Let's Play X-Com: Enemy Within!
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Awesome, thanks! Thinking about it the foundry should probably wait until the next month since we only have one free space and a lift+power generator after should be the next two things we get but I will probably save that one spot for the foundry to get the workshop adjacency bonus. Also it's probably worth getting one more research done before arc thrower since we still need 5 days for the lift+5 days for excavation+5 or 10 days for the power generator before we can finally start actually building the containment (which'll take another 5 or 10 days to finish)
We've got a ton of promotions and research choices but I'm gonna wait til this weekend to put them all out in the hopes of getting a writeup done by sunday night to put in front of it.
(also all hail scope god, benevolent ruler of overwatch shots)- Nexus
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RedCoyote Jack of All Trades
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Gamma got an insane 8/9 overwatch shots hitting in his last mission. I've never seen such a thing!
I agree with finding another research before Arc Thrower then. Probably one of the autopsies. Floater seems best based on what KA just posted.- KingdomAces
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KingdomAces Mafia Scum
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First, I'm an idiot and what I said was floater was actually the seeker autopsy, because my short term memory lasts less than two minutes. The floater autopsy was practically useless from what I remember, though I should probably check again now. EDIT: Confirmed this, and editing my previous post now.
Second, I don't actually have a second because I thought I was going to have to mention the cost of building a foundry, therefore needing more power, and then buying stuff from it, but that was because I thought you were talking about something else because of point one.
EDIT: Third, I think one of the countries Gamma is forced to send a satellite to is South American, there are only two countries there, and their continent bonus completes all interrogations and autopsies instantly. So if I'm remembering all of that right then it might be better to wait for any of them until he has a free satellite to get the bonus with.Never be sorry for your little time.
It's not when you get there, it's always the climb.- Gammagooey
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Gammagooey Glad Hatter
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In post 203, KingdomAces wrote:First, I'm an idiot and what I said was floater was actually the seeker autopsy, because my short term memory lasts less than two minutes. The floater autopsy was practically useless from what I remember, though I should probably check again now. EDIT: Confirmed this, and editing my previous post now.
Second, I don't actually have a second because I thought I was going to have to mention the cost of building a foundry, therefore needing more power, and then buying stuff from it, but that was because I thought you were talking about something else because of point one.
EDIT: Third, I think one of the countries Gamma is forced to send a satellite to is South American, there are only two countries there, and their continent bonus completes all interrogations and autopsies instantly. So if I'm remembering all of that right then it might be better to wait for any of them until he has a free satellite to get the bonus with.
first part is noted
third part is kinda wrong, we're suuuper fine on the south american front, we're getting slammed in Europe and Asia (the other country thats going to panic after the next mission is Mexico, not anything in South America) so it'd be nice to save Some autopsies until we can get some the continent bonus there it's not happening for a pretty long while (like at least 2 months, maybe more)- KingdomAces
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- Gammagooey
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Gammagooey Glad Hatter
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Update may or may not be finished before the stream tonight but I'm hopefully I can get it done.
Several of these use Defense, it's subtracted from the enemies chance to hit so +5 defense=-5 aim for anyone that shoots at them.
Promotions! So many promotions.
Phantom (Sniper): Close Combat Specialist (Gets a reaction shot against anyone who gets within 4 tiles of her, doesn't require overwatch) OR Tactical Sense (+5 Defense per enemy in sight, with a maximum of +20 defense)
Seedy Bee (Heavy): Suppression (Fires a shot that gives reaction fire against the target and gives the target -30 aim) OR Tactical Sense (+5 Defense per enemy in sight, with a maximum of +20 defense)
Robb Stark (Assault): Promotion 1-Deep Pockets (All limited use items in your inventory get one additional use [Medikits & grenades mostly, arc throwers should count too once we get them]) OR Rapid Reaction (Gives a 2nd reaction shot if the 1st one hits)
Promotion 2- Low Profile (Makes partial cover count as full [This shit is amazing]) OR Close and Personal (Gets a reaction shot against anyone who gets within 4 tiles of her, doesn't require overwatch [This is also really really good for an assault])
SpyreX (GIANT ROBOT): Advanced Fire Control (Shots from overwatch no longer suffer any aim penalty) OR Automated Threat Assessment (+15 Defense while in overwatch)
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Current Situation & Next Mission
Spoiler: Pictures
So we're not going to Mexico because having the majority of two continents panicing is bad, which means Mexico is panicing here no matter what. Aside from them, we can either have 3 countries panicing in Europe+ India (total of 5 inc. Mex) if we go to Australia, or have india and Australia keep panicing (total of 3 inc. Mex). We will have three satelittes at the end of the month so IF (if is large) no other abduction missions happen we can save all 3 of Mexico+India+Australia. If not then I'm going to be abandoning asian countries as necessary because we'll have their continent bonus forever from starting there.
The other option is to go to Australia and just throw satelittes at Europe to get its bonus faster but we would still need to get another uplink+satelitte before that can happen. I'm willing to do it if you guys think its best but it doesn't seem like a particularly good plan to me.
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Carapace armor is DONE! It's awesome. Like daaamn. So is experimental warfare. We have probably around 25 days until we can build an alien containment with how long it'll take to excavate the base+build power for it, so I'd reccomend probably one more shortish research then getting arc thrower after that. alternatively, beam weapons then that because lazers are very very good. either's pretty fine.
Research Options
a)Arc-Thrower - 11 days
b)Beam Weapons (unlocks laser weapons research) - 24 days
c)Alien Nav Computer - 20 days
d)Skeleton Suit - 40 days
e)UFO Power Source - 28 days
f)Sectoid Autopsy - 8 days
g)Thin Man Autopsy- 8 days
h)Floater Autopsy - 8 days
i)Muton Autopsy - 8 days
j)Cryssalid Autopsy - 8 days
l)Seeker Autopsy - 6 days (yeah i dunno why its shorter)- ChannelDelibird
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Gammagooey Glad Hatter
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KingdomAces Mafia Scum
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I'm fairly sure that I never built a single beam rifle in my game (which I really need to get back to soon), so if it was increased it has something to do with difficulty. But then again, we have ways, so my research time may have been reduced to like 25% of the original time. I did still research beam weapons/precision lasers (and eventually heavy lasers), but the fact that I got the arc thrower early and made researching light plasma rifles just as easy if not easier than beam rifles allowed me to get weapons that have the same stats except an additional +10 aim bonus for free.
In this case though, no alien containment coming any time soon kind of negates all of that. So yeah, probably beam weapons. Though it might not actually be too soon to start thinking about getting the firestorm. I'll have to double check some stuff before actually saying anything major about that though.Never be sorry for your little time.
It's not when you get there, it's always the climb.- Gammagooey
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Gammagooey Glad Hatter
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the ufo power source does have a new perk to researching it as well if you just want to research something biggish but not beam weapons (and it'll get us closer to firestorms)- it unlocks tier 2 MEC suits, which gives the user a bit more health and either a grenade launcher or a healing mist ability.- Feirei
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