Lords of Waterdeep - CLOSED

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Lords of Waterdeep - CLOSED

Post Post #0 (ISO) » Mon Jul 07, 2014 8:22 am

Post by Wraith »

Hey guys, it's been about 4 months since my last game (BaHotH) ended, and I'm finally back in the mood to host something else. I know I promised I'd be back with Arkham Horror or more BaHotH, but I'm trying to organize something that doesn't require tons of micromanagement right now, especially since I'll be heading out on a week-long vacation before the end of the month. So, I'm looking to knock this out in something like 20 days, optimistically. Therefore, I've settled on Lords of Waterdeep, a worker-placement game that despite not having a VASSAL module, doesn't require a ton of visual aids (I own a physical copy). This game has a D&D theme (the Forgotten Realms setting, if anyone's familiar) but that's not important. I really enjoy this game because it's simple and easy to learn, and almost always results in close endgames; it's also probably the closest you'll get to a Game of Thrones simulator. Each of the five players acts as a secret Lord of Waterdeep, utilizing agents and adventurers to complete various different quests for victory points. Each Lord has a unique ability that grants bonus points for completing specific types of quests, or, in one case, building properties.

For reference, here are a pair of videos showing a play-through of LoW:
TableTop (35-Minute Edited Playthrough)
BoardGameGeekTV (2-Hour Unedited Playthrough)

Basic Rules


-All players are dealt a random Lord of Waterdeep. The details of your lord are kept secret until the end of the game. You also get a personal "faction" - Knights of the Shield (Yellow), City Guard (Black), Silverstars (Blue), Harpers (Green), and the Red Sashes (Red) - that is purely cosmetic and determines the color of your agents.
-There are 8 "Rounds" in the game, each consisting of a number of "Turns" between each player. A "Turn" is the dispatch of one player's Agent to a location on the board to collect that location's effect. Once all players have placed (and in some cases re-placed) all of their agents, the Round ends, and player recall their Agents.
-All players start with 2 Agents to dispatch to Waterdeep's various locations. In Round 5, all players unlock a third Agent.
-Resources include Gold, Fighters (Orange), Rogues (Blacks), Wizards (Purples), and Clerics (Whites). These are gained by dispatching Agents to specific locations on the board, and are used to complete quests. If all Agent slots at a location are occupied, then no more Agents can be placed at that location. No players start with any adventurers.
-All players start with Gold. The starting player will begin with 4 Gold, the next player will start with 5, the next with 6, and so on.
-All players also start with two randomly drawn Quests. Quests are not secret and are public knowledge until completed, at which point they are turned face-down. However, there are also "Plot Quests" which, when completed, grant an ongoing effect, and thus remain face-up even after completion.
Only ONE Quest can be completed per turn.
If a player can completemore than one Quest, then they must wait until the next turn (TURN, NOT ROUND). There are 5 types of Quests - Arcana, Piety, Skullduggery, Warfare, and Commerce; these types correspond to the special abilities of Lords of Waterdeep.
-All players also start with two random Intrigue Cards. Intrigue Cards can only be played at a special location (Waterdeep Harbor) and vary wildly in their effects, with some granting extra resources from the pool, some forcing other players to discard resources of their own, etc. One type of Intrigue Card is the Mandatory Quest, which is a low-resource, low-payoff quest played on another player that said player
must
complete before completing any other quests.
-Waterdeep Harbor is also a special location with three Agent slots. If Agents are played there, then at the end of the Round, all Agents placed there may be re-placed to a different open location on the board, in the order that they were played at the harbor.
-There are opportunities for players to build properties of their own, at the Builder's Hall location. Three randomly-drawn properties with different effects will be available at all times. Once a property is built, the Agents of any player can visit it to collect its resources. If an opponent's Agent visits the building, however, the owner gains a specified income of his own; this income is not gained if the owner visits his own property with an Agent. AN unlimited amount of properties can be built over the course of the game.
-Certain Plot Quests/Locations can grant the use of extra, special Agents, named the Lieutenant and the Ambassador. The Lieutenant is simply an extra Agent gained permanently for the rest of the game, gained by Plot Quest. The Ambassador is gained temporarily by visiting a custom property, and allows its owner to go first (even before the First Player) for the next turn only.
-Scoring is followed throughout the game as players complete Quests, but final scoring is done at the end to total all the points of each players' remaining adventurers, gold, and hidden points. At the end of the game, remaining adventurers in a player's tavern are worth 1 point each, gold is worth 1 point for every 2 remaining, and hidden points are earned based on how well the player adhered to his/her special ability.

That should be everything. If the rules seem complicated they really aren't, and are easy to get used to after only one round. Once we have full sign-ups and begin, I will modify this post to post board locations/information and each player's faction profile with resources.

Current Scores

Cybele:
9
Debonair Danny DiPietro:
9
Save The Dragons:
20
JDGA:
5

Current First Player:
Save The Dragons

Players


Cybele

SILVERSTARS

Available Agents:
1
Intrigue Cards:
1
Completed Quests:
1
Plot Quest Effects:
Gain 2 VP for every completed Piety Quest
Tavern

EMPTY
3 Gold

Active Quests


Host Festival For Sune

Type:
Arcana
Completion Cost:
2 Fighters, 2 Wizards, 4 Gold
Reward:
9 VP, 2 Priests

Produce a Miracle for the Masses

Type:
Piety
Completion Cost:
2 Priests, 4 Gold
Reward:
Plot Quest - 5 VP; Once per round, whenever you take an action that provides an Priests, you can also replace 1 Fighter Rogue, or Wizard with a Priest

Defend the Tower of Luck

Type:
Piety
Completion Cost:
1 Fighter, 1 Rogue, 1 Wizard, 2 Priests
Reward:
Plot Quest - 1 Adventurer, Once at the start of each round, take 1 Adventurer of your choice from the supply and place it in your Tavern

Debonair Danny DiPietro

KNIGHTS OF THE SHIELD

Available Agents:
1
Intrigue Cards:
3
Completed Quests:
1
Plot Quest Effects:
None
Tavern

7 Gold

Active Quests


Recruit Paladins For Tyr

Type:
Piety
Completion Cost:
4 Fighters, 2 Priests, 4 Gold
Reward:
10 VP, 3 Priests

Discover Hidden Temple of Lolth

Type:
Piety
Completion Cost:
1 Fighter, 1 Rogue, 2 Priests
Reward:
10 VP, Take 1 Quest from Cliffwatch Inn

Ally With House Thann

Type:
Commerce
Completion Cost:
3 Rogues, 1 Wizard, 1 Priest, 8 Gold
Reward:
25 VP

Research Chronomancy

Type:
Arcana
Completion Cost:
2 Wizards, 4 Gold
Reward:
4 VP, 1 Wizard, and return 1 of your assigned Agents to your pool

Save The Dragons

RED SASHES

Available Agents:
0
Intrigue Cards:
2
Completed Quests:
1
Plot Quest Effects:
None
Tavern

1 Fighter
8 Gold

Active Quests


Take Over Rival Organization

Type:
Skullduggery
Completion Cost:
1 Fighter, 2 Rogues, 1 Wizard, 6 Gold
Reward:
10 VP, 4 Rogues

Establish New Merchant Guild

Type:
Commerce
Completion Cost:
2 Fighters, 1 Priest, 4 Gold
Reward:
Plot Quest - 8 VP, Whenever you complete a
Commerce
Quest, you score 2 VP.

Confront the Xanathar

Type:
Warfare
Completion Cost:
4 Fighters, 2 Rogues, 1 Wizard, 1 Priest
Reward:
20 VP, 2 Gold

Raid Orc Stronghold

Type:
Warfare
Completion Cost:
4 Fighters, 1 Rogues
Reward:
8 VP, 4 Gold

JDGA

HARPERS

Available Agents:
0
Intrigue Cards:
2
Tavern

4 Rogues
5 Gold

Active Quests


Establish Harpers Safe House

Type:
Skullduggery
Completion Cost:
2 Fighters, 3 Rogues, 2 Gold
Reward:
8 VP + 2 VP for each Building you control

Eliminate Vampire Coven

Type:
Piety
Completion Cost:
2 Fighters, 1 Rogue, 2 Priests
Reward:
11 VP, 4 Gold

Repel Seawraiths

Type:
Warfare
Completion Cost:
4 Fighters, 1 Wizard, 1 Priest
Reward:
15 VP, 2 Gold

Fence Good For Duke of Darkness

Type:
Skullduggery
Completion Cost:
1 Fighter, 3 Rogues, 4 Gold
Reward:
Plot Quest - 6 VP, Whenever you take an action that provides any Rogues, also take 2 Gold from the supply

Board Locations


Field of Triumph

0/1

Collect 2 Fighters

Grinning Lion Tavern

1/1

Collect 2 Rogues

Blackstaff Tower

0/1

Collect 1 Wizard

The Plinth

1/1

Collect 1 Priest

Aurora's Realms Shop

0/1

Collect 4 Gold

Castle Waterdeep

1/1

Become First Player Next Round, Draw 1 Intrigue Card

Waterdeep Harbor

0/3

1. EMPTY
2. EMPTY
3. EMPTY
Play 1 Intrigue Card (Once all other Agents have been placed, you may move this Agent to use another available location)

Builder's Hall

1/1

Buy a Building
Available Buildings

-
The Zoarstar
(+2 VP)
--
Cost:
8 Gold
--
Effect:
Choose a space containing an opponent's Agent. You use that space's action as though you had assigned an Agent to it.
--
If Used By Opponent:
Owner Collects 2 VP
-
Spires of the Morning
(+1 VP)
--
Cost:
4 Gold
--
Effect:
When purchased/at start of round, place 1 Priest on this space; When visited, take all Priests on this space
--
If Used By Opponent:
Owner Collects 2 VP
-
Fetlock Court

--
Cost:
8 Gold
--
Effect:
Collect 2 Fighters and 1 Wizard
--
If Used By Opponent:
Owner Collects 1 Fighter or 1 Wizard


Cliffwatch Inn

0/3

1. Take a Quest, Collect 2 Gold (Unoccupied)
2. Take a Quest, Take 1 Intrigue Card (Unoccupied)
3. Wipe All Quests, Draw New Quests, Take a Quest (Unoccupied)
Available Quests

-
Establish Shadow Thieves Guild

--
Type:
Skullduggery[/i]
--
Completion Cost:
1 Fighter, 8 Rogues, 1 Wizard
--
Reward:
25 VP
-
Convert a Noble to Lathander

--
Type:
Piety
--
Completion Cost:
2 Priests, 1 Fighter
--
Reward:
8 VP, Take 1 Quest from Cliffwatch Inn
-
Safeguard Eltorchul Mage

--
Type:
Commerce
--
Completion Cost:
1 Fighter, 1 Rogue, 1 Wizard, 4 Gold
--
Reward:
4 VP, 2 Wizards
-
Deliver An Ultimatum

--
Type:
Warfare
--
Completion Cost:
4 Fighters, 1 Rogue, 1 Wizard
--
Reward:
11 VP, 4 Gold

House of the Moon

1/1

Collect 1 Priest, Take 1 Available Quest
If Used By Opponent:
Owner Collects 2 Gold
Owner:
Cybele

Jester's Court

0/1

When Purchased/At Start of Round, place 2 Rogues on this space. When Visited, take all Rogues on this space (Currently: 0 Rogues)
If Used By Opponent:
Owner Collects 1 Rogue
Owner:
JDGA

The Stone House

0/1

Gain 1 Gold for each Building tile in play
If Used By Opponent:
Owner Collects 2 Gold
Owner:
JDGA
Last edited by Wraith on Fri Aug 01, 2014 5:48 am, edited 36 times in total.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist." -Helder Camara

"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #1 (ISO) » Mon Jul 07, 2014 8:34 am

Post by Cybele »

/in
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Post Post #2 (ISO) » Mon Jul 07, 2014 8:46 am

Post by Debonair Danny DiPietro »

/in assuming we're going to get a decent representation of the board.
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Post Post #3 (ISO) » Mon Jul 07, 2014 8:51 am

Post by Wraith »

In post 2, Debonair Danny DiPietro wrote:/in assuming we're going to get a decent representation of the board.
It's going to be text-based. A visual representation isn't really necessary.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist." -Helder Camara

"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #4 (ISO) » Mon Jul 07, 2014 8:58 am

Post by Save The Dragons »

/in

Just played this for the first time yesterday.
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Post Post #5 (ISO) » Mon Jul 07, 2014 11:45 am

Post by Debonair Danny DiPietro »

In post 3, Wraith wrote:
In post 2, Debonair Danny DiPietro wrote:/in assuming we're going to get a decent representation of the board.
It's going to be text-based. A visual representation isn't really necessary.
Can you provide the text template you plan on using so I can decide whether it's detailed enough for me?
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Post Post #6 (ISO) » Mon Jul 07, 2014 11:49 am

Post by JDGA »

/in
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #7 (ISO) » Mon Jul 07, 2014 6:41 pm

Post by DeathNote »

Man.. I am leaving at the end of the month for about three weeks otherwise I would in.
Looking for love in Alderaan places.
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Post Post #8 (ISO) » Mon Jul 07, 2014 6:51 pm

Post by Wraith »

Sure, but there's not really a whole lot to the board. I was planning to run each location like:

Name
Slots
Effect/Available Stuff
Owner (If Applicable)

Some examples (Basic locations, more advanced locations, and player-owned locations:

Field of Triumph

0/1

Collect 2 Fighters

Cliffwatch Inn

0/3

1. Take a Quest, Collect 2 Gold (Unoccupied)
2. Take a Quest, Take 1 Intrigue Card (Unoccupied)
3. Wipe All Quests, Draw New Quests, Take a Quest (Unoccupied)
Available Quests

Quest 1 Details
Quest 2 Details
Quest 3 Details
Quest 4 Details

Builder's Hall

0/1

Buy a Building
Available Buildings

Building 1 Details (Victory Points Included)
Building 2 Details (Victory Points Included)
Building 3 Details (Victory Points Included)

(One thing I forgot to mention about Buildings is that at the beginning of every round 3 Victory Points are placed on each of the three available buildings. This way buildings that have been available for longer are given greater incentive for purchase)

The Skulkway

0/1

Collect 1 Fighter, 1 Rogue, and 2 Gold
If Used By Opponent:
Owner Collects 1 Fighter OR 1 Rogue
Owner:
Debonair Danny DiPietro

That's an example of pretty much every type of location. Most of the default ones are really simple like the Field of Triumph. If necessary I'll also include what buildings are available later in rounds, for convenience.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist." -Helder Camara

"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #9 (ISO) » Tue Jul 08, 2014 2:37 am

Post by Cybele »

That's sufficient for me.
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Post Post #10 (ISO) » Tue Jul 08, 2014 4:46 pm

Post by Wraith »

I'd like 5 players but I can go with 4. I'll wait one more day before beginning.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist." -Helder Camara

"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #11 (ISO) » Wed Jul 09, 2014 11:59 am

Post by Wraith »

Alright, closing sign-ups at 4 players. I'll spend the next hour or so doing all the set-up stuff. Players, check your inboxes for secret stuff later.

Also, please pick your faction (see first post)
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist." -Helder Camara

"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #12 (ISO) » Wed Jul 09, 2014 1:01 pm

Post by Wraith »

PMs have been sent, awaiting replies. Once I have received all confirmations, we can begin.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist." -Helder Camara

"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #13 (ISO) » Thu Jul 10, 2014 11:16 am

Post by Cybele »

I'll take the blue faction (silverstars, i think?).
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Post Post #14 (ISO) » Thu Jul 10, 2014 12:20 pm

Post by Wraith »

Excellent. Time to begin. Cybele starts, place an Agent at a location of your choice.

Players, you may follow suit as soon as possible. Don't wait for me to update unless you need to see it.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist." -Helder Camara

"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #15 (ISO) » Thu Jul 10, 2014 12:26 pm

Post by Cybele »

Builder's Hall so I can build the House of the Moon.
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Post Post #16 (ISO) » Thu Jul 10, 2014 3:12 pm

Post by Debonair Danny DiPietro »

Waterdeep Habor


Play Bidding War
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Post Post #17 (ISO) » Thu Jul 10, 2014 9:55 pm

Post by Wraith »

The
House of the Moon
is open for business under the Silverstars. Cybele gains 1 VP.
The Zoarstar
is now available at the Builder's Hall.

Bidding War

Utility
Play at Waterdeep Harbor
Draw Quests from the deck equal to the number of players. Keep one and pass the remaining Quests to the player on your left. Each player, in turn, chooses one Quest to keep and passes the rest to the left until every player has taken a Quest.

Available Quests


Produce a Miracle for the Masses

Type:
Piety
Completion Cost:
2 Priests, 4 Gold
Reward:
Plot Quest - 5 VP; Once per round, whenever you take an action that provides an Priests, you can also replace 1 Fighter Rogue, or Wizard with a Priest

Loot the Crypt of Chauntea

Type:
Commerce
Completion Cost:
3 Rogues, 1 Priest, 2 Gold
Reward:
7 VP, 1 Intrigue Card, 1 Quest from the deck

Confront the Xanathar

Type:
Warfare
Completion Cost:
4 Fighters, 2 Rogues, 1 Wizard, 1 Priest
Reward:
20 VP, 2 Gold

Repel Seawraiths

Type:
Warfare
Completion Cost:
4 Fighters, 1 Wizard, 1 Priest
Reward:
15 VP, 2 Gold

Please take a Quest in order from DDD. All players MUST take a Quest.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist." -Helder Camara

"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #18 (ISO) » Fri Jul 11, 2014 2:31 am

Post by Debonair Danny DiPietro »

I'll take
Loot the Crypt of Chauntea
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Post Post #19 (ISO) » Fri Jul 11, 2014 4:46 am

Post by Save The Dragons »

Confront the Xanathar
please.
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Post Post #20 (ISO) » Fri Jul 11, 2014 12:01 pm

Post by Wraith »

Dragons, you can also place your Agent since you've picked your Quest.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist." -Helder Camara

"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #21 (ISO) » Fri Jul 11, 2014 1:47 pm

Post by JDGA »

Repel Seawraiths
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #22 (ISO) » Fri Jul 11, 2014 7:24 pm

Post by Save The Dragons »

House of the Moon


Take Raid Orc Stronghold


Enjoy your gold, Cybele.
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Post Post #23 (ISO) » Sat Jul 12, 2014 3:43 am

Post by Wraith »

Save The Dragons now has 4 Active Quests and cannot take any more.


New Quest Drawn:

Ally With House Thann

Type:
Commerce
Completion Cost:
3 Rogues, 1 Wizard, 1 Priest, 8 Gold
Reward:
25 VP
Last edited by Wraith on Sat Jul 12, 2014 5:06 am, edited 1 time in total.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist." -Helder Camara

"For myself, I want no advantage over my fellow man, and if he is weaker than I, all the more is it my duty to help him." -Eugene Debs

"Our demands most modest are - we only want the earth!" -James Connolly
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Post Post #24 (ISO) » Sat Jul 12, 2014 4:32 am

Post by Cybele »

Um, since when is there a limit on active quests?
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