Amstaad Character Page

Amstaad
was
IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
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borkjerfkin
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borkjerfkin
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Post Post #50 (ISO) » Fri Mar 22, 2013 2:45 am

Post by borkjerfkin »

I actually think it's cool -- but you can probably change it very subtly and have it still work for the time period they're going for

like a minstrel or troubadour or something

the aspects are too abstract of concepts and too narrow in scope but it's not like you can't just fine tune it a little instead of throwing it away and starting over
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quadz08
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Post Post #51 (ISO) » Fri Mar 22, 2013 5:37 am

Post by quadz08 »

what bork said
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Majiffy
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Post Post #52 (ISO) » Fri Mar 22, 2013 7:24 am

Post by Majiffy »

In post 50, borkjerfkin wrote:instead of throwing it away and starting over

Who said anything about starting over?

At this point I'm thinking I'll just add a DeLorean and an atomic-powered mobile generator.
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borkjerfkin
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Post Post #53 (ISO) » Fri Mar 22, 2013 10:19 am

Post by borkjerfkin »

Triad: D Minor (D, F, A)


The saddest of all keys :(

Nah really man this is workable
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Post Post #54 (ISO) » Fri Mar 22, 2013 1:41 pm

Post by AniX »

I mean, no offense, friend, but if you aren't couldn't pick up that this is a fantasy game most certainly not set in the modern world your reading comprehension or your ability to read beyond a single thread needs to be improved. Potentially both. You have a strong argument on the mechanics themselves: It is confusing for everyone. But the setting is the most straight-forward part, and if you don't put in the effort to read the relevant threads you'll have no hope of success in a RPG based off reading threads.

Not to say your concept is bad. I think it is a incredibly well-written character sheet for a different game.
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Post Post #55 (ISO) » Fri Mar 22, 2013 1:48 pm

Post by AniX »

Also, unrelated, but the skills tree requires that you have at least 1 more on a lower level number than a higher level.

For example:
If you want one 5 skill, you have to have at least two 4 skills

If you want two 4 skills, you have to have at least three 3 skills

If you want three 3 skills, you need to have four 2 skills.

If you want four 2 skills, you have to have five 1 skills.

Adjust for desired numbers and you have yourself a skill tree.
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