This is a game. The main objective is to have fun; so no excessive flaming, spamming, or submission of anything else prohibited within the MS forums.
This is a game. The secondary objective is to dominate.
We are not infallible, so if any of us make a mistake, please point it out to us privately so that we may make corrections as necessary.
We have worked extensively to produce a game that is enjoyed by all involved. As such, we promise to offer each player respect but expect to be shown the same in return.
Exercise common sense. If you are unsure as to whether an action conflicts with the rules, ask. Yes, this is a competition, but do not attempt to undermine challenges or game mechanics for your own gain. This violates both the spirit of the game and common respect mentioned above.
If at any point a player fails to submit for a challenge, they will receive an activity strike. Upon receiving three strikes, a player will forcibly be replaced and cannot rejoin the game.
At all times during the game, a form will be available in the OP. This will lead to a jigsaw puzzle that can be attempted as many times as you like, and submitted using the form. The puzzle can be attempted by anyone not currently playing in the game to enter the replacement queue. If at any point during the game, someone receives three activity strikes, the person of matching rookie/veteran status with the fastest time on the jigsaw puzzle will replace into the game in the spot of that player. Eliminated players may enter the replacement queue as well, but will only re-enter the game if no players new to the game are in the replacement queue.
Upon signing up for the game, all players will be given either a rookie or veteran status, based on a combination of their own classification of their status, their application, their join date, their experience with Mish Mash, and the mods' personal judgment.
Each round alternates between team challenges and pair challenges. All rounds consist of a challenge that every player competes in, followed by a duel for elimination that only two veterans and two rookies compete in.
The game starts with 16 veterans and 16 rookies. Everyone is placed into 4 predetermined teams, each with 4 veterans and 4 rookies.
All members of the winning team for a challenge will be safe from elimination. After that, all players will begin drafting who they want to be paired up with to compete in the following round.
Drafting will take place in order of who on the winning team did the best on that round's challenge, the qualifications of which will be disclosed within the post for that challenge. Once everyone on the winning team has drafted a partner, the process continues to the second place tribe, and so on.
When drafting partners, the following two rules are in place: 1) All veterans can only pair up with rookies and vice versa. 2) Members of the winning team cannot select anyone also on the winning team.
Once everyone except one rookie and one veteran has been drafted, those players automatically enter the Brawl, a duel for elimination. At this point, both players up for elimination select a player to go up against that is not immune. Rookies can only go against rookies, while veterans can only go against veterans.
The rookies and veterans in the Brawl compete separately from each other. If a player who was already drafted loses in the Brawl, the player who drafted them becomes partners with the player who won the Brawl. The losing veteran and rookie are eliminated from the game.
Rules for Even-Numbered Rounds
All even-numbered of rounds will be played in the pairs drafted after the team challenge.
The pair that wins the challenge is both safe from elimination and in charge of drafting the teams for the following round. This means that the veteran from the winning pair will draft one team, while the rookie of the pair will draft the other.
In drafting the teams, both captains will alternate picking veteran-rookie-veteran until all players are on a team.
The pair that finishes the challenge in last place will automatically enter the Brawl. That pair must then select a pair to go against, choosing from all pairs except for the winning pair.
For even-numbered rounds, the Brawl will be fought in the existing pairs, and the losing pair will be eliminated from the game.
Rules for Odd-Numbered Rounds
All rules for team challenges are the same as those from Round 1 aside from the following changes.
All team challenges will now take place with only 2 teams rather than 4. The order for picking partners during all team rounds will vary from round to round based on the challenge.
In partner selection, no one can select the player who they were partnered up with during the previous round. If a situation arises where the only available options break this rule, it can be ignored.
The rookie and veteran on the winning team that end up last in the order for drafting partners will automatically become a pair for the following round.
As with Round 1, the last rookie and veteran selected for a pair are automatically in the Brawl, and select a fellow rookie and veteran from the losing team to compete against. The losing rookie and veteran are eliminated.
Once only three rookies and three veterans remain, a final challenge will be played in pairs. As the round before the final will be played in 2 teams of 4, pairs will be formed from that challenge as they usually would during odd-numbered rounds. The three pairs that emerge from the penultimate round will then compete in a final challenge for the title of Rookie and Veteran Champion.