IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
Post
Post #0 (isolation #0) » Fri Mar 09, 2012 8:27 am
Postby DeathNote »
Hello everyone. I am sure this thread will be repurposed for something else, probably just the general chat for Amstaad but for now I just wanted to get a thread open for people to talk in.
Just so we are all on the same page, Amstaad was not effected by the crash and all of our data is stored on a Google Document and individual computers. I know that I have saved most all the flavor/quest information with my documents. Those that posted information on characters that they wished to use might have lost that if you did not save it yourself. Otherwise, everything will continue as normal. I hope to bring a better update soon.
Post
Post #5 (isolation #1) » Sun Mar 11, 2012 6:09 pm
Postby DeathNote »
The reason for things not proceeding on schedule is that we have lost a member to our team. Klazam, unfortunately, can not continue to be as big a factor for Amstaad. He will hopefull continue to help in ways and will return to mod later on, but as of right now, he has resigned as lead designer. We will keep you updated as to what direction Amstaad will take now.
Post
Post #21 (isolation #2) » Mon Mar 19, 2012 12:49 pm
Postby DeathNote »
@Bub- What do you mean extra? Where are you seeing this?
@Community- After talking with Mhork, we have decided that the best way to finish tweaking the mechanics and actual gameplay of Amstaad is to open it up to the community. We have done most of the work and finished the bulk of it, we just need help with the fine tuning and figuring out exactly how it is we will be able to go about this game.
In a few days, we will post the Official Rule Book along with the map and general history of Amstaad. Everything that you need to know as players will be revealed.
This does not mean that Amstaad is open to be played!!!
We just want the community to look things over and tell us what they think should be improved on.
Thanks very much for being patient and keep a look out!!!
Post
Post #26 (isolation #3) » Mon Apr 09, 2012 9:36 am
Postby DeathNote »
Ok, we are going to keep this as the general discussion still and to use it to discuss the recently posted rules. Flavor and history will be posted up next but in the mean time, feel free to comment about our current rule system.
Post
Post #29 (isolation #4) » Mon Apr 09, 2012 9:44 am
Postby DeathNote »
Lets go ahead and try to rework the gold/fate point system. Right now, it seems faulty and is missing a lot to keep it together. Anyone want to spark an idea?
Gold:
Maybe certain aspects can grant a gold amount?
Communication is used in Amstaad. Obviously a Slith player talking to another Slith player can not be overheard by other non-Slith. Should players have higher communication skills then they will be better at jobs that involve communication such as merchants/banker/shop owners. Trade Language is the universal language so the higher it is, the better you can bargain with other NPCs.
Post
Post #32 (isolation #5) » Mon Apr 09, 2012 10:08 am
Postby DeathNote »
Yes, racial skills do not effect the pyramid.
I am thinking that gold is aquired by taking on skills related to such. Maybe you take a skill as a merchant or an aspect as a noble then the Mods will determine how much money will be given to you based on how much effort went into your skill selection. Something along those lines...
Post
Post #66 (isolation #8) » Fri Apr 13, 2012 5:43 pm
Postby DeathNote »
It was a simple translation mistake from getting it from our docs to this site. However, it doesn't seem to let me fix :/
The two fours are suppose to be over the last pyramid, not the third.
@Everyone- Unfortunitly, this is hard for me to process as I imagine it is hard for you. The major issue is that while I am great with flavor writing and moderating issues, I am not so good with logistics and mechanics. I am understanding the concerns and share them but unable to figure out how to go about fixing them. So here is what I purpose:
Let us make a list of requested changes that I will post in the OP and once we agree they are balanced, then we shall continue from there. I will check in and offer my two cents, but for the most part, I enjoy just reading what you as the players are coming up with. Just please make sure to bold your purposed changes.
Some examples of issues to fix are:
Armor (general/movement/ect.)
Balancing Gold
Spells
Class vs Skill choices
Post
Post #71 (isolation #9) » Sun Apr 15, 2012 6:16 am
Postby DeathNote »
Do not worry about quests/city map/Amstaad in general. What the community will need to help with is establishing a proper set of mechanics. At the moment, no one is in charge of them unless Lord Mhork is claiming that title.]
PRE EDIT: That is something to consider. I am not sure what the primary issue with our spell system is right now. Care to break it down for me?
Post
Post #85 (isolation #11) » Tue Apr 24, 2012 4:48 am
Postby DeathNote »
NOTICE:
Help wanted-
I am in need of someone to help with forum construction and maintance. I can not do all the little things with updating OPs and editing mechanics with new and improved rules. It is time consuming and tedious plus I suck at making things look pretty and organizied. If there is someone who is willing please let me know and I will get you access to the Amstaad login so that you can edit posts.
*NOTE:
I HAVE to know who you are and be willing to trust you so dont bother applying unless you can prove to me that you are honestly committed to this and can complete the task at hand.
Mhork has decided that he will only be able to help with moderating quests which is fine but it puts a lot more stress and pressure on me to finish this. Should you decide to join the moderation team,
do not fear!
You can still play Amstaad and participate as a normal citizen and are not charged with running quests unless you want to. I will not be revealing any dark secrets of Amstaad to you or spoiling quest information, I just need help with forum construction.
Thanks again and I look forward to seeing Amstaad finally get off the ground!!!!
Post
Post #92 (isolation #13) » Tue Apr 24, 2012 10:09 am
Postby DeathNote »
I do have T-Bone already as he came to me a week or so ago and asked to help. He just hasn't done anything as far as forum construction goes. One more person should be plenty.
The person I need will have to transcribe any rule editing into the OP of that topic as well as the official rules listed with Forum Mechanics.
Can you manage and understand what changes are being requested? I can help as much as possible obviously it is just that this is a rather time consuming job and I dont know too much about Mechanics. I was included in this project originally as a Flavor and Quest Writer.
Post
Post #112 (isolation #18) » Fri Jul 06, 2012 6:52 pm
Postby DeathNote »
well everyone is helping in the designer part right now so feel free to jump in. If you want to work with religion especially, then I need you to talk to me outside of these threads as some of it borders in flavor which is not revealed to players.
Post
Post #118 (isolation #19) » Sun Aug 26, 2012 7:06 pm
Postby DeathNote »
Dead? Yes.... Extinct? Probably not. It just needs the proper leadership and people to commit to it. I feel that as time goes on, more and more people will take on Amstaad and push it farther and farther.
The only thing that worries me is player commitment. I feel that many of the quests and storyline adventures of this will be hurt by flaking players. Of course... a flaking mod doesn't help.
Post
Post #137 (isolation #22) » Sat Dec 08, 2012 7:02 pm
Postby DeathNote »
In post 136, quadz08 wrote:This has sort of fallen off the planet; we can't seem to find anyone dedicated enough to moderate (cause it's a bigass gigantic responsibility).
Or smart enough... I can't handle running this alone and only really signed up to be a flavor writer.
Post
Post #145 (isolation #23) » Wed Feb 13, 2013 11:15 am
Postby DeathNote »
FATE is pretty darn simple but since we were modifying it to fit our needs it took a little longer to get set up. I still would love to see this move along but I am convinced that all I can do is "help" moderate. We intended to have several people to maintain that constant GM feel so that all questions and requests could be answered ASAP.
Post
Post #147 (isolation #24) » Wed Feb 13, 2013 11:33 am
Postby DeathNote »
Flavor wont be needed
If I can have a mechanics system to work with, I can set up a vast majority of the quests and establish flavor for Amstaad. I have already pretty much written a whole backstory for this.
Post
Post #151 (isolation #25) » Sun Feb 24, 2013 9:18 pm
Postby DeathNote »
oh never noticed that rules were done. Hmm... ok I suppose I should fulfill my end of the bargain and get some flavor up. If anyone wants to help, please let me know ASAP otherwise I am going to leave you in the dust!!!
Post
Post #153 (isolation #26) » Tue Feb 26, 2013 11:23 am
Postby DeathNote »
No worries. Just so everyone knows, I am in the middle of a snow storm right now so getting online has been pretty hard. I am in the process of fixing up starting flavor to show everyone.
Post
Post #154 (isolation #27) » Mon Mar 18, 2013 9:13 am
Postby DeathNote »
WAS UP!?!?!?!!??!
I know I took far longer then what I originally intended to finish the flavor, but it is done. Finished. Ready, set, lets do this....
Ok...
So...
What do I do lol?
I can't just reveal everything here!?!?!?! How should we go about starting this up again? I can lead flavor missions and post info of the city I guess. I have an introduction flavor post that every player receives so maybe I can post that somewhere first?
Post
Post #180 (isolation #30) » Sun Jan 25, 2015 3:05 pm
Postby DeathNote »
I would love to Mod it.
If anyone is interested in trying to take over this thing, I will help to the fullest of my abilities but I have never actually Modded a Roleplaying Game before so it is a bit beyond me to handle alone.
Post
Post #187 (isolation #31) » Mon Dec 14, 2015 1:00 pm
Postby DeathNote »
The long story short:
Klazam/Mhork started this with Klazam being the driving force and putting together the rules and mechanics. I had never even participated in a roleplay such as DnD before but I did roleplay on different sites as a story teller and agreed to help out by designing the backstory of the city and overall plot. We play tested a few times amongst ourselves and thought we were ready but then Klazam backed out for personal reasons and Mhork/myself didn't feel comfortable managing the site alone. Mhork has since become inactive on site (I think?) which just left me and there was no way I was going to proceed forward alone.
Since then though, I have finally done some DnD and even lead as a DM once so I do have a little more experience under my belt but I have also complete forgot what the mechanics of Fate were again and would have to relearn everything. I can still lead as a DM and help progress the story as before by posting missions for people to do, but I don't feel comfortable leading overall and being a decision maker with a system such as Fate.
If you want to help, people like Inspiratieloos have hammered out most of the mechanics just on their own. Maybe you guys can figure out whats needed to progress this thing? I'll gladly hop on skype sometime to go over details with you.