Beat 5
Start of Beat Summary
L
o
C
oooo
12 life
Force Gauge: 6
Discard 1: Naturalizing Drive
Discard 2: Rooted Dodge
Finisher: Virulent Miasma
18 life
Force Gauge: 7
Discard 1: Force Special Strike, Dodge
Discard 2: Megaton Shot
Finisher: System Reset
Active Modules: Auto-Repair (Heal 1 and return Auto-Repair to stack at end of Beat), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Atomic Reactor, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None
:
Vine Shot
Range: 1 ~ 6
Power: 3
Priority: 0
Stun Guard 5 + 2
Pull the opponent up to 2 spaces.
:
Rocket Wrench
Range: 3 ~ 5
Power: 2 + 5
Priority: 5 + 1
Stun Guard 0 + 3
This attack has +1 Power for each of Clive's Active Module Cards
(Max. 4)
.
Retreat up to 1 space.
Move the opponent 1 or 2 spaces.
Return any number of your active modules to your module pile.
(You may re-activate them in future beats.)
Ante:
Lixis antes 2 force for Stun Guard 2.
Clive antes 2 force for Stun Guard 2.
Clive antes Atomic Reactor (+1 Power).
Reveal:
None
Start of Beat:
Clive retreats 1 space.
Clive hits Lixis.
Clive pulls Lixis 1 space.
Lixis takes 7 damage and is not stunned.
Lixis hits Clive.
Clive discards Grasp.
Clive takes 3 damage and is not stunned.
End of Beat:
:
Clive regains 1 life and Auto-Repair is returned to the Module Pile.
Recycle
:
Lixis gains 2 Force.
Clive gains 1 Force.
On to Beat 6.
5 life
Force Gauge: 6
Discard 1: Vine Shot
Discard 2: Naturalizing Drive
Finisher: Virulent Miasma
16 life
Force Gauge: 6
Discard 1: Rocket Wrench, Grasp
Discard 2: Force Special Strike, Dodge
Finisher: System Reset
Active Modules: Atomic Reactor (+1 Power), Barrier Chip (Stun Guard 1), Core Shielding (Opponent's On Hit/On Damage do not activate), Synapse Boost (+1 Priority)
Inactive Modules: Afterburner, Auto-Repair, Extending Arms, Force Gloves, Rocket Boots
Discarded Modules: None