created by Phil Walker-Harding
presented by Xalxe
Download the full rules PDF
here
. Below is the short version.
- Each player will start with a hand of 8 cards.
- On your turn, pick one card you wish to keep, then pass the rest of your hand to the next player. Passing happens simultaneously.
- Reveal the card you've kept.
- Repeat until all cards have been played.
- Score the hand
- After 3 hands, determine the winner!
: The player with the most
scores 6 points. The player with the second most scores 3 points. Ties are split.
: A set of 2
scores 5 points. 1
card scores nothing.
: A set of 3
scores 10 points. 1 or 2
cards scores nothing.
: Each
card increases your score along the following scale {1 3 6 10 15}
: Each
is worth 3 points. Each
is worth 2 points. Each
is worth 1 point.
: Each
triples the
played on top of it. On its own, a
is worth nothing.
: Worth no points.
: At the end of the game, the player with the most
scores 6 points. The player with the least
loses 6 points. Ties are split.
- Each round will have a deadline of 24 hours to send me your card choice (Saturday and Sunday combined will be counted as 24 hours)
- The first two times you miss a deadline, you will be prodded and given a strike. If you do not submit 24 hours after the prod, you will play randomly.
- The third time you miss a deadline, you will be replaced.
- If you are using , send me both cards you are going to play at the same time.
:
Quilford
d. PrivateI, Shiidaji, StrangerCoug
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -