That's an interesting idea.
I could do up a code tag that players could copy to make the initial roll easier, but that wouldn't work so well for the follow-up rolls; players would have to color-code those manually (or else c&p the individual dice off the code tag, or mass-copy-and-delete the irrelevant dice). And yeah, having everyone agree on color would be important. I used background colors for the tables to skirt the issue with mafSilver and white/yellow dice, but that wouldn't work with the dice tags themselves.
Does that sound like something doable on the player end, or is it too much work?
I wasn't planning on running this again - mostly because I was looking to start up something new and I don't want to run too many games at once. But if there's enough demand for it in the future - or if someone else wants to run it - who knows?