Tragedy Looper- Game 1,2 Full (Reserve List for Game 3 2/3)

For completed/abandoned Mish Mash Games.
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Post Post #100 (ISO) » Sat Feb 13, 2016 6:16 am

Post by ForWhomTheJellyRolls »

Card placed on Rich Man's Daughter
"A hidden truth supports everything. Find it, and win." - Ramayana
"Nothing is true, everything is permitted."

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Post Post #101 (ISO) » Mon Feb 22, 2016 4:05 pm

Post by Lady Lambdadelta »

Office worker resolves diagonal movement
RMD and Nurse resolve horizontal movements.
Shrine Maiden's +1 Goodwill is cancelled by Forbid Goodwill
+1 Paranoia on the RMD


Spoiler: Results
Hospital (0 intrigue)GoodwillParanoiaIntrigue
Patient
00/20
Informant
00/30
Shrine (2 intrigue)GoodwillParanoiaIntrigue
Office Worker
30/20
Shrine Maiden
20/20
Boy Student
01/20
City (1 intrigue)GoodwillParanoiaIntrigue
Nurse
02/30
Girl Student
20/30
Journalist
00/20
School (1 intrigue)GoodwillParanoiaIntrigue
Rich Man's Daughter
11/10


The Mastermind has no actions. No actions for Protags either.

Day 7 Incident Occurs, RMD dies.
Day 7 Ends.
Loop Ends.
Protagonists Lose.
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Post Post #102 (ISO) » Mon Feb 22, 2016 4:07 pm

Post by Lady Lambdadelta »

You have 24 hours to discuss the events of this loop. I'll allow 48 if it's needed for more discussion. Unanimous consent is required to end this discussion phase early.
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Post Post #103 (ISO) » Mon Feb 22, 2016 11:12 pm

Post by inspiratieloos »

Just to be clear, we didn't lose because the RMD died?
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Post Post #104 (ISO) » Mon Feb 22, 2016 11:30 pm

Post by inspiratieloos »

Anyway, I've been wondering this the entire time, lilith, what was your explanation for the Journalist dying? I didn't see any other possibility other than the Office Worker being the SK.
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Post Post #105 (ISO) » Tue Feb 23, 2016 12:49 am

Post by Lady Lambdadelta »

In post 103, inspiratieloos wrote:Just to be clear, we didn't lose because the RMD died?


I don't have to answer this question.
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Post Post #106 (ISO) » Tue Feb 23, 2016 12:52 am

Post by Lady Lambdadelta »

To be expressly clear, I have told you all I am required to tell you, and any more would be playing against the Mastermind win condition.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Post Post #107 (ISO) » Tue Feb 23, 2016 1:48 am

Post by inspiratieloos »

I mean, hypothetically, if the RMD was for example a Key Person we would have lost the moment the incident happened and not at the end of the Loop, right?

As for discussion: A suicide incident on the last day of the Loop seems completely pointless unless the victim has a death relevant role. Assuming the above is correct, RMD can't be a Key Person, because we would have lost before the end of the Loop and she can't be the Friend because the role would have been revealed. That only leaves her being a (untriggered) Factor or a red herring... I have no idea whether this game does red herring incidents.
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Post Post #108 (ISO) » Tue Feb 23, 2016 3:52 am

Post by lilith2013 »

In post 104, inspiratieloos wrote:Anyway, I've been wondering this the entire time, lilith, what was your explanation for the Journalist dying? I didn't see any other possibility other than the Office Worker being the SK.

Tbh I was super confused by what was going on at that point.
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Post Post #109 (ISO) » Tue Feb 23, 2016 3:56 am

Post by lilith2013 »

Not looking at my notes right now but the only possibility I can think of is that the Brain started in the Shrine and we're in Light of the Avenger so we lost because of the intrigue.
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Post Post #110 (ISO) » Tue Feb 23, 2016 6:00 am

Post by inspiratieloos »

Light of the Avenger is First Steps only, we're playing Basic Tragedy.

As far as I can tell there's three possible loss conditions we could have triggered: 2 Shrine Intrigue with Sealed Item, 2 Shrine Intrigue with Giant Time Bomb (and Witch Shrine Maiden) or Change of Future without Time Traveller Goodwill.
D1 there was an Intrigue placed by the Mastermind Action, so either there's a Brain (and necessarily the Sealed Item plot) or there's the An Unsettling Rumour subplot.
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Post Post #111 (ISO) » Tue Feb 23, 2016 6:01 am

Post by lilith2013 »

Ah crap what.
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Post Post #112 (ISO) » Tue Feb 23, 2016 6:14 am

Post by lilith2013 »

Okay I agree with everything you said. Except the timing is also a little wonky for time traveller--the description says "day end last day," which is I guess different from "loop end," and the loop ended before we lost. Or does the loop end before we lose no matter what? (E.g. If we lost because a Key Person died on day 4, would we still see "loop ends" before we lost or would it be after?)
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Post Post #113 (ISO) » Tue Feb 23, 2016 6:15 am

Post by lilith2013 »

If we want to test for a time traveller, we could put people alone with the SK one at a time and see who doesn't die, since I assume the time traveller's mandatory non-death would trump the SK condition.
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Post Post #114 (ISO) » Tue Feb 23, 2016 6:22 am

Post by inspiratieloos »

Good catch, guess that's another question for LLD:
If we had lost due to Time Traveller losecon would it have been "Day Ends -> Protagonists Lose -> Loop ends" instead of "Day ends -> Loop ends -> Protagonists Lose"
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Post Post #115 (ISO) » Wed Feb 24, 2016 12:45 am

Post by inspiratieloos »

Also something worth mentioning. Use the +2 Goodwill when a character is 2 off from using an ability, it's basically two free actions as it allows you to use a goodwill ability a turn early in addition to saving a turn having to play +1 goodwill twice.

It's probably best to try and avoid Shrine Intrigue to force a reveal on other roles. Possibly also City intrigue, a Factor seems plausible.
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Post Post #116 (ISO) » Wed Feb 24, 2016 7:43 am

Post by ForWhomTheJellyRolls »

I apologize but I request to be replaced.
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Post Post #117 (ISO) » Wed Feb 24, 2016 9:39 am

Post by Lady Lambdadelta »

I'll find a replacement quickly. Between loop time is extended to reflect this.
Yes my Lord, but questions are dangerous, for they have answers.

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Post Post #118 (ISO) » Wed Feb 24, 2016 10:29 am

Post by inspiratieloos »

There should be a long list of volunteers at least.
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Post Post #119 (ISO) » Wed Feb 24, 2016 11:10 am

Post by Lady Lambdadelta »

yup, just PMing down the list
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13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Soar on wings of retribution and set the world ablaze
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Post Post #120 (ISO) » Wed Feb 24, 2016 6:41 pm

Post by Brian Skies »

/in Please PM me if I'm accepted.
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Post Post #121 (ISO) » Thu Feb 25, 2016 12:39 pm

Post by Lady Lambdadelta »

Just waiting on Chamber to respond, and if he says no I'll use you Brian.
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13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Soar on wings of retribution and set the world ablaze
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Post Post #122 (ISO) » Thu Feb 25, 2016 11:49 pm

Post by inspiratieloos »

What about BB, JDGA and Felissan?
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Post Post #123 (ISO) » Thu Feb 25, 2016 11:52 pm

Post by Lady Lambdadelta »

Blackberry and JDGA in their searching for info on the game, found a "playthrough" of the game.

Unfortunately, this playthrough happens to be the exact scenario I'm using. So they're both unable to join this one. Felissan was asked and chose not to play in this one, preferring to play in game 2.

Hence I'm onto Chamber, and if not him, Brian for immediate need. Chamber hasn't responded again though, so I think I'll just move onto Brian.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Post Post #124 (ISO) » Fri Feb 26, 2016 7:04 am

Post by Lady Lambdadelta »

Brian Skies replaces FWTJR effective immediately.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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Soar on wings of retribution and set the world ablaze
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