7 Wonders (8/8) | Game 3 over!

For completed/abandoned Mish Mash Games.
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Post Post #275 (ISO) » Fri Jul 31, 2020 4:54 am

Post by lilith2013 »

Cards played in Age II, Hand II
  • CreativeMod1 built a
    Glassworks
    , which produces 1 Glass per turn.
  • RadiantCowbells built a
    Forum
    , which produces one manufactured good (Cloth, Glass, or Paper) per turn.
  • Wooper bought 1 Glass from enomis for 0 Coins and built a
    Dispensary
    , which gives a Compass symbol.
  • enomis built a
    Training Ground
    , which gives 2 Shields.
  • Xtoxm built a
    Forum
    , which produces one manufactured good (Cloth, Glass, or Paper) per turn.
  • Farren built a
    School
    , which gives a Tablet symbol.
  • GeorgeBailey discarded a card for 3 Coins.
  • Isis bought 1 Ore and 1 Cloth from GeorgeBailey for 4 Coins and built a
    Black Market
    , which each turn produces 1 of any resource that her city does not already produce through her raw materials/brown cards, manufactured goods/gray cards, or initial resource.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
None
Scientific
None
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Cities
None
Coins: 3
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 7
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 1
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
None
Coins: 13
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
Militia:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 7
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths


It is now Age II, Hand III! Hands in Age II are passed to the
right (down the player list)
. The next hands have been sent, and players now have (expired on 2020-08-02 11:58:57) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
Last edited by lilith2013 on Mon Aug 10, 2020 3:08 pm, edited 1 time in total.
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Post Post #276 (ISO) » Fri Jul 31, 2020 5:59 am

Post by CreativeMod1 »

Lol, I don't think I'm gonna win this one xD
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♫ ♪
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GTKAS!
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Post Post #277 (ISO) » Fri Jul 31, 2020 7:39 am

Post by Isis »

me needer
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #278 (ISO) » Fri Jul 31, 2020 7:55 am

Post by CreativeMod1 »

I made a big mistake on Round 1, I could've had either trading post and I picked the one going towards yourself because I didn't want to be sending money to the player who can gain 14 VP by having 14 coins and now you barely have any resources and RC has tons of them xD
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♫ ♪
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GTKAS!
It's easier to message me on Discord: CreativeMod1#3798
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Post Post #279 (ISO) » Fri Jul 31, 2020 10:31 am

Post by Isis »

Not sure if that was a good strategy for a free for all game.
Is it allowed for you to purchase stuff from my black market? I would think that goes a long way if you can
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #280 (ISO) » Fri Jul 31, 2020 10:35 am

Post by lilith2013 »

No, resources can’t be bought from the black market/forum/caravansery/etc
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Post Post #281 (ISO) » Fri Jul 31, 2020 11:03 am

Post by RadiantCowbells »

Black market seems obscenely overpowered
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #282 (ISO) » Mon Aug 03, 2020 4:52 am

Post by lilith2013 »

Cards played in Age II, Hand III
  • CreativeMod1 used a construction chain to build a
    Caravansery
    , which produces one raw material (Clay, Ore, Stone, or Wood) per turn.
  • RadiantCowbells built a
    Courthouse
    , which gives 4 Victory Points.
  • Wooper bought 1 Ore from RadiantCowbells for 1 Coin, and used a card to build his first Wonder stage, which gives 1 Coin immediately for each Stone produced by his raw materials (brown) cards at the time of building this Wonder stage, and 1 Victory Point for each Stone produced by his raw materials (brown) cards at the end of the game. He receives 1 Coin immediately.
  • enomis built a
    Statue
    , which gives 4 Victory Points.
  • Xtoxm built a
    Press
    , which produces 1 Paper per turn.
  • Farren built a
    Glassworks
    , which produces 1 Glass per turn.
  • GeorgeBailey paid 1 Coin and built a
    Gambling House
    , which gives 9 Coins. Each of his neighbors receive 2 Coins each.
  • Isis used a construction chain to build a
    Stables
    , which gives 2 Shields.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 5
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Cities
None
Coins: 3
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 7
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 3
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Coins: 21
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 9
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free


It is now Age II, Hand IV! Hands in Age II are passed to the
right (down the player list)
. The next hands have been sent, and players now have (expired on 2020-08-05 11:58:31) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
Last edited by lilith2013 on Mon Aug 10, 2020 3:09 pm, edited 1 time in total.
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Post Post #283 (ISO) » Wed Aug 05, 2020 2:13 pm

Post by lilith2013 »

Cards played in Age II, Hand IV
  • CreativeMod1 bought 1 Wood from Isis for 1 Coin and built wonder stage A of China A, which gives 8 Coins.
  • RadiantCowbells built a
    Lair
    , which gives 3 Victory Points. In addition, all other players must pay 2 Coins to the bank immediately.
  • Wooper used a construction chain to build an
    Aqueduckt
    , which gives 5 Victory Points.
  • enomis discarded a card for 3 Coins.
  • Xtoxm paid 4 Coins and built
    Mercenaries
    , which give 3 Shields.
  • Farren paid 1 Coin and built a
    Brickyard
    , which produces 2 Clay per turn.
  • GeorgeBailey discarded a card for 3 Coins.
  • Isis built a
    Library
    , which gives a Tablet symbol.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 9
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 5
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Cities
None
Coins: 4
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 1
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 0
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Coins: 22
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 8
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium


It is now Age II, Hand V! Hands in Age II are passed to the
right (down the player list)
. The next hands have been sent, and players now have (expired on 2020-08-07 21:20:05) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
Last edited by lilith2013 on Fri Aug 14, 2020 7:12 am, edited 3 times in total.
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Post Post #284 (ISO) » Wed Aug 05, 2020 6:20 pm

Post by Wooper »

i appreciate you so much lilith
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Post Post #285 (ISO) » Sat Aug 08, 2020 5:03 am

Post by lilith2013 »

It's been brought to my attention that I made an error in interpreting the Clandestine Dock East and have been giving enomis more coins than he should have received from having his resources purchased by Wooper. Game is paused while I figure out how to resolve.
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Post Post #286 (ISO) » Mon Aug 10, 2020 3:05 pm

Post by lilith2013 »

Apologies for the delay, everyone. We are going to be continuing as is, except enomis will have received 1 Debt token because he would have started Hand IV with 3 Coins instead of 4 (then spent 2 Coins to buy a resource, and then had to pay 2 Coins to the bank - therefore 1 Debt token). I don't believe that having 1 fewer Coin would have changed enomis' play, so it seems reasonable to simply adjust his Coins. Alternatively, I think I would allow enomis to instead discard the Courthouse for 3 Coins during that turn if he so wishes. This would not affect any future hands, so play will otherwise continue as normal.
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Post Post #287 (ISO) » Mon Aug 10, 2020 6:02 pm

Post by lilith2013 »

Cards played in Age II, Hand V
  • CreativeMod1 paid 1 Coin and built a
    Foundry
    , which produces 2 Ore per turn.
  • RadiantCowbells built a
    Training Ground
    , which gives 2 Shields.
  • Wooper built an
    Archery Range
    , which gives 2 Shields.
  • enomis built
    Walls
    , which give 2 Shields.
  • Xtoxm paid 1 Coin and built a
    Sawmill
    , which produces 2 Wood per turn.
  • Farren built a
    Laboratory
    , which gives a Wheel symbol.
  • GeorgeBailey paid 2 Coins and bought 1 Wood from Isis for 1 Coin, and built a
    Tabularium
    , which gives 6 Victory Points.
  • Isis used a construction chain to build a
    Dispensary
    , which gives a Compass symbol.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 9
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 5
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
[/cell]
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Cities
None
Coins: 4
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 0
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 0
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 19
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 9
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium


It is now Age II, Hand VI! Hands in Age II are passed to the
right (down the player list)
. The next hands have been sent, and players now have (expired on 2020-08-13 01:07:31) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
Last edited by lilith2013 on Fri Aug 14, 2020 7:11 am, edited 4 times in total.
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Post Post #288 (ISO) » Wed Aug 12, 2020 5:25 am

Post by lilith2013 »

enomis chose to discard the Courthouse instead of playing it in hand 4. I'm updating boards from hands 4 and 5 accordingly. Since that impacts Xtoxm's coins, I'll give Xtoxm some time to reevaluate his move in hand 6. (I will also allow Xtoxm to discard the Sawmill instead of playing it in hand 5 if he wishes to do that.)
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Post Post #289 (ISO) » Wed Aug 12, 2020 11:56 pm

Post by Xtoxm »

i'd like to play the new rebalanced version next game if you're willing to do that
https://www.youtube.com/watch?v=v7Cm15G0NYA

i've compiled a list of changes here:
Spoiler:
age 3 military replaces circus 5+, arsenal 7+ [Castrum]: 2 clay, 1 wood, 1 paper, 3 shields
new guild [Decorator's Guild]: 2 ore, 1 stone, 1 cloth, 7 VP if all wonder stages built replaces strategist guild
builders guild: cost now 3 stone, 2 clay, 1 glass
age 3 commercial card [Ludus] replaces town hall 5+, arena 7+: 1 stone, 1 ore, 3 coins and 1 VP per red card
all age 1 civilian cards now 3VP
[Well] (3) replaces pawnshop chains to statue (4) [end chain]
baths (3) chains to aqueduct (5) [end chain]
altar (3) [no cost] chains to pantheon (7)
theater (3) [no cost] chains to gardens (5)
temple now 4VP stand alone age 2 card with no chains
(i really dont like that the baths still cost 1 stone and the altar is free with link to powerful age 3 card but it looks to be the case)

wonders:
olympia initial res clay
A:
stage 1: 2 stone, 3VP
2: 2 wood, build the first age card in each color for free
3: 3 clay, 7VP

olympia B:
1: 2 ore, 2VP, build the first age card in each age for free
2: 3 clay, 3VP, build the last age card in each age for free
3: glass, paper, cloth, 5VP

Hali, cloth, A:
1: 2 ore, 3VP
2: glass, paper, grave dig
3: 3 stone, 7VP

B:
1: 2 clay, 2VP, grave dig
2: glass, paper, 1VP, grave dig
3: 3 wood, grave dig

Giza, stone, A:
1: 2 wood, 3VP
2: 2 clay, 1 cloth, 5VP
3: 4 stone, 7VP

B: unchanged

Alexandria, glass, A:
1: 2 stone, 3VP
2: 2 ore, caravansary
3: paper, cloth, 7VP

B:
1: 2 clay, caravansary
2: 3 ore, forum
3: 4 wood, 7VP

Ehpesus, paper, A:
1: 2 clay, 3VP
2: 2 wood, 9 coins
3: 2 ore, 1 glass, 7VP

B:
1: 2 stone, 4 coin, 2VP
2: 2 wood, 4 coin, 3VP
3: 2 ore, 1 cloth, 4 coin, 5 VP

Babylon, wood, A:
1: 2 clay, 3VP
2: 2 ore, cloth, wild science
3: 4 wood, 7VP

B:
1: 2 stone, play last card in each age
2: 3 clay, glass, wild science

Rhodos unchanged
Last edited by Xtoxm on Sun Aug 16, 2020 5:45 am, edited 2 times in total.
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
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Post Post #290 (ISO) » Thu Aug 13, 2020 5:45 am

Post by lilith2013 »

I'm fine with running this if the majority of players want to play this version, would probably need you to check my card list after I've made the changes to be sure I got everything.
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Post Post #291 (ISO) » Thu Aug 13, 2020 5:20 pm

Post by lilith2013 »

Cards played in Age II, Hand VI
  • CreativeMod1 used a card to build wonder stage D of China A, and can build a card from the Discard pile for free.
  • RadiantCowbells built
    Stables
    , which give 2 Shields.
  • Wooper buys 1 Glass from enomis for 0 Coins and built a
    Temple
    , which gives 3 Victory Points.
  • enomis used a card to build the second wonder stage of Alexandria B, which produces one manufactured good of his choice (Wood, Clay, Ore, Stone) each turn.
  • Xtoxm built a
    Bazaar
    , which gives 2 Coins for each manufactured good built by him and his neighbors, up to and including this turn. He receives 8 Coins.
  • Farren discarded a card for 3 Coins.
  • GeorgeBailey bought 1 Clay from Farren for 2 Coins and used a card to build the first wonder stage of Byzantium A.
  • Isis bought 1 Cloth and 1 Paper from CreativeMod1 for 4 Coins and 1 Ore from GeorgeBailey for 2 Coins, and built the wonder stage of Brussels B, which gives 7 Coins, 7 Victory Points, and 1 Shield.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 13
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 5
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Cities
None
Coins: 4
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 8
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 5
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 19
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 10
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free


CreativeMod1 now has (expired on 2020-08-15 12:21:59) to select a card to build from the Discard pile.
Last edited by lilith2013 on Fri Aug 14, 2020 7:12 am, edited 1 time in total.
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Post Post #292 (ISO) » Thu Aug 13, 2020 5:49 pm

Post by lilith2013 »

CreativeMod1 has built the
Pigeon Loft
, which copies a Scientific symbol of a green card from one of his neighbors at the end of the game.

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 13
Military Tokens: -1


Now proceeding to Age II Military Resolution.
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Post Post #293 (ISO) » Thu Aug 13, 2020 6:56 pm

Post by enomis »

I think I have too many red cards?
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Post Post #294 (ISO) » Thu Aug 13, 2020 6:58 pm

Post by lilith2013 »

you are correct... I will fix it when my brain is functional
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Post Post #295 (ISO) » Thu Aug 13, 2020 7:08 pm

Post by Xtoxm »

He also has too many coins
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Post Post #296 (ISO) » Thu Aug 13, 2020 7:12 pm

Post by lilith2013 »

I did recalculate that - he chose to discard the Courtyard for 3 Coins (which had cost him 2 Coins to play), so instead of having 0 + {-1}, he now has 4 coins. is that wrong?
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Post Post #297 (ISO) » Thu Aug 13, 2020 7:20 pm

Post by Xtoxm »

ok no its right
Courthouse is in his tableau still
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
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Post Post #298 (ISO) » Thu Aug 13, 2020 7:27 pm

Post by lilith2013 »

rip me. I lost my word doc at some point after resolving hand 5 and couldn't figure out where I left off with updating, so uh.... let's blame it on that.
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Post Post #299 (ISO) » Fri Aug 14, 2020 7:14 am

Post by lilith2013 »

I believe I've fixed everything, so moving onto military resolution. Please let me know if anyone sees anything that is still incorrect! Apologies, this has not been a good week for me.
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