Thanks for playing. I can answer questions here
Dead Occupants:
Haha I knew it - Occam's razor or some such. I did give him a chance to be honest directly to me by PM, so if he was a good guy he definitely had an option there. Not that it would have done much good with my dying shortly thereafter.In post 7, ambic wrote:He has been lying from the outside. His backstory isnt a great one, so he made up the worst possible lie he could, about being the mall owner clashing directly with another persons plotline and win condition. The worst thing is now, he’s actually completely correct about something and no one is going to believe him
Hmm Talitha is one I guess. I'm guessing it's a different one who chose a bad-guy route. Would Tali have been zombie-able?In post 10, ambic wrote:The game mechanic that really opens things up is the Morally Grey characters. They are characters that can choose to be good or evil. At the end of the game, their sum of actions is taken into account to which they win or lose as. They can choose which win condition to go for. Its abundantly clear to me the path one of the Morally-Greys chose.
One of the challenges morally grey characters face is that some of them simply appear evil. Everything is designed to tempt them to take the evil path. But for all of them taking the good path is quite a bit easier to achieve.
I was very very close to making Terry Lynch one of the Morally Grey characters, and that would have changed everything. But I needed some good aligned players, even if they were running up and down escalators whilst getting jiggy with a stick.
also, i want a further note for the record - we would still have been screwed even with a correct guess as we would have unlocked it with no time to explore it, and/or possibly been killed by the mad scientist.In post 2, Battle Mage wrote:Retract that, turns out my zombie leader had the CORRECT GUESS, and I'm just an idiot who guessed wrong. DAMNIT DAMNIT DAMNIT.
Good luck boss, I think you might need it...
ambic wrote:The Curse of Rata Mall
Character:Casey Ballentyne
Alignment:Good
You are aVigilantewho wants nothing more than the continued survival of humanity. You are tall, muscular, male, 30 years old, and ready to fight. You sport a beard, and are wearing Jeans and a khaki coloured shirt. You have a back pack on.
Inventory
You are carrying:
Backpack
In the backpack - A sawn off shot gun.
A Single Bullet
A Knife
A Lie Detector.
Base Strength
Your base strength is SEVEN. This means if you attack a player, you will roll a 7 sided dice to determine if you win or not.
If you are carrying additional weapons, these may increase your strength.
The knife you are carrying adds 1 to your strength. (Taking you to 8 in strength). It can be used to kill if a persons back is turned.
Win Conditions
1. Find and Kill all EVIL aligned characters
2. Find and Kill any Morally Grey Characters who, by their actions, have become evil.
3. Survive to the end of the game, along with any Good Characters you meet.
Lie Detector
The Lie detector is a recording system. If you get a person to answer a direct question in thread, you may analyse it. You must turn the system on first. Ask your question. Then turn it off. An AI will take some time to work out an answer, and report back to you later. You can only do this once per game session.
The lie detector will give you a result of: Lie, Truth, or Indeterminate. Indeterminate will occur IF what you ask is impossible to derive, the post answer contains a mix of truth and lie.
Once terry was killed by The zombie maker, he became a zombie with 2 base strength. Didnt survive the session thoughambic wrote:The Curse of Rata Mall
Character:Terry Young
Alignment:Good
Congratulations: You are one year sober. Not by choice however - the collapse of society ruined the manufacturing, and supply of alcohol, and as an alcoholic you want nothing more than to get rip roaring drunk again. You are of medium build, 21, male, and very unkempt.
Inventory
You are carrying:
Divining Rod.
Base Strength
Your base strength is SIX. This means if you attack a player, you will roll a 6 sided dice to determine if you win or not.
If you are carrying additional weapons, these may increase your strength.
Win Conditions
1. Find a steady supply of alcohol.
2. Get Drunk
3. Survive to the end, and win with other good players
(You may do what you like to other bad players, but try not to harm other good players - they can help you with your goal)
ah don't worry man, thanks for trying to save me!In post 19, PookyTheMagicalBear wrote:my bad battle mage lol