7 Wonders (8/8) | Game 3 over!

For completed/abandoned Mish Mash Games.
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Post Post #300 (ISO) » Fri Aug 14, 2020 7:38 am

Post by lilith2013 »

Age II Military Resolution
  • CreativeMod1 has 0 Shields, and loses both military conflicts. He receives two -1 Military tokens.
  • RadiantCowbells has 6 Shields, and wins both military conflicts. He receives two +3 Military tokens.
  • Wooper has 2 Shields, and loses both military conflicts. He receives two -1 Military tokens.
  • enomis has 5 Shields, and wins both military conflicts. He receives two +3 Military tokens.
  • Xtoxm has 3 Shields. He wins one military conflict and loses one, receiving one -1 and one +3 Military token.
  • Farren has 1 Shield. He loses one military conflict and ties with GeorgeBailey. He receives one -1 Military token.
  • GeorgeBailey has 1 Shield. He loses one military conflict and ties with Farren. He receives one -1 Military token.
  • Isis has 4 Shields and wins both military conflicts, receiving two +3 Military tokens.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 13
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 5
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Cities
None
Coins: 4
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 8
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 5
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 19
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 10
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free



It is now Age III, Hand I! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-08-16 14:44:16) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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lilith2013
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Post Post #301 (ISO) » Sun Aug 16, 2020 7:51 am

Post by lilith2013 »

Cards played in Age III, Hand I
  • CreativeMod1 built a
    Study
    , which gives a Wheel symbol.
  • RadiantCowbells bought 1 Glass and 1 Paper from CreativeMod1 for a total of 4 Coins, and built a
    Palace
    , which gives 8 Victory Points.
  • Wooper used a construction chain to build a
    Pantheon
    , which gives 7 Victory Points.
  • enomis bought 1 Paper from Xtoxm for 2 Coins and built a
    Palace
    , which gives 8 Victory Points.
  • Xtoxm built a
    Senate
    , which gives 6 Victory Points.
  • Farren bought 1 Wood from Xtoxm for 2 Coins and 1 Ore from GeorgeBailey for 2 Coins, and built
    Brotherhood
    , which gives 4 Victory Points; in addition, all other players must immediately pay 3 Coins to the bank. As a result, RadiantCowbells receives two {-1} Debt tokens and enomis receives one {-1} Debt token.
  • GeorgeBailey bought 1 Stone from Isis for 1 Coin and built an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in his city up to this turn and 1 Victory Point for each completed Wonder stage in his city at the end of the game. He gains 3 Coins immediately.
  • Isis discarded a card for 3 Coins.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 14
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 0; {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 0; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Cities
None
Coins: 0; {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 9
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Coins: 1
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 20
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 11
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Contingent:
5 Shields
  • Cost: 3 Coins, 1 Cloth


It is now Age III, Hand II! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-08-18 15:00:02) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
Last edited by lilith2013 on Tue Aug 18, 2020 11:29 am, edited 2 times in total.
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Post Post #302 (ISO) » Sun Aug 16, 2020 8:32 am

Post by Xtoxm »

contingent costs 5 coins (and a cloth)
Isis needs to pay 2 more coins
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
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Post Post #303 (ISO) » Sun Aug 16, 2020 8:33 am

Post by lilith2013 »

sorry - I swear the 5's look like 3's on these cards

(updated, but will allow Isis to discard that card for 3 Coins instead if she prefers.)

(((super super sorry guys, I know this has not been the smoothest game)))
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Post Post #304 (ISO) » Sun Aug 16, 2020 8:59 am

Post by RadiantCowbells »

is it just me who is really not keen on all the coin discard mechanics in cities
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #305 (ISO) » Sun Aug 16, 2020 9:30 am

Post by Xtoxm »

this has been annoying me for a while but
the advantage of letting people change their decisions after seeing all the cards is far bigger than the 1 or 2 coins difference in the first place
enomis would have 4 debt tokens, wouldnt have been able to afford palace, etc
this game has a massive asterisk for me
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
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Post Post #306 (ISO) » Sun Aug 16, 2020 9:50 am

Post by lilith2013 »

Conversely, I don't think it's fair to penalize players because of mistakes that I made in resolving past actions, and this is the best solution I could come up with on the fly. I recognize it isn't an ideal solution, but in an ideal world, I could reverse time and redo that hand or just not make the mistake in the first place. Unfortunately I'm human and make mistakes, and within the past week or so have been making more than usual due to personal circumstances, and I apologize profusely for the bumps in the game.

I understand if you would no longer like to play and can find a replacement for your slot if you'd like.
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Post Post #307 (ISO) » Sun Aug 16, 2020 5:22 pm

Post by enomis »

In post 305, Xtoxm wrote:this has been annoying me for a while but
the advantage of letting people change their decisions after seeing all the cards is far bigger than the 1 or 2 coins difference in the first place
enomis would have 4 debt tokens, wouldnt have been able to afford palace, etc
this game has a massive asterisk for me
I would have used courthouse to build wonder because I know I need at least 2 coins in age 3.

So wouldn't have made any difference, so instead of discarding courthouse, I would have used it to build wonder if I knew I only have 2 coins (And discard the last hand).

I only bought it because I saw that I have 4 coins.
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Post Post #308 (ISO) » Sun Aug 16, 2020 5:29 pm

Post by enomis »

Lilith,

all is good. It is amazing how you didn't make any mistakes in the last game given how many information you need to process every game.

I think it is fair for a player to retake his decision if his decision previously is based on incorrect information. (You never know how a person decides) e.g. I decided to build courthouse because I saw I have 4 coins.

Another method would be to restart the age shuffling all the cards and redistributing again. (But I am ok with the current approach too).
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Post Post #309 (ISO) » Sun Aug 16, 2020 5:41 pm

Post by CreativeMod1 »

Lilith, we've had a few amazing games and this game is a bit on the complicated side of things, don't let it get you down, you've done a great job and we're all really happy you've modded, you're doing a great job

If you want, I've got half a spreadsheet set up for 7 wonders for modding it as part of a challenge in Zelda, I could fix it up so that it's usable for modding here and it'll make the modding a lot easier
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Post Post #310 (ISO) » Sun Aug 16, 2020 10:35 pm

Post by Isis »

In post 305, Xtoxm wrote:this has been annoying me for a while but
the advantage of letting people change their decisions after seeing all the cards is far bigger than the 1 or 2 coins difference in the first place
enomis would have 4 debt tokens, wouldnt have been able to afford palace, etc
this game has a massive asterisk for me
I try to pick what I would have picked :shruggle:
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #311 (ISO) » Mon Aug 17, 2020 12:17 am

Post by lilith2013 »

Thanks guys - I’m happy to rewind back to the beginning of Age II and reshuffle both Age II and Age III hands if everyone wants to do that.

CM1, I appreciate the offer but as a heads up, this will likely be the final iteration of 7 Wonders that I run. My modding quality has dropped since I first started this thread, and I don’t want to be running a game that has so many mistakes that players are no longer enjoying themselves. If the spreadsheet isn’t too difficult to modify then I will gladly take the help though.
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Post Post #312 (ISO) » Mon Aug 17, 2020 1:20 am

Post by CreativeMod1 »

I'm happy to play on, I'm not fussed :)

Personally I'm still enjoying this game and have been enjoying the other games you're modding (and looking forward to Betrayal Mafia too) I'll get working on the spreadsheet anyways and if you're not up for modding the next one then I will if there's interest
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Post Post #313 (ISO) » Mon Aug 17, 2020 3:29 am

Post by lilith2013 »

<3

Please let me know (privately, if you prefer) if anyone feels strongly about rewinding. I feel very guilty about fucking up so much of the game recently and am leaning towards making that call myself.
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Post Post #314 (ISO) » Mon Aug 17, 2020 5:43 am

Post by Farren »

I'd prefer not to rewind, myself, but won't object if consensus goes the other way. Either way, I'm enjoying the game. :)
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Post Post #315 (ISO) » Mon Aug 17, 2020 12:37 pm

Post by RadiantCowbells »

It's just a Mish mash game that I'm playing for fun

I'll go with the rewind but I really don't think any of this is a big deal so I'd rather just play the game
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Post Post #316 (ISO) » Mon Aug 17, 2020 12:43 pm

Post by Isis »

I can't imagine rewinding is the best answer.

Rewinding a third of the game when you could instead finish a third of the game to start a new game with the potential for no integrity losses seems better, assuming you want to mod again Lilith


I need to mod a mishmash game soon to balance the force
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"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #317 (ISO) » Mon Aug 17, 2020 4:59 pm

Post by Wooper »

In post 315, RadiantCowbells wrote:It's just a Mish mash game that I'm playing for fun

I'll go with the rewind but I really don't think any of this is a big deal so I'd rather just play the game
This is where I'm at, I'm havin a great time regardless of the decision and am happy for ppl with stronger feelings to go w what makes them happiest!
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Post Post #318 (ISO) » Tue Aug 18, 2020 12:55 pm

Post by lilith2013 »

Isis decided to discard Contingent in Hand I, and I've updated the boards accordingly. Giving some additional time if anyone would like to change their Hand II card in light of this. (expired on 2020-08-20 08:04:36)
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Post Post #319 (ISO) » Thu Aug 20, 2020 7:03 am

Post by lilith2013 »

Cards played in Age III, Hand II
  • CreativeMod1 bought 1 Clay from RadiantCowbells for 2 Coins and built a
    Lodge
    , which gives a Compass symbol.
  • RadiantCowbells used a construction chain to build a
    Haven
    , which gives 1 Coin and 1 Victory Point for each raw material built in his city. He gains 4 Coins immediately.
  • Wooper discarded a card for 3 Coins.
  • enomis built a
    Town Hall
    , which gives 6 Victory Points.
  • Xtoxm used a card to build the second wonder stage of Halikarnassos B, which gives 1 Victory Point and allows him to build a card from the Discard pile for free.
  • Farren used a construction chain to build an
    Academy
    , which gives a Compass symbol.
  • GeorgeBailey bought 3 Clay from Farren for 6 Coins and built a
    Philosophers Guild
    , which gives 1 Victory Point for each scientific structure built by his neighbors at the end of the game.
  • Isis used a construction chain to build a
    Senate
    , which gives 6 Victory Points.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 12
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 6; {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Cities
None
Coins: 0; {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 9
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
None
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Coins: 7
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 14
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 11
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Contingent:
5 Shields
  • Cost: 3 Coins, 1 Cloth
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
  • Cost: 3 Wood, 1 Paper, 1 Glass



Xtoxm now has (expired on 2020-08-22 14:04:37) to select a card to build from the Discard pile.
Last edited by lilith2013 on Thu Aug 20, 2020 7:19 am, edited 1 time in total.
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Post Post #320 (ISO) » Thu Aug 20, 2020 7:18 am

Post by CreativeMod1 »

Lol, i didn't use the discard wonder thing this turn, so I don't need to pick a card....although if I'm being offered a free card than I won't say no xD
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Post Post #321 (ISO) » Thu Aug 20, 2020 7:19 am

Post by lilith2013 »

lmao sorry.......
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Post Post #322 (ISO) » Sun Aug 23, 2020 4:54 am

Post by lilith2013 »

Xtoxm built a
Contingent
, which gives 5 Shields.

Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 9
Military Tokens: -1, -1, -1, +3


It is now Age III, Hand III! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-08-25 12:02:55) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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Post Post #323 (ISO) » Tue Aug 25, 2020 4:26 pm

Post by lilith2013 »

Cards played in Age III, Hand III
  • CreativeMod1 used a construction chain to build a
    Observatory
    , which gives a Wheel symbol.
  • RadiantCowbells discarded a card for 3 Coins.
  • Wooper bought 2 Clay from RadiantCowbells for 2 Coins, and built
    Gardens
    , which give 5 Victory Points.
  • enomis built a
    Magistrates Guild
    , which gives 1 Victory Point for each Civilian card built by his neighbors at the end of the game.
  • Xtoxm built a
    Cenotaph
    , which gives 5 Victory Points; in addition, all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token). RadiantCowbells loses 2 Coins, enomis loses 4 Coins, Farren loses 1 Coin, GeorgeBailey loses 1 Coin, and Isis loses 4 Coins. enomis gains 4 {-1} Debt tokens as a result.
  • Farren bought 1 Ore and 1 Wood from Xtoxm for 4 Coins and 1 Ore from GeorgeBailey for 2 Coins, and built a
    Scientists Guild
    , which gives an extra scientific symbol of his choice at the end of the game.
  • GeorgeBailey bought 1 Stone from Isis for 1 Coin and 2 Clay from Farren for 4 Coins, and built a
    Builders Guild
    , which gives 1 Victory Point for completed Wonder stage built by him and his neighbors at the end of the game.
  • Isis built a
    Town Hall
    , which gives 6 Victory Points.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Observatory:
Wheel symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 12
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 9; {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Gardens:
5 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 1; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Magistrates Guild:
Gain 1 Victory Point for each Civilian card built by your neighbors at the end of the game
Cities
None
Coins: 0; {-1} {-1} {-1} {-1} {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 13
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Coins: 4
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Builders Guild:
Gain 1 Victory Point for completed Wonder stage built by you and your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 10
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 8
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
  • Cost: 3 Wood, 1 Paper, 1 Glass
Study:
Wheel symbol
  • Cost: 1 Wood, 1 Paper, 1 Cloth | Free if you have
    School


It is now Age III, Hand IV! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-08-27 23:31:20) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
User avatar
Isis
Isis
she/her, not they
Best in Class
User avatar
User avatar
Isis
she/her, not they
Best in Class
Best in Class
Posts: 11219
Joined: April 6, 2020
Pronoun: she/her, not they
Location: Seattle

Post Post #324 (ISO) » Tue Aug 25, 2020 4:29 pm

Post by Isis »

Friendship ended with Xtoxm, GeorgeBailey is now my best friend
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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