[PBF] RedCoyote v phokdapolees (4th Qtr)

For completed/abandoned Mish Mash Games.
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Post Post #400 (ISO) » Sat Apr 11, 2015 9:47 am

Post by JerryArr »

That 8 reduces the offensive 14 to a 13, but that's still three bonusable dice. Needing seven for a first down...

Original Roll String: 3d6
3 6-Sided Dice: (6, 5, 6) = 17
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Post Post #401 (ISO) » Sat Apr 11, 2015 9:48 am

Post by JerryArr »

The ball is caught for a big gain! 17 plus... (2 more 6's for a breakaway TD)

Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6
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Post Post #402 (ISO) » Sat Apr 11, 2015 9:50 am

Post by JerryArr »

six more, a clutch 23 yard pickup for the Coyotes! Into Interceptor territory!

5:50 (6:20 if TO) 4th
RED 6
(2 TO)
IND 17 (3 TO)

1st and 10 on the opponent's 49


Phok, you're up.
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Post Post #403 (ISO) » Mon Apr 13, 2015 12:41 pm

Post by RedCoyote »

Out of curiousity, can you onside kick in this game?
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Post Post #404 (ISO) » Mon Apr 13, 2015 1:46 pm

Post by JerryArr »

I don't believe the game comes with onside kick capability, but I will check.

Also, it is your turn to pick a play, Red.
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Post Post #405 (ISO) » Mon Apr 13, 2015 2:05 pm

Post by JerryArr »

My bad, I was looking in the wrong place. There is an onside kick rule.
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Post Post #406 (ISO) » Tue Apr 14, 2015 11:21 am

Post by RedCoyote »

Nice. My chances of winning just increased from .0001 to .001 :D

short-pass-a-roni
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Post Post #407 (ISO) » Wed Apr 15, 2015 4:23 pm

Post by JerryArr »

The Interceptors tried a run blitz, so it's a maximum advantage to the offense.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (4, 1, 5) = 10
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Post Post #408 (ISO) » Wed Apr 15, 2015 4:24 pm

Post by JerryArr »

The 6 brings the offense's 10 to an 11, so it's a gain of 1 plus a single die of yardage.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #409 (ISO) » Wed Apr 15, 2015 4:25 pm

Post by JerryArr »

Only 4 on that one, second down.

5:10 (5:40 if TO) 4th
RED 6
(2 TO)
IND 17 (3 TO)

2nd and 6 on the opponent's 45


Phok, you are up.
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Post Post #410 (ISO) » Sat Apr 18, 2015 5:52 pm

Post by JerryArr »

Okay then, Red, you are up to offend.
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Post Post #411 (ISO) » Tue Apr 21, 2015 12:23 pm

Post by RedCoyote »

To offend I say
yo mama is so fat that she jumped in the air and got stuck


run
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Post Post #412 (ISO) » Tue Apr 21, 2015 12:27 pm

Post by JerryArr »

In a less-than-optimal result for Red, the Interceptors tried a run blitz. Maximum defensive advantage.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (2, 6, 1) = 9
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Post Post #413 (ISO) » Tue Apr 21, 2015 12:27 pm

Post by JerryArr »

Defense didn't really do much, so the running back gains 1, 2, or 3 yards.

(1-2 = 1 yd, 3-4 = 2 yds, 5-6 = 3 yds)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #414 (ISO) » Tue Apr 21, 2015 12:28 pm

Post by JerryArr »

And just one yard is gained. Third down.

4:30 (5:00 if TO) 4th
RED 6
(2 TO)
IND 17 (3 TO)

3rd and 5 on the opponent's 44


OK, phok, you're going to defend now.
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Post Post #415 (ISO) » Tue Apr 21, 2015 12:29 pm

Post by RedCoyote »

sob... I'm going to pass next, phok.
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Post Post #416 (ISO) » Sat Apr 25, 2015 6:18 pm

Post by JerryArr »

Go forth, Red.
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Post Post #417 (ISO) » Sun Apr 26, 2015 4:48 am

Post by RedCoyote »

draw play
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Post Post #418 (ISO) » Sun Apr 26, 2015 9:18 am

Post by JerryArr »

Well, the Interceptors tried a Route Jump, so it's one bar to the offense.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (6, 1, 1) = 8
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Post Post #419 (ISO) » Sun Apr 26, 2015 9:20 am

Post by JerryArr »

9 means no change to the 8, which means no gain.

3:50 (4:20 if TO) 4th
RED 6
(2 TO)
IND 17 (3 TO)

4th and 5 on the opponent's 44


Choice for Red, punt, FG, or go for it?
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Post Post #420 (ISO) » Sun Apr 26, 2015 12:46 pm

Post by RedCoyote »

Go for it
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Post Post #421 (ISO) » Mon Apr 27, 2015 12:27 pm

Post by JerryArr »

Thought so. What defense, phok?
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Post Post #422 (ISO) » Wed May 06, 2015 7:54 am

Post by JerryArr »

Okay, you are up, Red.
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Post Post #423 (ISO) » Thu May 07, 2015 7:14 am

Post by RedCoyote »

long pass
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Post Post #424 (ISO) » Thu May 07, 2015 7:21 am

Post by JerryArr »

It was a short pass defense tried by phok, meaning no advantage anywhere.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (1, 4, 3) = 8
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