Trouble in Terrorist Town 2.5: Terrorist Harder! (Closed)

For completed/abandoned Mish Mash Games.
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Trouble in Terrorist Town 2.5: Terrorist Harder! (Closed)

Post Post #0 (ISO) » Sun Sep 14, 2014 11:36 am

Post by Phillammon »

Signups have closed. The game will not be going on due to lack of interest.


May 27th, 2012. A day that will be remembered forever in history. The day that a small contingent of terrorists assassinated the president, with "minimal" casualties. According to the official post action reports, all 12 bombers were found dead at the scene, with a majority displaying multiple lacerations. No statement was put out by any intelligence agencies, in spite of their highly publicized campaign to unearth and infiltrate terrorist groups.

September 5th, 2012. The newly acceded president announces a tougher crackdown on anarchist terrorist groups, along with massive tax increases to augment spending in intelligence. This controversial move was criticized as "knee-jerk" and "cowardly" by his critics- of whom there are many. In spite of this, the "economic reassignment", as he called it, is successfully implemented.

January 11th, 2013. A second attack is attempted on the facility, but to the surprise of all parties involved, the entire squad sent out to ensure the detonation of the bomb vanishes into thin air. Higher-ups in the terror group responsible go into hiding out of sheer embarrassment. Intelligence agencies everywhere celebrate their somewhat bizarre victory.

They thought that was it. They thought that they had won.

They were wrong.

January 11th, 2014. The bombs have been planted. The security staff have been dealt with. The president will be arriving in 3 hours... and you've just received a call from base.

There are traitors in your midsts.


Rules:

Sitewide rules apply, including the mafia specific rules.
Play to win.
I reserve the right to change the rules at any time for any reason. If I do this, the rule changes will be posted in thread. If you fail to make an action for an entire turn, you will be replaced. Prods will be issued. V/LAs will be taken into consideration, but have to be run past me personally.

The Setup:

The 12 players of this game are 12 Terrorists. Of those, a number of you are traitors. These traitors know who each other are, and have special equipment and communication methods. The remainder of the Terrorists are innocent. The goal for both factions is to eliminate the other. Of the innocents, one of the members is called the detective. He is confirmed to be innocent, and has special equipment. Each player has 3 hitpoints, and a pistol, that deals 1 point of damage.

The Map:

Image
Play takes place in a 3 by 3 grid. These will be referred to by a number designation equivalent to that of a keyboard numberpad (ie room 7 in the top left, room 3 in the bottom right, room 5 in the centre. In each of these rooms are doors leading to each orthogonally connected room- so, room 4 has doors to rooms 7, 5 and 1.

Gameplay:

Each turn, you have to make a decision as to what to do. To make your action, simply PM me your action and its target. You may:
MOVE to another room- This will move you to another room, and you will see what happens in both the room you go to and the room you came from.
SHOOT another terrorist- This will deal 1 point of damage, but make sure you're shooting a traitor...
SEARCH the bodies in a room- If there are bodies in the room, this will identify what team the bodies were on, as well as telling you whose bodies they are. Also, deaths will not be reported until their body is searched to confirm their death.
YELL a message- This will put a message out for everyone to see, rather than just the people in your room.
WAIT for a while- This will let you see what happens, but basically does nothing else.

To help you make your decision as to what to do, each room will have a quicktopic for you to talk to each other in. You will be allowed to post freely in these QTs up until the end of the turn, at which point you must switch to the new quicktopic for your new room. You may not make any conditional actions. You may switch your action as much as you like up until the deadline- the deadline for each move is precisely 4 days from when I say go. The game ends when either all of the innocents are dead or all of the traitors are dead. Best of luck, and happy hunting!
Last edited by Phillammon on Tue Oct 21, 2014 7:12 pm, edited 14 times in total.
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Post Post #1 (ISO) » Sun Sep 14, 2014 4:55 pm

Post by Feirei »

in
I apologize if certain words are misspelled. My sister got too liberal with liquid drinks near the laptop.

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Post Post #2 (ISO) » Sun Sep 14, 2014 6:43 pm

Post by OkaPoka »

In pls
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Post Post #3 (ISO) » Wed Sep 17, 2014 10:14 am

Post by dybeck »

/in!
Eeny. Meeny. Miney. Vote.
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Post Post #4 (ISO) » Thu Sep 18, 2014 7:23 am

Post by JasonWazza »

/in
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #5 (ISO) » Thu Sep 18, 2014 1:02 pm

Post by Elmo TeH AzN »

/in
Stats not in the wiki. I'm That Crazy Panda.
I Speak Engrish Not English Leave My Grammar Alone.


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Post Post #6 (ISO) » Sun Sep 21, 2014 10:26 am

Post by Bins »

/in
is this where I tell you to swipe right

gtkas
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Post Post #7 (ISO) » Sun Sep 21, 2014 10:36 am

Post by Siveure DtTrikyp »

/in
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Post Post #8 (ISO) » Sun Sep 21, 2014 3:03 pm

Post by ika »

/in
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Post Post #9 (ISO) » Sun Sep 21, 2014 10:37 pm

Post by Titus »

/in
Show
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Post Post #10 (ISO) » Sun Sep 21, 2014 10:38 pm

Post by Titus »

Oh dumb question...

Who wins in a 1 v 1 shootout?
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Post Post #11 (ISO) » Sun Sep 21, 2014 11:04 pm

Post by Phillammon »

Depends on several factors- see the last post of TTT1 for an example- but if it's two people with one health shooting each other, the deaths are simultaneous. If the last players all die simultaneously, it's a win for the traitors, as there's nobody left to set off the bombs.
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Post Post #12 (ISO) » Mon Sep 22, 2014 11:44 am

Post by OkaPoka »

Are there different weapons?
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Post Post #13 (ISO) » Mon Sep 22, 2014 11:59 am

Post by Phillammon »

All Terrorists are issued with a standard issue pistol dealing one damage. If you wish to have it refluffed for flavour reasons, no problem, I'm happy to accomodate, but there are no mechanically different weapons*, aside from one of the detective's optional pieces of equipment, a magnum.

*as far as you know, as a good, honest terrorist.

In all seriousness, there are some different weapons, however, they are only available as Traitor or Detective equipment.
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Post Post #14 (ISO) » Mon Sep 22, 2014 12:04 pm

Post by OkaPoka »

okay thanks! now i want to be a traitor
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Post Post #15 (ISO) » Mon Sep 22, 2014 12:40 pm

Post by Bins »

I have no idea what the strategy for this game is so sorry if I suck.
is this where I tell you to swipe right

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Post Post #16 (ISO) » Mon Sep 22, 2014 6:50 pm

Post by ika »

oh dont worry titus it will end real fast with a 1v1 shoot out of me and you
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Post Post #17 (ISO) » Sat Sep 27, 2014 10:57 am

Post by Phillammon »

Bumping. Come on, not many slots left to fill...
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Post Post #18 (ISO) » Sat Oct 11, 2014 12:19 pm

Post by Phillammon »

Okay, let's do this one more time. Bumping once more...
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Post Post #19 (ISO) » Sun Oct 12, 2014 9:47 am

Post by Telo »

/in
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Post Post #20 (ISO) » Sun Oct 12, 2014 10:25 am

Post by beastcharizard »

/in

It seems simple enough.
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Post Post #21 (ISO) » Sun Oct 12, 2014 3:14 pm

Post by OkaPoka »

You may have to remove bins though...
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Post Post #22 (ISO) » Sun Oct 12, 2014 3:57 pm

Post by Feirei »

she's banned from mafia games, not site-wide
I apologize if certain words are misspelled. My sister got too liberal with liquid drinks near the laptop.

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Post Post #23 (ISO) » Mon Oct 13, 2014 12:06 pm

Post by Bins »

Hehe, I forgot about this though.

/out

-fades away-
is this where I tell you to swipe right

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Post Post #24 (ISO) » Mon Oct 13, 2014 12:22 pm

Post by Feirei »

/out

toi much on my plate
I apologize if certain words are misspelled. My sister got too liberal with liquid drinks near the laptop.

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