7 Wonders (8/8) | Game 3 over!

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Post Post #325 (ISO) » Wed Aug 26, 2020 9:20 pm

Post by Wooper »

I am my own best friend now
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Post Post #326 (ISO) » Fri Aug 28, 2020 2:46 pm

Post by lilith2013 »

Cards played in Age III, Hand IV
  • CreativeMod1 used a card to build Wonder stage B of China A, which gives him an extra scientific symbol of his choice at the end of the game.
  • RadiantCowbells discarded a card for 3 Coins.
  • Wooper discarded a card for 3 Coins.
  • enomis used a card to build the final Wonder stage of Alexandria B, which gives 7 Victory Points.
  • Xtoxm built the
    Mourners Guild
    , which gives 1 Victory Point for each Military victory token on his neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token).
  • Farren built a
    Chamber of Commerce
    , which gives 2 Coins and 2 Victory Points for each manufactured good built in his city. He gains 6 Coins immediately.
  • GeorgeBailey built a
    Lighthouse
    , which gives 1 Coin immediately for each commercial structure in his city, including this card; and 1 Victory Point at the end of the game for each commercial card built in his city, including this card. He gains 4 Coins immediately.
  • Isis used a construction chain to build a
    Lodge
    , which gives a Compass symbol.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Observatory:
Wheel symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 12
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 12; {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Gardens:
5 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 4; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 3
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Magistrates Guild:
Gain 1 Victory Point for each Civilian card built by your neighbors at the end of the game
Cities
None
Coins: 0; {-1} {-1} {-1} {-1} {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
Mourners Guild:
Gain 1 Victory Point for each Military victory token on your neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token)
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 13
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Coins: 10
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Builders Guild:
Gain 1 Victory Point for completed Wonder stage built by you and your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 14
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Lodge:
Compass symbol
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 8
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
  • Cost: 1 Wood, 3 Clay | Free if you have
    Laboratory
[/cell][/row]
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
  • Cost: 3 Wood, 1 Paper, 1 Glass
Study:
Wheel symbol
  • Cost: 1 Wood, 1 Paper, 1 Cloth | Free if you have
    School
Torture Chamber:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 3 Coins, 2 Ore, 1 Glass
Guild of Shadows:
Gain 1 Victory Point for each Cities card built by your neighbors at the end of the game
  • Cost: 2 Stone, 1 Wood, 1 Paper


It is now Age III, Hand V! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-08-30 21:57:35) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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Post Post #327 (ISO) » Mon Aug 31, 2020 5:01 am

Post by lilith2013 »

Cards played in Age III, Hand V
  • CreativeMod1 bought 1 Wood from Isis for 1 Coin and built a
    University
    , which gives a Tablet symbol.
  • RadiantCowbells discarded a card for 3 Coins.
  • Wooper bought 1 Stone from RadiantCowbells for 1 Coin and 1 Glass from enomis for 0 Coins, and built a
    Town Hall
    , which gives 6 Victory Points.
  • enomis built an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in his city up to this turn; and 1 Victory Point for each completed Wonder stage in his city at the end of the game. He gains 9 Coins immediately.
  • Xtoxm built a
    Lighthouse
    , which gives 1 Coin immediately for each commercial structure in his city, including this card; and 1 Victory Point at the end of the game for each commercial card built in his city, including this card. He gains 4 Coins immediately.
  • Farren paid 2 Coins and bought 1 Stone from GeorgeBailey for 2 Coins, and built a
    Capitol
    , which gives 8 Victory Points.
  • GeorgeBailey bought 1 Wood from Isis for 1 Coin and 1 Wood from Farren for 2 Coins, and used a card to build the second Wonder stage of Byzantium A, which gives 2 Victory Points and a Diplomacy token.
  • Isis discarded a card for 3 Coins.

Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Observatory:
Wheel symbol
University:
Tablet symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 11
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 16; {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Gardens:
5 Victory Points
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 3
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Magistrates Guild:
Gain 1 Victory Point for each Civilian card built by your neighbors at the end of the game
Cities
None
Coins: 9; {-1} {-1} {-1} {-1} {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
Mourners Guild:
Gain 1 Victory Point for each Military victory token on your neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token)
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 17
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Capitol:
8 Victory Points
Coins: 8
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Builders Guild:
Gain 1 Victory Point for completed Wonder stage built by you and your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 13
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Lodge:
Compass symbol
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 9
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
  • Cost: 1 Wood, 3 Clay | Free if you have
    Laboratory
[/cell][/row]
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
  • Cost: 3 Wood, 1 Paper, 1 Glass
Study:
Wheel symbol
  • Cost: 1 Wood, 1 Paper, 1 Cloth | Free if you have
    School
Torture Chamber:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 3 Coins, 2 Ore, 1 Glass
Guild of Shadows:
Gain 1 Victory Point for each Cities card built by your neighbors at the end of the game
  • Cost: 2 Stone, 1 Wood, 1 Paper
Fortifications:
3 Shields
  • Cost: 3 Ore, 1 Stone | Free if you have
    Walls
Arsenal:
3 Shields
  • Cost: 1 Ore, 2 Wood, 1 Cloth



It is now Age III, Hand VI! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-09-02 12:20:41) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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Post Post #328 (ISO) » Mon Aug 31, 2020 5:03 am

Post by lilith2013 »

It's the last hand!!
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Post Post #329 (ISO) » Wed Sep 02, 2020 5:16 am

Post by lilith2013 »

Cards played in Age III, Hand VI
  • CreativeMod1 discarded a card for 3 Coins.
  • RadiantCowbells paid 14 Coins and used a card to build the second Wonder stage of Petra B, which gives 14 Victory Points.
  • Wooper used a construction chain to build an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in his city up to this turn; and 1 Victory Point for each completed Wonder stage in his city at the end of the game. He gains 3 Coins immediately.
  • enomis bought 1 Ore from Wooper for 2 Coins and built a
    Counterfeiters Guild
    , which gives 5 Victory Points; in addition, all other players must immediately pay 3 Coins to the bank. RadiantCowbells gains a {-1} Debt token as a result.
  • Xtoxm used a card to build the final Wonder stage of Halikarnassos B, which lets him build a card from the Discard pile for free.
  • Farren used a construction chain to build a
    University
    , which gives a Tablet symbol.
  • GeorgeBailey bought 2 Clay from Farren for 4 Coins and used a card to build the final Wonder stage of Byzantium A, which gives 7 Victory Points.
  • Isis bought 1 Stone from GeorgeBailey for 2 Coins and built an
    Academy
    , which gives a Compass symbol.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Observatory:
Wheel symbol
University:
Tablet symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 11
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 0; {-1} {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Gardens:
5 Victory Points
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 3
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Magistrates Guild:
Gain 1 Victory Point for each Civilian card built by your neighbors at the end of the game
Counterfeiters Guild:
5 Victory Points; all other players must immediately pay 3 Coins to the bank
Cities
None
Coins: 7; {-1} {-1} {-1} {-1} {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
Mourners Guild:
Gain 1 Victory Point for each Military victory token on your neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token)
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 14
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
University:
Tablet symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Capitol:
8 Victory Points
Coins: 9
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Builders Guild:
Gain 1 Victory Point for completed Wonder stage built by you and your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 8
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Lodge:
Compass symbol
Academy:
Compass symbol
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 4
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
  • Cost: 1 Wood, 3 Clay | Free if you have
    Laboratory
[/cell][/row]
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
  • Cost: 3 Wood, 1 Paper, 1 Glass
Study:
Wheel symbol
  • Cost: 1 Wood, 1 Paper, 1 Cloth | Free if you have
    School
Torture Chamber:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 3 Coins, 2 Ore, 1 Glass
Guild of Shadows:
Gain 1 Victory Point for each Cities card built by your neighbors at the end of the game
  • Cost: 2 Stone, 1 Wood, 1 Paper
Fortifications:
3 Shields
  • Cost: 3 Ore, 1 Stone | Free if you have
    Walls
Arsenal:
3 Shields
  • Cost: 1 Ore, 2 Wood, 1 Cloth
Circus:
3 Shields
  • Cost: 3 Stone, 1 Ore | Free if you have
    Training Ground
Circus:
3 Shields
  • Cost: 3 Stone, 1 Ore | Free if you have
    Training Ground
Arsenal:
3 Shields
  • Cost: 1 Ore, 2 Wood, 1 Cloth
Slave Market:
Gain 1 Coin immediately for each Military victory token currently on your board (each positive number in the Military Tokens area of your board counts as one victory token); receive 1 Victory Point for each Military victory token on your board at the end of the game
  • Cost: 2 Ore, 2 Wood
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
  • Cost: 1 Ore, 1 Wood, 1 Cloth | Free if you have
    Forum
Pantheon:
7 Victory Points
  • Cost: 2 Clay, 1 Ore, 1 Paper, 1 Cloth, 1 Glass | Free if you have
    Temple
Gardens:
5 Victory Points
  • Cost: 2 Clay, 1 Wood | Free if you have
    Statue
Siege Workshop:
3 Shields
  • Cost: 1 Wood, 3 Clay | Free if you have
    Laboratory
Siege Workshop:
3 Shields
  • Cost: 1 Wood, 3 Clay | Free if you have
    Laboratory


Xtoxm now has (expired on 2020-09-04 12:16:04) to select a card to build from the Discard pile.
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Post Post #330 (ISO) » Thu Sep 03, 2020 6:33 am

Post by lilith2013 »

Xtoxm built the
Shipowners Guild
, which gives 1 Victory Point for each raw material, manufactured good, or guild built in his city, including this guild at the end of the game.

Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
Mourners Guild:
Gain 1 Victory Point for each Military victory token on your neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token)
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 14
Military Tokens: -1, -1, -1, +3


Now proceeding to Age III military resolution.
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Post Post #331 (ISO) » Thu Sep 03, 2020 7:09 am

Post by lilith2013 »

Age III Military Resolution
  • CreativeMod1 has 0 Shields, and loses to both his neighbors. He receives two -1 Military tokens.
  • RadiantCowbells has 6 Shields, and wins against both his neighbors. He receives two +5 Military tokens.
  • Wooper has 2 Shields, and loses to both his neighbors. He receives two -1 Military tokens.
  • enomis has 5 Shields. He wins against Wooper and loses to Xtoxm, and receives one -1 and one +5 Military token.
  • Xtoxm has 8 Shields, and wins against both his neighbors. He receives two +5 Military tokens.
  • Farren has 1 Shield, and loses to both neighbors (conflict with Isis instead of GeorgeBailey). He receives two -1 Military tokens.
  • GeorgeBailey has a Diplomacy token and is not involved in any military conflicts in Age III. His neighbors will oppose each other instead.
  • Isis has 5 Shields, and wins against both neighbors (conflict with Farren instead of GeorgeBailey). She gains two +5 Military tokens.
Updated boards:

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Observatory:
Wheel symbol
University:
Tablet symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 11
Military Tokens: -1, -1, -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 0; {-1} {-1} {-1}
Military Tokens: +3, +3, +5, +5


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Gardens:
5 Victory Points
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: -1, -1, -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 3
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Magistrates Guild:
Gain 1 Victory Point for each Civilian card built by your neighbors at the end of the game
Counterfeiters Guild:
5 Victory Points; all other players must immediately pay 3 Coins to the bank
Cities
None
Coins: 7; {-1} {-1} {-1} {-1} {-1}
Military Tokens: +1, +1, +3, +3, +5, -1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
Mourners Guild:
Gain 1 Victory Point for each Military victory token on your neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token)
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 14
Military Tokens: -1, -1, -1, +3, +5, +5


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
University:
Tablet symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Capitol:
8 Victory Points
Coins: 9
Military Tokens: +1, -1, -1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Builders Guild:
Gain 1 Victory Point for completed Wonder stage built by you and your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 8
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Lodge:
Compass symbol
Academy:
Compass symbol
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 4
Military Tokens: +1, +1, +3, +3, +5, +5
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Post Post #332 (ISO) » Thu Sep 03, 2020 7:51 am

Post by lilith2013 »

It's now time to reveal final scores!

Spoiler: Score breakdown
Players
CM1
RC
Wooper
enomis
Xtoxm
Farren
GeorgeBailey
Isis
Military
-5
16
-5
12
10
-2
-1
18
Coins
3
-3
0
-3
4
3
2
1
Wonders
0
17
1
7
3
3
12
7
Civilian
0
12
29
18
9
0
2
12
Commercial
0
4
1
3
4
6
7
0
Guilds
0
0
0
13
13
0
15
0
Scientific
47
0
1
0
0
25
0
17
Cities
0
3
0
0
9
12
6
0



Final scores

Spoiler: In 8th place, with 27 points, is..
Wooper!

Spoiler: In 7th place, with 43 points, is..
GeorgeBailey!

Spoiler: In 6th place, with 45 points, is..
CreativeMod1!

Spoiler: In 5th place, with 47 points, is..
Farren!

Spoiler: In 4th place, with 49 points, is..
RadiantCowbells!

Spoiler: In 3rd place, with 50 points, is..
enomis!

Spoiler: In 2nd place, with 52 points, is..
Xtoxm!

Spoiler: In 1st place, with 55 points, is..
Isis!
Congrats Isis!
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Post Post #333 (ISO) » Thu Sep 03, 2020 8:06 am

Post by CreativeMod1 »

GG everyone! Congratulations Isis
♪ ♫
I am the one thing in life I can control. I am inimitable, I am an original
♫ ♪
Come play: Codenames! | Taskmaster!
GTKAS!
It's easier to message me on Discord: CreativeMod1#3798
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Post Post #334 (ISO) » Thu Sep 03, 2020 8:15 am

Post by Farren »

GG!

Thanks to lilith for modding as well!
Mish-Mash Janitor

Please PM me for any Mish-Mash maintenance needs!
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Post Post #335 (ISO) » Thu Sep 03, 2020 9:39 am

Post by RadiantCowbells »

Dang

I made a major misplay and got punished for it; I would have ended the game with exactly 55 if I hadn't assuming no one else's actions changed around that. Oops.

But it does feel better to lose because of my own mistake rather than just because.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #336 (ISO) » Thu Sep 03, 2020 9:40 am

Post by RadiantCowbells »

Also is it just me or is cities just... not a good expansion

Gg though, I enjoyed it a lot and thank you Lilith for modding
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #337 (ISO) » Thu Sep 03, 2020 10:43 am

Post by Isis »

Thanks for modding Lillith!!
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #338 (ISO) » Thu Sep 03, 2020 10:46 am

Post by Isis »

The scores were very close
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #339 (ISO) » Thu Sep 03, 2020 10:56 am

Post by lilith2013 »

Thanks for playing everyone! Again, very sorry for all the mishaps that occurred in this game.

RC, cities is by far my least favorite expansion. I think also playing with 8 made it much more difficult, because the number of resources in the deck doesn't scale when you go from 7 to 8 the same way that the deck would scale at any other player count.

As I mentioned before, I think that was my last game of 7w for a while. shameless plug for my next modding adventure, betrayal mafia :]
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Post Post #340 (ISO) » Thu Sep 03, 2020 9:41 pm

Post by enomis »

good game every one! :)
"you must prove more patient than a caterpillar, more willing to survive than a cockroach, and more stubborn than a leech - or you will definitely fail" - Counselor Rodriguez, the Star of Wisdom

Homertve: "Oh, and by the way, your tail is on fire."
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Post Post #341 (ISO) » Sat Sep 05, 2020 8:38 am

Post by GeorgeBailey »

Thanks a lot, Lilith!

It was a great game!
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Post Post #342 (ISO) » Wed Sep 09, 2020 9:42 pm

Post by Wooper »

I built things and I discarded things and then there were fights and it was WILD

Thanks Lilith!!! <3
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