Munchkin Quest(Titus' turn)

For completed/abandoned Mish Mash Games.
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Post Post #700 (ISO) » Sun Jun 28, 2015 7:41 pm

Post by McMenno »

that was always supposed to be the amulet, not the helmet, and I choose Zebulin.
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Post Post #701 (ISO) » Thu Jul 02, 2015 12:57 pm

Post by Zebulin »

I feel a mix of gratitude and self-pity.
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Post Post #702 (ISO) » Thu Jul 02, 2015 1:51 pm

Post by MonkeyMan576 »

I need to find a replacement for MathBlade, anyone have anyone I should pm? jmj3000 hasn't responded.
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Post Post #703 (ISO) » Thu Jul 02, 2015 9:32 pm

Post by Radja »

I've played munchkin, not sure what the difference is between this game. I could help out if it's not too complicated.
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Post Post #704 (ISO) » Fri Jul 03, 2015 10:18 am

Post by MonkeyMan576 »

There's not a big difference, I'd be glad to have you play. This game does require you check the thread a couple of times a day though, are you ok with that?
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Post Post #705 (ISO) » Sat Jul 04, 2015 12:10 am

Post by Radja »

sure, I'll try and keep up.
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Post Post #706 (ISO) » Sat Jul 04, 2015 5:58 am

Post by MonkeyMan576 »

Okay, you're in!

You are replacing Mathblade, I'll be mailing you your starting hand and posting the map of the dungeon.
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Post Post #707 (ISO) » Sat Jul 04, 2015 6:18 am

Post by MonkeyMan576 »

Here is the map of the dungeon.

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It costs one move to go through an open doorway(O) or a normal door(N), 3 move to go through a locked door(L) or a hidden door(H), and walls are impassable. Right now you are in the Body Shop in the south east corner of the dungeon. Some rooms have "deals" where if you enter the room you can take advantage of the deal by following the text if you choose.

Just like in regular Munchkin, there are Treasure cards, and DxM cards replace Doors. You get a DxM card whenever you start your turn, you explore an unexplored room, or another card says you do.

Whenever you explore an unexplored room, a monster is drawn from the monster deck and you have to fight it. If you win you get levels and treasures like in regular munchkin.

When battling a monster, normally you and the monster each roll one combat die(6 sided die) and add your combat level. If your combat level is greater than the monsters, you win. Monsters win ties. Some tougher monsters have two combat die, and some rooms have modifiers which give bonuses or deductions to certain races or classes. So, if there is a green elf icon in a room, elves get one more combat die in that room, if there is a red dwarf icon, dwarves get one less combat die, etc.

If a monster is not defeated, it stays in the dungeon. Monsters move at the end of every players turn, by rolling the color die, each room has four monster move colors, one for each exit, and if the color die matches the monster move color of the room, monsters in that room move as long as they are able to. You can move into a room with a monster and initiate a fight if you want to fight a previously unbeaten monster.

You start the game with 3 hit points, and 3 move. You lose a hit point if you lose a fight with a monster, and may lose additional hit points if your bad stuff on the monster card says so. You can also lose hit points by entering various rooms or by DxM cards. When you get to 0 hit points you die, you lose one level, drop all your items you are carrying where you died in the dungeon and discard your hand. Then you reappear in the Entrance and draw a new starting hand(4 treasures, 4 DxM cards).

You win the game by reaching level 10 and then defeating the Boss Monster, which is located in the entrance. When you reach level 10 and make it to the entrance, you draw a monster card, and that monster is automatically increased to Level 20. Other players may play cards to help or hurt you as normal. If you defeat the boss monster, you win the game.
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Post Post #708 (ISO) » Sat Jul 04, 2015 6:24 am

Post by MonkeyMan576 »

You currently have two move per turn because of the Curse, Shoelaces Tied Together, which reduces your move by one. You have one hit point left, so if you take another hit point, you die(you would respawn, dying does not remove you from the game).
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Post Post #709 (ISO) » Sat Jul 04, 2015 6:32 am

Post by Radja »

alright. Let's give this a go.

move south
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Post Post #710 (ISO) » Sat Jul 04, 2015 6:39 am

Post by BlueMoonRising »

You get a DxM card for exploring a room.

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Exits

East
Original Roll String: 1d175
1 175-Sided Dice: (18) = 18


South
Original Roll String: 1d175
1 175-Sided Dice: (132) = 132


West
Original Roll String: 1d175
1 175-Sided Dice: (61) = 61


A monster appears!
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Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


It is 13 to 18 for Squidzilla, do you want to fight or try to run away?(5 or 6 on D6). You can only ask for help from players in the same or adjacent room(no one is able to help at the moment).

(sorry, bad break for someone just entering in).
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Post Post #711 (ISO) » Sat Jul 04, 2015 6:41 am

Post by MonkeyMan576 »

Sorry that was my alt, all the info is correct though.

According to the room table on post #21, the East and West exits are open passageways, and the South exit is a hidden door.

The Monster is green and "belongs" to McMenno(if the monster was your color you would get an extra combat die).
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Post Post #712 (ISO) » Sat Jul 04, 2015 6:44 am

Post by Radja »

I'm using this, I suppose:

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I suppose you're pm-ing me the discards?
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Post Post #713 (ISO) » Sat Jul 04, 2015 6:53 am

Post by MonkeyMan576 »

Sent.
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Post Post #714 (ISO) » Sat Jul 04, 2015 7:00 am

Post by Radja »

Image

This one then. Looks easy enough ;)
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Post Post #715 (ISO) » Sat Jul 04, 2015 7:01 am

Post by Radja »

Now I have to say: "Fight", right?
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Post Post #716 (ISO) » Sat Jul 04, 2015 7:03 am

Post by MonkeyMan576 »

Yep, but other players have a chance to interfere before combat. If two out of three players pass, then play resumes.
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Post Post #717 (ISO) » Sat Jul 04, 2015 7:05 am

Post by Radja »

good to know.
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Post Post #718 (ISO) » Sat Jul 04, 2015 7:07 am

Post by MonkeyMan576 »

If two players don't answer within 24 hours, everyone auto passes. If a player posts in another thread but doesn't post here, it counts as an auto pass as well.
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Post Post #719 (ISO) » Sat Jul 04, 2015 10:28 am

Post by Zebulin »

Hello Radja! Please do badly :D

Pass
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Post Post #720 (ISO) » Sat Jul 04, 2015 5:37 pm

Post by MonkeyMan576 »

Titus auto passes by virtue of posting in a mafia thread.

It is 14-4, since even if you roll a 1 and the monster rolls a 6 you still win, that is called an auto win and no combat dice rolls are necessary.

Radja gets a level(Level 8) and two treasures, and it is his second move.
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Post Post #721 (ISO) » Sat Jul 04, 2015 8:59 pm

Post by Radja »

Search the room
.(does this even exist?)

Afterwards,
move west
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Post Post #722 (ISO) » Sat Jul 04, 2015 9:03 pm

Post by MonkeyMan576 »

You only have two move, you have used one, and searching takes one. So you search or you can move, not both.
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Post Post #723 (ISO) » Sat Jul 04, 2015 10:14 pm

Post by Radja »

I see.

Search
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Post Post #724 (ISO) » Sun Jul 05, 2015 3:48 am

Post by MonkeyMan576 »

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Search Roll
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Locked

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