Level Up: Game Over!

For completed/abandoned Mish Mash Games.
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Post Post #750 (ISO) » Mon Aug 06, 2018 12:27 pm

Post by Invisibility »

im not sure if your post counts without a target
Invisibility is actually AWESOME!
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Post Post #751 (ISO) » Mon Aug 06, 2018 12:34 pm

Post by Ircher »

:51 is when time is up.

(The target isn’t ambiguous in this case.)

Edit: I’ll give til XX:00 instead.

Edit2: Extending it one more time to XX:08. That’s final.
Last edited by Ircher on Mon Aug 06, 2018 1:03 pm, edited 2 times in total.
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Post Post #752 (ISO) » Mon Aug 06, 2018 12:58 pm

Post by the worst »

I heal cerby

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #753 (ISO) » Mon Aug 06, 2018 1:05 pm

Post by Invisibility »

i heal gamma
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

this replaces my other action lol
Invisibility is actually AWESOME!
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Post Post #754 (ISO) » Mon Aug 06, 2018 1:06 pm

Post by Invisibility »

hahahaha prNKENAD
i was type cerb it is AN ILLUSION!
Invisibility is actually AWESOME!
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Post Post #755 (ISO) » Mon Aug 06, 2018 1:09 pm

Post by Ircher »

McMenno ceases Byron's employment by shooting a huge flame at him, killing him.

Agent Sparkles and James Brafin attack Dieron. Together, they are able to dispatch Dieron.

the worst and Invisibility heal Cerberus for 1 each, 2 in all.
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Post Post #756 (ISO) » Mon Aug 06, 2018 1:10 pm

Post by Ircher »

Average Level @ Level 6.5
Base XP = 13 + 13 + 14 + 17 = 57 XP
Bonus XP = 8 XP
Total XP @ Level 6.5 = 65 XP
Number of Participants = 13
XP per Participant @ Level 6.5 = 5 XP

(3) Invisibility gains 12 XP.
Invisibility levels up from level 3 to level 5!
(1 SP)
(4) Felissan gains 9 XP.
Felissan levels up from level 4 to level 5!
(1 SP)
(4) Charles510 gains 9 XP.
Charles510 levels up from level 4 to level 5!
(1 SP)
(5) Cerberus v666 gains 7 XP. Cerberus v666 stays at level 5.
(5) McMenno gains 7 XP. McMenno stays at level 5.
(4) the worst gains 9 XP.
the worst levels up from level 4 to level 5!
(1 SP)
(1) Agent Sparkles gains 19 XP.
Agent Sparkles levels up from level 1 to level 4!

(4) Skygazer gains 9 XP.
Skygazer levels up from level 4 to level 5!
(1 SP)
(1) 2 718281828459 gains 19 XP.
2 718281828459 levels up from level 1 to level 4!

(3) Gamma Emerald gains 12 XP.
Gamma Emerald levels up from level 3 to level 5!
(1 SP)
(4) James Brafin gains 9 XP.
James Brafin levels up from level 4 to level 5!
(1 SP)
(4) Inferno390 gains 9 XP.
Inferno390 levels up from level 4 to level 5!
(1 SP)
(4) Irrelephant11 gains 9 XP.
Irrelephant11 levels up from level 4 to level 5!
(1 SP)

Also, one more thing...

Cerberus v666 has been awarded the
Medal of Leadership
. This should come as no surprise--anyone in the Discord can immediately see that Cerberus is constantly present and always at the forefront when it comes to planning attacks.
This award is worth an additional 3 XP, which alas, is still not enough for a level up.


For all of you that gained SP:
You must choose how to allocate the stat point before your next action.
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Post Post #757 (ISO) » Mon Aug 06, 2018 1:28 pm

Post by Ircher »

At long last, the inner sactum of the cultists' headquarters has been breached. As the group prepares to find the leader of the cultists, they are surprised to see the leader find them. The leader states, "How dare you intrude and interfere with our ways. For this, you must die!" A few of the remaining cultists unsheathe their weapons for a battle, but the leader waves them down. "No. I, and I alone, shall dispatch them; the rest of you have already proven your worthlessness to me. I, the mighty leader Qwzyrkjyv (don't even try to imagine how one would pronounce that), challenge your three best men (or women) to a duel. If you survive three rounds, I'll grant you the privilege of swapping out members. It won't matter though--all of you will die by my blade!"

The Cultist Leader:

1. (CT22) Cultist Qwzyrkjyv : Cultist : Level = 8 | HP = 16 | Morale = 25 | Attack = 2d6 | Defense = 1d8
Spoiler: Cultist Qwzyrkjyv Scry Results
**Cultist Qwzyrkjyv : Cultist : Level = 8 | HP = 16 | Morale = 25 | Attack = 2d6 | Defense = 1d8
- Passive Skill "Healing Grace" : If an attack causes this creature's health to drop to 1 HP or less (when they were above 1 HP beforehand), this creature will be left with 1 HP instead. If the creature takes damage at 1 HP, it dies.
- Passive Skill "Second Chance" : The first time this creature dies, the creature regains full HP instead.
- Passive Skill "Cut Time" : This monster can act twice each round. (Note: Cooldowns don't go down twice-as-fast.)
- Passive Skill "In Control" : Crowd control status afflictions last for 1 less round than usual. (Crowd control effects include status afflictions like slow, stun, and bound.)
- Passive Skill "Strong Constituion" : Damage over time effects (e.g.: poison) last for 1 less round than usual.
- Active Skill "Double Slash" : Attacks an enemy twice for {Attack Dice} and {Attack Dice} - 2 damage. (3 CD)
- Active Skill "Guard" : Blocks all damage from the next 2 attacks this enemy receives. (1 CD)
- Special Skill "Whirlwhind" (Unlimited Use): Deals 2d4 damage (before defenses) to anyone that attacks this monster on the round this skill is used.
- Special Effect "Challenger" : At the beginning of the fight, the players must select three players. Only those three players can act for the first three rounds of the fight. After the third round concludes, a new set of three players can be chosen (or the old set can be kept). (If a new set is chosen, any active CDs or debuffs on the players that swap out are instantly cured.) This creature will only attack the current set of challengers. Additionally, this creature's full information (i.e.: the equivalent of what is learned by "Scry Monster") is shown at the beginning of the fight.


Please choose three people to fight for the first three rounds. Only these people can act during those rounds, and only those people will be targeted by the enemy during that time. Note however that healing spells are not limited to these three people.
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Post Post #758 (ISO) » Mon Aug 06, 2018 1:37 pm

Post by the worst »

I VOLUNTEER
who's scum? i haven't read up yet but like, it's me
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Post Post #759 (ISO) » Mon Aug 06, 2018 1:38 pm

Post by the worst »

two more fresh level 5s would be optimal imo
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Post Post #760 (ISO) » Mon Aug 06, 2018 1:44 pm

Post by Ircher »

In post 758, the worst wrote:I VOLUNTEER AS TRIBUTE
FTFY.
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Post Post #761 (ISO) » Mon Aug 06, 2018 1:47 pm

Post by the worst »

In post 760, Ircher wrote:
In post 758, the worst wrote:I VOLUNTEER AS TRIBUTE
FTFY.
:lol: well played.
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Post Post #762 (ISO) » Mon Aug 06, 2018 2:06 pm

Post by Cerberus v666 »

Curse>Stun>Double Slash, Attack,>stunned>Attack, #3 Curse>#1 Stun>#2 attack, Swap, Attack>Attack>Double Slash, Curse>Stun>Attack, Attack,>stunned>attack, swap, Return to start

I think this sequence should keep him stun locked a large percentage of the time. Replace the final attack in any sequence with Stunning with a second stun if the damage roll is low.

Requires at least 2 level 5's in each group, preferably 3. "Attack' can be replaced with healing if it becomes necessary. I recommend putting in a new set of 3 each cycle.
GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009
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Post Post #763 (ISO) » Mon Aug 06, 2018 2:19 pm

Post by Ircher »

I would like the challengers to be chosen within (expired on 2018-08-07 15:19:45). Timing rules are less strict due to the battle’s format—just get your actions in within 24h.
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Post Post #764 (ISO) » Mon Aug 06, 2018 3:11 pm

Post by James Brafin »

I will volunteer and put my point to MP.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
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Post Post #765 (ISO) » Mon Aug 06, 2018 3:45 pm

Post by Ircher »

The worst, James Brafin, who else?
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Post Post #766 (ISO) » Mon Aug 06, 2018 5:02 pm

Post by the worst »

can we get
pondgazer
skygazer for team duck?
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Post Post #767 (ISO) » Mon Aug 06, 2018 5:58 pm

Post by Skygazer »

sure!
i have the most queues
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Post Post #768 (ISO) » Mon Aug 06, 2018 6:15 pm

Post by Skygazer »

I'd like to put my skill point towards HP
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Post Post #769 (ISO) » Mon Aug 06, 2018 6:17 pm

Post by Skygazer »

Um I mean MP definitely MP if it's not too late
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Post Post #770 (ISO) » Mon Aug 06, 2018 6:32 pm

Post by the worst »

I'm gonna throw my sp into MP as well, please.

unless I can throw it into my cuteness stat?
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Post Post #771 (ISO) » Mon Aug 06, 2018 8:24 pm

Post by Charles510 »

use point for MP
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Post Post #772 (ISO) » Tue Aug 07, 2018 12:21 am

Post by Invisibility »

In post 770, the worst wrote:I'm gonna throw my sp into MP as well, please.

unless I can throw it into my cuteness stat?
i thought it was already max?
Invisibility is actually AWESOME!
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Post Post #773 (ISO) » Tue Aug 07, 2018 1:10 am

Post by the worst »

D'awwwww thank u
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Post Post #774 (ISO) » Tue Aug 07, 2018 1:20 am

Post by Ircher »

the worst, James Nrafin, and Skygazer are the first set of challengers; no one else may take actions. Please act when you are ready.
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