BattleCON game 1 - Cybele (Karin) vs. Zorblag (Alexian)

For completed/abandoned Mish Mash Games.
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Post Post #175 (ISO) » Fri May 06, 2016 8:11 pm

Post by Cybele »

holy shit. i think inchose right? im actually not sure until inplay this out
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Post Post #176 (ISO) » Fri May 06, 2016 8:12 pm

Post by Zorblag »

That doesn't seem to match your die roll. If you haven't looked at the spoiler I'm fine with either option though.

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Post Post #177 (ISO) » Fri May 06, 2016 8:13 pm

Post by Cybele »

nah i did the thing where you flip a coin and close your eyes and go with the result that comes to you before looking. trusting coins is folly. :p
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Post Post #178 (ISO) » Fri May 06, 2016 8:15 pm

Post by Zorblag »

OK. No ante then. I think that it doesn't matter because of the amount of damage you do.

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Post Post #179 (ISO) » Fri May 06, 2016 8:19 pm

Post by Cybele »

ok so i advance 1 to jump to your left, i attack for4 -2soak. i retreat 2, you are stun immune, and advance 2 and you end it. good game, i think?
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Post Post #180 (ISO) » Fri May 06, 2016 8:22 pm

Post by Cybele »

yeah im pretty sure yiunhave me dead to rights.
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Post Post #181 (ISO) » Fri May 06, 2016 8:22 pm

Post by Zorblag »

I think that's right. Even if you advance 2 at the start I still just barely have you.

Really good game and I can't wait for the next!

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Post Post #182 (ISO) » Fri May 06, 2016 8:25 pm

Post by Cybele »

yeah this was intense and fun. the power swung a couple times and i enjoyed the interplay. i gotta say alexian is hard to work around. i just never seemed to get the hang of it and had a hard time predictiong you.
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Post Post #183 (ISO) » Fri May 06, 2016 8:27 pm

Post by Cybele »

and while i enjoyed karin, she's probably not the right fighter for me, which is disappointing. either that or i need muxh more practice :p
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Post Post #184 (ISO) » Fri May 06, 2016 8:27 pm

Post by Zorblag »

I really like both of these characters because they feel like they have so many options. I wasn't sure that I was going to be able to finish you off until the very end (and I was worried even at that beat.) If you're up for another match I could either play these two (switching characters or not,) or have us each choose three characters as a pool and allow the other player to pick which of the three to fight against.

I'm also happy to add in the special action or the new force gauge special action (which I'm happy to fill you in on if you like; it seems simpler than the old special action, but leads to more antes.)

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Post Post #185 (ISO) » Fri May 06, 2016 8:35 pm

Post by Cybele »

if you could explain the force gauge ill let you know if id like to try it out!
as for next match, thr three character pool sounds fine! jsyk now ill probably only go as far as set up tonight since its getting late and inhave plans for tomorrow.
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Post Post #186 (ISO) » Fri May 06, 2016 8:37 pm

Post by Cybele »

also in the future (when i have more than phone internet) id like tongo through and compile this match in a nice neat manner. we got a little sloppy as we played and this could be great to show new players as an example.
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Post Post #187 (ISO) » Fri May 06, 2016 8:39 pm

Post by Zorblag »

Beat 14

Start of Beat
o
oooo
A
K


Karin and Jager
: 3 life
Discard 1: Full Moon Shot
Discard 2: Dual Dash
Finisher: Lunar Cross
Chivalry Tokens: 0
Jager's position is underscored.

Alexian
: 4 life
Discard 1: Regal Grasp
Discard 2: Mighty Shot
Finisher:
Hail the King



Karin and Jager
:
Feral Strike

Range: 1
Power: 4
Priority: 4
Stun Guard 5

Start of Beat
: Advance 1 or 2 spaces.
On Hit
: Retreat 2 spaces. If the opponent is in the same space as Jager, he is stunned.
End of Beat
: Move up to 1 space.

Alexian
:
Steeled Divider

Range: 1
Power: 6
Priority: 1
Stun Immunity, Soak 2

When you take damage, you have soak equal to the number of unoccupied spaces between you and the attacker.

Opponents at range 1 cannot retreat.
Before Activating
: Advance up to 1 space for each point of damage you soaked during this beat.
End of Beat
: Give the nearest opponent one Chivalry Token.

Ante
:
None.

Start of Beat
:
Karin advances 1.
o
oooo
K
A


Active Player
:
Karin hits Alexian.
Karin does 2 damage and Alexian soaks 2 damage. Alexian is not stunned.
Karin retreats 2.
o
oo
K
oo
A


Reactive Player
:
Alexian advances 2.
o
oo
K
A
oo

Alexian hits.
Alexian gives Karin 1 Chivalry Token.
Alexian does 6 damage. Karin is knocked out.

End of Beat
:
None

Recycle
:
None


Final Game State
o
oo
K
A
oo


Karin and Jager
: 0 life
Discard 1: Feral Strike
Discard 2: Full Moon Shot
Finisher: Lunar Cross
Chivalry Tokens: 1
Jager's position is underscored.

Alexian
: 2 life
Discard 1: Steeled Divider
Discard 2: Regal Grasp
Finisher:
Hail the King
Last edited by Zorblag on Sat May 07, 2016 6:21 pm, edited 1 time in total.
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Post Post #188 (ISO) » Fri May 06, 2016 8:48 pm

Post by Cybele »

oh gosh could have forced me own miss and lived another beat. dunno what would happen then but still. gosh darn my lack of thoroughness
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Post Post #189 (ISO) » Fri May 06, 2016 8:54 pm

Post by Zorblag »

I agree, setting up matches for others to see is a good idea so that we can get more people to play.

For the force gauge, I'll direct you to this video. It builds up "force" over the course of the match which you can ante for a couple things (damage +1, Soak 1, Stun Guard 2, Priority +2,) or use for your finisher if your life is less than your force. If you have force 7 or more at the end of a beat you can use it to move like the Pulse special action used to allow (with a bit less power than the old pulse.) The force special action also gives you a sort of null style to pair with a base. The full rules are in the Fate of Indines Rulebook starting on page 34. Go ahead and take a look if you might be interested.

For the next game I'd like to play one of
Spoiler: Devastation Characters
Clinhyde, Ottavia, or Rexan

When you've given a list of three to me you're welcome to pick any of those as my character for the next game. I'm keeping it to the first three flights just so we don't get too complicated right away, but you clearly understand the game as well as I do.

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Post Post #190 (ISO) » Fri May 06, 2016 8:56 pm

Post by Zorblag »

You intentionally missing was a big concern I had that last beat. I wasn't sure what would happen, but I figured that if you did it (with say, a Feral Burst) I was hoping that I could dash through it at the end. It felt like a really close game to me.

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Post Post #191 (ISO) » Fri May 06, 2016 9:22 pm

Post by Cybele »

Spoiler:
shekhtur
pendros
marmalee

yeah im gonna try to get a full feel of flight 1 before moving on.

im game to try out the force gauge. it sounds like fun.
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Post Post #192 (ISO) » Fri May 06, 2016 9:23 pm

Post by Cybele »

imma look at each of your choices before i pick one. im not familiar with how they work yet.
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Post Post #193 (ISO) » Fri May 06, 2016 9:34 pm

Post by Zorblag »

Thinking about it, I suppose we don't need the spoilers on the characters we're choosing for our three choices. The interesting thing to spoiler would be the choice of the three on the opponent's side.

If you want some some idea of how the characters work and have time to listen to a teen being really excited about them, you might check out these videos for some summary of how they play.

Of your three I'll go ahead and choose
Spoiler: choice
Pendros
because
Spoiler: reason
I'm really interested in how they play and want to see how far ahead the antes have to be thought out.


I'll set up the next thread once you've looked at my characters (Clynhide, Ottavia and Rexan for those that don't want to look at spoilers,) and picked which one you want to play against.

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Post Post #194 (ISO) » Fri May 06, 2016 9:40 pm

Post by Cybele »

well ill say this much: fuuuuck rexan. he sounds like a personal nightmare for me.
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Post Post #195 (ISO) » Fri May 06, 2016 9:42 pm

Post by Zorblag »

That does seem to be his schtick, yeah.

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Post Post #196 (ISO) » Fri May 06, 2016 9:50 pm

Post by Cybele »

clinhyde 8 looks awesome. i look forward to seeing how you play him. (i choose him for you, for thr match).
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Post Post #197 (ISO) » Fri May 06, 2016 9:52 pm

Post by Cybele »

hmmm i am a bit worried about a pendros vs clinhyde match up. i can already feel the stress! :p
ok. goodnight, more tomorrow
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Post Post #198 (ISO) » Fri May 06, 2016 9:55 pm

Post by Zorblag »

Looks like fun choices! I'll set up a new game. I'm going with the assumption that you're going to stomp me. That makes the inevitable loss less jarring.

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Post Post #199 (ISO) » Fri May 06, 2016 10:12 pm

Post by Cybele »

ugh after watching the battle guide for karin i can see how suboptimally i was playing :/
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