Blue Moon City | Game over | Thanks for playing!

For completed/abandoned Mish Mash Games.
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Farren
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Blue Moon City | Game over | Thanks for playing!

Post Post #0 (ISO) » Thu Apr 22, 2021 6:05 am

Post by Farren »

Game Status
  • Game 2 has ended.

Player Status
Player NameScoreCardsMarkersScalesSector
Sirius91210871B2
Ninetales0871B3


Card Deck: 41 cards remaining
Spoiler: Discard Pile
  1. Blue 1
  2. Black 1
  3. Black 2
  4. Gold 2
  5. Red 2
  6. Blue 3
  7. Brown 2
  8. Gray 1
  9. White 3
  10. Gray 2
  11. White 1
  12. White 2
  13. Gold 1
  14. Gold 1
  15. Red 3
  16. Blue 2
  17. Red 2
  18. Black 2
  19. Black 3
  20. Black 2
  21. White 2
  22. Gray 3
  23. Green 1
[/list]

Dragon / Scale Status
DragonSector
Black DragonOff-board
Blue DragonB3
Red DragonOff-board


Scale Pool: 7
Last edited by Farren on Mon Jul 05, 2021 11:56 am, edited 100 times in total.
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Post Post #1 (ISO) » Thu Apr 22, 2021 6:05 am

Post by Farren »

Spoiler: The Board
12345
A
========================== | Sector: A2 | | Name: MARKET HALL | | Color: GOLD | | Zone A: 4 | | Zone B: 3 | | Zone C: 2 | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CARDS | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: A3 | | Name: AQUEDUCT | | Color: BLUE | | Zone A: 5 | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: A4 | | Name: MONASTERY | | Color: GRAY | | Zone A: 4 | | Zone B: 2 | | Zone C: 2 | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 SCALE | | Players: (NONE) | | Dragons: (NONE) | ==========================
B
========================== | Sector: B1 | | Name: HOSPICE | | Color: RED | | Zone A: 5 | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: B2 | | Name: HOT SPRINGS | | Color: BLUE | | Zone A: 3 | | Zone B: Sirius9121 | | Zone C: 2 | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: Sirius9121 | | Dragons: (NONE) | ==========================
========================== | Sector: B3 | | Name: FIRE TEMPLE | | | | | | | | | | | | | | Synergy: 3 CRYSTALS | | Players: Ninetales | | Dragons: Blue | ==========================
========================== | Sector: B4 | | Name: RESIDENCES | | Color: BROWN | | Zone A: 4 | | Zone B: 3 | | Zone C: Sirius9121 | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: B5 | | Name: TRADING HOUSE | | Color: GOLD | | Zone A: 5 | | Zone B: 2 | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | ==========================
C
========================== | Sector: C1 | | Name: UNIVERSITY | | Color: WHITE | | Zone A: 5 | | Zone B: 2 | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: C2 | | Name: WATER TEMPLE | | Color: BLUE | | Zone A: 5 | | Zone B: 4 | | Zone C: Ninetales | | | | Helper: 3 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 SCALES | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: C3 | | Name: COURTYARD | | Color: CRYSTAL | | _________ | | | 12 | | | | 11 11 | | | | 10 10 | | | / 9 9 \ | | / 8 8 \ | | / - 7 7 - \ | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: C4 |
| Name: PALACE | | Color: ANY |
| Zone A: 5 | | Zone B: 4 |
| Zone C: 4 | | Zone D: 3 |
| Helper: 1 EACH | | Leader: 2 CRYSTALS |
| Synergy: 1 EACH | | Players: (NONE) |
| Dragons: (NONE) | ==========================
========================== | Sector: C5 | | Name: CARAVANSERAI | | Color: GOLD | | Zone A: 4 | | Zone B: 2 | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | ==========================
D
========================== | Sector: D1 | | Name: GREAT HALL | | Color: BROWN | | Zone A: 5 | | Zone B: 3 | | | | Helper: 2 CRYSTALS | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: D2 | | Name: LIBRARY | | Color: WHITE | | Zone A: 4 | | Zone B: Sirius9121 | | Zone C: Ninetales | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 3 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: D3 | | Name: EARTH TEMPLE | | Color: RED | | Zone A: 5 | | Zone B: 4 | | Zone C: Ninetales | | Helper: 3 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CARDS | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: D4 | | Name: FLIGHT TOWER | | Color: GRAY | | Zone A: 4 | | Zone B: 3 | | Zone C: 2 | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: D5 | | Name: MILL | | Color: RED | | Zone A: 3 | | Zone B: 2 | | Zone C: 2 | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | ==========================
E
========================== | Sector: E2 | | Name: IRON FOUNDRY | | Color: BLACK | | Zone A: 3 | | Zone B: 2 | | Zone C: 2 | | Helpers: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: E3 | | Name: CITADEL | | Color: BLACK | | Zone A: 5 | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | ==========================
========================== | Sector: E4 | | Name: WATCHTOWER | | Color: GRAY | | Zone A: 5 | | Zone B: 3 | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | ==========================
Last edited by Farren on Thu Jun 24, 2021 3:22 pm, edited 62 times in total.
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Post Post #2 (ISO) » Thu Apr 22, 2021 6:06 am

Post by Farren »

Game Rules / How to Play
Spoiler: SUMMARY
Help rebuild the broken ruins of Blue Moon City! On your turn, you'll:
  1. Move
    throughout the City, possibly summoning the benevolent Dragons to oversee your work;
  2. Rebuild
    the ruins, earning Crystals, Scales, and (if you help rebuild the glorious Obelisk in the Courtyard) VPs;
  3. Draw
    more cards, gathering resources to repeat the process; if you want to change your hand up, you can earn more draws by discarding.
While the entire city needs work, the Obelisk is the most important part; every player is expected to put in a specific amount of work there. The first player to exceed those expectations wins!


Spoiler: SETUP
(Note: "X" = the number of players in the game.)

Game components:
  • 1 game board, consisting of 21 tiles. These tiles are set up within a 5x5 grid. (Rows A-E, columns 1-5.)
    1 Courtyard tile (aka the Obelisk). This tile is placed in the center of the grid. (C3)
    4 central building Tiles. These four tiles are placed adjacent to the Courtyard; their exact order is random. (B3, C2, C4, D3)
    16 other building Tiles. These sixteen tiles are randomly placed in the remaining spots on the grid; the four corners of the grid remain empty. (A1, A5, E1, E5)
    All buildings have an INCOMPLETE side and a COMPLETE side; they all start as INCOMPLETE.
  • 3 Dragon Pawns. These pawns start out of play.
  • X Player Pawns; one per player. These pawns start on the board, in the Courtyard.
  • 10*X Building Markers; ten per player. Each player receives ten of these at the start of the game; these are public knowledge.
  • 1 deck of cards (80 cards total). Eight cards are dealt to each player at the start of the game; the remaining cards form a face-down draw pile. Cards dealt to players go to their hands; hands are private.
    All played cards are discarded; discarded hands go to a discard pile, which is face-up (and thus public).
    Cards have both a color and a number; some cards will also have a special power based on their color and number.
    Colors are: Black, Blue, Brown, Gold, Gray, Green, Red, White. There are ten of each color in the deck.
    All Green cards are 1s. The other suits have four 1s, four 2s, and two 3s each.
  • 3*(X+1) Dragon Scales. These form a stock from which players can take them when earned. The location of all scales (both in the stock and in player possessions) is public knowledge.
  • An infinite supply of Crystals. These also form a stock from which players can take them when earned. Crystals earned are publicly announced, but the exact amount a player has at any given time is private.
The starting player is determined randomly. Players take turns going down the player list, wrapping around at the bottom of the list. Turn order does not change in this game.


Spoiler: TAKING YOUR TURN (Summary)
Your turn is divided into three phases; you take all three phases back-to-back, in this order. If multiple actions are listed in a phase, you may do all of them (if relevant) in the order listed.
  1. Moving
    You may discard cards to boost your movement, or to boost the Dragons' movement. (Gray: self; Black/Blue/Red: the matching dragon. 1s: move anywhere; 2s: boost your move by +2/Dragon's move by +3)
    You may move your Pawn up to two squares away (more if boosted).
    If you boosted any Dragons, you may move them. (Dragons can't move if not boosted.)

  2. Rebuilding
    If you are in an incomplete Sector, you may help rebuild it.
    If it's not the Courtyard, spend cards and building markers to rebuild Zones. If all Zones are rebuilt, the Sector is rebuilt (refunding the Building Markers) and pays out bonuses - Crystals, and occasionally Scales and Cards.
    Dragons pay out Scales when they see you rebuild (when not in the Courtyard).
    When Scales run out, the player with the most Scales gets six Crystals; everyone with at least three Scales gets three Crystals. Those earning Crystals lose their Scales.
    If it is the Courtyard, spend Crystals and building markers to rebuild Zones. Each Courtyard Zone pays out
    +1 VP
    .

  3. Drawing
    You may discard up to two cards.
    Draw two cards, plus one for each card you just discarded. (Discarded cards here have no other effect.)


Spoiler: MOVING (Details)
The first part of your turn is Moving - yourself, and/or the dragons. You can only Rebuild a location if your Pawn is physically present in that location. You'll get bonuses if any Dragons are physically present in the location when you Rebuild.

First
: you may discard Gray cards to boost your movement.

Normally, you may move your Pawn to any sector that is within
two
grid spaces of your starting point.
By discarding a Gray 1, you may instead move your Pawn to any sector, with no restrictions.
By discarding a Gray 2, you may instead move your Pawn to any sector that is within
four
grid spaces of your starting point.
You may discard multiple Gray 2s to stack their effects.
The effect of Gray cards wears off after you move.

Second
: you may discard {Black / Blue / Red} cards to boost the movement of the Dragons.

Normally, you may not move the Dragon Pawns at all.
By discarding a {Black / Blue / Red} 1, you may move the {Black / Blue / Red} Dragon Pawn to any sector,
bringing it into play if it wasn't in play already.

By discarding a {Black / Blue / Red} 2, you may move the {Black / Blue / Red} Dragon Pawn to any sector that is within
three
grid spaces of its starting point.
The Dragon Pawn must be in play to use this power.

You may discard multiple {Black / Blue / Red} 2s to stack their effects.
You may discard multiple colors to boost multiple Dragons.
The effect of {Black / Blue / Red} cards wears off after the Dragon moves.

Third
: you may move your Pawn (and the Dragon Pawns, if their movement is boosted). State which Sector you are moving your Pawn to, as well as which Sector you are moving the Dragon Pawn(s) to (if you moved any). You do not need to specify a path - only your destination matters. Moving is optional; you may remain in your starting Sector if you wish.

No one can move diagonally (except by moving twice).

Examples:

MoveDistancePlayer needsBlack Dragon needs
A2 -> B21 squarenothing!Black 1 if not in play; Black 1 or 2 if in play
A2 -> A42 squaresnothing!Black 1 if not in play; Black 1 or 2 if in play
A2 -> B12 squaresnothing!Black 1 if not in play; Black 1 or 2 if in play
A2 -> C33 squaresGray 1 or 2Black 1 if not in play; Black 1 or 2 if in play
A2 -> D34 squaresGray 1 or 2Black 1 if not in play; Black 1 or two 2s if in play
A2 -> E46 squaresGray 1 or two 2sBlack 1 if not in play; Black 1 or two 2s if in play

(sub blue cards for the Blue Dragon and red cards for the Red Dragon.)


Spoiler: REBUILDING (Incomplete Sectors - details)
The second part of your turn is Rebuilding. Whenever you end your movement on an incomplete Sector, you can discard cards to help rebuild it. You'll also need to spend Building Markers; these will be refunded once the building is complete.

Example Sectors:

========================================= | Sector: A3 - IRON FOUNDRY | | Status: INCOMPLETE | | Color: BLACK | | Zone A: 3 | | Zone B: Farina | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: A4 - CARAVANSERAI | | Status: INCOMPLETE | | Color: GOLD | | Zone A: 4 | | Zone B: 2 | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: B3 - FIRE TEMPLE | | Status: COMPLETE | | | | | | | | | | | | | | | | Synergy: 3 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | =========================================


To rebuild a Sector, each of its Zones must be rebuilt. Incomplete Zones will have a number listed; completed Zones will have the name of the person who completed them. (Completed Sectors won't have any Zones.)
  • In Sector A3, Farina rebuilt Zone B; Zones A and C are still incomplete. In Sector A4, nobody has rebuilt anything yet.
To rebuild a Zone, you must
discard a Building Marker
AND
discard one or more cards whose total value is >= the Zone's numerical value
. The color of these cards must match the Sector's color.
  • Your Pawn must also be present in the Sector.
  • In A3, to rebuild Zone A, you must discard a Building Marker plus any of these card combinations:
    • Black 3
    • two Black 2s
    • Black 2 + Black 1
    • three Black 1s
You may rebuild multiple Zones of the same Sector in a single turn.
  • In A4, you could discard a Gold 2 to rebuild Zone B, then discard a Gold 3 and a Gold 1 to rebuild Zone A.
If you overpay when rebuilding a Zone, any leftover card value is wasted; it cannot be redirected to other Zones or refunded to you.
  • In A4, if you spend a Gold 3 to rebuild Zone B, you do not get a Gold 1 back.
  • In A4, you cannot spend two Gold 3s to rebuild both Zones A and B. The Gold 3 could rebuild Zone B, but the leftover 1 can't be carried over to Zone A.
Wilds count as matching all sector colors. They can be combined freely with cards of the correct color, or used by themselves.
  • In A3, Black 2 + Green 1 pays for Zone A. (Green's power: all Greens are Wild.)
  • In A3, two Brown 1s pays for Zone A. (Brown's power: any two non-3 Brown cards {1/1, 1/2, or 2/2} = Wild 3.)
  • In A3, White 2 + Red 3 pays for Zone A. (White's power: change other cards to Wilds. The White 2 changes the Red 3 to a Wild 3.)
  • In A3, Green 1 + White 1 + two Red 1s pays for Zone A. (The White 1 changes both Reds to Wild; the Green is naturally Wild.)
If the sector's color is listed as ANY, the cards you play may be any color - but they must all be the same color.
  • If you rebuild multiple Zones in a single turn, each Zone may be (but does not have to be) rebuilt with a different color.
  • Wilds may still be used as normal.
If any Dragons are present when you rebuild at least one Zone in a Sector, each Dragon present will give you
one Scale
.
  • Rebuilding multiple Zones in a turn
    does not
    award extra Scales.
  • Having multiple Dragons present
    does
    award extra Scales.
  • If the Scale pool runs out, I will process SCALE RESOLUTION.
If, after rebuilding, all Zones in the Sector are rebuilt, I will hand out awards as follows:
  • All Building Markers used to rebuild the Sector are refunded to their owners.
    This is the only way to get more Building Markers.

  • The Sector pays out the Helper bonus to each player that rebuilt at least one Zone.
  • If any adjacent Sectors were completed on previous turns, add their Synergy bonuses to this Sector's Helper bonus.
  • The Sector pays out the Leader bonus to the player who rebuilt the most Zones in this Sector.
    - If tied, the player who rebuilt Zone A gets the Leader bonus.
  • All bonuses are awarded in full to everyone that qualifies; they are not divided or split.
  • If the Scale pool runs out, I will process SCALE RESOLUTION.
  • If any players (including you) receive cards as a bonus, they will receive those cards at the end of your turn.
SCALE RESOLUTION
  • If SCALE RESOLUTION is triggered by Dragon payouts, it happens *before* the sector awards are paid out.
  • If SCALE RESOLUTION is triggered by Sector payouts, it happens *after* all sector awards are paid out.
  • If there aren't enough Scales left to pay out all owed scales, I will create "virtual scales" to make the payouts.
  • The single player with the most Scales MUST discard all their Scales; they receive six Crystals. If there's a tie: nobody gets the six Crystals.
  • Any remaining players with at least three Scales MUST discard all their Scales; they receive three Crystals each.
  • Players with 0-2 Scales receive no Crystals. They do not discard their Scales. Virtual scales are replaced with regular Scales.
  • Discarded Scales are returned to the Scale pool. Virtual Scales are destroyed.


Spoiler: REBUILDING (Courtyard - Details)
If you end your movement on the Courtyard, you can help rebuild the Obelisk. Rebuilding the Obelisk is the only way to score VPs!

The Courtyard works differently than other Sectors:
  • You must still discard a Building Marker every time you complete a Courtyard Zone. IMPORTANT - unlike other Sectors, where you get the Markers back once the Sector is complete,
    these Markers are lost forever
    !
  • Instead of discarding Cards, you must instead discard Crystals.
  • Wilds cannot be substituted for Crystals.
  • You may only rebuild
    one
    Courtyard Zone during your turn.
  • You may discard a Gold 1 or a Gold 2 to rebuild one additional Zone during your turn; doing so requires paying 1-2 extra Crystals (above and beyond the full cost of both Zones). Effects (and extra costs) stack.
  • Dragons have no effect if present.
  • You gain +1 VP each time you rebuild a Zone at the Courtyard.
  • If you have {6 / 5 / 4} VP in a {2 / 3 / 4} player game, the game ends immediately; you win!
  • The Courtyard can never be completed - if all Zones are complete, then someone has enough VPs to win.


Spoiler: REBUILDING (Completed Sectors - Details)
If you end your movement on a completed Sector, you cannot rebuild. Sit back and enjoy the fruits of your labors, or bemoan the waste of an opportunity.


Spoiler: DRAWING (Details)
The final step of your turn is the Drawing Phase.

You may, if you wish, discard up to two cards from your hand.
Then, draw cards equal to 2 + (the number you just discarded).
I will PM you your updated hand. Your turn is done!
  • Cards awarded due to completing a sector are handed out at this time.
  • Cards discarded during this phase have no other effect; their powers and values are irrelevant.


Spoiler: CARD POWERS
All cards can be used to rebuild a Zone in a Sector matching its color; you cannot use its Power and its rebuilding potential simultaneously (except for Green).

NamePowerWhen to use?Stackable?
Black 1Bring the Black Dragon into play, if it isn’t already.
Move the Black Dragon to any sector; no restrictions.
Moving PhaseNo
Black 2Move the Black Dragon a maximum of three spaces.
It must be in play to use this ability.
Moving PhaseYes
Black 3N/AN/AN/A
Blue 1Move the Blue Dragon to any sector, with no restrictions.
Usable even if it is not in play.
Moving PhaseNo
Blue 2Move the Blue Dragon a maximum of three spaces..
It must be in play to use this ability.
Moving PhaseYes
Blue 3N/AN/AN/A
Brown 1Discard two Brown cards (1s or 2s only).
Gain a Wild 3, which must be used immediately.
Rebuilding Phase (no Courtyard)Yes
Brown 2Discard two Brown cards (1s or 2s only).
Gain a Wild 3, which must be used immediately.
Rebuilding Phase (no Courtyard)Yes
Brown 3N/AN/AN/A
Gold 1Rebuild an additional Zone at the Courtyard.
Pay its full price PLUS one extra Crystal.
Rebuilding Phase (Courtyard only)Yes
Gold 2Rebuild an additional Zone at the Courtyard.
Pay its full price PLUS two extra Crystals.
Rebuilding Phase (Courtyard only)Yes
Gold 3N/AN/AN/A
Gray 1Move your Pawn to any sector.Moving PhaseNo
Gray 2Move your Pawn a maximum of four spaces.Moving PhaseYes
Gray 3N/AN/AN/A
Green 1Wild; matches any color when rebuilding.Rebuilding Phase (no Courtyard)Yes
Red 1Bring the Red Dragon into play, if it isn’t already.
Move the Red Dragon to any sector; no restrictions.
Moving PhaseNo
Red 2Move the Red Dragon a maximum of three spaces.
It must be in play to use this ability.
Moving PhaseYes
Red 3N/AN/AN/A
White 1Choose up to four cards of the same color.
These cards become Wild.
They must be used immediately on the same Zone.
Rebuilding Phase (no Courtyard)Yes
White 2Choose one card. It becomes Wild.
It must be used immediately.
Rebuilding Phase (no Courtyard)Yes
White 3N/AN/AN/A


Spoiler: ENDGAME (How to win; edge cases)
The game normally ends immediately when a player achieves the required amount of VPs - 6/5/4 in a 2/3/4 player game. That player is the winner; rankings for other places are done by VPs, with Crystals as a tiebreaker.

If all sectors (except the Courtyard) are rebuilt, there is no way for players to accumulate further Crystals. If this happens, players who cannot contribute to the Obelisk will be skipped in the turn order; if this happens to all players, the game ends. Player rankings are determined using the method in the first paragraph.

If a player runs out of Building Markers, they cannot take any rebuilding actions until another player completes a building they helped build. They still take their turn, but can only move and draw - which means they cannot earn Crystals or VPs.
If
all
players run out of Building Markers, nobody can take any rebuilding actions - and thus, nobody can get any markers back. If this happens,
the game ends and everyone loses
. (This is a modification of the original rules. The original rules call for this to be a draw.)


For those who have played this in person, the only intended functional change to the rules is that in the unlikely event that all players run out of Building Markers, everyone will lose instead of drawing.
For accessibility reasons, I have changed the Dragons from Red/Blue/Green to Black/Blue/Red, with all Dragon movement cards matching their Dragon.
(In the physical game, Black cards control the Red Dragon and Red cards control the Green Dragon. This is confusing, especially when we're working with text instead of colored dragon pictures. So we're not doing it that way.)


EDIT> removed an erroneous line in the rules. Scale resolution is based on the scales a player possesses, not on the crystals a player possesses.
Last edited by Farren on Fri Apr 23, 2021 7:10 am, edited 2 times in total.
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User avatar
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Farren
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User avatar
User avatar
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He/Him
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Best Overall Mish Mash Player
Posts: 1434
Joined: September 24, 2018
Pronoun: He/Him
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Post Post #3 (ISO) » Thu Apr 22, 2021 6:06 am

Post by Farren »

ACTIVITY / CONDUCT RULES
All site rules apply.


Spoiler: Conduct
  • This is a game. Everyone who has fun is a winner, even if someone else gets first place.
  • Please don't act like a jerk. Players who act like a jerk will be asked to stop. Players who refuse to stop will be force-replaced. Players who are site-banned or Mish-Mash banned for 48 hours or more will be force-replaced, with AutoPlay covering their slot until the replacement is made.
  • Please don't deliberately misstate
    public
    information. I reserve the right to correct errors about public information that may impact other players if I see them. Anything listed in the OP, on the Game Board, or in the rules is public. (Private information? Go nuts. Tell the truth. Lie. Up to you!)
  • Asking fellow players for advice in public is OK. They are not obliged to give any; they are not obliged to give *good* advice if they do give any. (Exception: please do not advise a player to waste their last Building Marker.)
  • I cannot give advice on what actions a player should take. Upon request, I can tell a player how AutoPlay would handle their turn if it were invoked; this is not necessarily the best move a player could make, but it's guaranteed to be a legal move. I cannot provide AutoPlay's move before a player's turn starts.
  • Players must submit their moves in the thread.
  • Exception: players may submit a move in advance via PM if it is not their turn. If they do so, I will quote the PM and post the quote prior to processing it. Such moves will be processed as soon as the player's turn starts.
  • If submitting in advance, players may submit conditional moves. (If A, then do X; if B, then do Y.) If they do, I will only quote the move actually taken; I will not quote the conditions or any moves not taken.
  • Conditional moves must be based on information that the player has, or would have at the start of their turn. If based on a result post, it must be a result post made after the player's previous turn.
    - Public information:
    OK
    ("If the Red Dragon is at D3, play a Red 2 and move it to B2." "If player 3 has more than 7 Scales, move to A2 and rebuild ...")
    - Private information belonging to the player:
    OK
    ("If I have a Gray 2, play it and move to C3.")
    - Private information belonging to another player:
    not OK
    ("If player 2 has 8+ Crystals, move to C3 and rebuild a Zone.")
    - Results posted from the last player's turn:
    OK
    ("If player 2 got 3+ Crystals last turn, move to C3 and rebuild a Zone.")
    - Results posted from three turns ago in a four-player game:
    OK
    ("If players B, C, and D bought 2 VPs or less since my last turn, move to C3 and rebuild a Zone.")
    - Results posted from three turns ago in a two-player game:
    not OK
    ("If my opponent bought 2 VPs over their last two turns, move to C3 and rebuild a Zone.")
    - Results posted five turns ago:
    not OK
    . ("If player 2 got 7+ Crystals over the last five turns, move to C3 and rebuild a Zone.")


Spoiler: Deadlines (48 hour deadlines)
  • Players have
    48 hours
    from the time I announce their turn to complete their turn.
  • When starting a timer, I will start the timer from the top of the next hour.
  • Any player may request a 24 hour extension to their turn for any reason or no reason at all - limit one extension per turn; four extensions per player per game. If the player takes their turn before the extra time from the extension kicks in, it will not count against their limit.
  • Players may declare V/LA; if they do, I will automatically apply the extension to their turns without their needing to ask. To do so, players must have the V/LA banner displayed (via the User Control Panel).
  • While a player is on V/LA, I will not verify the player still wants to play; they may remain in the game. They will suffer no consequences if AutoPlay is invoked; they may choose to turn it off when their V/LA ends.
  • The extension limit still applies even during V/LA; if extensions run out, V/LA will no longer apply.


Spoiler: Missed Deadlines
  • If a player misses a 48 hour deadline, I will apply a 24 hour extension to their turn automatically and prod them. If they have any more extensions left, I will subtract an additional extension.
  • If the player misses a 72 hour deadline, or if they are out of extensions when missing any other deadline, AutoPlay will take their turn.
  • If AutoPlay is invoked for any player that isn't on V/LA, I will contact that player to see if they still want to play. They will have 24 hours to respond.
  • If they do, they may stay in the game, but their turn timer will be reduced to 24 hours for the rest of the game. They will lose any extensions they have remaining.
  • If they do not, or if they do not respond, I will look for a replacement. AutoPlay will continue to cover the slot, taking its turn after waiting 24 hours.
  • Players who replace in get a clean slate.


Spoiler: AutoPlay
  1. AutoPlay's first priority is winning. If it can win the game this turn, it will do so. If all it needs is time to make it to the Courtyard, it'll head in that direction. If all it needs is time to make its contributions, it'll head to the Courtyard and start making them. It will assume that nobody else will purchase VPs when deciding if it has enough Crystals to win. (This assumption may be wrong, of course!)

  2. AutoPlay's second priority is ensuring it doesn't run out of Building Markers, unless doing so would guarantee its win. If it has 1-2 Markers, it will prioritize completing Sectors that it has already helped rebuild. If multiple such Sectors exist, it will choose the Sector that gives it the most Building Markers; if tied, it will choose the Sector with the highest Crystal payout (ignoring both Dragons and Scales).

  3. AutoPlay's third priority is rebuilding the Courtyard, so long as this priority would not cause it to skip a rebuild action. If it would, it will skip this priority and move on to the next one. (If it does move on, it will prioritize "within two squares of the Courtyard" over other factors when choosing a Sector for 4 or 5.)

  4. AutoPlay's fourth priority is completing Sectors. It will choose the Sector with the highest Crystal payout that it can complete (ignoring both Dragons and Scales).

  5. AutoPlay's fifth priority is rebuilding Sectors. It will choose the Sector with the highest Crystal payout that it is capable of rebuilding in (ignoring both Dragons and Scales). If possible, it will try to secure the Leader bonus. (Palace: Zone A/D; any three-zone Sector: zones B/C; if these are irrelevant or impossible, it will rebuild Zone A if it can.)

  6. If AutoPlay cannot accomplish any of these things, it will set itself up to do one of them on the next turn. If it has enough Crystals to rebuild the Courtyard (assuming no one contributes), it will move towards the Courtyard. Otherwise, it will head towards the biggest cluster of incomplete buildings.
  • AutoPlay will use Gray cards to boost its movement if needed and acting on priorities 1-4; it will not use Gray cards for priorities 5-6.
  • AutoPlay will use Gold cards to rebuild extra Zones at the Courtyard if it can afford to do so.
  • AutoPlay will
    not
    move Dragons, nor will it consider Dragons or Scales when making its decisions.
  • When rebuilding the City, it will attempt to pay in exact change if it can.
  • If it can't, it will overpay rather than use Wilds.
  • If it must use Wilds, it will spend Greens > Browns > Whites. (A solution that spends 3 Greens beats a solution that spends 2 Browns; a solution that spends 2 Browns beats a solution that spends 1 White.)
  • If it can choose between colors (when rebuilding the Royal Palace, or when using Whites as Wild), if all else is equal, it will choose colors in this order: Black > Blue > Red > White (for the Palace) > Gray > Gold > White (for fueling other White Wilds).
  • If it must choose between two equally attractive Sectors, it will choose the one closest to the Courtyard. If they are equidistant, it will choose the one closest to row A; if still equidistant, it will choose the one closest to column 1.
  • It will never discard cards, unless it thinks it has enough Crystals to win the game (again, ignoring the possibility that others might increase the cost). In this case, it will evaluate if it needs a Gray card (too far from the Courtyard) or a Gold card (with enough Crystals, including a Gold 1's premium); if it does, it will discard non-Gold, non-Gray cards (choosing White > Brown > Green > Red > Blue > Black if a choice is possible).


Spoiler: Takebacks / Error resolution
  • If a player changes their mind, they have until I resolve their turn to change their mind. Please make a replacement post rather than substantially editing or deleting the post.
  • I will acknowledge partial turns, but will not post resolution unless the player requests me to do so, or runs out of time.
  • Players should specify that they are done by posting if they are discarding any cards for Discard/Draw (or state that they're drawing two cards).
  • If a player does not move any Dragons (or play any cards allowing for this), I will assume this was intentional.
  • If a player ends their movement at a completed building, I will assume this was intentional (and not expect a Rebuild action).
  • Drawing is automatic and mandatory.
  • Unless covered above, I will err on the side of caution if a player omits a step and ask for clarification.
  • If you run out of time with only part of your turn submitted, I'll resolve what I have.
  • I will use my best judgment to resolve any errors during the game. If my best judgment is unavailable, I will use whatever judgment I have available.
Last edited by Farren on Sun Jun 13, 2021 12:28 pm, edited 2 times in total.
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Post Post #4 (ISO) » Thu Apr 22, 2021 6:08 am

Post by Farren »

Signups are now open! Please /in in the thread.

The game will begin once 4 players have signed up, or 48 hours after 2 players have signed up, whichever happens first.

Please let me know if there are any questions, suggestions, or comments. :)
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Post Post #5 (ISO) » Thu Apr 22, 2021 7:14 am

Post by Felissan »

/in
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
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Post Post #6 (ISO) » Fri Apr 23, 2021 7:00 am

Post by vincentw »

/in, although I have a question about the rule in bold:
In post 2, Farren wrote: SCALE RESOLUTION
  • If SCALE RESOLUTION is triggered by Dragon payouts, it happens *before* the sector awards are paid out.
  • If SCALE RESOLUTION is triggered by Sector payouts, it happens *after* all sector awards are paid out.
  • If there aren't enough Scales left to pay out all owed scales, I will create "virtual scales" to make the payouts.
  • The single player with the most Scales MUST discard all their Scales; they receive six Crystals. If there's a tie: nobody gets the six Crystals.
  • Any remaining players with at least three Scales MUST discard all their Scales; they receive three Crystals each.
  • All players with at least three Crystals MUST discard all their Scales; they all gain three Crystals each.

  • Players with 0-2 Scales receive no Crystals. They do not discard their Scales. Virtual scales are replaced with regular Scales.
  • Discarded Scales are returned to the Scale pool. Virtual Scales are destroyed.
I don't think I see this line in the rulebook. If I have 4 Crystals but only 1 Scale, do I still discard the Scale to get 3 Crystals?
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Post Post #7 (ISO) » Fri Apr 23, 2021 7:09 am

Post by Farren »

Ah, that would be a typo in the rules. Good catch.

Actually, that line shouldn't be there at all. The line above the bolded line is the one that's supposed to be there. Deleting it now. Thanks!
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Post Post #8 (ISO) » Fri Apr 23, 2021 7:14 am

Post by Farren »

Rules updated and fixed. In vincentw's example (4 Crystals, 1 Scale), the player would *not* discard their Scale and would not receive any Crystals; the rule of "Players with 0-2 Scales receive no Crystals. They do not discard their Scales" is the one that applies.

We now have two players signed up, so I'm starting a timer. I'm going to add some time to it, as I definitely won't be online when the standard 48 hour timer expires. We'll start the game when this timer runs out (unless it fills before then)!

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Post Post #9 (ISO) » Fri Apr 23, 2021 9:55 am

Post by Ninetales »

/in
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Post Post #10 (ISO) » Fri Apr 23, 2021 10:12 am

Post by Farren »

Welcome!

We've got room for one more player.
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Post Post #11 (ISO) » Sat Apr 24, 2021 6:11 am

Post by Nancy Drew 39 »

/in
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
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Nancy is pretty heavenly ngl
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Post Post #12 (ISO) » Sat Apr 24, 2021 6:12 am

Post by Nancy Drew 39 »

Is this game similar to Ra?
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
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Nancy is pretty heavenly ngl
~CheekyTeeky
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Post Post #13 (ISO) » Sat Apr 24, 2021 6:22 am

Post by Farren »

I'd say not even close to Ra. Ra is an auction game; this has no auctions whatsoever. This one is about coming up with card combinations and trying to pay off targets efficiently and semi-cooperatively (although there can be only one winner at the end).

I've only got about ten minutes left before I have to switch gears to something else, which isn't enough time to launch this game right now. But we are full!

I'll probably start up the game in the neighborhood of around six hours from now, give or take.
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Post Post #14 (ISO) » Sat Apr 24, 2021 6:43 am

Post by Nancy Drew 39 »

In post 13, Farren wrote:I'd say not even close to Ra. Ra is an auction game; this has no auctions whatsoever. This one is about coming up with card combinations and trying to pay off targets efficiently and semi-cooperatively (although there can be only one winner at the end).

I've only got about ten minutes left before I have to switch gears to something else, which isn't enough time to launch this game right now. But we are full!

I'll probably start up the game in the neighborhood of around six hours from now, give or take.
I ask because I found that one pretty easy to get into but I struggled with that other game of yours, so I guess I’ll find out what kind of game this is.
***
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~CheekyTeeky
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Post Post #15 (ISO) » Sat Apr 24, 2021 6:49 am

Post by Farren »

While I've found that different people have different ideas of what constitutes complexity, I would say that this game is more complex than any other game I've run so far.

I'd compare the decisions per turn to That's So Clever, although there's no dice rolling - or anything that requires moderator action mid-turn - so players can submit everything they're doing all at once.

And now I really do need to get going. Back later!
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Post Post #16 (ISO) » Sat Apr 24, 2021 12:31 pm

Post by Farren »

Going to start getting things ready here.


Scale Pool is set to 15 Scales. Scale Resolution will happen whenever the sum total of all four players' Scales is >= 15.

Next up: determining a starting player. Rolling a d4 ...

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #17 (ISO) » Sat Apr 24, 2021 12:32 pm

Post by Farren »

I've already randomized the game board. Next up: shuffling the deck and dealing out cards. I'll send out PMs with everyone's starting hand of cards soon!
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Post Post #18 (ISO) » Sat Apr 24, 2021 1:18 pm

Post by Farren »

The game board can always be found in post #. Public player information and dragon whereabouts are in the OP.

I'll go ahead and post the starting info here as well, to have it on the books:

Player Status
Player NameScoreCardsMarkersScalesSector
Felissan08100C3
vincentw08100C3
Ninetales08100C3
Nancy Drew 3908100C3


Card Deck: 48 cards remaining

Dragon / Scale Status
DragonSector
Black DragonOff-board
Blue DragonOff-board
Red DragonOff-board


Scale Pool: 15


Spoiler: The Board
12345
A
========================================= | Sector: A2 - CARAVANSERAI | | Status: INCOMPLETE | | Color: GOLD | | Zone A: 4 | | Zone B: 2 | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: A3 - LIBRARY | | Status: INCOMPLETE | | Color: WHITE | | Zone A: 4 | | Zone B: 3 | | Zone C: 3 | | | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 3 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: A4 - MARKET HALL | | Status: INCOMPLETE | | Color: GOLD | | Zone A: 4 | | Zone B: 3 | | Zone C: 2 | | | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CARDS | | Players: (NONE) | | Dragons: (NONE) | =========================================
B
========================================= | Sector: B1 - UNIVERSITY | | Status: INCOMPLETE | | Color: WHITE | | Zone A: 5 | | Zone B: 2 | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================== | Sector: B2 - AQUEDUCT | | Status: INCOMPLETE | | Color: BLUE | | Zone A: 5 | | | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: B3 - PALACE |
| Status: INCOMPLETE | | Color: ANY |
| Zone A: 5 | | Zone B: 4 |
| Zone C: 4 | | Zone D: 3 |
| Helper: 1 CRYSTAL + 1 SCALE + 1 CARD | | Leader: 2 CRYSTALS |
| Synergy: 1 CRYSTAL + 1 SCALE + 1 CARD | | Players: (NONE) |
| Dragons: (NONE) | =========================================
========================================= | Sector: B4 - CITADEL | | Status: INCOMPLETE | | Color: BLACK | | Zone A: 5 | | | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: B5 - GREAT HALL | | Status: INCOMPLETE | | Color: BROWN | | Zone A: 5 | | Zone B: 3 | | | | | | Helper: 2 CRYSTALS | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
C
========================================= | Sector: C1 - MILL | | Status: INCOMPLETE | | Color: RED | | Zone A: 3 | | Zone B: 2 | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: C2 - FIRE TEMPLE | | Status: INCOMPLETE | | Color: BLACK | | Zone A: 5 | | Zone B: 4 | | Zone C: 3 | | | | Helper: 3 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 3 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: C3 - COURTYARD | | Status: OBELISK | | Color: CRYSTAL | | Zone A: 7 Zone B: 7 | | Zone C: 7 Zone D: 7 | | Zone E: 8 Zone F: 8 | | Zone G: 9 Zone H: 9 | | Zone I:10 Zone J:10 | | Zone K:11 Zone L:11 | | Zone M:12 | | Players: EVERYONE | | Dragons: (NONE) | =========================================
========================================= | Sector: C4 - EARTH TEMPLE | | Status: INCOMPLETE | | Color: RED | | Zone A: 5 | | Zone B: 4 | | Zone C: 3 | | | | Helper: 3 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CARDS | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: C5 - HOT SPRINGS | | Status: INCOMPLETE | | Color: BLUE | | Zone A: 3 | | Zone B: 2 | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
D
========================================= | Sector: D1 - IRON FOUNDRY | | Status: INCOMPLETE | | Color: BLACK | | Zone A: 3 | | Zone B: 2 | | Zone C: 2 | | | | Helpers: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: D2 - MONASTERY TOWER | | Status: INCOMPLETE | | Color: GRAY | | Zone A: 4 | | Zone B: 2 | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 SCALE | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: D3 - WATER TEMPLE | | Status: INCOMPLETE | | Color: BLUE | | Zone A: 5 | | Zone B: 4 | | Zone C: 3 | | | | Helper: 3 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 SCALES | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: D4 - TRADING HOUSE | | Status: INCOMPLETE | | Color: GOLD | | Zone A: 5 | | Zone B: 2 | | | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: D5 - WATCHTOWER | | Status: INCOMPLETE | | Color: GRAY | | Zone A: 5 | | Zone B: 3 | | | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
E
========================================= | Sector: E2 - FLIGHT TOWER | | Status: INCOMPLETE | | Color: GRAY | | Zone A: 4 | | Zone B: 3 | | Zone C: 2 | | | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: E3 - HOSPICE | | Status: INCOMPLETE | | Color: RED | | Zone A: 5 | | | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: E4 - RESIDENCES | | Status: INCOMPLETE | | Color: BROWN | | Zone A: 4 | | Zone B: 3 | | Zone C: 2 | | | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | =========================================


I think for this game, I'm going to default to sending a PM to everyone at the start of the turn with a crystal count, as that's more likely to change off-turn. If you
don't
want that PM, please let me know; if you want that PM to include your hand as well, please let me know. I'll send out hand updates whenever your hand changes (typically end of your turn).

The first player to get
4 VP
ends the game and wins immediately.

With that, let's get started. Please let me know if you have any questions!

Game on.


It is now
Felissan
's turn.

Please let me know:
1) Which Sector you're moving to (and if you're moving any Dragons, and/or playing any movement-related cards);
2) Which Zone(s) you're rebuilding, and how you're paying for them;
3) Whether or not you're discarding any cards at the end of your turn to draw extras.

Good luck, everyone!
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Post Post #19 (ISO) » Sat Apr 24, 2021 8:36 pm

Post by Felissan »

I'll move to A3, playing my Black 1 to also bring the Black Dragon there. I then rebuild zones B and C using two White 3 cards, and discard a Red 2 to draw three cards.
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Post Post #20 (ISO) » Sat Apr 24, 2021 8:42 pm

Post by Farren »

Moving: Felissan plays a Black 1, bringing the Black Dragon into play and allowing it to move to anywhere she wants. She moves to A3 - the Library - along with the Black Dragon.
Rebuilding: Felissan plays a White 3 to Zone B, completing it. She then plays another White 3 to Zone C, completing it. Zone A remains unbuilt, so the Library remains Incomplete. She spends two Building Markers. With the Black Dragon at A3, she also receives
1 Scale
.
Drawing: Felissan discards a Red 2 and draws three cards.

Cards to the Discard pile: Black 1, White 3, White 3, Red 2. Now resolving!
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Post Post #21 (ISO) » Sat Apr 24, 2021 8:47 pm

Post by Farren »

Player Status
Player NameScoreCardsMarkersScalesSector
Felissan0781A3
vincentw08100C3
Ninetales08100C3
Nancy Drew 3908100C3


Card Deck: 45 cards remaining

Dragon / Scale Status
DragonSector
Black DragonA3
Blue DragonOff-board
Red DragonOff-board


Scale Pool: 14


Spoiler: The Board
12345
A
========================================= | Sector: A2 - CARAVANSERAI | | Status: INCOMPLETE | | Color: GOLD | | Zone A: 4 | | Zone B: 2 | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: A3 - LIBRARY | | Status: INCOMPLETE | | Color: WHITE | | Zone A: 4 | | Zone B: Felissan | | Zone C: Felissan | | | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 3 CRYSTALS | | Players: Felissan | | Dragons: Black | =========================================
========================================= | Sector: A4 - MARKET HALL | | Status: INCOMPLETE | | Color: GOLD | | Zone A: 4 | | Zone B: 3 | | Zone C: 2 | | | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CARDS | | Players: (NONE) | | Dragons: (NONE) | =========================================
B
========================================= | Sector: B1 - UNIVERSITY | | Status: INCOMPLETE | | Color: WHITE | | Zone A: 5 | | Zone B: 2 | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================== | Sector: B2 - AQUEDUCT | | Status: INCOMPLETE | | Color: BLUE | | Zone A: 5 | | | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: B3 - PALACE |
| Status: INCOMPLETE | | Color: ANY |
| Zone A: 5 | | Zone B: 4 |
| Zone C: 4 | | Zone D: 3 |
| Helper: 1 CRYSTAL + 1 SCALE + 1 CARD | | Leader: 2 CRYSTALS |
| Synergy: 1 CRYSTAL + 1 SCALE + 1 CARD | | Players: (NONE) |
| Dragons: (NONE) | =========================================
========================================= | Sector: B4 - CITADEL | | Status: INCOMPLETE | | Color: BLACK | | Zone A: 5 | | | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: B5 - GREAT HALL | | Status: INCOMPLETE | | Color: BROWN | | Zone A: 5 | | Zone B: 3 | | | | | | Helper: 2 CRYSTALS | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
C
========================================= | Sector: C1 - MILL | | Status: INCOMPLETE | | Color: RED | | Zone A: 3 | | Zone B: 2 | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: C2 - FIRE TEMPLE | | Status: INCOMPLETE | | Color: BLACK | | Zone A: 5 | | Zone B: 4 | | Zone C: 3 | | | | Helper: 3 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 3 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: C3 - COURTYARD | | Status: OBELISK | | Color: CRYSTAL | | Zone A: 7 Zone B: 7 | | Zone C: 7 Zone D: 7 | | Zone E: 8 Zone F: 8 | | Zone G: 9 Zone H: 9 | | Zone I:10 Zone J:10 | | Zone K:11 Zone L:11 | | Zone M:12 | | Players: vincent, Ninetales, Nancy | | Dragons: (NONE) | =========================================
========================================= | Sector: C4 - EARTH TEMPLE | | Status: INCOMPLETE | | Color: RED | | Zone A: 5 | | Zone B: 4 | | Zone C: 3 | | | | Helper: 3 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CARDS | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: C5 - HOT SPRINGS | | Status: INCOMPLETE | | Color: BLUE | | Zone A: 3 | | Zone B: 2 | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
D
========================================= | Sector: D1 - IRON FOUNDRY | | Status: INCOMPLETE | | Color: BLACK | | Zone A: 3 | | Zone B: 2 | | Zone C: 2 | | | | Helpers: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: D2 - MONASTERY TOWER | | Status: INCOMPLETE | | Color: GRAY | | Zone A: 4 | | Zone B: 2 | | Zone C: 2 | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 SCALE | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: D3 - WATER TEMPLE | | Status: INCOMPLETE | | Color: BLUE | | Zone A: 5 | | Zone B: 4 | | Zone C: 3 | | | | Helper: 3 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 SCALES | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: D4 - TRADING HOUSE | | Status: INCOMPLETE | | Color: GOLD | | Zone A: 5 | | Zone B: 2 | | | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: D5 - WATCHTOWER | | Status: INCOMPLETE | | Color: GRAY | | Zone A: 5 | | Zone B: 3 | | | | | | Helper: 1 CRYSTAL | | Leader: 2 CARDS | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
E
========================================= | Sector: E2 - FLIGHT TOWER | | Status: INCOMPLETE | | Color: GRAY | | Zone A: 4 | | Zone B: 3 | | Zone C: 2 | | | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: E3 - HOSPICE | | Status: INCOMPLETE | | Color: RED | | Zone A: 5 | | | | | | | | Helper: 1 CRYSTAL | | Leader: 1 SCALE | | Synergy: 1 CRYSTAL | | Players: (NONE) | | Dragons: (NONE) | =========================================
========================================= | Sector: E4 - RESIDENCES | | Status: INCOMPLETE | | Color: BROWN | | Zone A: 4 | | Zone B: 3 | | Zone C: 2 | | | | Helper: 2 CRYSTALS | | Leader: 2 CRYSTALS | | Synergy: 2 CRYSTALS | | Players: (NONE) | | Dragons: (NONE) | =========================================
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Post Post #22 (ISO) » Sat Apr 24, 2021 8:58 pm

Post by Farren »

Resolution complete. It's now
vincentw
's turn.

If anyone sees any mistakes after I post this "Resolution complete" notice, please let me know!
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Post Post #23 (ISO) » Sat Apr 24, 2021 8:59 pm

Post by Farren »

Like, for example, we need a discard pile somewhere. *quickly throws one into the OP*
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Post Post #24 (ISO) » Sun Apr 25, 2021 3:46 am

Post by vincentw »

Move to D2, play all my Greys to complete all of the Zones (3+1 for A, 2 for B, 2 for C).
Don't discard anything.
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