Irrelephant11's Fruit Stand:
Every day, you may go get a fruit from Irrelephant11's Fruit Stand. (Days Restart at 12 AM EST. This is affected by daylights savings time) You then roll 1d5. Depending on what number you get, you get a certain fruit.
- 1: Watermelon
- 2: Grapes
- 3: Apple
- 4: Orange
- 5: Dragonfruit
If you get all five you can trade them in for a spark. You can also trade in five of the same type to get a spark.
2 718281828459's Lightbulb Market:
To join The Lightbulb Market, say "/in lightbulb" or similar phrases.
Players start out with 20 lightbulbs.
Everyday you may roll a 1d4 and gain that many lightbulbs.
You may also invest in the lightbulb market. The starting value is 5 and the value of the shares is 5 plus the number of investors afterwards. You may also cash out. The sell price is the same as the buy price, but the person cashing out is not counted. You may only invest or sell once a day (you can't do both).
You can smash up 80 lightbulbs to get a spark.
rrantparabola's Normal Game Queue:
You may /in for normal and spend a spark to flip a coin and rule a player normal or not normal. Call the coin and then roll a 1d2. 1 is heads and 2 is tails. Static rolls do not count. If you win the flip, you may rule a player normal or not normal. Players that are normal can never been ruled not normal. If you choose a player to be not normal, you may change the color scheme of their current appearance. Any subsequent sparks spent on making a player ruled not normal with the intention of changing their color scheme. However, if you want to convert a player who is not normal to normal, you must flip a coin.
rrantparabola's Ormal Game Queue:
You may /in for ormal and spend a spark. If you do, play a 1d2 coin flip game (see Errantparabola's Normal Game Queue). If you win, you may remove the first letter from someone's name. This can only be used on a user once.