Munchkin Quest(Titus' turn)

For completed/abandoned Mish Mash Games.
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Munchkin Quest(Titus' turn)

Post Post #0 (ISO) » Wed Mar 18, 2015 7:14 am

Post by MonkeyMan576 »

Rooms In Play:
ImageImageImageImage
ImageImageImageImageImageImageImage
Monsters In Play:
ImageImageImageImageImage
Last edited by MonkeyMan576 on Sat Jul 11, 2015 7:56 am, edited 165 times in total.
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Post Post #1 (ISO) » Wed Mar 18, 2015 3:49 pm

Post by Zebulin »

I'd happily play.
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Post Post #2 (ISO) » Wed Mar 18, 2015 4:30 pm

Post by MonkeyMan576 »

Cool that's one. If we can get one more I'll consider that strong interest, then we'd just need one more player after that.
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Post Post #3 (ISO) » Wed Mar 18, 2015 9:09 pm

Post by jmj3000 »

I'm always down for munchkin
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #4 (ISO) » Wed Mar 18, 2015 9:47 pm

Post by MonkeyMan576 »

Officially turning this into a signup thread! Need 2 more players. Also I am thinking about doing away with the 12 hr/24 hr rule and requiring passes or plays to encourage participation.
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Post Post #5 (ISO) » Wed Mar 18, 2015 10:04 pm

Post by McMenno »

Why not? /in
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Post Post #6 (ISO) » Wed Mar 18, 2015 10:06 pm

Post by MonkeyMan576 »

Just an FYI this game will require moderate to heavy participation, it is recommended to check the thread several times per day.
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Post Post #7 (ISO) » Thu Mar 19, 2015 8:56 am

Post by Titus »

/in
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Titus Academy

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All hail the Scum Empress!
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Post Post #8 (ISO) » Thu Mar 19, 2015 8:57 am

Post by Titus »

I've played muchkin but not mq. Can you explain the rooms?
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #9 (ISO) » Thu Mar 19, 2015 9:47 am

Post by MonkeyMan576 »

Great, that's the 4 we need. I will give a brief overview of the rules, it will be a day or two to set up.
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Post Post #10 (ISO) » Thu Mar 19, 2015 10:45 am

Post by MonkeyMan576 »

Full Rulebook:
http://www.worldofmunchkin.com/munchkin ... _rules.pdf

1. Each player begins Level 1 with no class or race, and 300 gold pieces. You may play race or class cards if you have them at any time, or weapons/armor etc during your turn(but not during combat). There will be a 24 hour period to play cards before play begins.
2. Each player begins in the "entrance". A room where monsters are not allowed to go. Each player starts with 3 movement and 3 health.
3. You may use your movement in the following ways:
3a: Move - You may move to another room. Each time you enter a new room a room is randomly drawn. Each room has four exits, north, east, south and west. The exit will randomly be either an open hallway(1 move), hidden door(3 move), locked door(3 move) or wall(impassible). Once you have used your move you cannot move any more this turn. Some cards increase your move and/or health.
3b: Search - You may search a room for gold and/or treasures.
4. Cards - Each player begins play with 4 Duex Ex Munchkin(DxM) and 4 Treasure Cards. You get one DxM card at the start of your turn, and one DxM card whenever you explore an unexplored room. You get treasure cards by defeating monsters, or by playing certain cards or trading with other players. You may play cards in your backpack if they are unusable or you don't have space in your hand, or just because. You may have 2 "hand items"(or one item that takes two hands) in play, one headgear, one armor, and one footgear. Some items, like jewelry, are none of those and you may play an unlimited number of them. You may trade items, or give items, to other players if you are in the same room with them, or you may "drop" items in a room for other players to find/pick up. If you choose, you may "sell" 1000 gold worth of items to go up one level. You are given the remainder gold in coins.(i.e. if you sell 1200 in items you get 200 back).
5. Rooms - A new room is drawn whenever you move into an enterence that hasn't been "discovered". The room is drawn randomly and played face up in the proper space on the map. Any time you are in a room you may use the game text on the room for a "deal" after combat. The colored arrows on each side of the room are for monster movement purposes(see below).
6. Monsters - A monster card is drawn whenver you explore a new room. When a monster card is drawn initially you must fight the monster. Each monster has a base color, which is determined by rolling the monster color dice upon drawing the monster card. Certain cards give bonuses against certain monster colors. If a monster does not die in the initial combat, they stay on the board, and move at the end of each players turn. The active player rolls the monster color die for movement. All monsters move according to the color rolled and any modifiers on their card. They will move as long as the monster color die matches the exit color on the room.
6a: Fast - The monster moves one additional room in same direction(if it can).
6b: Slow - The monster only moves one room.
6c: Lurking - Monster doesn't move.
6d: Contrary - Monsters first move is in opposite direction of arrow.
6e: Special - Monster has special movement instructions printed on the card.
Combat: Combat is similar to normal munchkin games. You must always fight a newly drawn monster unless the card says otherwise(i.e. "ignores player below level X"). You may ask one player in the same or adjacent room to help, it is up to the player to accept or decline. The munchkins and monster roll dice equal to the number of dice on the card(Munchkins always roll one per munchkin, monsters usually roll one dice but sometimes roll two). Rooms have combat modifiers that help or hurt certain races or classes. A green icon for your race/class means you get an extra die in that room, a red icon for your race/class means you roll one less die. Munchkin combat levels +plus dice is compared to monster level + dice, the higher total wins with monsters winning ties. If you lose you may try to run away(need a 5 or 6 normally, modifiers may apply). If you fail to run away you lose a health point, and occur the bad stuff on the monster card(this may include losing additional health points). If you lose all your health points you die(See "death" below). If you are receiving help in combat you and your helper must decide who gets what treasure and in what order you pick. Normally you get at least 1 level and 1 treasure for winning a fight, helpers do not get levels unless they are Elves.
7. Death: If you die(lose all your health(the following happens):
7a: Lose a level.
7b: Discard your hand.
7c: Drop all your items and gold in the room where you are.
7d: DxM cards in play remain yours.
7e: curses on you remain in effect.
7f: You reappear at the entrance with 4 new DxM and 4 new Treasure cards, and 300 gold in hand at the beginning of your next turn.
Searching: When you search a room, you roll 1d6+modifiers and are rewarded with the amount listed in the search table in the rulebook. If the search table says "ransacked" a ransacked counter is placed in that room and future searches are -1 modified. If a ransacked room is ransacked again, or a search result says "looted out", then the room is looted out and can no longer be searched.
End of Game: When a player reaches level 10, and they feel they are ready to fight the "boss monster", they proceed to the enterance. Once they reach the enterance, a monster is drawn, this is the "boss monster" and it is automatically Level 20. Once the "boss monster" is defeated, the game ends with the player at level 10 victorious. If a player has help with another level 10 player to defeat the boss monster, both players win.
Last edited by MonkeyMan576 on Thu Mar 19, 2015 11:34 am, edited 2 times in total.
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Post Post #11 (ISO) » Thu Mar 19, 2015 11:17 am

Post by MonkeyMan576 »

Dropped Items:
In Sticky Room:
Image


In Seemingly Empty Room:
500 Gold

McMenno:
Level: 9 Combat Level: 17 Race: Dwarf Class None Gender: Male Movement: 0 Health: 4/4 Gold: 900 Powers: 3 Hands
ImageImageImageImage
Cards In Play: Image
MathBlade
Level: 7 Combat Level: 13 Race: Dwarf Class Warrior Gender: Male Movement: 0 Health: 4(of 5) Gold: 700 Powers: None
Cards In Play:
ImageImageImageImageImage

Titus:
Level: 6 Combat Level: 17 Race: None Class None Gender: Female Movement: 0 Health: 3(of 4) Gold: 100 Powers: None
Cards In Play:
ImageImageImageImage
ImageImage


Zebulin:
Level: 6 Combat Level: 24 Race: None Class Wizard/Warrior Gender: Male Movement: 3 Health: 5 Gold: 300 Powers: Flame and Protection from Flame
Cards In Play:
ImageImageImageImageImageImageImageImageImageImageImage
In Backpack:
ImageImageImageImageImageImage
ImageImage
Last edited by MonkeyMan576 on Thu Jun 25, 2015 10:47 am, edited 60 times in total.
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Post Post #12 (ISO) » Thu Mar 19, 2015 12:01 pm

Post by MonkeyMan576 »

This is the randomized game play order. Let me know if you have any questions about the rules. The game should begin tomorrow.
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Post Post #13 (ISO) » Thu Mar 19, 2015 12:04 pm

Post by Titus »

I am good.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #14 (ISO) » Thu Mar 19, 2015 12:40 pm

Post by Zebulin »

MonkeyMan: Are we allowed to PM each other during the game in relation to stuff about the game? (Like whispering to another player in real life)
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Post Post #15 (ISO) » Thu Mar 19, 2015 12:45 pm

Post by MonkeyMan576 »

Yes, you may. In thread communication is encouraged though.
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Post Post #16 (ISO) » Thu Mar 19, 2015 12:52 pm

Post by MonkeyMan576 »

In previous Mafiascum Munchkin games there was a 24 hour window to begin a turn(or play continued to next player) and a 12 hour window to respond to card plays with other card plays, offers to help, etc. In this game there will be no time windows, all players must play a card or pass after each play or move where there is a card play/move possible. This will require more attention to the thread but encourage participation and a more fluid game.
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Post Post #17 (ISO) » Thu Mar 19, 2015 1:55 pm

Post by MonkeyMan576 »

I didn't realize McMenno only had 50 posts on the site, we may be in the market for a 4th player soon.
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Post Post #18 (ISO) » Thu Mar 19, 2015 2:11 pm

Post by Zebulin »

In post 17, MonkeyMan576 wrote:I didn't realize McMenno only had 50 posts on the site, we may be in the market for a 4th player soon.


He's been around for a month, people usually only flake inthe first couple weeks or so.

McMenno: Don't flake. :igmeou:
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Post Post #19 (ISO) » Thu Mar 19, 2015 2:33 pm

Post by MonkeyMan576 »

Here is an interesting, short, munchkin quest review that might be helpful if you haven't played before.

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Post Post #20 (ISO) » Thu Mar 19, 2015 8:43 pm

Post by McMenno »

I'm ready! And I won't flake :)
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Post Post #21 (ISO) » Fri Mar 20, 2015 7:57 am

Post by MonkeyMan576 »

Door Table
Open Passageway = 1-89
Normal Door = 90-123
Hidden Door = 124-140
Locked Door = 141-158
Wall = 158-175

Monster Color Die
Red = 1
Blue = 2
Yellow = 3
Green = 4
Orange = 5
Purple = 6
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Post Post #22 (ISO) » Fri Mar 20, 2015 10:05 am

Post by MonkeyMan576 »

The game should start later tonight.
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Post Post #23 (ISO) » Fri Mar 20, 2015 2:25 pm

Post by MonkeyMan576 »

The game begins! You are all in the entrance.

Image

You have 24 hours to play any cards before McMenno begins play.
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Post Post #24 (ISO) » Fri Mar 20, 2015 2:31 pm

Post by Titus »

Ok. I need to trade. I got hands and armor available bc I have a conflicting setup.

Anyone else want to trade? PM me for details.

We pm mod official trade terms.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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