BattleCON G 3 - KingdomAces (Hikaru) vs. Zorblag (Kallistar)

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Post Post #75 (ISO) » Tue May 17, 2016 10:57 am

Post by Zorblag »

OK, I'm going to be gone the rest of the day, so there's plenty of time to think about the next attack pair!

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Post Post #76 (ISO) » Tue May 17, 2016 11:15 am

Post by KingdomAces »

Spoiler: Notes to self - Do not read until postgame
Start of Beat is AFTER priority is determined, AKA using Geomantic to play Wind is useless. I need 6 damage to kill this turn. That cannot be done without Fire. Allowing another round without stunning will make Supernova an option, as well as putting Dash, and probably Grasp, back in play.
Caustic Drive is priority 5, power 6. Wind Geomantic Strike wins, Wind Focused Strike hits and stuns, but doesn't kill. Fire Focused Strike is dodged. Fire Geomantic Strike gets me stunned. Wind Geomantic Drive wins.
Blazing Drive is priority 7, power 5. Wind Geomantic Strike hits, but doesn't kill, Wind Focused Strike clashes. Fire Focused Strike gets me stunned. Fire Geomantic Strike wins. Wind Geomantic Drive clashes.
Caustic Strike is priority 4, power 7. Wind Geomantic Strike wins. Wind Focused Strike hits, doesn't stun or kill. Fire Focused Strike clashes. Fire Geomantic Strike gets me stunned. Wind Geomantic Drive wins.
Blazing Strike is priority 6, power 6. Wind Geomantic Strike clashes. Wind Focused Strike hits, doesn't stun or kill. Fire Focused Strike wins. Fire Geomantic Strike gets me stunned. Wind Geomantic Drive wins.

Drive does not help in any other situation.

Eventually Palm Strike after any clash, which will always hit but not kill. Drive first against Strike, or vice-versa, to cause double clash if not win.

WGD is 'best', but obvious. WGS leaves a better position against BD, sacrificing a BS win. WF never kills and leaves me without Wind. FF beats BS, and puts me at advantage against CS. FG beats BD, the only option that doesn't cause an immediate loss against WGD, but otherwise puts me at disadvantage.

Shot is objectively worse than Strike in all scenarios on both sides. An opposing Burst is a win for me unless I Wind Focused, but that is still heavily in my favor. Flare would revert her to human, which I think will not kill me in time, even if I'm stunned this round.

Assume I WGD against BD. Plan under construction.
Last edited by KingdomAces on Tue May 17, 2016 6:08 pm, edited 1 time in total.
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Post Post #77 (ISO) » Tue May 17, 2016 5:04 pm

Post by Zorblag »

Beat 7

Start of beat summary
o
H
oooo
K


Hikaru
: 13 life
Discard 1: Trance Shot
Discard 2: Focused Grasp
Finisher: Wrath of Elements
Available Tokens: Fire, Water, Wind
Discarded Tokens: Earth

Kallistar
: 8 life
Discard 1: Ignition Dash
Discard 2: Blazing Strike
Finisher: Supernova
Form: Elemental


Hikaru
:
Advancing Dash

Range: NA
Power: NA
Priority: 10
This attack does not hit opponents.

Start of Beat
: Advance 1 space. If you switched sides with an opponent during this movement, this attack has +1 Power.
After Activating
: Move 1, 2, or 3 spaces. If you moved past an opponent during this movement, that opponent cannot hit you during this beat.

Kallistar
:
Volcanic Grasp

Range: 3 - 5
Power: 2 + 2
Priority: 5 + 2
On Hit, Elemental Form
: The opponent has -2 Priority next beat.
On Hit
: Move the opponent 1 space.
After Activating
: Move 1, 2, or 3 spaces. If you moved past an opponent during this movement, that opponent cannot hit you during this beat.
End of Beat, Human Form
: Move directly to any space.

Ante
:
Kallistar gains +2 Power and +2 Priority, and loses 1 life.

Start of Beat
:
Hikaru advances 1 space.
oo
H
ooo
K


Active Player (
Hikaru
)
:
Hikaru misses.
Hikaru advances 3 spaces.
ooooo
H
K


Reactive Player (
Kallistar
)
:
Kallistar misses.

End of Beat
:
None

Recycle
:
On to Beat 8.



Current State
ooooo
H
K


Hikaru
: 13 life
Discard 1: Advancing Dash
Discard 2: Trance Shot
Finisher: Wrath of Elements
Available Tokens: Fire, Water, Wind
Discarded Tokens: Earth

Kallistar
: 7 life
Discard 1: Volcanic Grasp
Discard 2: Ignition Dash
Finisher: Supernova
Form: Elemental
Last edited by Zorblag on Tue May 17, 2016 5:08 pm, edited 1 time in total.
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Post Post #78 (ISO) » Tue May 17, 2016 5:05 pm

Post by Zorblag »

Let me know how that looks. If it's right then here's my next beat:
Spoiler: Beat 8 Attack Pair
Blazing Strike!
You should kill me this beat, but if you don't then this is probably my best move.

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Post Post #79 (ISO) » Tue May 17, 2016 6:23 pm

Post by KingdomAces »

I know this is the wrong move, but I can't not do it.
Spoiler: Beat 8
Geomantic Drive
Ante Wind
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Post Post #80 (ISO) » Tue May 17, 2016 6:26 pm

Post by KingdomAces »

Phew, I could swear you were going to Blazing Drive. Geomantic Fire at Start of Beat, which should out prioritize and kill after the loss of life in ante.
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Post Post #81 (ISO) » Tue May 17, 2016 6:29 pm

Post by KingdomAces »

Like, you don't know how close I was to using Geomantic Strike and anteing Fire instead, preparing Water for when you try to dodge by advancing 2.
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Post Post #82 (ISO) » Tue May 17, 2016 6:36 pm

Post by Zorblag »

Hmm, we've got a clash in any case (both priority 6.)
Spoiler: Beat 8 Attack Pair Clash 1
Blazing
Strike
Drive!

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Last edited by Zorblag on Tue May 17, 2016 6:49 pm, edited 1 time in total.
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Post Post #83 (ISO) » Tue May 17, 2016 6:40 pm

Post by KingdomAces »

...

I thought wind was priority +3.
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Post Post #84 (ISO) » Tue May 17, 2016 6:42 pm

Post by Zorblag »

The token that I've got says +2 Priority.

It's +3 damage, Soak 3, +2 Priority or Range -1 - +1.

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Post Post #85 (ISO) » Tue May 17, 2016 6:44 pm

Post by Zorblag »

Does your kit match that?

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Post Post #86 (ISO) » Tue May 17, 2016 6:45 pm

Post by KingdomAces »

I see that now, I just had it in my memory incorrectly.

Spoiler: Beat 8 Clash 1
Geomantic
Drive
Palm Strike
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Post Post #87 (ISO) » Tue May 17, 2016 6:47 pm

Post by Zorblag »

And we clash again at priority 7.
Spoiler: Beat 8 Attack Pair Clash 2
Blazing
Strike
Drive
Shot!
Your Grasp should have me now.

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Post Post #88 (ISO) » Tue May 17, 2016 6:49 pm

Post by KingdomAces »

Spoiler: Beat 8 Clash 3
Geomantic
Drive
Palm Strike
Strike
[/quote]
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Post Post #89 (ISO) » Tue May 17, 2016 6:50 pm

Post by KingdomAces »

Grasp wouldn't kill, Strike should though with the Stun Guard. And using Geomantic on Fire.

I think.
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Post Post #90 (ISO) » Tue May 17, 2016 6:52 pm

Post by Zorblag »

And we clash again at priority 5.
Spoiler: Beat 8 Attack Pair Clash 3
Blazing
Strike
Drive
Shot
Burst?

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Post Post #91 (ISO) » Tue May 17, 2016 6:54 pm

Post by KingdomAces »

Wait, that's another clash. Crap. Not thinking things through.

Spoiler: Beat 8 Actual Clash 3
Spoiler: Beat 8 Clash 3
Geomantic
Drive
Palm Strike
Strike
Grasp
Last edited by Zorblag on Tue May 17, 2016 6:56 pm, edited 1 time in total.
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Post Post #92 (ISO) » Tue May 17, 2016 6:55 pm

Post by KingdomAces »

I meant grasp, you could probably figure that?
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Post Post #93 (ISO) » Tue May 17, 2016 6:56 pm

Post by Zorblag »

Grasp it is then. You win priority. Your move!

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Post Post #94 (ISO) » Tue May 17, 2016 6:57 pm

Post by KingdomAces »

Use Fire. Again. I don't have a choice on Grasp.
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Post Post #95 (ISO) » Tue May 17, 2016 6:59 pm

Post by Zorblag »

In that case I'm pretty sure you kill me. 2 from grasp +1 from geomantic +3 from fire is 6. After my ante life loss that's enough.

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Post Post #96 (ISO) » Tue May 17, 2016 7:01 pm

Post by Zorblag »

Technically you don't need to use another token at all, but clearly you want to use Fire here. The Grasp/Palm Strike combo would have killed me no matter what I did this beat (clash my drive and the other gets me.) I'm glad that I didn't go for the drive to start with because you had a couple numbers off. That would have been an unearned way to stay alive.

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Post Post #97 (ISO) » Tue May 17, 2016 7:01 pm

Post by KingdomAces »

Loss of life doesn't kill, only damage.
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Post Post #98 (ISO) » Tue May 17, 2016 7:02 pm

Post by KingdomAces »

...

I also completely forgot about the +1 from Geomantic.
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Post Post #99 (ISO) » Tue May 17, 2016 7:03 pm

Post by Zorblag »

My life loss happens first, in the ante phase, so I'm at 6 life when your attack goes off.

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