Danmaku!! - GuyInFreezer Won

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Danmaku!! - GuyInFreezer Won

Post Post #0 (ISO) » Sat Mar 18, 2017 8:59 pm

Post by KittyMo »

Image


This is a card game that someone I live with owns. I found it compelling even tho I've never actually played Touhou, though I have only had the opportunity to play with the minimum number of players (4). I am motivated to mod it to see how the mechanics for the game play out with more people and to give others the chance to try the game out. I will be scanning and using the much prettier real cards for the real game (relative to the sample cards scattered throughout this post) provided that there's enough interest for it to run.

Complete:

[Game 1] 1. JDGA 2. piegirln 3. GuyInFreezer 4. Gammagooey 5. Blackberry 6. Mewtaph


Game Overview

"In Danmaku!!, players take on characters from the Touhou Project series of games. Every player has a role card, each with its own goal. In the beginning, only the Heroine is revealed. Based on who attacks whom, players must figure out who is on their team and work together to achieve a common goal, or risk being taken down one at a time."

-- Danmaku!! Game Rules

Winning

To win, players need to stay alive long enough to defeat certain other players per their individual goal. The game ends as soon as at least one player meets their goal. If everyone dies simultaneously, the game is a draw.

Life

Players begin with 4 life by default. They may lose life by (a) being successfully attacked by another player, (b) indirect effect, or (c) paying life to activate an effect. One can pay life so long as they are not reduced below 0 life.

When a player loses life for any reason, they draw one card for each life lost.

Defeat

When a player's life reaches 0, they are not defeated immediately; players have the opportunity to play certain Reaction cards, such as 1Up. If there are any ongoing Action cards, players may continue to respond to that Action or any other cards played, even if their current life is 0. Once all players have indicated that they have no responses to the ongoing Action card, all players at 0 life are simultaneously defeated, and cannot gain life thereafter. Defeated players are not considered active, do not take turns, and are not counted when determining distance from one player to another. Once a player is defeated, that player discards all cards in hand and Item cards in play. Then their role card is revealed.

Attacking

Some cards and abilities allow a player to attack another player. Unless the defending player avoids the attack, the defending player loses 1 life. Players cannot attack themselves.

Each player has a certain
distance
from each other living player, based on order of the player list +- any distance modifiers. (e.g. if a group of players is seated in alphabetical order, Players A and E are considered to have 2 distance from Player C.) Some attacks require that the target player be in
range
, meaning that the distance between the attacker and the target is less than or equal to the attacker's range. The default range is 1. Range cannot be reduced below 1, though modifiers may increase range.

Sequence of Play


Setup
  • Each player is randomly assigned a Role.
  • Each player is randomly assigned two Character choices and chooses one to play as; the other is discarded.
  • Characters are simultaneously revealed, as is the Heroine's Role card. Each player begins with 4 life, except for the Heroine, who has 5.
  • Each player draws cards from the Main Deck equal to their max hand size. The default max hand size is 4 cards. (The Heroine's default max hand size is 5 cards.)
  • Play begins with the Heroine's turn.
Turn Order
  • Start of Turn: Any effects for that player that last "until your next turn" end. Limits on how many cards of certain types a player can play reset at the start of their turn.
  • Incident Step:
    • At the beginning of the Incident Step, if there is no incident card in play, put the top card of the Incident Deck into play.
    • Whether or not a New Incident card was played this turn, the current player then performs and actions listed that take place during the Incident step.
    • If the current Incident card is resolved during the Incident Step, do not play a new Incident card until the next player's Incident step.
  • Draw Step: The current player draws for the turn. By default, players draw two cards per turn from the Main Deck.
  • Main Step: Most interaction happens on the main step.
    • Players can play Action cards or Item cards only on their own Main Step.
    • There is no limit to the number of cards a player can play on their turn, with two exceptions:
      • By default, players can only play one Danmaku card per round.
      • Players can only ever activate one Spell Card per round. This includes activating your own Spell Card, or another player's Spell Card. There are no effects that increase this.
  • Discard Step: During each player's discard step, ALL players discard down to their max hand size. This is the only time players must discard due to max hand size.
  • Then it's the next player's turn.

Roles

Roles are kind of like alignments in mafia; they determine your goal (win condition) independently of your Character.

Spoiler: Example
Image


"Outright announcing your role unless it is revealed is considered bad manners and is against the spirit of the game. Keeping your role secret while still suggesting to others which team you're on is part of the fun of the game."
-- Danmaku!! Game Rules

Spoiler: Summer Roles
Heroine (4+ players)
  • Start with this role revealed.
  • Goal: Defeat all Stage Bosses (Autumn roles) and Extra Bosses (Winter, plus a revealed Ex Mid-Boss)
  • Plot Armor: You have +1 max life and max hand size.


Rival (8 players)
  • Goal: Defeat the Heroine, then defeat all Stage Bosses (Autumn roles) and Extra Bosses (Winter roles, plus a revealed Ex Mid-Boss).
  • Special:The game does not end the first time the Heroine is defeated. When the Heroine is defeated, reveal this role, take Heroine role card, and gain 1 life.


Spoiler: Autumn Roles
Stage Boss (4+ players)
  • Goal: Defeat the Heroine.


Challenger (5+ players)
  • Goal: Defeat the Heroine after the Extra Boss (Winter roles) has been defeated.


Final Boss (5+ players)
  • Goal: Defeat the Heroine after at least one Partner (Spring roles) has been defeated.


Anti-Heroine (5+ players)
  • Goal: Defeat the Heroine after at least one other Stage Boss (Autumn roles) has been defeated.


Spoiler: Winter Roles
Extra Boss (4+ players)
  • Goal: Defeat all Stage Bosses (Autumn roles), then defeat the Heroine.
  • True Form: At any time, if at least one other player has been defeated, you may reveal this role. If you do, replace it with the EX Boss Revealed role card and gain 1 life.


Phantom Boss (4+ players)
  • Goal: Defeat all Stage Bosses (Autumn roles), then defeat the Heroine.
  • Sinister Plan: At any time, if at least one other player has been defeated, you may reveal this role. If you do, replace it with the True Phantom Boss role card and gain 1 life.


Extra Boss Revealed
  • Defeat all Stage Bosses (Autumn roles), then defeat the Heroine.
  • Final Form: You have +1 max life, and +1 max hand size. Draw an extra card during your draw step.


True Phantom Boss
  • Defeat all Stage Bosses (Autumn roles), then defeat the Heroine.
  • Mastermind: You have +1 max life. At the start of your turn you may resolve the current incident. If you do, search the Incident deck for a card, shuffle it, then put the chosen card on top of it. You may skip your Incident step.


Spoiler: Spring Roles
Partner (5+ players)
  • Goal: Defeat all Stage Bosses (Autumn roles) and the Extra Boss (Winter roles, and a revealed Ex-Mid Boss). Protect the Heroine.
  • Shared Fate: When you are defeated, the Heroine must discard all Item cards in play, then choose up to two cards in her hand and discard the rest.


Ex Midboss (5+ players)
  • Goal: Defeat all Stage Bosses (Autumn roles), then defeat the Heroine.
  • Special: If the Extra Boss is defeated, reveal this card. You count as both an Extra Boss and Partner for other players' goals.


One True Partner (7+ players)
  • Goal: Defeat all other Partners (Spring roles), Stage Bosses (Autumn roles), and the Extra Boss (Winter roles, and a revealed Ex-Mid Boss). Protect the Heroine.
  • Shared Fate: When you are defeated, the Heroine must discard all Item cards in play, then choose up to two cards in her hand and discard the rest.


Setups

The number of players determines which Roles are handed out.
  • 4 players:
    1 Heroine, 2 Stage Bosses, 1 Winter role {Extra Boss, Phantom Boss}
  • 5 players:
    1 Heroine, 1 Spring role {Partner, Partner, Ex Midboss}, 3 Autumn roles {Stage Boss, Stage Boss, Stage Boss, Challenger, Anti-Heroine, Final Boss}, 1 Winter role {Extra Boss, Phantom Boss}
  • 6 players:
    1 Heroine, 1 Spring role {Partner, Partner, Ex Midboss}, 3 Autumn roles {Stage Boss, Stage Boss, Stage Boss, Challenger, Anti-Heroine, Final Boss}, 1 Winter role {Extra Boss, Phantom Boss}
  • 7 players:
    1 Heroine, 2 Spring roles {Partner, Partner, Ex Midboss, One True Partner}, 3 Autumn roles {Stage Boss, Stage Boss, Stage Boss, Challenger, Anti-Heroine, Final Boss}, 1 Winter role {Extra Boss, Phantom Boss}
  • 8 players:
    1 Heroine, 1 Rival, 2 Spring roles {Partner, Partner, Ex Midboss, One True Partner}, 3 Autumn roles {Stage Boss, Stage Boss, Stage Boss, Challenger, Anti-Heroine, Final Boss}, 1 Winter role {Extra Boss, Phantom Boss}
Characters

One's character in Danmaku!! is comparable to one's
role
in Mafia (as opposed to one's
alignment
). Everyone's choice of character is revealed at the start of the game.

Spoiler: Example
Image


Each character has:
  • A name, picture, subtitle, and season.
  • A passive Ability (top panel) that is always in effect.
  • A Spell Card (bottom panel), which must be activated by invocation. When activated, all of the Spell Card's effects are performed in order. Spell Cards may be actions (in which case they must be activated during the player's main step) or reactions (the specific spell card will state when the Spell Card can be activated).

Main Cards

The Main Deck contains cards that make up a player's hand and that are played to perform actions in the game.

Spoiler: Examples
Image Image Image


Card Types

Image
Actions
are played during one's own Main Step when no other card is being resolved.
Image
Reactions
and reaction Spell Cards can be played during any player's turn but only when specific conditions are met. Any number of players may react any number of times to a single event; some reactions may create additional effects that can be reacted to. Players add their reactions in clockwise fashion. Reaction effects are resolved in last-in-first-out order.
Image
Items
are played during one's own Main Step when no other card is being resolved. They provide a constant effect for that player.
Image
Invocation
cards allow a player to activate a character's Spell Card. Whether invocation is an action or reaction is dependent on whether the Spell Card in question is. A player can only activate one Spell Card per round, even if the activation is canceled or avoided by another player.
Image
Danmaku
cards allow a player to attack another player. By default, players have a limit of using one Danmaku card per round, regardless of whether the use of the Danmaku card is canceled or avoided.
Image
Dodge
cards allow a player to avoid an attack.
Image
Powerups
are a subtype of Items. When a player is hit by an attack, they must choose a Powerup card to discard (if applicable).
Image
Artifacts
are a subtype of Item. A player may only control one Artifact at a time, and must immediately discard one of their choice upon acquisition of another.
Image
Split
cards are split into two panes. The player chooses which to resolve and completely ignores the other pane.

Incident Cards

Spoiler: example
Image

Incident cards are drawn throughout the game and provide a constant change to the game's rules as long as they are in play. A new Incident is drawn when at the start of the Incident Step, no Incident is in play. The effects of an Incident last until the Incident is resolved.

Some Incidents resolve after "Collecting" a certain number of particular cards from the Main Deck. Cards that match what is being collected (e.g. Autumn Image cards) are placed into a separate collection pile until enough are collected to resolve the Incident. The collection pile is then shuffled back into the discard pile.

Other Terminology


Skipping Turns

If a player's turn is skipped, all phases are skipped except for the Start of the Turn phase. Players cannot have two turns skipped in a row; the effect is ignored completely in this case and their turn is taken as normal.

Canceling

If a card is canceled by another card, none of its effects are resolved.
Last edited by KittyMo on Mon Jun 12, 2017 5:51 am, edited 15 times in total.
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Post Post #1 (ISO) » Sat Mar 18, 2017 10:38 pm

Post by JDGA »

What the...
/sure why not
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #2 (ISO) » Sat Mar 18, 2017 11:12 pm

Post by pieguyn »

as someone who's played this, I can say the game is pretty legit. /in
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Post Post #3 (ISO) » Sun Mar 19, 2017 6:34 am

Post by Equinox »

/in
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Post Post #4 (ISO) » Sun Mar 19, 2017 6:38 am

Post by Gammagooey »

/in
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Post Post #5 (ISO) » Sun Mar 19, 2017 9:07 am

Post by mallowgeno »

I will watch this unfold, sounds interesting
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Post Post #6 (ISO) » Sun Mar 19, 2017 10:00 am

Post by Blackberry »

/in
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Post Post #7 (ISO) » Sun Mar 19, 2017 10:34 pm

Post by Mewtaph »

/in
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Post Post #8 (ISO) » Mon Mar 20, 2017 1:31 pm

Post by GuyInFreezer »

/in first read later
Show
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
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Post Post #9 (ISO) » Mon Mar 20, 2017 1:58 pm

Post by animorpherv1 »

In post 8, GuyInFreezer wrote:/in first read later
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

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Post Post #10 (ISO) » Mon Mar 20, 2017 2:54 pm

Post by Blackberry »

In post 9, animorpherv1 wrote:
In post 8, GuyInFreezer wrote:/in first read later
It's pretty much Bang! With Magical Girls theme. I love both so I'm totes excited!! I'm going to the board game store tomorrow and hoping they have this !
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Post Post #11 (ISO) » Mon Mar 20, 2017 3:00 pm

Post by KittyMo »

Sweet. Within the next 24 hours I'm gonna send out Game 1 roles, characters, and notification settings (a few checkboxes for me to determine how often you'd like to be messaged by the mod about game events whether that's the bare minimum or more often, and what medium you prefer). If there's more signups in the near future I'll get a second game going simultaneously in a second thread in Frogstar World B.
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Post Post #12 (ISO) » Mon Mar 20, 2017 3:25 pm

Post by Charles510 »

/in looks interesting
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Post Post #13 (ISO) » Tue Mar 21, 2017 7:51 am

Post by Felissan »

/in
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Post Post #14 (ISO) » Tue Mar 21, 2017 10:53 am

Post by Kwakado »

/in
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Post Post #15 (ISO) » Tue Mar 21, 2017 7:09 pm

Post by KittyMo »

Roles etc. have been sent out for a 6 player Game 1. I will do the same for Game 2 in a couple of days; it can run with the 5 currently signed up but more signups are welcome.
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Post Post #16 (ISO) » Wed Mar 22, 2017 4:51 am

Post by Felissan »

Can somebody explain to me the order reactions are resolved in? It wasn't that clear to me from the rules.
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Post Post #17 (ISO) » Wed Mar 22, 2017 6:29 am

Post by KittyMo »

That's never actually come up when I've played it for whatever reason, but let me try to come up with an example to explain.

So, let's say Player A attacks Player C with the Shoot card. Player B has the first opportunity to react and doesn't. Player C plays the Graze reaction to dodge. Then Player D activates Meiling's "Extreme Color Typhoon" reaction spell card ("Activate this when another player attacks. Draw two cards. Attack the attacker, regardless of range").

When reactions are getting resolved, Player D's reaction is dealt with before Player C's because Player D reacted after Player C. (Although I'm not entirely sure what the gameplay relevance of this in this particular example since even if Player A, like, dies as a result of Player D's reaction, this doesn't Player C being attacked or the reaction).

But uh, there probably is a situation where it actually does matter, I just haven't run into it yet. :b
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Post Post #18 (ISO) » Sat Mar 25, 2017 8:15 pm

Post by KittyMo »

In post 15, KittyMo wrote:Roles etc. have been sent out for a 6 player Game 1. I will do the same for Game 2 in a couple of days; it can run with the 5 currently signed up but more signups are welcome.
Game 1 has just now started. I'm gonna hold off on starting Game 2 until I get a better idea of how time consuming modding this is.

I also ended up replacing Equinox with GIF due to Equinox not responding to receiving their role. Four is not the greatest number for this so need to find out if Equinox would be interested in Game 2.
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