Clash of the Mash: Starting in August (Pre-ins open now!)

For completed/abandoned Mish Mash Games.
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Clash of the Mash: Starting in August (Pre-ins open now!)

Post Post #0 (ISO) » Wed Dec 30, 2015 9:15 pm

Post by CuddlyCaucasian »

xofelf and CuddlyCaucasian are very proud to announce...

CLASH OF THE MASH!




xofelf and I have recently been discussing something to do akin to Team Mafia that brings together the best parts of Mish Mash. We've thrown around hundreds of thousands of ideas
(or maybe around six)
before settling on the one we feel will be the most fun for everyone. Clash of the Mash will be a battle between sixteen Mish Mash veterans and sixteen rookies. Veterans and rookies will compete separately from each other, eventually leading to an ultimate veteran and rookie champion. However, everyone will work together along the way, with challenges alternating between large teams and competing in pairs. Every round will conclude in a duel for elimination, with one veteran and one rookie being knocked out. More of the format will be explained once the game begins, so all you need to know now is that it's challenge-oriented, laid-back, and kicks ass.

The most important part of this post is that we're asking YOU for ideas in regards to what challenges you'd like to see run in Clash of the Mash. Your suggestions can include games that run frequently on Mish Mash, or new ideas that you've always wanted to see happen around here but never have. Fill out the below form to let us know your interest for the game, and of any ideas you have!







In order to gauge interest, we're putting up the application link now for pre-ins. Tell your friends, build the hype. :cool: Pre-ins will not ensure acceptance into the game, but the strength of your application will determine likelihood of acceptance.

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Post Post #1 (ISO) » Wed Dec 30, 2015 9:18 pm

Post by xofelf »

General Rules



{01}
This is a game. The main objective is to have fun; so no excessive flaming, spamming, or submission of anything else prohibited within the MS forums.
{02}
This is a game. The secondary objective is to dominate.
{03}
We are not infallible, so if any of us make a mistake, please point it out to us privately so that we may make corrections as necessary.
{04}
We have worked extensively to produce a game that is enjoyed by all involved. As such, we promise to offer each player respect but expect to be shown the same in return.
{05}
Exercise common sense. If you are unsure as to whether an action conflicts with the rules, ask. Yes, this is a competition, but do not attempt to undermine challenges or game mechanics for your own gain. This violates both the spirit of the game and common respect mentioned above.
{06}
If at any point a player fails to submit for a challenge, they will receive an activity strike. Upon receiving three strikes, a player will forcibly be replaced and cannot rejoin the game.
{07}
At all times during the game, a form will be available in the OP. This will lead to a jigsaw puzzle that can be attempted as many times as you like, and submitted using the form. The puzzle can be attempted by anyone not currently playing in the game to enter the replacement queue. If at any point during the game, someone receives three activity strikes, the person of matching rookie/veteran status with the fastest time on the jigsaw puzzle will replace into the game in the spot of that player. Eliminated players may enter the replacement queue as well, but will only re-enter the game if no players new to the game are in the replacement queue.



Game Mechanics



{01}
Upon signing up for the game, all players will be given either a rookie or veteran status, based on a combination of their own classification of their status, their application, their join date, their experience with Mish Mash, and the mods' personal judgment.
{02}
Each round alternates between team challenges and pair challenges. All rounds consist of a challenge that every player competes in, followed by a duel for elimination that only two veterans and two rookies compete in.


Round 1 Rules



{03}
The game starts with 16 veterans and 16 rookies. Everyone is placed into 4 predetermined teams, each with 4 veterans and 4 rookies.
{04}
All members of the winning team for a challenge will be safe from elimination. After that, all players will begin drafting who they want to be paired up with to compete in the following round.
{05}
Drafting will take place in order of who on the winning team did the best on that round's challenge, the qualifications of which will be disclosed within the post for that challenge. Once everyone on the winning team has drafted a partner, the process continues to the second place tribe, and so on.
{06}
When drafting partners, the following two rules are in place: 1) All veterans can only pair up with rookies and vice versa. 2) Members of the winning team cannot select anyone also on the winning team.
{07}
Once everyone except one rookie and one veteran has been drafted, those players automatically enter the Brawl, a duel for elimination. At this point, both players up for elimination select a player to go up against that is not immune. Rookies can only go against rookies, while veterans can only go against veterans.
{08}
The rookies and veterans in the Brawl compete separately from each other. If a player who was already drafted loses in the Brawl, the player who drafted them becomes partners with the player who won the Brawl. The losing veteran and rookie are eliminated from the game.


Rules for Even-Numbered Rounds



{09}
All even-numbered of rounds will be played in the pairs drafted after the team challenge.
{10}
The pair that wins the challenge is both safe from elimination and in charge of drafting the teams for the following round. This means that the veteran from the winning pair will draft one team, while the rookie of the pair will draft the other.
{11}
In drafting the teams, both captains will alternate picking veteran-rookie-veteran until all players are on a team.
{12}
The pair that finishes the challenge in last place will automatically enter the Brawl. That pair must then select a pair to go against, choosing from all pairs except for the winning pair.
{13}
For even-numbered rounds, the Brawl will be fought in the existing pairs, and the losing pair will be eliminated from the game.


Rules for Odd-Numbered Rounds



{14}
All rules for team challenges are the same as those from Round 1 aside from the following changes.
{15}
All team challenges will now take place with only 2 teams rather than 4. The order for picking partners during all team rounds will vary from round to round based on the challenge.
{16}
In partner selection, no one can select the player who they were partnered up with during the previous round. If a situation arises where the only available options break this rule, it can be ignored.
{17}
The rookie and veteran on the winning team that end up last in the order for drafting partners will automatically become a pair for the following round.
{18}
As with Round 1, the last rookie and veteran selected for a pair are automatically in the Brawl, and select a fellow rookie and veteran from the losing team to compete against. The losing rookie and veteran are eliminated.


Final Round Rules



{19}
Once only three rookies and three veterans remain, a final challenge will be played in pairs. As the round before the final will be played in 2 teams of 4, pairs will be formed from that challenge as they usually would during odd-numbered rounds. The three pairs that emerge from the penultimate round will then compete in a final challenge for the title of Rookie and Veteran Champion.



Spoiler: tl;dr Version
Win challenges with your team. The better you do in each challenge, the more control you have over picking who's on your team for the next challenge. If your team loses the challenge, you're eligible to be sent into the Brawl, a duel for elimination where the loser is sent home.
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Post Post #2 (ISO) » Thu Dec 31, 2015 4:38 am

Post by Klick »

RAF
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Post Post #3 (ISO) » Thu Dec 31, 2015 6:45 am

Post by Flameaxe »

In post 2, Klick wrote:RAF
Defined by who I dislike, not who I like~
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Post Post #4 (ISO) » Thu Dec 31, 2015 8:07 am

Post by D3f3nd3r »

In post 3, Flameaxe wrote:
In post 2, Klick wrote:RAF


Twice.
“The assumption of good faith is dead”

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Post Post #5 (ISO) » Thu Dec 31, 2015 8:54 am

Post by CuddlyCaucasian »

Thanks for playing along guys <3
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Post Post #6 (ISO) » Sat Jan 02, 2016 12:52 pm

Post by Extrapolated Eagle »

What's RAF?
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Post Post #7 (ISO) » Sat Jan 02, 2016 12:57 pm

Post by animorpherv1 »

Ready Aim Fire. Essentially a bonified multiplayer Rock Paper Scissors.
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Post Post #8 (ISO) » Sat Jan 02, 2016 1:13 pm

Post by Extrapolated Eagle »

Oh. How are teams decided?
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Post Post #9 (ISO) » Sat Jan 02, 2016 1:30 pm

Post by CuddlyCaucasian »

Teams will be decided by xofelf and myself (that kinda rhymed), and they'll be what we believe to be the most balanced possible.
"CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12

"CC is an objectively attractive person." - Crazy

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Post Post #10 (ISO) » Mon Jan 04, 2016 5:03 am

Post by ZZZX »

This is interesting.
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redacted
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Post Post #11 (ISO) » Fri Feb 12, 2016 10:23 am

Post by PokerFace »

When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
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Post Post #12 (ISO) » Fri Feb 12, 2016 8:25 pm

Post by Fluminator »

Interesting. Are you sure you want to keep it at two teams? Because some of the best games are for like 4 to 6 players.
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Post Post #13 (ISO) » Fri Feb 12, 2016 8:37 pm

Post by MattP »

Can I be on Flum's team?
SlappyKrust
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Post Post #14 (ISO) » Fri Feb 12, 2016 10:15 pm

Post by CuddlyCaucasian »

Actually, something we've discussed a lot is throwing in some more individual-based games, but play those anonymously in heats off-site. That way more games can get represented without making the format too needlessly complicated!
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Post Post #15 (ISO) » Sat Feb 13, 2016 10:47 am

Post by Lokiben »

Is there an ETA?
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Post Post #16 (ISO) » Sat Feb 13, 2016 12:50 pm

Post by Fluminator »

In post 13, MattP wrote:Can I be on Flum's team?

Let's be team Silicon! :]
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Post Post #17 (ISO) » Tue Mar 01, 2016 5:32 pm

Post by Tatsuya Kaname »

One question: WHEN?
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #18 (ISO) » Tue Mar 01, 2016 5:40 pm

Post by xofelf »

As of right now there still isn't an ETA yet and it's still in planning phases. My guess is possibly summer, but dunno.
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Post Post #19 (ISO) » Tue Mar 01, 2016 7:07 pm

Post by CuddlyCaucasian »

I would estimate summer as well!
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Post Post #20 (ISO) » Wed Mar 02, 2016 2:21 am

Post by Cheery Dog »

Summer just finished a couple of days ago, you're late! I suppose it comes again this year though
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Post Post #21 (ISO) » Wed Mar 02, 2016 1:44 pm

Post by Extrapolated Eagle »

In post 20, Cheery Dog wrote:
Summer just finished a couple of days ago, you're late! I suppose it comes again this year though

Summer started a week ago for us.
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Post Post #22 (ISO) » Fri Apr 01, 2016 9:24 am

Post by kdowns »

Deeply interested in this. <3
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Post Post #23 (ISO) » Tue May 10, 2016 11:26 am

Post by Cheery Dog »

Why has this been unstuck?
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Post Post #24 (ISO) » Tue May 10, 2016 11:40 am

Post by xofelf »

Oh, there hadn't been anything happening here for a while thanks to both CC and my lives doing semi busy or explosive things, and there were a feeeew complaints of too many stickies at once.
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