Rules are here and are fairly simple for new players - the complexity of Diplomacy is almost entirely in your dealings with other players rather than the mechanics themselves. If you've not played before, give them a look over to see if it's for you but newbies are certainly welcome. I'm also happy to take questions about the rules via PM.
I'll be modding, using jDip to process orders. (EDIT: After a crash, the game is now running on Backstabbr.)
- Do not attempt to deceive me with orders. If you send me an invalid order in Spring 1901 and I spot it before deadline, I will point this out to you and allow you to resubmit if you have time, but I will not do this in future turns. You may deliberately submit an invalid order but I will not attempt to 'correct' anything; invalid orders will be treated as if no order was submitted. You may ask me via PM what would and would not be considered a valid order if you need to do so.
- When issuing convoy orders, I will accept either implict orders (A Lon - Pic) or explicit orders (A Lon - Eng - Pic).
- If seven game years pass without a supply centre changing hands, the game will end in a draw between all remaining powers (it probably won't come to that).
- If you send multiple sets of orders before deadline, I will take the most recent PM only. All previous orders will be disregardedso include a full list of orders in each new PM.
- Please do not take screenshots of PMs sent about this game to pass on to other players; if you want to tell X what Y said to you, you should say it second-hand.
1. Nexus
2. AcRv
3. DeasVail
4. 2birds1stone
5. Snakes
6. vonflare
7. Thurhame
Winter 1900: Game start
Spring 1901
Autumn 1901
Spring 1902
Autumn 1902
Spring 1903
Autumn 1903
Spring 1904
Autumn 1904
Spring 1905
Autumn 1905 - First elimination
Spring 1906
Autumn 1906
Spring 1907
Autumn 1907
Spring 1908
Autumn 1908 - Second elimination
Spring 1909
Autumn 1909
Spring 1910
Autumn 1910 - Third elimination, game called