Faster than Light Interactive Plays Run 1 Victory

For completed/abandoned Mish Mash Games.
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Post Post #75 (ISO) » Thu Jan 17, 2019 10:14 am

Post by the worst »

Be healthy PvtUrist :<
who's scum? i haven't read up yet but like, it's me
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Post Post #76 (ISO) » Sat Jan 19, 2019 4:13 am

Post by PvtUrist »

1)Attempt to follow and help them.


Hostile encounter; Rebel Rigger armed with Heavy laser and Artemis + Ion Disruptor Drone and 2 defensive Drones
Spoiler:
Image


Ion Disruptor lands in our Piloting which eliminates our 5% manned dodge bonus, but still leaves us with 27% dodge for the first enemy missile.
Spoiler:
Image


Enemy Artemis missile lands in our Sensors and deals 2 hull damage, otherwise end of the fight (our missile drops their dodge to 0%, Ion drops Shields and Burst laser II disables Weapons), also I managed to miss the finish screenshot again /o\ (+4 fuel +4 missiles +18 scraps surrender offer)
Spoiler:
Image


...

Jump 8/54


Hostile encounter; Rebel Disruptor armed with Heavy laser, Basic laser and 2 defensive drones (they cannot damage us).
Spoiler:
Image


jorbsFlak
The kind Rebels offers us some resources and a Flak I in exchange for their lives (+2 fuel +2 missiles +14 scraps +Flak I)
Spoiler:
Image


We've got 113 scraps and there's not a store in sight. We could enable a third Shield layer, equip the newly acquired Flak I, beef up Hacking, improve Engines or something else.
Spoiler:
Image


...

Vote 13


1)Shields 6 (layer 3)?
2)Weapons 6 (Burst laser+Charge Ion+Flak)?
3)Hacking 3?
4)Engines 5?
5)Something else?



Voting ends either after (expired on 2019-01-20 23:14:00) or a majority of votes has been reached (for 4 crew, it requires 3 to decide)
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Post Post #77 (ISO) » Sat Jan 19, 2019 6:27 am

Post by callforjudgement »

VOTE: 4 Better engines should save us from a surprisingly large number of hits in the long run, and we'll still have scrap left over for if a store comes up soon. Improved shields, weapons and hacking are all things we'll probably want eventually, but engines likely gives the best gains in the short term and they'll all come to the same place eventually.
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Post Post #78 (ISO) » Sat Jan 19, 2019 11:01 am

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VOTE: 4
hear, hear!
who's scum? i haven't read up yet but like, it's me
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Post Post #79 (ISO) » Sun Jan 20, 2019 6:06 pm

Post by PvtUrist »

Engines 5


The crew retrofits the Engines to be capable of higher performance (-45 scraps, +Engine system)

...

Jump 9/55


Hostile encounter; Auto-Hacker armed with Burst Ion and Chain Burst laser (plasma storm). The plasma storm means we'd have only 6 power to work with in this fight. The initial set-up consists of 2 power into Shields and 4 into Weapons (Burst laser and Flak I). We dropped Shields in order to take the ion damage on the hull, but our Weapons systems were hit by the result of that.
Spoiler:
Image


The Shield takes the first laser projectile, and the second lands in our unpowered Hacking. (25%+35% dodge rolls)
Spoiler:
Image

Upon damaging the enemy Shields, they power their Hacking system and disrupts our Doors.
Spoiler:
Image


The hack above actually prevented our Engi from returning to Piloting and attempting any dodge rolls, so we'd take 1 more to the hull from the enemy lasers.
Spoiler:
Image


End of combat. (+1 fuel +1 drone +24 scraps)
Spoiler:
Image


Upgrade on Weapons to get all 3 non-missile weapons running (-75 scraps, +Weapon system), this turns out to be a
nother
massive misplay on my part.
Spoiler:
Image


...

Jump 10/56

We arrive at the Sector exit beacon. There's a store in sight, and the Rebels won't arrive here for another 2 turns, and we're willing to spend 2 fuel to get there and backtrack.
Spoiler:
Image


...

Jump 11/57


So about those 75 scraps I misused... Definitely wouldn't have minded Batteries and LRS :/ I'll likely just go with a few hull repairs, but we can off a weapon or two if we'd want something special from the store.
Spoiler:
Image

Spoiler:
Image


...

Vote 14


1)Hull repairs

2)Sell and buy something



Voting ends either after (expired on 2019-01-22 13:08:00) or a majority of votes has been reached (for 4 crew, it requires 3 to decide)
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Post Post #80 (ISO) » Sun Jan 20, 2019 6:55 pm

Post by callforjudgement »

Something's wrong with the last couple of images; I can't see what it is we could potentially buy and sell.

Unless we have anything we're unlikely to use, though, VOTE: 1. I don't like how low our hull is getting, and selling something useful to buy something else is normally a bad strategy. (If we do buy something, it should be the Long-Range Scanner; the Backup Battery is unlikely to become cost-effective for ages, possibly never if we're making a loss on the transaction, whereas the Long-Range Scanner is more useful the earlier you get it.)
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Post Post #81 (ISO) » Sun Jan 20, 2019 7:49 pm

Post by PvtUrist »

Oh no that is correct, though the images are fine if you click on them. All we've got to sell are our 4 weapons which we're all using, so that's
probably
not going to happen. With a more insane crew it's possible they'd op for selling a bunch of things for Glaive, even if that isn't the most optimal way to go I wanted to leave it as an option.

VOTE: 1
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Post Post #82 (ISO) » Mon Jan 21, 2019 12:58 am

Post by the worst »

You guys don't usually run at ~2/3 hull to make the most of random events? :3

VOTE: 2 (long ranger scanners just to be a rebel
if we have scrap left over a few points of hull would be chilled
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Post Post #83 (ISO) » Mon Jan 21, 2019 1:27 am

Post by callforjudgement »

If you want to sell something to buy the LRS, it should be the Artemis that's sold. We'll likely eventually want to replace it with a laser, ion, or beam, and there's fairly good odds that we'll find one of those at some point. Finding a good replacement option at 1 power could be hard, though, so we'll likely have to wait until much later before we can get an Artemis replacement online.

On the subject of the images, I have a pretty bad Internet connection so I have images turned off in my forum settings. When I do that, they're replaced with a link to the image. It seems that the automatically generated replacement link overrides any [url] tag that's given
around
the image, unless there's some text inside it too, and thus the "second link" was only visible when I quoted the post.

(Also, I run at about an
average
of 2/3 hull, but that means repairing above it.)
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Post Post #84 (ISO) » Mon Jan 21, 2019 7:14 pm

Post by PvtUrist »

Hull repairs
(-21 scraps +6 hull +1 fuel)

...

Jump 12/58


Spoiler: Long Range Bacon 4
Image


...

Vote 15


1)Rock Homeworld (high)

2)Civillian Sector (low)



Voting ends either after (expired on 2019-01-23 14:15:00) or a majority of votes has been reached (for 4 crew, it requires 3 to decide)
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Post Post #85 (ISO) » Mon Jan 21, 2019 7:44 pm

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VOTE: 2
:good:
who's scum? i haven't read up yet but like, it's me
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Post Post #86 (ISO) » Mon Jan 21, 2019 7:57 pm

Post by callforjudgement »

VOTE: 2 I've had enough of nebulas, and the upper path will soon force us into yet another nebula sector.
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Post Post #87 (ISO) » Mon Jan 21, 2019 8:13 pm

Post by the worst »

Couldn't agree more! Plus the b2b2b friendly sectors will give us a better chance of shinying up our weaponry..
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Post Post #88 (ISO) » Mon Jan 21, 2019 8:21 pm

Post by PvtUrist »

VOTE: 2 civ sector coming right up

next update's another short one
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Post Post #89 (ISO) » Mon Jan 21, 2019 8:50 pm

Post by PvtUrist »

Sector 5

Civillian Sector Explore Soundtrack "MilkyWay"

Spoiler: Intro
Image

Spoiler: Sector Pathing
Image


...

Jump 1/59


Spoiler: Empty Bacon 4
Image


...

Jump 2/60

Civillian Sector Battle Soundtrack "MilkyWay"

hostile encounter; Rebel Fighter armed with Dual laser, Mini beam and Artemis
Spoiler:
Image


The enemy's 2-man Teleporter sends 2 human hostiles aboard the middle of our ship. TehWorst mantises the Doors while venting is utlized to suffocate the boarders. Our weapons gets through their defenses, but fails to take down their missile launcher.
Spoiler:
Image


We take 2 hull damage as the enemy Artemis cripples our Doors system, letting the boarders reach our Medbay. TehWorst solos the boarders until the duo was teleported back onto the Rebel ship.
Spoiler:
Image


The fight's over and there's almost 0 chance of us taking further damage, but we're left with a juicy deal. 4 fuel and 7 missiles are certainly nice, but we desperately need scraps in our current situation. Third Shield layer would be convenient, our Reactor needs some serious upgrades, the sub-systems could do with some buffers, and we wouldn't mind saving scraps to get Cloaking or the likes at a store later on. A denied offer and an execution would certainly land us with more scraps, but it'd mean losing the deal of 4 fuel and 7 missiles.
Spoiler:
Image


Vote 16


1)Accept their offer. (+4 fuel +7 missiles +17 scraps)

2)We will not accept surrender! (higher scrap reward, likely lower resource reward)



Voting ends either after (expired on 2019-01-23 15:50:00) or a majority of votes has been reached (for 4 crew, it requires 3 to decide)
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Post Post #90 (ISO) » Mon Jan 21, 2019 9:48 pm

Post by the worst »

VOTE: 2
rawr
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Post Post #91 (ISO) » Tue Jan 22, 2019 12:29 am

Post by callforjudgement »

What difficulty are we on? Normal? If we are, VOTE: 2. We'll probably get a lot of scrap from scrapping their ship and will probably be able to just buy fuel with the extras if we end up running low.

If this were on Hard, I'd consider accepting their offer, as we'd get less scrap from destroying their ship and thus the surrender looks better in comparison. That said, Rebels who attack us unprovoked don't really deserve to be allowed to get away with it.
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Post Post #92 (ISO) » Tue Jan 22, 2019 12:30 am

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:lol: good decision.
down with the rebels!
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Post Post #93 (ISO) » Tue Jan 22, 2019 1:05 am

Post by PvtUrist »

VOTE: 2 difficulty's Hard
because I'm always hard


Juicy decision ahead
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Post Post #94 (ISO) » Tue Jan 22, 2019 3:40 am

Post by Firebringer »

VOTE: 1
i am a maverick
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #95 (ISO) » Tue Jan 22, 2019 4:02 am

Post by PvtUrist »

We will not accept surrender!


The Rebel ship blew up, and we immediately restructure its corpse onto our heavily tasked Reactor (+2 fuel +1 drone +5 scraps +1 Power)
Spoiler:
Image


...

Jump 3/61


hostile encounter; Pirate Assault armed with Charge Ion, Artemis, Burst laser II and Cloaking (basically our weaponry minus the flak)
Spoiler:
Image


A hack is placed onto their Weapon system to ensure we get the first hits in, as well as disrupting any possible repairs. Our missile downs their Piloting and kills their evasion, Flak I downs their Shields and the triple barrel hammers their hull and weapons.
Spoiler:
Image


Their Burst laser II is still up and functional, but there's a minimal chance that we manage to take damage from it (they needed to succeed in rolling 70%, 60% and another 60% to deal 1 damage)
Spoiler:
Image


We need more scraps and mission>morals, sorry Pirates.
Spoiler:
Image


+1 missile +1 drone +28 scraps
Spoiler:
Image


Jump 4/62


...

Dr "callforjudgemnt" Jones displays his incredible "Engi-ing" skills and lands us with 1 fuel, 1 drone and a whole 50 scraps.
Spoiler:
Image


Jump 5/63


...

This should be the second slaver ship we've encountered. Rather than paying 37 scraps for a skilled Rockman, I'd like to try my luck in combat to see if I can get a crew member for free. (hostile encounter; Pirate Fighter armed with Dual laser, Heavy laser II, Basic laser and Mini beam)
Spoiler:
Image


Also they somehow had Advanced Cloaking (15 seconds cloak time), meaning our Hacking would not arrive in time before their first volley is fired at us. Despite that, the cfj!FB tagteam rolled well, with only a conventional laser landing in a system-less room.
Spoiler:
Image


On the other hand, Urist whiffs his shots and no damage were dealt to the enemy weaponry. Only of our veteran Engine operator and skilled Pilot did we avoid taking damage from the second volley (the dodge on our Piloting on the image was a heavy laser projectile)
Spoiler:
Image


3/4 of the crew continue to excel while Urist struggles to damage the enemy
Spoiler:
Image


Remind me not to fire at the enemy when they're about to cloak
Spoiler:
Image


I did it again :facepalm:
Spoiler:
Image


Choice time. With a store right around the corner, we're going to need every piece of scrap we can get in order for us to fully make use of it, but like, warcrimes.
Spoiler:
Image


...

Vote 18


1)Accept their offer. (Human Engine skilled)

2)Surrender is not an option. (hell yeah more warcrimes)


Voting ends either after (expired on 2019-01-23 23:02:00) or a majority of votes has been reached (for 4 crew, it requires 3 to decide)
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Post Post #96 (ISO) » Tue Jan 22, 2019 5:09 am

Post by callforjudgement »

This should be based on the mechanics of the interactive play, I guess. Is there anyone reading this thread who'd want to be a crewmember?
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Post Post #97 (ISO) » Tue Jan 22, 2019 11:23 am

Post by the worst »

In post 96, callforjudgement wrote:This should be based on the mechanics of the interactive play, I guess. Is there anyone reading this thread who'd want to be a crewmember?
^ concur (CheeryDog II?)

Incidentally is their engine skill higher than PvtUrist's?
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Post Post #98 (ISO) » Tue Jan 22, 2019 11:50 am

Post by Cheery Dog »

I think you'd be better with someone else, but that depends on whether there is anybody else reading.
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Post Post #99 (ISO) » Tue Jan 22, 2019 11:51 am

Post by callforjudgement »

Our engine operator is at two star engine skill (the maximum), the new crewmember at the start of one star engine skill. So the new crewmember wouldn't be going on engines (unless we wanted to train up a second engine operator as a backup.)
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