Amstaad Release

Amstaad
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Post Post #50 (ISO) » Fri Jun 08, 2012 2:02 am

Post by AniX »

Scribbled this out when I couldn't get to sleep. Hopefully it isn't as rough as I think it is.

Spoiler:
Name: Prince Saladin of the House of Carr
Player: AniX
Race: Passani

Description: Tall but thin, Saladin looks like is perpetually going to be blown over by a stiff breeze. He is not feeble, however: He walks with confident and purpose and it is a rare moment he stumbles or limps. Rather, he is without any muscle to speak of, and not merely the body of leisure one is accustomed to seeing on a nobleman. He wears his dark hair long, with a goattee
on his child
I'm sure I was trying to say something here, but fuck if I know
. His face is lean but would be attractive, if not for the large burn covering nearly half leaving his right side rough-looking and unevenly colored.
Phase 1: Prince Saladin was born the second son of the House of Carr, a wealthy and very powerful Passani family. While enjoying much greater luxeries than most, he was still, in his parent's eyes, one child too many and they never let him forget it. His older brother, then-Prince Mahmoud, was being growned to be the next leader of the House and Saladin had one directive: Stay out of the way. Mahmoud was everything Saladin was not. He was strong, assertive, ruggedly handsome. Saladin's face, on the other hand, while no means unattractive bore a disfiguring burn from when he had pushed Mahmoud away from a steaming kettle he had stubbornly tried to pull down, and Saladin suffered the scalding water himself. If his brother was appreciative or repentant, he never showed it. In fact, his brother's temper was legendary, particularly towards the staff. The Carr House employed many Tiktik servants, and Brother Mahmoud would take near delight in harassing them, even as a young child. When he grew older, he would often gleefully order them to do things that he knew would later get them in trouble with his father, the head of the House of Carr. His racism didn't end at the Mansion gate either. He would often curse out Tiktik on the street, accusing them of being thieves and criminals and even, if he felt so inclined, attacking them. He would sometimes even cite religious doctrine at them, accusing them of being the cause of natural disasters or poor weather. Perhaps it was his own experiences with being second-class, but Saladin felt for these people. He would often shelter servants in his room when his brother was on a rampage, and they in turn comforted him when his father was particularly neglectful. Through his servants, he became part of the larger Tiktik community that ran through the town. In many ways, they were his replacement family, and they imparted on his a rich appreciation of nature. He would often sneak out, more to prevent his family from yelling at him for associating with the lower castes than for any concern for his well-being, and go on wilderness journeys with the Tiktiks he befriended and mapping it out on parchment he had stolen from his father's desk. Then, when he was 20 years of age, his father died and Mahmoud became in charge.

Aspect: Secondary Concerns
Knowledge (Nobility)
Language (TikTik)
Craft (Maps)
Knowledge (Geography)

Phase 2: If his father had been dismissive of the Tiktik, Mahmoud was outright oppressive. He immediately had all Tiktik servants fired and replaced with other races, citing fear they offended the heavens and that he had evidence they were stealing. He began a campaign, a successful one, to revoke the right of Tiktiks to trade within town limits. He would have quarellsome Tiktiks arrested and sentenced to exile from the town. Soon, even Tiktiks who kept to themselves were being drummed out. To be fair, some Tiktiks did live up to the charges. But last guys don't finish nice. Often in order to eat, especially in the culture of prejudice Mahmoud encouraged, they had to steal. In order to leave, they had to do things they weren't proud of. But Mahmoud's tactics harmed every Tiktik, even the innocent elderly, women, and children. Saladin could only watch helplessly from the lone room he was permitted in the massive mansion as his friends and substitute family were forced out of their homes, some having been there for generations, and sent into exile. Any Tiktik would dared stay or try to sneak back in was immediately reported by citizens eager to earn Mahmoud's favor, and he would have them roughed up (or worse) by the corrupted police force or, if Mahmoud found them himself, Mahmoud's own fists. Saladin did what he could, sneaking out of town as many times as twice a week with as many bundles of food, clothing, and blankets he could carry to give to the now-nomadic Tiktiks. When Mahmoud's son was born, Saladin made the passive-aggressive protest of not attending his celebration, a move that resulted in Mahmoud storming into his room, pinning him up against the wall, and threatening his life. Saladin could take no more. He had been silent too long, allowed himself and the TikTiks to be bullied and doing nothing. As Mahmoud's son grew and began to demonstrate he was every bit his father's son, Saladin knew he had to make his move. He couldn't let this oppression continue for another generation. On his next trip out of town, he summoned the more rough around the edge TikTik and told them his plan: Assassination. He was going to kill Mahmoud, kill his son, and take his place as the top dog for once. So that the TikTiks could experience equality for once. That night, he tricked his nephew to come to an river, one he had scouted with his Tiktik friends years before. When the inexperienced youth fell in and began to drown, he called out for his brother, who came running and Saladin guided him up a nearby cliff, allegedly on the pretense of seeing where the river had taken his boy. With his brother's eyes on the river, he slashed his brother with a blade, kicking him into a rushing river below. His nephew saw nothing but his father's drowning cries, and with a few pointed statements by Saladin, presumed he was the cause. Saladin raised his blade, the original plan to kill both father and son. But he couldn't. He simply didn't have it in his heart to kill a child. He sent the boy away and called for his TikTik associates. He had wanted to keep their hands clean, but they would have to do the deed. They would not have known the boy, watched him grow up. Perhaps it would be easier. He then returned to his home and reported the “unfortunate accident” that had claimed his only two remaining relatives. With a heavy heart, he assumed the throne.

Aspect: Noble Intentions
Scimitar
Diplomacy
Perform (Rhetoric)
EXTRA- The “Vual”

Phase 3: And so Saladin settled in as head of the House of Carr. He was regarded as a stern ruler, one who did not suffer fools lightly. Even his own friends would sometimes be on the receiving end of one of his rants when they messed up. But he was fair about it. He accused nobody of something he didn't deserve it, and yelled at Passani as often as he did Tiktik. But for the Passani who had grown accustomed to privilege, Saladin's new world order of equality was Hell itself. They begged him to reconsider. When a drought hit the city, food became to become scarce. The other Passani seized on this, citing this as a fulliment of Mahmoud's belief. “You let the Tiktik in, and look how God punishes us.” They demanded he relocate the House to a new town. But he refused. He wasn't just responsible for the welfare of the Passani. If he took his wealth out of the town, he would leave the rest of the town in irreversible squalor. No, he couldn't. The whole town would sink or the whole town would swim, and the Passanis weren't going to get special consideration. Not anymore. He tried to express this to the Passani, to make them listen. But hatred ran through their veins just as it had run through his brother's. He tried his best, but sometimes he had to call out to his rougher Tiktik friends, those he entrusted to keep order in town, to make sure more troublesome Passani “got the message” that inequality was not to be tolerated. Sometimes, circumstances forced him to use one Passani, strung up in the city square, to deliver that message to the others. But he would tolerate no more racism.

Aspect: Duty to His Subjects
Diplomacy
Intimidation
Deceit
Perform (Rhetoric)

Phase 4: Unfortunately, despite assurances from his Tiktik collugues that the boy had been dealt with, compassion had taken over them as well and the boy had been living in exile, a fact Saladin learned when he returned many years later, now a man, to challenge Saladin for control of the House. Ultimately, Saladin's actions came to light and a physical tussle began between uncle and nephew that Saladin, despite being the physical inferior by a long shot, managed to hold his own before a whole brawl broke out, as Saladin's Tiktik enforcers battled against the loyalist troops of the prodigal son of Mahmoud. Fearing it was getting out of hand, Saladin retreated, having his best enforcer pretend to turn mercenary and kill Saladin for his valuables while the rest of them scattered and Saladin, very much not a corpse, slipped away in the chaos. And that is the Saladin now seen, a fallen Prince now an exile alongside those he fell in order to save. He was different than the weak Saladin he used to be. He is quick to anger and known for not tolerating fools. He is pugnacious, often settling disputes between himself and his enforcers with a well-placed hook to the jaw. But he is loyal, to his TikTik friends and to the mission. He promised them freedom, and he was not going to stop until he regained the throne and gave it to them. And he knows they'll follow him anywhere. After all, family sticks together.

Aspect: Falling from Grace leave Bruises
Intimidation
Language (TikTik)
Diplomacy
Unarmed Combat

Fate Points: 4

Goal: To regain the House and help the Tiktik regain what they deserve.

Equipment:

Basic Sword (Scimitar)


Aspects:

Human
Closed-minded (Racial Aspect)
Shrewd (Racial Aspect)
Secondary Concerns
Noble Intentions
Duty to His Subjects
Falling from Grace Leaves Bruises

Skills:

Language (Passani)- 3 (Racial Skill)
Diplomacy-3
Intimidation- 2
Perform (Rhetoric)-2
Language (TikTik)-2
Knowledge (Geography)-1
Craft (Maps)-1
Deceit-1
Scimitar-1
Knowledge (Nobility)-1
Unarmed Combat-1
Language (Trade)-1 (Racial Skill)

Extras:

EXTRA-1

EXTRA: The “Vual”- Saladin is regarded by the TikTik has some sort of hero, a mix of George Washington, Abraham Lincoln, and Mother Theresa. Pretty much any TikTik who isn't a hermit (and quite a number who are) know Prince Saladin as the person who gave up his birthday and sacrificed his own flesh and blood so that the TikTik may have a chance at equality. At worst, a TikTik will regarded him as a little “too perfect”, but still be appreciative of the things it has been well-established he did and treat him with respect. At best, a Tiktik will treat him as akin to a God walking among them who is a shining beacon of hope in a troubling world. Most TikTik fall somewhere in the middle of the two extremes, but one would be hard-pressed to find a TikTik who is neutral about him, and might search their whole life without finding one who actively disliked him.
Even the name they call him, the “Vual”, indicates this sentiment: “Vual” is, in the TikTik language, the world for Savior. Most Tiktiks will refer to him not by his name but by these nickname. Many do it out of respect, as one might refer to a military leader or royal by their title. Others do it out of taboo, feeling to call Saladin by his name would be like going up to a God and calling him “Dude”.
Last edited by AniX on Fri Jun 08, 2012 4:18 am, edited 1 time in total.
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Post Post #51 (ISO) » Fri Jun 08, 2012 3:43 am

Post by Yaw »

Not sure how strict the mods are going to be on storyline for the test, or how much the story's changed. In general, I'd think it's usually better to check before writing history in that way. (In the old Amstaad, that story wouldn't have worked because of the scale -- Passani and Tiktuk were both severe minorities, so that kind of oppression would be unlikely to get institutionalized.) My tendency would be to think it's fine for the test but bad for the actual game, but it'd be worth checking with a mod. (Also, his child has a goatee?)

I'll try to get mine up sometime today.
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Post Post #52 (ISO) » Fri Jun 08, 2012 4:28 am

Post by quadz08 »

it's the ciiircle of liiiiiiiife


That is how that backstory makes me feel :P
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Post Post #53 (ISO) » Fri Jun 08, 2012 4:40 am

Post by DeathNote »

As it is a test, I dont care how much flavor you have at. The reason is that flavor will change heavily once the game starts. Will elaborate later when I have more time.
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Post Post #54 (ISO) » Fri Jun 08, 2012 5:41 am

Post by inspiratieloos »

Heron
Race: Elf

Aspects:
Tall (racial)
Thin (racial)
Druid's son
Demophobic
Woodsman
Bounty Hunter

Skills:
Elvish (Great) (4 racial)
Language Trade (Good) (2 racial+1)
Longbow (Good)
Knowledge: Survival (Good)
Knowledge: Herb Lore (Fair)
Knife (Fair)
Woodworking (Fair)
Healing (Average)
Bartering (Average)
Negotiation (Average)

Heron was born in a small village, his father was a nature mage and his mother the local (nonmagical) healer. From a young age his parents took him into the forest when gathering ingredients where he learned about both the properties of herbs and the ways of the woods.
Aspect: Druid's son
Skills:
Healing
Knowledge: Herb Lore
Knife
Survival

After multiple bandit raids in the neighbourhood a lot of people moved to the larger city, Heron's family among them. He hated it. His father still took him out to the forest when gathering herbs while his mother attended their practice and shop. Heron relished the times he was allowed out of the the confines of the city wall.
Aspect: Demophobic
Skills:
Knowledge: Herbal Lore
Survival
Bartering
Kowledge: Language: Trade

As soon as Heron saw the opportunity he left the city to live on his own. He found his old village a ghost town. Builing a house on the edge of the forest he lived of what it had to offer.
Aspect: Woodsman
Skills:
Survival
Longbow
Knife
Woodworking

One day he encountered a group of knights in the forest, they were hunting a violent murderer. After helping them track and capture the criminal he happened to lead the group past his dwelling. One of the soldiers remembered this and went to Heron the next time a chase brought them to the forest, offering payment for the help. This is where they started regular contact, Heron would help track and capture/kill the criminals that thought to flee through the forest and they'd pay him, sometimes in gold for hard to acquire supplies, usually in supplies themselves.
Aspect: Bounty Hunter
Skills:
Longbow x2
Woodworking
Negotiation
Last edited by inspiratieloos on Sun Jun 10, 2012 9:30 am, edited 3 times in total.
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Post Post #55 (ISO) » Fri Jun 08, 2012 10:54 pm

Post by Yaw »

Arlis
Race: Human (Passani)

Physical Description: 22 years old, 6', muscular, tanned complexion. Auburn hair pulled straight back. Wears a white kanzu under a bronze breastplate.

Phase 1:

Arlis' earliest memories are of the Grand Temple, where he was abandoned by his parents soon after his birth. The Prophets raised him in the faith of their people, and Arlis spent his days learning, in prayer, or helping out with chores around the Temple.

Aspect: Devotion to the One God

Skills:
Knowledge: Religion - 1
Asceticism - 1
Knowledge: History - 1
Cooking - 1

Phase 2:

As Arlis entered adolescence, the Prophets decreed that he would make a good guard for the Temple. He trained with the guards in how to wield a bow and knife, and when to use them. His skills were not often needed, but he still spent his days in a state of constant readiness, prepared to defend the Temple if need be.

Aspect: Temple Guard

Skills:
Knowledge: Religion - 2
Asceticism - 1
Knowledge: History - 1
Cooking - 1
Bow - 1
Knife - 1
Strength - 1

Phase 3:

As time went on, Arlis became increasingly curious about his parents -- who they were and why they had abandoned him. When he was not on guard duty, he started to take trips into the Old City to investigate. It took two years of searching to finally find the name of his father. Arlis went to visit the noble of the House of Az-Iluni, and was rejected as an inconvenient reminder of an embarrassing affair.

Aspect: Secret Shame

Skills:
Knowledge: Religion - 2
Asceticism - 1
Knowledge: History - 1
Cooking - 1
Bow - 2
Knife - 2
Strength - 1
Investigation - 1
Knowledge: Old City - 1

Phase 4:

Distraught, Arlis retreated to the Temple and devoted himself to his duties.

Aspect: Coping

Skills:

Knowledge: Religion - 2
Asceticism - 2
Knowledge: History - 1
Cooking - 1
Bow - 3
Knife - 3
Strength - 2
Investigation - 1
Knowledge: Old City - 1

Final Aspects:

Closed-minded
Shrewd
Devotion to the One God
Temple Guard
Secret Shame
Coping

Final Skills:

Language -- Passani (Great)
Bow (Good)
Knife (Good)
Language -- Trade (Fair)
Knowledge: Religion (Fair)
Asceticism (Fair)
Strength (Fair)
Knowledge: History (Average)
Cooking (Average)
Investigation (Average)
Knowledge: Old City (Average)

Fate Points: 2

Gold: tbd

Equipment:
Bronze breastplate
Bow
Knife

Motivation: To defend the Temple from those who might defile it.
Last edited by Yaw on Sat Jun 09, 2012 7:47 am, edited 1 time in total.
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Post Post #56 (ISO) » Sat Jun 09, 2012 7:35 am

Post by DeathNote »

In post 54, inspiratieloos wrote:Heron
Race: Elf

Aspects:
Tall (racial)
Thin (racial)
Druid's son
Demophobic
Woodsman
Bounty Hunter

Skills:
Elvish (Great) (3 racial)
Language Trade (Good) (1 racial+1)
Longbow (Great)
Knowledge: Survival (Great)
Knowledge: Herb Lore (Good)
Knife (Good)
Woodworking (Good)
Healing (Fair)
Bartering (Fair)
Negotiation (Fair)


This is a good character sheet for this test. Flavor is not really necessary and he has a broad range of skills to help him with whatever the quest might be.

Please get your character up soon if you haven't and we should all plan to be online* late Sunday. Inbetween 7 to 10 (central) is when I will post the quest for people to start.

*If you can't be on with everyone else, just make sure to try and at least check up so you know what is happening.
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Post Post #57 (ISO) » Sat Jun 09, 2012 7:49 am

Post by Yaw »

Your version of "late Sunday" is my Monday, around 4am. Please try to consider time zones here.
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Post Post #58 (ISO) » Sat Jun 09, 2012 7:53 am

Post by DeathNote »

In post 57, Yaw wrote:Your version of "late Sunday" is my Monday, around 4am. Please try to consider time zones here.


Ok what is everyone's time zone?

The quest will go on for a couple days but I can't have people posting once or twice a day. I can unlock the quest thread possibly early Sunday and just work that day on getting everyone on the same page on how the quest works. The next couple days would then be actually playing out the quest and moving hopefully not at a snails pace or it will never end.
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Post Post #59 (ISO) » Sat Jun 09, 2012 8:05 am

Post by Yaw »

I think I'm 8 hours ahead of Texas, but not completely sure. (This is being posted a little after 10pm, local time.) On the plus side, I finish work around mid-morning for you (on weekdays). On the other hand, by the time it gets to your evening, I'll be asleep. Depends on your schedule quite a bit.
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Post Post #60 (ISO) » Sat Jun 09, 2012 8:38 am

Post by inspiratieloos »

GMT+1 here, that's 8 hours later I think. (Texas is -7 right?)

Basically the same as Yaw.
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Post Post #61 (ISO) » Sat Jun 09, 2012 9:36 am

Post by inspiratieloos »

In post 56, DeathNote wrote:This is a good character sheet for this test. Flavor is not really necessary and he has a broad range of skills to help him with whatever the quest might be.

Unless the quest puts them in the city itself.

Ftr the Demophobic Aspect doesn't so much stand for fear of crowds but for me trying to put 'he doesn't like large cities much' in one word.
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Post Post #62 (ISO) » Sat Jun 09, 2012 6:17 pm

Post by AniX »

But flavor is essential to understanding, invoking, and applying Aspects, which I would say are critical enough to the operating system of the game as anything else.
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Post Post #63 (ISO) » Sat Jun 09, 2012 6:19 pm

Post by AniX »

And I'm ET, so I should be fine whenever you have it since it'll need to be reasonable for you which means it will always be at least within an hour of reasonable for me.
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Post Post #64 (ISO) » Sun Jun 10, 2012 1:47 am

Post by inspiratieloos »

In post 62, AniX wrote:But flavor is essential to understanding, invoking, and applying Aspects, which I would say are critical enough to the operating system of the game as anything else.

You have a point there, but I really don't feel like working out an entire life story for a character I'll use once.

I'll edit something (short) in.
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Post Post #65 (ISO) » Sun Jun 10, 2012 2:21 am

Post by inspiratieloos »

In post 55, Yaw wrote:Language -- Passani (Great)
Bow (Good)
Knife (Good)
Language -- Trade (Fair)
Knowledge: Religion (Fair)
Asceticism (Fair)
Strength (Fair)
Knowledge: History (Average)
Cooking (Average)
Investigation (Average)
Knowledge: Old City (Average)

3 is Great, 2 is Good, 1 is Fair, 0 is Average.
Also iirc strength is considered an aspect, not a skill.
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Post Post #66 (ISO) » Sun Jun 10, 2012 2:37 am

Post by Yaw »

I was going by DeathNote's character creation post, which made the 1-skills Average. If it's wrong, I'll fix it, but I think he should confirm.

I think strength can be interpreted either way, to be honest. My intention was that because he's a soldier, he spends time working out as part of his job. So he has skills that let him do things like lift heavy objects better than others without such training. If there's a better word for that, it can be changed.
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Post Post #67 (ISO) » Sun Jun 10, 2012 5:25 am

Post by DeathNote »

Yes 1 is an average skill.

I will be creating a new thread for this test quest so keep an eye out today. T-bone has not created a character so we will proceed with just three.

Not sure where it was stated that average was 0.
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Post Post #68 (ISO) » Sun Jun 10, 2012 5:49 am

Post by T-Bone »

I have something, no worries.
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Post Post #69 (ISO) » Sun Jun 10, 2012 6:01 am

Post by inspiratieloos »

In post 67, DeathNote wrote:Not sure where it was stated that average was 0.

Fate Mechanics System (Test) wrote:
[1] Our Rules System in a Couple of Nutshells:

Overview of FATE


The system that we are using is based on the FATE rules system. Instead of typical D20 systems where there are limited attributes, and a numerical aspect to them, FATE uses descriptions to explain things. If your character has a 5 in charisma, what does that mean, flavorwise? Numbers detract from the overall RPG experience, and FATE is a wonderful system to eliminate that jarring feeling. Everything in this game has a rating based on this ladder:

The Ladder
6 Legendary
5 Epic
4 Superb
3 Great
2 Good
1 Fair
0 Average
-1 Mediocre
-2 Poor
-3 Terrible
-4 Abysmal

Also page 8 of the FATE pdf.
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Post Post #70 (ISO) » Sun Jun 10, 2012 6:27 am

Post by DeathNote »

hmm not sure which one was intended so I looked into some of the older tests that we did (klazam/mhork). It appears we use average as a starting point of 0 and if you dont have an applicable skill, then it would be -1. With that said, Inspiratieloos is right.
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Post Post #71 (ISO) » Sun Jun 10, 2012 9:28 am

Post by inspiratieloos »

After looking it up further it appears that I was wrong. For checks and Aspects Average is 1, for skills Average is 0. No idea why they did it like that though...
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Post Post #72 (ISO) » Sun Jun 10, 2012 9:47 am

Post by DeathNote »

ohhhhhhhH!!!!!! that makes sense. Yeah average for skills is indeed 0.
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Post Post #73 (ISO) » Sun Jun 10, 2012 3:25 pm

Post by AniX »

In post 64, inspiratieloos wrote:
In post 62, AniX wrote:But flavor is essential to understanding, invoking, and applying Aspects, which I would say are critical enough to the operating system of the game as anything else.

You have a point there, but I really don't feel like working out an entire life story for a character I'll use once.

I'll edit something (short) in.


It was less calling you out and more an attempt to rebut DeathNote's multiple statements against flavor being present in test characters. I mean, as long as one or two characters have a bare bones history, we should be able to get an accurate picture of how Aspects are going to be used and invoked.

I do appreciate you talking the extra time to do someone on a perceived statement I made against you, though.
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