Amstaad general discussion (almost there!)

Amstaad
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IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
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Post Post #100 (ISO) » Wed May 09, 2012 9:57 am

Post by Amstaad »

To be frank, the mechanics will not be finished by DeathNote. If this is to finally get done, we need to figure out a new way to accomplish it.
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Post Post #101 (ISO) » Thu May 10, 2012 10:15 am

Post by inspiratieloos »

Add CD/T-Bone/Bub/quadz/me to the team for mechanics?

T-Bone and me already have access to the account anyway.
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Post Post #102 (ISO) » Thu May 10, 2012 11:12 am

Post by quadz08 »

Don't include me in that party haha.

I am not capable of the mechanic-things.
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Post Post #103 (ISO) » Fri May 11, 2012 6:30 am

Post by inspiratieloos »

I just put down the people that have posted most.
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Post Post #104 (ISO) » Fri May 11, 2012 6:46 am

Post by Amstaad »

Done.

If this account is abused, I will have to change the password which would suck as this was given to help moderate this game. I hope everyone will be ok with sharing some responsibility.

So.... whats next people? Lets make a goal. How about we establish the Gold/Skill system by next Saturday (not tomorrow)? Sound reasonable?
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Post Post #105 (ISO) » Fri May 11, 2012 9:09 am

Post by CooLDoG »

Sounds reasonable to me.
after a wank.
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Post Post #106 (ISO) » Tue May 15, 2012 11:38 am

Post by Bub Bidderskins »

I think this deadline is a great idea. If we keep working this way, then we can get Amstaad running soon. After we get the gold/phase system done, we should try to finish the combat system by the next Saturday and magic the Saturday after that. In the meantime, DN can make up a list of items in the game. Don't worry about how they'll fit in with gold, combat, and magic. What we need is a comprehensive list of all the items that are in the game, and then we can work to implement them.
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Post Post #107 (ISO) » Tue May 15, 2012 11:38 am

Post by Bub Bidderskins »

Oh, and the armour and combat threads need to be merged.
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Post Post #108 (ISO) » Fri May 25, 2012 1:40 pm

Post by DeathNote »

Ok Magic system go!!!
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Post Post #109 (ISO) » Fri Jul 06, 2012 6:39 pm

Post by rolandofthewhite »

*waves at AniX and Yaw*

I think I was working on religion for the old Amstaad. Do you still need any help with it?
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Post Post #110 (ISO) » Fri Jul 06, 2012 6:47 pm

Post by DeathNote »

Before I answer, I have a question.

Are you wanting to be a player or a moderator?
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Post Post #111 (ISO) » Fri Jul 06, 2012 6:51 pm

Post by rolandofthewhite »

Neither, especially. I think last time I wasn't so much a moderator as a "designer" or what have you. Not really interested in running the game, but I like the building process.
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Post Post #112 (ISO) » Fri Jul 06, 2012 6:52 pm

Post by DeathNote »

well everyone is helping in the designer part right now so feel free to jump in. If you want to work with religion especially, then I need you to talk to me outside of these threads as some of it borders in flavor which is not revealed to players.
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Post Post #113 (ISO) » Fri Jul 06, 2012 6:55 pm

Post by rolandofthewhite »

Surely. Sent you my e-mail address.
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Post Post #114 (ISO) » Tue Jul 10, 2012 7:22 am

Post by Yaw »

Roly! How've you been? What're you up to?
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Post Post #115 (ISO) » Tue Jul 10, 2012 2:37 pm

Post by rolandofthewhite »

I'm pretty okay. Bouncing, blinking—the usual. And yourself?

P.S. I hardly recognized you without your abstract crocodile or whatever it was.
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Post Post #116 (ISO) » Wed Jul 11, 2012 7:17 am

Post by Yaw »

You can thank/blame CDB for the change. There was a thing some time ago where they were assigning scummers pokemon. (Never watched or played the thing, but fun little meme they had going.) Should probably change it, but eh.

Doing fine. On break, so flitting around Nairobi trying to find stuff for the new place.

(And I meant what's happening with you in meatworld. I know how the bouncy tomato is doing, silly.)
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Post Post #117 (ISO) » Sun Aug 26, 2012 6:01 pm

Post by Maestro »

Is this thread/forum dead...? I'm confused but would like to help with this if there's interest.
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Post Post #118 (ISO) » Sun Aug 26, 2012 7:06 pm

Post by DeathNote »

Dead? Yes.... Extinct? Probably not. It just needs the proper leadership and people to commit to it. I feel that as time goes on, more and more people will take on Amstaad and push it farther and farther.

The only thing that worries me is player commitment. I feel that many of the quests and storyline adventures of this will be hurt by flaking players. Of course... a flaking mod doesn't help.
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Post Post #119 (ISO) » Sun Aug 26, 2012 8:01 pm

Post by inspiratieloos »

Someone other than me/T-Bone responding to the magic thread, might get something moving again.
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Post Post #120 (ISO) » Mon Aug 27, 2012 4:09 pm

Post by Kcdaspot »

im still watching this but it looks like you guys are going too complex with it.
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Post Post #121 (ISO) » Fri Aug 31, 2012 4:26 am

Post by T-Bone »

Crazy idea. Let's forget inventing a new game.

Instead, take an existing system that is structured (IE not DnD), that has quite a bit of source material and lore, and do it that way. Maybe some source material that people know well. I'd honestly recommend Star Wars Saga. Because of the expanded universe, the Mods could still invent their own storyline and setting within the universe, without having to worry about mechanics and complicated lore too much.

Pathfinder wouldn't be so terrible either if we tap into the lore, but it is close to DnD in it's openess.
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Post Post #122 (ISO) » Fri Aug 31, 2012 8:15 am

Post by inspiratieloos »

You know, we could always use FATE. :roll:
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Post Post #123 (ISO) » Fri Aug 31, 2012 8:34 am

Post by DeathNote »

In post 122, inspiratieloos wrote:You know, we could always use FATE. :roll:


I agree with that but I dont know if I should be the one modding it. I am just a flavor/story writer :/
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Post Post #124 (ISO) » Fri Aug 31, 2012 8:34 am

Post by DeathNote »

In post 122, inspiratieloos wrote:You know, we could always use FATE. :roll:


I agree with that but I dont know if I should be the one modding it. I am just a flavor/story writer :/
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