Fighting Fantasy: Caverns of the Snow Witch [Game over :(]

For completed/abandoned Mish Mash Games.
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Post Post #100 (ISO) » Sun Jun 29, 2014 9:32 am

Post by undo »

290You leave the cave and turn left, back into the tunnel, eating the cake as you go. It is stale and virtually tasteless, but gives you a little energy. Add 1 STAMINA point.


Image


198In the distance you hear chanting voices; before long the tunnel ends at the entrance to a large cavern. Kneeling down before an ice effigy in the shape of a demon, their hooded faces pressed to the ice floor in worship, are ten of the Snow Witch's followers. There are two exits from the cave, one to your left and one to your right.


260You breathe in deeply and walk casually through the caverns towards the tunnel to your right.


370You are almost at the entrance to the tunnel when the worshippers stop their chanting. They stand up and one of them calls out to you asking why you did not stop to sing the praises of The Frozen One. If you have a magic flute, you can tell them that you have been ordered to go and play it for the Snow Witch.

Otherwise, you may either
fight them
, or try to
run for the tunnel
.


SKILL
10 |
STAMINA
19 |
LUCK
11
GOLD
0 |
PROVISIONS
4
JEWELS
None |
POTIONS
Potion of Fortune
EQUIPMENT
  • Leather armor
    Dagger
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Post Post #101 (ISO) » Mon Jun 30, 2014 12:21 am

Post by YurikoJasmine »

run for the tunnel
I was NK-immuned but lynched Day 1. :/
Record: Won 3 Lost 7 Draw 0 \\ Ongoing: 0 (Living: 0)

Last year of school. Works two part-times.

**I'm from Hong Kong (GMT+8)
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Post Post #102 (ISO) » Mon Jun 30, 2014 1:28 am

Post by Thurhame »

I don't like being outnumbered.

Run for the tunnel.
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Post Post #103 (ISO) » Mon Jun 30, 2014 8:42 am

Post by Equinox »

RUN! RUN AWAY!

Run for the tunnel
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Post Post #104 (ISO) » Tue Jul 01, 2014 9:30 am

Post by undo »

33The followers are a group of Goblins, Orcs and Neanderthals. As you make a run for it, the two creatures who are nearest try to stop you. One cracks his whip, trying to wrap it round your legs, while the other aims a dart at you.
Test your Luck.


Spoiler: Luck Test
http://invisiblecastle.com/roller/view/4555159/

Luck=11
Test -- 2d6 → [2,2] = (4) < 11

You were LUCKY!


226Both the dart and the whip fail to find their mark and you are able to run through the tunnel.


137The tunnel ends quite soon at a T-junction. To your left you can hear cries for help.

Do you wish to
turn left
or to
turn right
?


SKILL
10 |
STAMINA
19 |
LUCK
10
GOLD
0 |
PROVISIONS
4
JEWELS
None |
POTIONS
Potion of Fortune
EQUIPMENT
  • Leather armor
    Dagger
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Post Post #105 (ISO) » Tue Jul 01, 2014 10:14 am

Post by Equinox »

We're supposed to be the hero, right?

Turn left
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Post Post #106 (ISO) » Tue Jul 01, 2014 11:45 am

Post by Thurhame »

Could be a trap; we'll have to go carefully.

Turn left.
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Post Post #107 (ISO) » Sat Jul 05, 2014 6:45 am

Post by undo »

bump
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Post Post #108 (ISO) » Sun Jul 06, 2014 5:22 am

Post by YurikoJasmine »

turn left.


Are we going to be less and less lucky as the game goes on?
I was NK-immuned but lynched Day 1. :/
Record: Won 3 Lost 7 Draw 0 \\ Ongoing: 0 (Living: 0)

Last year of school. Works two part-times.

**I'm from Hong Kong (GMT+8)
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Post Post #109 (ISO) » Mon Jul 07, 2014 12:02 pm

Post by undo »

311The tunnel ends at the edge of a pit, out of which a Dwarf is trying to climb, but he keeps on slipping back. The floor of the pit is covered with large ice
boulders which have crashed down from a shaft above the pit. One lands on the Dwarf's shoulders and you hear wild cheers from the top of the shaft as he tumbles on to the floor. The Dwarf sees you and shouts, 'Curse you, stanger, it you do not aid me. I see that you are not wearing a collar.'

Do you wish to
help the Dwarf out of the pit
, or would you rather
ignore his pleas and walk back to the junction
?

SKILL
10 |
STAMINA
19 |
LUCK
10
GOLD
0 |
PROVISIONS
4
JEWELS
None |
POTIONS
Potion of Fortune
EQUIPMENT
  • Leather armor
    Dagger
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Post Post #110 (ISO) » Mon Jul 07, 2014 12:04 pm

Post by undo »

In post 108, YurikoJasmine wrote: Are we going to be less and less lucky as the game goes on?
Each time you test your luck, you lose 1 LUCK point. Otherwise, it just depends on your choices :]
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Post Post #111 (ISO) » Mon Jul 07, 2014 1:41 pm

Post by Equinox »

We're supposed to be the hero, right?

Help the Dwarf out of the pit
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Post Post #112 (ISO) » Mon Jul 07, 2014 3:10 pm

Post by Thurhame »

A collar? Interesting. But first things first.

Help the Dwarf out of the pit.
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Post Post #113 (ISO) » Fri Jul 11, 2014 4:20 am

Post by DiplomatDC »

Help the Dwarf
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Post Post #114 (ISO) » Sat Jul 12, 2014 9:26 pm

Post by YurikoJasmine »

why a collar? agree with
help the dwarf
and he'll owe us a favour afterwards
I was NK-immuned but lynched Day 1. :/
Record: Won 3 Lost 7 Draw 0 \\ Ongoing: 0 (Living: 0)

Last year of school. Works two part-times.

**I'm from Hong Kong (GMT+8)
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Post Post #115 (ISO) » Sun Jul 13, 2014 11:45 pm

Post by undo »

376You lie down and lean over the edge of the pit, and tell the Dwarf to grab your arm. Much to the annoyance of the spectators above, the Dwarf escapes from the pit. You run together back to the junction where the Dwarf turns right. You tell the Dwarf that you intend to carry straight on to find the Snow Witch, as turning right will lead you back to the hall of worship. The Dwarf tells you that he must escape quickly and return to his village now that he is free. He thanks you for helping him and hands you a leather bag, then runs off; but before he disappears, he turns and shouts, 'Beware the White Rat.' You open the leather bag and find a sling and three iron balls. You pack them away and set off along the tunnel.


Image


125The tunnel through the glacier soon leads into the mountainside itself and the walls change from ice to bare rock. You enter a large cavern which has three other exits leading from it; one to your left, one to your right and the main one, carved as a giant skull, lying directly opposite. As you enter, an ugly robed man steps out of the mouth of the skull, holding a glass prism in his outstretched hands. He commands you to turn back as only the Snow Witch's personal servants are allowed inside the mountain. If you have a magic flute you may wish to tell him that you have been asked to come and play it for the Snow Witch; or you may attack him with your
sword
dagger.


156The ugly man sneers as you draw your
sword
dagger; he rubs the prism, and suddenly three identical images of himself appear. They walk towards you, each one has a dagger raised in his right hand. Two of the images must be illusions, but which will you strike? Will you:

Strike the man to your left?
Strike the man in the middle?
Strike the man to your right?


SKILL
10 |
STAMINA
19 |
LUCK
10
GOLD
0 |
PROVISIONS
4
JEWELS
None |
POTIONS
Potion of Fortune
EQUIPMENT

  • Leather armor
    Dagger
    Sling
    3 Iron balls
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Post Post #116 (ISO) » Mon Jul 14, 2014 1:38 am

Post by Thurhame »

I've seen similar tricks before. No guarantees, of course, but in my experience its most likely to be the left one.

Strike the man to our left.
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Post Post #117 (ISO) » Mon Jul 14, 2014 10:08 pm

Post by Equinox »

Argh, where is this magic flute?!

Strike the man to our left
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Post Post #118 (ISO) » Tue Jul 15, 2014 3:52 am

Post by DiplomatDC »

Strike the man to our left
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Post Post #119 (ISO) » Thu Jul 17, 2014 8:58 am

Post by undo »

99The Illusionist laughs out loud as your sword merely cuts through one of his images and his dagger plunges into your shoulder. Lose 2 STAMINA points.


279The Illusionist withdraws his dagger and his three images prepare to strike you again. You decide to swipe your blade across all of the images in an attempt to strike the real Illusionist.
Test your Luck


Spoiler: Luck Test
http://invisiblecastle.com/roller/view/4574336/

Luck=10
Test -- 2d6 → [3,4] = (7) < 10

You were LUCKY!


232The Illusionist screams in pain as your sword cuts into his side. He drops to the floor as his other two images fade away. As you step over him, he starts to laugh and stands up, his wound completely healed.

Do you wish to
thrust your
sword
dagger at him again
, or do you wish to
try to smash his prism
?


SKILL
10 |
STAMINA
17 |
LUCK
9
GOLD
0 |
PROVISIONS
4
JEWELS
None |
POTIONS
Potion of Fortune
EQUIPMENT

  • Leather armor
    Dagger
    Sling
    3 Iron balls
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Post Post #120 (ISO) » Thu Jul 17, 2014 6:32 pm

Post by Equinox »

Stabbing him again will probably lead to the same result, so let's destroy his toy instead.

Try to smash his prism
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Post Post #121 (ISO) » Fri Jul 18, 2014 12:30 am

Post by Thurhame »

Try to smash his prism
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Post Post #122 (ISO) » Sat Jul 19, 2014 1:40 am

Post by DiplomatDC »

Try to smash his prism
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Post Post #123 (ISO) » Mon Jul 21, 2014 10:10 am

Post by undo »

288You pretend to give up the fight and then suddenly leap at the Illusionist. Catching him momentarily off guard, you manage to snatch his prism out of his hands and throw it on to the floor. It shatters into tiny pieces and the Illusionist turns and flees into the skull mouth, screaming at the top of his voice. Smoke rises from the shattered fragments of the prism, and forms itself into the shape of a bald fat man -- a Genie! Hovering in mid-air, he bows and thanks you for releasing him. He tells you that if you call on him, he will make you invisible, just once, as a token of his gratitude. Without saying another word, the image shimmers and disappears.

You now have to decide which way to head. Will you:

Enter the tunnel to your left?
Enter the tunnel with the skull mouth?
Enter the tunnel to your right?


SKILL
10 |
STAMINA
17 |
LUCK
9
GOLD
0 |
PROVISIONS
4
JEWELS
None |
POTIONS
Potion of Fortune
EQUIPMENT

  • Leather armor
    Dagger
    Sling
    3 Iron balls
Last edited by undo on Fri Aug 01, 2014 11:19 pm, edited 3 times in total.
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Post Post #124 (ISO) » Mon Jul 21, 2014 3:27 pm

Post by Thurhame »

Not sure. What do you guys think?
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