What's the purpose of the Bcc field in pms

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callforjudgement
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Post Post #4 (isolation #0) » Sun Apr 10, 2016 9:50 am

Post by callforjudgement »

Ideally, do what I do and send out every role PM one at a time, even if it's VT, in a random order. That prevents any attempts to cheat via timestamps (which should be illegal anyway but you never know).

BCC is useful for things like daystart PMs, though.
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Post Post #6 (isolation #1) » Sun Apr 10, 2016 9:59 am

Post by callforjudgement »

It is, but it's less spammy because it doesn't have a list of names everywhere, and it helps hide whether you're using unusual mechanics (e.g. hidden players).
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Post Post #8 (isolation #2) » Fri May 13, 2016 3:51 pm

Post by callforjudgement »

You don't. On the other hand, you can typically assume that players know their own name.

(Still, you shouldn't be sending out PMs that need to be personal en masse anyway in case people do things like comparing timestamps. They shouldn't, but there's no reason to leave a loophole like that in the game.)
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Post Post #13 (isolation #3) » Tue May 17, 2016 3:15 pm

Post by callforjudgement »

Oh, I'd have to too if that stood any chance of working.

However, I'd rather set things up so that it has no chance of working, so that I don't end up having to modkill if someone tries it. Games work so much better if nobody has to be modkilled.
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