now currently knocking on the door. If a character opens the door for the detective (by landing on the door space) while their portrait is showing, this means that the player who owns this character will win!