Rules are here. I'm too lazy to write up all the components, so find a handy list here. Note that this is the base game, so you'll have to ignore anything from Pegasus or Exodus.
Rules (stolen from Magua!):
Rules of Play
1. No talking about the game outside of the game thread.
2.
Remember the Secrecy Rules
. You are not allowed to say what cards you played into a skill check, or how many points you contributed. You are not allowed to specify any of your Loyalty or Quorum cards. If you are allowed to look at the top card of a deck, you cannot make specific statements about it. You are allowed to say you do or do not have a specific skill card ("If someone has a Strategic Planning, I'll activate FTL").
Allowed
: "I can take most of this check," "I can only help a little bit," "I can get halfway there," "This destination is good," "You don't want to look at my Loyalty cards, it'll be bad"
Not Allowed
: "I put in 5 points," "I put in a Scout for Fuel," "It's a 3-distance destination," "If you look at my Loyalty cards you'll be executed"
For situations where you are given two (or more) cards, and you must pick one and bury the other(s), you are not allowed to say anything about the card(s) you buried.
3. If it's private, PM. If it's public, post in the thread bolded.
4. For skill checks, PM the cards you're playing, and post in the thread the number of cards you're playing.
5. The time limit to make a decision, move, etc, is 36 hours. The time limit to play into a skill check is 24 hours.
6. It is your responsibility to declare when you want to play an interrupt.
7. Conditional orders are good, m'kay?
8. If a roll is involved, feel free to make it with dice tags. However, Strategic Planning cannot be played after the dice have been rolled.
Last edited by Sudo_Nym on Wed Nov 26, 2014 10:55 am, edited 109 times in total.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
I want to \in so much but STD is my brother, who I live with. I can promise that we won't discuss this game outside the thread, but I am okay to not play if you don't want that situation.
Since I'm opposed to the idea of first come first served on an internet forum where time zones can be an issue, I'm leaving signups open until 8:00 PM tonight, roughly 24 hours from when they opened, then I'll randomly pick 6 people to play. So don't feel left out if you didn't get in there fast enough; you still have a chance!
FWTJR, I don't really mind that you live with another player, but you're on the honor system if you both get in.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
Can I recommend one house rule: using the Pegasus expansion version of the 'Investigative Committee' skill card, which explicitly does not play Destiny cards face up until after all other cards played in have been revealed? The base game version is a little broken.
EDIT: I'd also recommend the official No Sympathiser variant as detailed here (though with Boomer still allowed, given that her exclusion there is mainly due to component limitations in the box), seeing as the Sympathiser rules promote some kinda stupid and un-thematic play, as well as being pretty shit for whoever draws the card. As standard, 6p is a lot less good than 5p in the base game, though I'd still play without it.
I'm definitely going to be using the Pegasus version of Investigative Committee; I'm not sure about sympathizer, but I'll probably put it up for vote- if you get in, vote whether you want the Sympathizer as you're selecting your character, and I'll populate the Loyalty deck appropriately. Since the loyalty deck isn't built until after character selection anyway, that should work out.
If this plays out like I like, I'll probably start throwing in expansions, and then there'll have to be votes on whether we want to do stuff like the Cylon Fleet board, or which objective to pursue and so forth, so this should be a nice test of concept.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
So, I put all the names into random.org, and it gave me the following list:
Gammagooey
Nexus
ChannelDelibird
Save the Dragons
Porochaz
PrivateI
BipolarChemist
ForWhomTheJellyRolls
animorpherv1
Since we have 9, the last three get left out; I apologize to BipolarChemist, FWTJR, and ani, but there's not enough space. I can save you guys as replacements, or save you spots in the next game, if you like.
So, in the following turn order, choose your characters:
1. Gammagooey
2. Nexus
3. ChannelDelibird
4. Save the Dragons
5. Porochaz
6. PrivateI
When you select your character, remember to vote on whether you want to play No Sympathizer or normal.
Handy list for people who don't have the game handy and can't open the list in the link:
Military Leaders
William Adama
3
Leadership
, 2
Tactics
Inspirational Leader: When you draw a Crisis Card, all 1 strength Skill Cards count positive for the skill check.
Command Authority: Once per game, after resolving a skill check, instead of discarding the used Skill Cards, draw them into your hand.
Emotionally Attached: You may not activate the “Admiral’s Quarters” location
Start: Admiral’s Quarters
Saul Tigh
2
Leadership
, 3
Tactics
Cylon Hatred- When a player activates the “Admiral’s Quarters” location, you may choose to reduce the difficulty by 3.
Declare Martial Law- Action: Once per game, give the President title to the Admiral
Alcoholic: At the start of any player’s turn, if you have exactly 1 Skill Card in your hand, discard it.
Start: Command
Karl “Helo” Agathon
2
Leadership
, 2
Tactics
, 1
Piloting
ECO Officer: During your turn, you may reroll a die that was just rolled (once per turn). You must use the new result.
Moral Compass: Once per game, after a player makes a choice on a Crisis Card, you may change it.
Stranded: Your character is not placed on the game board at the start of the game. While not on the game board, you may not move, be moved, or take actions. At the start of your 2nd turn, place your character on the Hanger Deck location.
Pilots
Lee “Apollo” Adama
1
Tactics
, 2
Piloting
, 2
Leadership
/
Politics
Alert Viper Pilot: When a viper is placed in a space area from the reserves, you may choose to pilot it and take 1 action. You may only choose to do this if you are on a Galactica location, excluding the brig.
CAG- Action: Once per game, you may activate up to 6 unmanned vipers.
Headstrong: When you are forced to discard Skill Cards, you must discard randomly.
Start: Launch and pilot a viper
Kara “Starbuck” Thrace
2
Tactics
, 2
Piloting
, 1
Leadership
/
Engineering
Expert Pilot: When you start your turn piloting a viper, you may take 2 actions during your Action Step.
Secret Destiny: Once per game, immediately after a Crisis Card is revealed, discard it and draw a new one.
Insubordinate: When a player chooses you with the “Admiral’s Quarters” location, reduce the difficulty by 3.
Start: Hanger deck
Sharon “Boomer” Valerii
2
Tactics
, 2
Piloting
, 1
Engineering
Recon: At the end of your turn, you may look at the top card of the Crisis deck and place it on the top or bottom.
Mysterious Intuition: Once per game, before resolving a skill check on a Crisis Card, choose the result (Pass or Fail), instead of resolving it normally.
Sleeper Agent: During the Sleeper Agent phase, you are dealt 2 Loyalty Cards, and then moved to the Brig location.
Start: Armory
Political Leaders
Laura Roslin
3
Politics
, 2
Leadership
Religious Visions: When you draw a Crisis Card, draw 2 and choose 1 to resolve. Place the other on the bottom of the deck.
Skilled Politician- Action: Once per game, draw 4 Quorum Cards. Choose 1 to resolve and place the rest on the bottom of the deck. You do not need to be President to use this ability.
Terminal Illness: In order to activate a location, you must first discard 2 Skill Cards.
Start: President’s Office
Gaius Baltar
2
Politics
, 1
Leadership
, 1
Engineering
Delusional Intuition: After you draw a Crisis Card, draw 1 Skill Card of your choice (it may be from outside your skill set).
Cylon Detector- Action: Once per game, you may look at all Loyalty Cards belonging to a single player.
Coward: You start the game with 2 Loyalty Cards.
Start: Research Lab
Tom Zarek
2
Politics
, 2
Leadership
, 1
Tactics
Friends in Low Places: When a player activates the “Administration” or the “Brig” location, you may choose to reduce or increase the difficulty by 2.
Unconventional Tactics- Action: Once per game, lose 1 Population to gain 1 of any other resource type.
Convicted Criminal: You may not activate locations occupied by other characters (excluding the Brig)
Start: Administration
Support
“Chief” Galen Tyrol
1
Politics
, 2
Leadership
, 2
Engineering
Maintenance Engineer: During your turn, after you use a “Repair” action card, you may take another action (once per turn).
Blind Devotion: Once per game, after cards have been added to a Skill Check (but before revealing them), you may choose a Skill type. All cards of the chosen type are considered strength 0.
Reckless: Your hand limit is 8 (instead of 10).
Start: Hanger Deck
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
In post 15, Aegor wrote:May I be a replacement/next game participant? Unless I am not allowed, or was left off the random.org list for some related reason.
I'll put you on the list; I'm very sorry that I overlooked you! I'll guarantee you a spot in the next game, if you want it.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
Nexus indicated by PM that he wants Laura Roslin. CDB indicated Adama as his next choice, but didn't specify if he meant Bill or Lee, so we'll need him to clarify.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
I will indeed take William Adama (and vote for No Sympathiser). Y'all have correctly picked my top two choices in priority order; clearly, we should be perfectly in sync to blitz this game.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.