Bone's Sim Survivor! Live Season Finale Night!

For completed/abandoned Mish Mash Games.
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Shadoweh
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Post Post #400 (ISO) » Wed May 03, 2017 2:12 pm

Post by Shadoweh »

I had thought the Social stat affected getting other people to vote with you tbh, it seems like if there's a question of two people's agendas, the one with more Social would win
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Post Post #401 (ISO) » Wed May 03, 2017 6:42 pm

Post by Cheery Dog »

I'd rather have the bots do the social stuff for me tbh
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Post Post #402 (ISO) » Thu May 04, 2017 4:54 am

Post by Gammagooey »

In post 400, Shadoweh wrote:I had thought the Social stat affected getting other people to vote with you tbh, it seems like if there's a question of two people's agendas, the one with more Social would win
yeah this makes a lot of sense to me

I think I'd lean towards the players not doing the voting themselves since I think not having to worry about being on at a specific time and people possibly flaking out is one of the really nice things about this as-is. It would be pretty cool to set some initial preferences for alliances/friends/task preferences or something like that though I think.

edit - uneven relationships sound amazing too btw

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Post Post #403 (ISO) » Thu May 04, 2017 5:57 am

Post by xRECKONERx »

definitely think making it all bot-based is good, dont need much player input

of course you could ask a series of hypotheticals during bot creation and use that to inform decisions made
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Post Post #404 (ISO) » Thu May 04, 2017 5:19 pm

Post by T-Bone »

Okay, no LSG version.

I'm gonna make a few tweaks, we'll start again in a week.

I will be crafting a few challenges so they play out slightly differently in the sim. So don't get upset when I completely make up a challenge or two.
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Post Post #405 (ISO) » Fri May 05, 2017 12:16 pm

Post by JerryArr »

Woo, the first one was a lot of fun to follow, can't wait for the second season!
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