BattleCON G9 - KingdomAces (Lixis) vs. Zorblag (Clive)

For completed/abandoned Mish Mash Games.
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #25 (ISO) » Sat Jul 09, 2016 12:38 pm

Post by KingdomAces »

Spoiler: Clash 1-1
Venomous Burst
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #26 (ISO) » Sat Jul 09, 2016 12:40 pm

Post by KingdomAces »

For some reason I thought I was out of range of that.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #27 (ISO) » Sat Jul 09, 2016 12:41 pm

Post by Zorblag »

You were out of range of my burst which meant if this didn't hit I was going to have to sit back for the beat. I possibly should have anyhow as your position is now better than I like for the next beat.

OK, no clash there. I've got priority. You can't retreat given your position. I'll advance 2 spaces with drive, then advance 1 space with Upgradable. That should put me at range 2 so I can hit you for 3, stunning you. Sound right?

-Zorblag R`Lyeh
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #28 (ISO) » Sat Jul 09, 2016 12:43 pm

Post by Zorblag »

And I'm going to have to stop here in any case and won't be back until late (if at all this evening.)

I think that you've got a lot more options for this next beat, so let's see how you crush me with them!

-Zorblag R`Lyeh
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #29 (ISO) » Sat Jul 09, 2016 12:45 pm

Post by KingdomAces »

Yeah.
Spoiler: Beat 3
Rooted Dodge

First instinct. I may end up changing it if I think of a better idea before you get back.

That didn't take long.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #30 (ISO) » Sat Jul 09, 2016 12:54 pm

Post by Zorblag »

Beat 2

Start of Beat Summary
L
oooo
C
o


Lixis
:
15 life
Force Gauge: 3
Discard 1: Vine Drive
Discard 2: Force Special Shot
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 3
Discard 1: Rocket Strike
Discard 2: Force Special Dodge
Finisher: System Reset
Active Modules: Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Barrier Chip, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Venomous
Dodge
Burst

Range: 2 ~ 3
Power: 4
Priority: 1
Stun Guard 2

Start of Beat:
Retreat 1 or 2 spaces.
Before Activating:
Advance up to 1 space.
On Hit:
The opponent has -2 Priority during the next beat.

Clive
:
Upgradeable
Shot
Drive

Range: 1 ~ 2
Power: 3
Priority: 4 + 1 = 5
Stun Guard 3

This attack has -1 Priority and +1 Power for each Module you have active
(max. 4)
.
Before Activating:
Move 1 space.
Before Activating:
Advance 1 or 2 spaces.

Ante:

Clive Antes Barrier Chip (Stun Guard 1)

Reveal:

None

Start of Beat:

None

Active Player (
Clive
):

Clive Advances 2 spaces.
Clive Advances 1 space.
L
o
C
oooo

Clive hits Lixis.
Lixis takes 3 damage and is stunned.

Reactive Player (
Lixis
):

Lixis is stunned.

End of Beat:
:
None

Recycle
:
Lixis gains 1 Force.
Clive gains 1 Force.
On to Beat 3.



Current State
L
o
C
oooo


Lixis
:
12 life
Force Gauge: 4
Discard 1: Venomous Burst
Discard 2: Vine Drive
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 4
Discard 1: Upgradeable Drive
Discard 2: Rocket Strike
Finisher: System Reset
Active Modules: Barrier Chip (Stun Guard 1), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
Last edited by Zorblag on Sat Jul 09, 2016 12:58 pm, edited 1 time in total.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #31 (ISO) » Sat Jul 09, 2016 12:57 pm

Post by Zorblag »

OK, now I'm heading out, so make as many changes as you like.

As a side note, I was just looking at Naturalizing and not only does it stop me from gaining the benefit of my ante on the turn I do it (but not on future turns I think?) it also make upgradeable a terrible card for me if you play it. I think that I get the penalites to Priority for my modules in play, but not the benefits to my Power. That's a card I need to watch out for.

In any case, have a lovely afternoon/evening!

-Zorblag R`Lyeh
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #32 (ISO) » Sat Jul 09, 2016 1:05 pm

Post by KingdomAces »

I think that sounds right, but because of that an already active Synapse Boost theoretically should still work, since it wasn't anted this turn, and it's not bringing it above the printed value?

Though, it technically is still an anted card, and the text doesn't actually say anything about this turn, it just seems assumed. That is still important to know, mostly because of the modules that don't raise Power, Priority, or Range.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #33 (ISO) » Sat Jul 09, 2016 7:09 pm

Post by Zorblag »

OK, I'm back.

Spoiler: Beat 3 Attack Pair
Megaton Shot!

Ante Core Shielding (Opponents don't activate On Hit/On Damage effects)

-Zorblag R`Lyeh
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #34 (ISO) » Sat Jul 09, 2016 9:49 pm

Post by KingdomAces »

Pass
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #35 (ISO) » Sun Jul 10, 2016 5:13 am

Post by Zorblag »

Pass as well.

-Zorblag R`Lyeh
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #36 (ISO) » Sun Jul 10, 2016 5:23 am

Post by Zorblag »

Looks like I win priority because of the Synapse Boost. You can move up to 3 at start of beat (or not because of rooted, but that seems like a silly option.)

-Zorblag R`Lyeh
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #37 (ISO) » Sun Jul 10, 2016 5:56 am

Post by KingdomAces »

Advance 2.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #38 (ISO) » Sun Jul 10, 2016 6:00 am

Post by Zorblag »

Beat 3

Start of Beat Summary
L
o
C
oooo


Lixis
:
12 life
Force Gauge: 4
Discard 1: Venomous Burst
Discard 2: Vine Drive
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 4
Discard 1: Upgradeable Drive
Discard 2: Rocket Strike
Finisher: System Reset
Active Modules: Barrier Chip (Stun Guard 1), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Core Shielding, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None


Lixis
:
Rooted Dodge

Range: N/A
Power: N/A
Priority: 1
This attack does not hit opponents.

Soak 2

You may ignore movement effects that would be applied to you this beat, including your own.
Start of Beat:
Move 1, 2, or 3 spaces. If you moved past an opponent, that player cannot hit you this beat.

Clive
:
Megaton Shot

Range: 1 ~ 4
Power: 4
Priority: 1 + 1 = 2
Stun Guard 5

On Hit:
Retreat as far as possible.
Oh Hit:
Push the opponent 1 space.

Ante:

Clive Antes Core Shielding (Opponent's On Hit/On Damage do not activate)

Reveal:

None

Start of Beat:

Lixis advances 2.
oo
C
L
ooo


Active Player (
Lixis
):

Lixis does not hit.

Reactive Player (
Clive
):

Clive does not hit.

End of Beat:
:
None

Recycle
:
Lixis gains 1 Force.
Clive gains 1 Force.
On to Beat 4.



Current State
oo
C
L
ooo


Lixis
:
12 life
Force Gauge: 5
Discard 1: Rooted Dodge
Discard 2: Venomous Burst
Finisher: Virulent Miasma

Clive
:
20 life
Force Gauge: 5
Discard 1: Megaton Shot
Discard 2: Upgradeable Drive
Finisher: System Reset
Active Modules: Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
Last edited by Zorblag on Sun Jul 10, 2016 6:21 am, edited 1 time in total.
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #39 (ISO) » Sun Jul 10, 2016 6:08 am

Post by KingdomAces »

Spoiler: Beat 4
Naturalizing Drive
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #40 (ISO) » Sun Jul 10, 2016 6:09 am

Post by Zorblag »

Spoiler: Beat 4 Attack Pair
Force Special Strike

Ante Auto-Repair Module (Regain 1 life end of beat and then return to module stack)

-Zorblag R`Lyeh
Last edited by Zorblag on Sun Jul 10, 2016 6:11 am, edited 1 time in total.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #41 (ISO) » Sun Jul 10, 2016 6:10 am

Post by Zorblag »

Hold on. I want to change that if you don't mind. Just thought of something.

-Zorblag R`Lyeh
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #42 (ISO) » Sun Jul 10, 2016 6:12 am

Post by Zorblag »

OK, back to the move that I replaced originally. Ug. Your card set at melee. No wonder I stayed away all last game. In any case, I'm ready now.

-Zorblag R`Lyeh
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #43 (ISO) » Sun Jul 10, 2016 6:15 am

Post by KingdomAces »

Pass
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #44 (ISO) » Sun Jul 10, 2016 6:16 am

Post by Zorblag »

I'll pass as well.

-Zorblag R`Lyeh
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #45 (ISO) » Sun Jul 10, 2016 6:18 am

Post by KingdomAces »

That is not what I wanted at all.

Well, I deal 2 damage!
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #46 (ISO) » Sun Jul 10, 2016 6:20 am

Post by Zorblag »

OK, that wasn't the lance which I had realized would wreck the dodge that I almost put into that attack pair this beat. Looks like you have priority. You'll probably advance 2, hit me for 2, not stunning me, I'll discard dodge and I'll miss. If you want to just advance 1 and let me hit you I wouldn't mind, but that seems silly of you.

I do not gain the effect of my healing at the end of the beat because I anted the card, so probably I'll get it next beat?

-Zorblag R`Lyeh
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #47 (ISO) » Sun Jul 10, 2016 6:25 am

Post by KingdomAces »

Wait, for some reason I thought we were in positions 2 and 3, so I couldn't advance 2. Yeah, advance 2 then.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Zorblag
Zorblag
Troll
User avatar
User avatar
Zorblag
Troll
Troll
Posts: 4057
Joined: September 25, 2008
Location: Under a bridge in Seattle

Post Post #48 (ISO) » Sun Jul 10, 2016 6:27 am

Post by Zorblag »

Sorry, that was a typo from me for the last beat summary, I just left out one of the spaces and had a 6 long arena. I changed it once I realized that your dash was going to interact that way (you had just advanced 2 to got to that position, so you must be able to advance 2 back to your previous spot.) And at this point I need to head out, so we'll have to pick this up later. What were you expecting me to play there though?

-Zorblag R`Lyeh
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #49 (ISO) » Sun Jul 10, 2016 6:59 am

Post by KingdomAces »

Either a Dodge or a Burst, since I forgot about Force and thought you had no melee options. Now I think you just win from here, because I did not actually want to put myself into the corner.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
Locked

Return to “Sens-O-Tape Archive”